409 lines
13 KiB
Lua
409 lines
13 KiB
Lua
-- Modified and adapted from pipeworks mod by VanessaE
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-- by rnd
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-- Disabled timers and on/off button, now autocrafter is only activated by signal
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local S = basic_machines.S
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-- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second
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local autocrafterCache = {}
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local craft_time = 1
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local function count_index(invlist)
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local index = {}
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for _, stack in pairs(invlist) do
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if not stack:is_empty() then
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local stack_name = stack:get_name()
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index[stack_name] = (index[stack_name] or 0) + stack:get_count()
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end
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end
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return index
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end
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local function get_item_info(stack)
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local name = stack:get_name()
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local def = minetest.registered_items[name ~= "" and name or nil]
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local description = def and def.description or S("Unknown item")
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return description, name
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end
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local function get_craft(pos, inventory, hash)
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local hash_number = hash or minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash_number]
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if not craft then
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local recipe = inventory:get_list("recipe")
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local output, decremented_input = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
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craft = {recipe = recipe, consumption = count_index(recipe), output = output, decremented_input = decremented_input}
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autocrafterCache[hash_number] = craft
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end
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return craft
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end
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local function autocraft(inventory, craft)
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if not craft then return false end
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local output_item = craft.output.item
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-- check if we have enough room in dst
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if not inventory:room_for_item("dst", output_item) then return false end
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local consumption = craft.consumption
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local inv_index = count_index(inventory:get_list("src"))
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-- check if we have enough material available
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for itemname, number in pairs(consumption) do
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if (not inv_index[itemname]) or inv_index[itemname] < number then return false end
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end
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-- consume material
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for itemname, number in pairs(consumption) do
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for _ = 1, number do -- we have to do that since remove_item does not work if count > stack_max
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inventory:remove_item("src", ItemStack(itemname))
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end
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end
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-- craft the result into the dst inventory and add any "replacements" as well
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inventory:add_item("dst", output_item)
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for i = 1, 9 do
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inventory:add_item("dst", craft.decremented_input.items[i])
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end
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return true
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end
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-- returns false to stop the timer, true to continue running
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-- is started only from start_autocrafter(pos) after sanity checks and cached recipe
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local function run_autocrafter(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local inventory = meta:get_inventory()
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local craft = get_craft(pos, inventory, nil)
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local output_item = craft.output.item
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-- only use crafts that have an actual result
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if output_item:is_empty() then
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meta:set_string("infotext", S("Unconfigured autocrafter: unknown recipe"))
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return false
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end
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for _ = 1, math.floor(elapsed / craft_time) do
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if not autocraft(inventory, craft) then return false end -- continue ?
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end
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return true
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end
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--[[
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local function start_crafter(pos) -- rnd we don't need timer anymore
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local meta = minetest.get_meta(pos)
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if meta:get_int("enabled") == 1 then
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(craft_time)
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end
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end
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end
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local function after_inventory_change(pos)
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start_crafter(pos)
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end
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--]]
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-- note, that this function assumes already being updated to virtual items
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-- and doesn't handle recipes with stacksizes > 1
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local function after_recipe_change(pos, inventory)
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local meta = minetest.get_meta(pos)
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-- if we emptied the grid, there's no point in keeping it running or cached
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if inventory:is_empty("recipe") then
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-- minetest.get_node_timer(pos):stop()
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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meta:set_string("infotext", S("Unconfigured autocrafter"))
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inventory:set_stack("output", 1, "")
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return
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end
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local recipe = inventory:get_list("recipe")
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local hash = minetest.hash_node_position(pos)
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local craft = autocrafterCache[hash]
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if craft then
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-- check if it changed
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local cached_recipe = craft.recipe
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for i = 1, 9 do
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if recipe[i]:get_name() ~= cached_recipe[i]:get_name() then
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autocrafterCache[hash] = nil -- invalidate recipe
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craft = nil
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break
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end
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end
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end
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craft = craft or get_craft(pos, inventory, hash)
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local output_item = craft.output.item
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local description, name = get_item_info(output_item)
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meta:set_string("infotext", S("Autocrafter: '@1' (@2)", description, name))
