cleaning againnn, fix /clockgen, read float with 2 digits precision mark: looop, add 2 markers mover: reeorganize things, reduce infotext overwriting, add upgradetype, add friendly overheat, add 2 buttons to formspec recycler: no fuel check with priv privs
263 lines
9.0 KiB
Lua
263 lines
9.0 KiB
Lua
-- rnd 2015:
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-- This node works as a reverse of crafting process with a 25% loss of items (aka recycling)
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-- You can select which recipe to use when recycling
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-- There is a fuel cost to recycle
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local F, S = basic_machines.F, basic_machines.S
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local machines_minstep = basic_machines.properties.machines_minstep
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local twodigits_float = basic_machines.twodigits_float
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local no_recycle_list = { -- prevent unrealistic recycling
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["default:bronze_ingot"] = 1, ["default:gold_ingot"] = 1,
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["default:copper_ingot"] = 1, ["default:steel_ingot"] = 1,
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["dye:black"] = 1, ["dye:blue"] = 1, ["dye:brown"] = 1, ["dye:cyan"] = 1,
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["dye:dark_green"] = 1, ["dye:dark_grey"] = 1, ["dye:green"] = 1,
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["dye:grey"] = 1, ["dye:magenta"] = 1, ["dye:orange"] = 1,
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["dye:pink"] = 1, ["dye:red"] = 1, ["dye:violet"] = 1,
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["dye:white"] = 1, ["dye:yellow"] = 1
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}
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local function recycler_update_form(meta)
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meta:set_string("formspec", "size[8,8]" .. -- width, height
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"label[0,-0.25;" .. F(S("IN")) .. "]list[context;src;0,0.25;1,1;]" ..
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"label[1,-0.25;" .. F(S("OUT")) .. "]list[context;dst;1,0.25;3,3;]" ..
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"field[4.5,0.65;2,1;recipe;" .. F(S("Select recipe:")) .. ";" .. meta:get_int("recipe") ..
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"]button[6.5,0;1,1;OK;" .. F(S("OK")) ..
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"]label[0,1.75;" .. F(S("FUEL")) .. "]list[context;fuel;0,2.25;1,1;]" ..
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"list[current_player;main;0,3.75;8,1;]" ..
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"list[current_player;main;0,5;8,3;8]" ..
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"listring[context;dst]" ..
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"listring[current_player;main]" ..
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"listring[context;src]" ..
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"listring[current_player;main]" ..
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"listring[context;fuel]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0, 3.75))
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end
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local function recycler_process(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory(); local msg
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-- FUEL CHECK
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local fuel_req; local fuel = meta:get_float("fuel")
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if meta:get_int("admin") == 1 then
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fuel_req = 0
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else
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fuel_req = 1
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if fuel < fuel_req then -- we need new fuel
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local fuellist = inv:get_list("fuel"); if not fuellist then return end
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local fueladd, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fueladd.time == 0 then -- no fuel inserted, try look for outlet
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local supply = basic_machines.check_power({x = pos.x, y = pos.y - 1, z = pos.z}, fuel_req)
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if supply > 0 then
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fueladd.time = 40 * supply -- same as 10 coal
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else
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meta:set_string("infotext", S("Please insert fuel")); return
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end
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else
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inv:set_stack("fuel", 1, afterfuel.items[1])
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fueladd.time = fueladd.time * 0.1 -- thats 4 for coal
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end
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if fueladd.time > 0 then
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fuel = fuel + fueladd.time; meta:set_float("fuel", fuel)
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msg = S("Added fuel furnace burn time @1, fuel status @2", fueladd.time, twodigits_float(fuel))
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end
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if fuel < fuel_req then return end
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end
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end
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-- RECYCLING: check out inserted items
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local stack = inv:get_stack("src", 1)
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if stack:is_empty() then if msg then meta:set_string("infotext", msg) end; return end -- nothing to do
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local src_item = stack:get_name()
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-- take first word to determine what item was
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local itemlist; local reqcount = 1; local description -- needed count of materials for recycle to work
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if src_item == meta:get_string("node") then -- did we already handle this ? if yes read from cache
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itemlist = minetest.deserialize(meta:get_string("itemlist")) or {} -- read cached itemlist
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reqcount = meta:get_int("reqcount")
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description = meta:get_string("description")
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else
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if no_recycle_list[src_item] then meta:set_string("node", ""); return end -- don't allow recycling of forbidden items
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local recipe = minetest.get_all_craft_recipes(src_item)
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if not recipe then return end
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local recipe_id = meta:get_int("recipe")
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itemlist = recipe[recipe_id]
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if not itemlist then meta:set_string("node", ""); return end
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itemlist = itemlist.items
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-- clean out unknown items and groups
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for i, item in pairs(itemlist) do
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if not minetest.registered_items[item] then
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itemlist[i] = nil
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end
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end
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if #itemlist == 0 then return end
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local output = recipe[recipe_id].output or ""
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if output:find(" ") then
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local par = output:find(" ")
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-- if (tonumber(output:sub(par)) or 0) > 1 then itemlist = {} end
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if par then
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reqcount = tonumber(output:sub(par)) or 1
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end
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end
