basic_machines-cd2025/mesecon_doors.lua
rnd1 50fe1a5cef -doors can be activated by signal ( future 0.4.14 doors )
-more secure steel doors: cant be digged, repeated punch door removal
-mover has now separate "reverse" option
-texture redesign
-minor changes: fuel cells max stack of 25 to prevent over stockpiling
2016-03-26 14:03:00 +01:00

139 lines
4.5 KiB
Lua

-- make doors open/close with signal
local function door_signal_overwrite(name)
local table = minetest.registered_nodes[name]; if not table then return end
local table2 = {}
for i,v in pairs(table) do
table2[i] = v
end
-- this will make door toggle whenever its used
table2.mesecons = {effector = {
action_on = function (pos,node,ttl)
if ttl<0 then return end
local meta = minetest.get_meta(pos);local name = meta:get_string("doors_owner");
-- create virtual player
local clicker = {};
function clicker:get_player_name() return name end; -- define method get_player_name() returning owner name so that we can call on_rightclick function in door
table.on_rightclick(pos, node, clicker)
--minetest.swap_node(pos, {name = "protector:trapdoor", param1 = node.param1, param2 = node.param2})
end
}
};
minetest.register_node(":"..name, table2)
end
minetest.after(0,function()
door_signal_overwrite("doors:door_wood_a");door_signal_overwrite("doors:door_wood_b");
door_signal_overwrite("doors:door_steel_a");door_signal_overwrite("doors:door_steel_b");
door_signal_overwrite("doors:trapdoor");door_signal_overwrite("doors:trapdoor_open");
door_signal_overwrite("doors:trapdoor_steel");door_signal_overwrite("doors:trapdoor_steel_open");
end
);
local function make_it_noclip(name)
local table = minetest.registered_nodes[name]; if not table then return end
local table2 = {}
for i,v in pairs(table) do
table2[i] = v
end
table2.walkable = false; -- cant be walked on
minetest.register_node(":"..name, table2)
end
minetest.after(0,function()
make_it_noclip("doors:trapdoor_open");
make_it_noclip("doors:trapdoor_steel_open");
end);
local function make_it_nondiggable_but_removable(name, dropname)
local table = minetest.registered_nodes[name]; if not table then return end
local table2 = {}
for i,v in pairs(table) do
table2[i] = v
end
table2.groups.level = 99; -- cant be digged, but it can be removed by owner or if not protected
table2.on_punch = function(pos, node, puncher, pointed_thing) -- remove node if owner repeatedly punches it 3x
local pname = puncher:get_player_name();
local meta = minetest.get_meta(pos);
local owner = meta:get_string("doors_owner")
if pname==owner or not minetest.is_protected(pos,pname) then -- can be dug by owner or if unprotected
local t0 = meta:get_int("punchtime");local count = meta:get_int("punchcount");
local t = minetest.get_gametime();
if t-t0<2 then count = (count +1 ) % 3 else count = 0 end
if count == 1 then
minetest.chat_send_player(pname, "#steel door: punch me one more time to remove me");
end
if count == 2 then -- remove steel door and drop it
minetest.set_node(pos, {name = "air"});
local stack = ItemStack(dropname);minetest.add_item(pos,stack)
end
meta:set_int("punchcount",count);meta:set_int("punchtime",t);
--minetest.chat_send_all("punch by "..name .. " count " .. count)
end
end
minetest.register_node(":"..name, table2)
end
minetest.after(0,function()
make_it_nondiggable_but_removable("doors:door_steel_a","doors:door_steel");
make_it_nondiggable_but_removable("doors:door_steel_b","doors:door_steel");
make_it_nondiggable_but_removable("doors:trapdoor_steel","doors:trapdoor_steel");
make_it_nondiggable_but_removable("doors:trapdoor_steel_open","doors:trapdoor_steel");
end);
-- make protected trapdoor open close and when open make it unwalkable
local function trapdoor_open_overwrite()
local name = "protector:trapdoor_open";
local table = minetest.registered_nodes[name]; if not table then return end
local table2 = {}
for i,v in pairs(table) do
table2[i] = v
end
table2.walkable = false; -- opened trapdoor cant be walked on
table2.mesecons = {effector = {
action_off = function (pos,node,ttl)
if ttl<0 then return end
minetest.swap_node(pos, {name = "protector:trapdoor", param1 = node.param1, param2 = node.param2})
end
}
};
minetest.register_node(":"..name, table2)
end
minetest.after(0,trapdoor_open_overwrite);
local function trapdoor_close_overwrite()
local name = "protector:trapdoor";
local table = minetest.registered_nodes[name]; if not table then return end
local table2 = {}
for i,v in pairs(table) do
table2[i] = v
end
table2.mesecons = {effector = {
action_on = function (pos,node,ttl)
if ttl<0 then return end
minetest.swap_node(pos, {name = "protector:trapdoor_open", param1 = node.param1, param2 = node.param2})
end
}
};
minetest.register_node(":"..name, table2)
end
minetest.after(0,trapdoor_close_overwrite);