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inventory:set_stack("output", 1, output_item)
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-- after_inventory_change(pos)
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end
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-- clean out unknown items and groups
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local function normalize(item_list)
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for i, item in pairs(item_list) do
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if not minetest.registered_items[item] then
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item_list[i] = ""
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end
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end
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return item_list
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end
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local function on_output_change(pos, inventory, stack)
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if not stack then
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inventory:set_stack("output", 1, ItemStack(""))
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-- inventory:set_list("output", {}) -- using saved map, it crashes the server... but why
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inventory:set_list("recipe", {})
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else
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local input = minetest.get_craft_recipe(stack:get_name())
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if not input.items or input.type ~= "normal" then return end
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local items, width = normalize(input.items), input.width
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local item_idx, width_idx = 1, 1
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for i = 1, 9 do
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if width_idx <= width then
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inventory:set_stack("recipe", i, items[item_idx])
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item_idx = item_idx + 1
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else
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inventory:set_stack("recipe", i, ItemStack(""))
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end
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width_idx = (width_idx < 3) and (width_idx + 1) or 1
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end
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-- we'll set the output slot in after_recipe_change to the actual result of the new recipe
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end
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after_recipe_change(pos, inventory)
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end
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-- returns false if we shouldn't bother attempting to start the timer again after this
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local function autocrafter_update_form(meta) -- , enabled)
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-- local state = enabled and "on" or "off"
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-- meta:set_int("enabled", enabled and 1 or 0)
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meta:set_string("formspec", "size[8,11.25]" ..
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"list[context;recipe;0,0;3,3;]" ..
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"image[3,1;1,1;gui_hb_bg.png^[colorize:#141318:255]" ..
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"list[context;output;3,1;1,1;]" ..
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-- rnd disable button
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-- "image_button[3,2;1,0.6;pipeworks_button_" .. state .. ".png;" .. state ..
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-- ";;;false;pipeworks_button_interm.png]" ..
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"list[context;src;0,3.5;8,3;]" ..
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"list[context;dst;4,0;4,3;]" ..
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"list[current_player;main;0,7;8,1;]" ..
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"list[current_player;main;0,8.25;8,3;8]" ..
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"listring[context;dst]" ..
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"listring[current_player;main]" ..
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"listring[context;src]" ..
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"listring[current_player;main]" ..
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"listring[context;recipe]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0, 7))
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-- toggling the button doesn't quite call for running a recipe change check
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-- so instead we run a minimal version for infotext setting only
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-- this might be more written code, but actually executes less
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-- local output = meta:get_inventory():get_stack("output", 1)
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-- if output:is_empty() then -- doesn't matter if paused or not
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-- return false
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-- end
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--[[
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local description, name = get_item_info(output)
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local infotext = enabled and S("Autocrafter: '@1' (@2)", description, name)
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or ("paused '%s' Autocrafter"):format(description)
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meta:set_string("infotext", infotext)
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return enabled
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--]]
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end
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--[[
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-- 1st version of the autocrafter had actual items in the crafting grid
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-- the 2nd replaced these with virtual items, dropped the content on update and set "virtual_items" to string "1"
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-- the third added an output inventory, changed the formspec and added a button for enabling/disabling
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-- so we work out way backwards on this history and update each single case to the newest version
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local function upgrade_autocrafter(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:get_size("output") == 0 then -- we are version 2 or 1
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inv:set_size("output", 1)
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-- migrate the old autocrafters into an "enabled" state
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autocrafter_update_form(meta, true)
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if meta:get_string("virtual_items") == "1" then -- we are version 2
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-- we already dropped stuff, so lets remove the metadata setting (we are not being called again for this node)
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meta:set_string("virtual_items", "")
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else -- we are version 1
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local recipe = inv:get_list("recipe")
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if not recipe then return end
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for idx, stack in ipairs(recipe) do
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if not stack:is_empty() then
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minetest.add_item(pos, stack)
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stack:set_count(1)
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stack:set_wear(0)
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inv:set_stack("recipe", idx, stack)
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end
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end
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end
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-- update the recipe, cache, and start the crafter
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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after_recipe_change(pos, inv)
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end
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end
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--]]
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minetest.register_node("basic_machines:autocrafter", {
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description = S("Autocrafter"),
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groups = {cracky = 3},
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drawtype = "normal",
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tiles = {"basic_machines_autocrafter.png"},
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on_destruct = function(pos)
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autocrafterCache[minetest.hash_node_position(pos)] = nil
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end,
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after_place_node = function(pos, placer)
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if not placer then return end
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Unconfigured autocrafter: Place items for recipe top left." ..
