10 Commits

Author SHA1 Message Date
Thomas--S
632e3be294 Reformat code 2017-04-01 10:33:05 +02:00
Thomas--S
27eedcb569 Don't crash when mesecons disabled 2017-02-21 18:11:12 +01:00
Thomas--S
f2da2d6f1e Adding Chainlink Fence and Preparing the mod for release 2016-09-08 21:52:24 +02:00
Thomas--S
fe7133336e Fix bug regarding minetest.is_protected
The regarding functions need player names instead of objects.
2016-08-30 15:26:50 +02:00
Thomas--S
36f164e1f6 Bollard is now up when having no signal. (#79)
This seems more logical to me, as the bollard is up most of the time.
Work well together with player detectors.
2016-06-03 17:13:52 -05:00
Carter Kolwey
5a0ff5e589 Fix bollard behavior
The bollards were previously changing state every time they got a mesecons signal, which broke things when 2+ mesecons were connected, and generally resulted in strange behavior otherwise.
2016-06-02 13:26:38 -05:00
Thomas--S
95f75142dc Add protection support to manual bollard (#77) 2016-06-01 13:56:21 -05:00
Carter Kolwey
55e4447747 Add description for manual bollard (required for it to work correctly with unified_inventory)
Also put the "down" versions in the not_in_creative_inventory group
2016-06-01 11:47:52 -05:00
webdesigner97
0d92023981 add manual bollard and clean up 2016-06-01 10:06:07 +02:00
webdesigner97
91b17c8876 add bollard 2016-05-30 22:19:51 +02:00