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local def = minetest.registered_items[src_item]
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description = def and def.description or S("Unknown item")
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meta:set_string("node", src_item)
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meta:set_string("itemlist", minetest.serialize(itemlist))
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meta:set_int("reqcount", reqcount)
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meta:set_string("description", description)
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end
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if stack:get_count() < reqcount then
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meta:set_string("infotext", S("At least @1 of '@2' (@3) required", reqcount, description, src_item)); return
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end
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--[[
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-- empty dst inventory before proceeding
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for i = 1, inv:get_size("dst") do
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inv:set_stack("dst", i, ItemStack(""))
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end
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--]]
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for _, item in pairs(itemlist) do
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if math.random(1, 4) <= 3 then -- probability 3/4 = 75%
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local addstack = ItemStack(item)
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if inv:room_for_item("dst", addstack) then -- can item be put in
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inv:add_item("dst", addstack)
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else
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if msg then meta:set_string("infotext", msg) end; return
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end
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end
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end
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-- take 1 item from src inventory for each activation
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stack = stack:take_item(reqcount); inv:remove_item("src", stack)
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local count = meta:get_int("activation_count")
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if count < 16 then
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minetest.sound_play("basic_machines_recycler", {pos = pos, gain = 0.5, max_hear_distance = 16}, true)
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end
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local t0, t1 = meta:get_int("t"), minetest.get_gametime()
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if t0 > t1 - machines_minstep then
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meta:set_int("activation_count", count + 1)
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elseif count > 0 then
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meta:set_int("activation_count", 0)
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end
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meta:set_int("t", t1)
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fuel = fuel - fuel_req; meta:set_float("fuel", fuel) -- burn fuel on successful operation
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if inv:is_empty("src") then
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meta:set_string("infotext", S("Fuel status @1", twodigits_float(fuel)))
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else
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meta:set_string("infotext", S("Fuel status @1, recycling '@2' (@3)", twodigits_float(fuel), description, src_item))
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end
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end
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minetest.register_node("basic_machines:recycler", {
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description = S("Recycler - use to get some ingredients back from crafted things"),
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groups = {cracky = 3},
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tiles = {"basic_machines_recycler.png"},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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if not placer then return end
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local meta, name = minetest.get_meta(pos), placer:get_player_name()
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meta:set_string("infotext",
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S("Recycler: Put one item in 'IN' (src) and obtain 75% of raw materials in 'OUT' (dst)." ..
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" To operate it insert fuel, then insert item to recycle or activate with signal."))
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meta:set_string("owner", name)
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if minetest.check_player_privs(name, "privs") then meta:set_int("admin", 1) end
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meta:set_int("recipe", 1)
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meta:set_float("fuel", 0)
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meta:set_int("t", 0); meta:set_int("activation_count", 0)
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local inv = meta:get_inventory()
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inv:set_size("src", 1)
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inv:set_size("dst", 9)
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inv:set_size("fuel", 1)
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recycler_update_form(meta)
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return meta:get_string("owner") == player:get_player_name() and
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inv:is_empty("src") and inv:is_empty("dst") and inv:is_empty("fuel") -- all inv must be empty to be dug
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.OK then
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if minetest.is_protected(pos, sender:get_player_name()) then return end
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local meta = minetest.get_meta(pos)
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if fields.recipe ~= meta:get_string("recipe") then
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meta:set_string("node", "") -- this will force to reread recipe on next use
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end
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meta:set_int("recipe", tonumber(fields.recipe) or 1)
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recycler_process(pos)
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recycler_update_form(meta)
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then return 0 end
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return stack:get_count()
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "src" then recycler_process(pos) end
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname == "src" then
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local meta = minetest.get_meta(pos)
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if meta:get_inventory():is_empty("src") then
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meta:set_string("infotext", S("Fuel status @1", twodigits_float(meta:get_float("fuel"))))
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end
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end
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end,
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effector = {
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action_on = function(pos, _)
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recycler_process(pos)
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end
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}
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})
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if basic_machines.settings.register_crafts then
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minetest.register_craft({
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output = "basic_machines:recycler",
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recipe = {
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{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
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{"default:mese_crystal", "default:diamondblock", "default:mese_crystal"},
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{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"}
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}
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})
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end |