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" To operate place required items in bottom space (src inventory) and activate with signal." ..
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" Obtain crafted item from top right (dst inventory)."))
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meta:set_string("owner", placer:get_player_name())
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local inv = meta:get_inventory()
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inv:set_size("src", 3 * 8)
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inv:set_size("recipe", 3 * 3)
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inv:set_size("dst", 4 * 3)
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inv:set_size("output", 1)
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autocrafter_update_form(meta)
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return meta:get_string("owner") == player:get_player_name() and
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inv:is_empty("src") and inv:is_empty("dst")
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end,
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--[[
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after_place_node = pipeworks.scan_for_tube_objects,
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after_dig_node = function(pos)
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pipeworks.scan_for_tube_objects(pos)
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end,
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on_timer = run_autocrafter, -- rnd
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on_receive_fields = function(pos, formname, fields, sender)
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-- if not pipeworks.may_configure(pos, sender) then return end
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local meta = minetest.get_meta(pos)
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if fields.on then
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autocrafter_update_form(meta, false)
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-- minetest.get_node_timer(pos):stop()
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elseif fields.off then
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if autocrafter_update_form(meta, true) then
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start_crafter(pos)
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end
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end
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end,
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--]]
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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-- if not pipeworks.may_configure(pos, player) then return 0 end
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if minetest.is_protected(pos, player:get_player_name()) then return 0 end
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-- upgrade_autocrafter(pos)
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if to_list == "recipe" or from_list == "recipe" then
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local inv = minetest.get_meta(pos):get_inventory()
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if to_list == "recipe" then
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local stack = inv:get_stack(from_list, from_index)
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stack:set_count(1)
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inv:set_stack(to_list, to_index, stack)
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elseif from_list == "recipe" then
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inv:set_stack(from_list, from_index, ItemStack(""))
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end
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after_recipe_change(pos, inv)
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return 0
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elseif to_list == "output" or from_list == "output" then
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local inv = minetest.get_meta(pos):get_inventory()
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if to_list == "output" then
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local stack = inv:get_stack(from_list, from_index)
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on_output_change(pos, inv, stack)
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return 0
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elseif from_list == "output" then
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on_output_change(pos, inv, nil)
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if to_list ~= "recipe" then return 0 end
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end
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end
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-- after_inventory_change(pos)
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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-- if not pipeworks.may_configure(pos, player) then return 0 end
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if minetest.is_protected(pos, player:get_player_name()) then return 0 end
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-- upgrade_autocrafter(pos)
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if listname == "recipe" or listname == "output" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "recipe" then
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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after_recipe_change(pos, inv)
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autocrafter_update_form(meta)
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elseif listname == "output" then
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on_output_change(pos, inv, stack)
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autocrafter_update_form(meta)
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end
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return 0
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end
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-- after_inventory_change(pos)
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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--[[
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if not pipeworks.may_configure(pos, player) then
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minetest.log("action", ("%s attempted to take from autocrafter at %s"):format(player:get_player_name(),
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minetest.pos_to_string(pos)))
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return 0
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end
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--]]
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if minetest.is_protected(pos, player:get_player_name()) then return 0 end
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-- upgrade_autocrafter(pos)
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if listname == "recipe" or listname == "output" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if listname == "recipe" then
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inv:set_stack(listname, index, ItemStack(""))
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after_recipe_change(pos, inv)
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autocrafter_update_form(meta)
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elseif listname == "output" then
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on_output_change(pos, inv, nil)
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autocrafter_update_form(meta)
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end
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return 0
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end
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-- after_inventory_change(pos)
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return stack:get_count()
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end,
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effector = { -- rnd: run machine when activated by signal
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action_on = function(pos, _)
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run_autocrafter(pos, craft_time)
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end
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}
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})
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if basic_machines.settings.register_crafts then
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minetest.register_craft({
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output = "basic_machines:autocrafter",
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recipe = {
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{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
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{"default:diamondblock", "default:steel_ingot", "default:diamondblock"},
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{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}
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}
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})
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end |