attempt to follow this: https://www.gnu.org/licenses/gpl-3.0.en.html edit README.md, add screenshot.png
229 lines
8.6 KiB
Lua
229 lines
8.6 KiB
Lua
-- (c) 2015-2016 rnd
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-- Copyright (C) 2022-2023 мтест
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-- See README.md for license details
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local F, S = basic_machines.F, basic_machines.S
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local machines_minstep = basic_machines.properties.machines_minstep
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local machines_timer = basic_machines.properties.machines_timer
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local vector_add = vector.add
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local function pos_to_string(pos) return ("%s, %s, %s"):format(pos.x, pos.y, pos.z) end
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basic_machines.get_distributor_form = function(pos)
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local meta = minetest.get_meta(pos)
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local n = meta:get_int("n")
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local form = {"formspec_version[4]size[9.35," .. (1.8 + n * 0.85) .. "]"}
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if meta:get_int("view") == 0 then
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form[2] = "label[0.25,0.3;" .. F(S("Target")) .. "]label[4,0.3;" .. F(S("Mode")) .. "]"
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for i = 1, n do
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local posi = {x = meta:get_int("x" .. i), y = meta:get_int("y" .. i), z = meta:get_int("z" .. i)}
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local yi = 0.5 + (i - 1) * 0.85
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form[i + 2] = "field[0.25," .. yi .. ";1,0.8;x" .. i .. ";;" .. posi.x ..
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"]field[1.5," .. yi .. ";1,0.8;y" .. i .. ";;" .. posi.y ..
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"]field[2.75," .. yi .. ";1,0.8;z" .. i .. ";;" .. posi.z ..
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"]field[4," .. yi .. ";1,0.8;active" .. i .. ";;" .. meta:get_int("active" .. i) ..
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"]button[5.25," .. yi .. ";1.6,0.8;SHOW" .. i .. ";" .. F(S("Show @1", i)) ..
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"]button_exit[6.8," .. yi .. ";1,0.8;SET" .. i .. ";" .. F(S("Set")) ..
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"]button[8.1," .. yi .. ";1,0.8;X" .. i .. ";" .. F(S("x")) .. "]"
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end
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else
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form[2] = "label[0.25,0.3;" .. F(S("Position Name")) .. "]label[4,0.3;" .. F(S("Mode")) .. "]"
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for i = 1, n do
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local posi = {x = meta:get_int("x" .. i), y = meta:get_int("y" .. i), z = meta:get_int("z" .. i)}
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local yi = 0.5 + (i - 1) * 0.85
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local tname = minetest.get_node(vector_add(pos, posi)).name
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tname = posi.x .. " " .. posi.y .. " " .. posi.z .. " " .. tname:sub((tname:find(":") or 0) + 1)
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form[i + 2] = "field[0.25," .. yi .. ";3.5,0.8;text;;" .. tname ..
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"]field[4," .. yi .. ";1,0.8;active" .. i .. ";;" .. meta:get_int("active" .. i) ..
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"]button[5.25," .. yi .. ";1.6,0.8;SHOW" .. i .. ";" .. F(S("Show @1", i)) ..
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"]button_exit[6.8," .. yi .. ";1,0.8;SET" .. i .. ";" .. F(S("Set")) ..
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"]button[8.1," .. yi .. ";1,0.8;X" .. i .. ";" .. F(S("x")) .. "]"
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end
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form[#form + 1] = "button_exit[2.75," .. (0.75 + n * 0.85) .. ";1,0.8;scan;" .. F(S("scan")) .. "]"
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end
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local y = 0.75 + n * 0.85
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form[#form + 1] = "label[0.5," .. (1.15 + n * 0.85) .. ";" .. F(S("Delay")) ..
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"]field[1.5," .. y .. ";1,0.8;delay;;" .. basic_machines.twodigits_float(meta:get_float("delay")) ..
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"]button_exit[4," .. y .. ";1,0.8;OK;" .. F(S("OK")) .. "]button[5.55," .. y .. ";1,0.8;ADD;" .. F(S("Add")) ..
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"]button[6.8," .. y .. ";1,0.8;view;" .. F(S("view")) .. "]button[8.1," .. y .. ";1,0.8;help;" .. F(S("help")) .. "]"
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return table.concat(form)
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end
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minetest.register_node("basic_machines:distributor", {
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description = S("Distributor"),
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groups = {cracky = 3},
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tiles = {"basic_machines_distributor.png"},
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sounds = basic_machines.sound_node_machine(),
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on_secondary_use = function(_, user)
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if user then
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local round = math.floor
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local pos, r, name = user:get_pos(), 20, user:get_player_name()
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local p = {x = round(pos.x / r + 0.5) * r, y = round(pos.y / r + 0.5) * r + 1, z = round(pos.z / r + 0.5) * r}
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if minetest.is_protected(p, name) then return end
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minetest.chat_send_player(name, S("DISTRIBUTOR: Position found at @1 (@2) - displaying mark 1",
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pos_to_string(vector.round(vector.subtract(p, pos))), pos_to_string(p)))
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machines.mark_pos1(name, p)
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end
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end,
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after_place_node = function(pos, placer)
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if not placer then return end
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("Distributor. Right click to set it up."))
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meta:set_string("owner", placer:get_player_name())
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for i = 1, 10 do
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meta:set_int("x" .. i, 0); meta:set_int("y" .. i, 1); meta:set_int("z" .. i, 0)
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meta:set_int("active" .. i, 1) -- target i
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end
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meta:set_int("n", 2) -- how many targets initially
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meta:set_float("delay", 0) -- delay when transmitting signal
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meta:set_int("t", 0); meta:set_int("T", 0)
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end,
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can_dig = function(pos, player)
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return player and minetest.get_meta(pos):get_string("owner") == player:get_player_name() or false
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end,
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on_rightclick = function(pos, _, player)
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minetest.show_formspec(player:get_player_name(),
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"basic_machines:distributor_" .. minetest.pos_to_string(pos),
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basic_machines.get_distributor_form(pos))
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end,
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effector = {
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action_on = function(pos, ttl)
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if ttl < 1 then return end -- machines_TTL prevents infinite recursion
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local meta = minetest.get_meta(pos)
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local t0, t1 = meta:get_int("t"), minetest.get_gametime()
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local T = meta:get_int("T") -- temperature
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if t0 > t1 - machines_minstep then -- activated before natural time
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T = T + 1
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elseif T > 0 then
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if t1 - t0 > machines_timer then -- reset temperature if more than 5s (by default) elapsed since last activation
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T = 0; meta:set_string("infotext", "")
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else
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T = T - 1
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end
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end
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meta:set_int("t", t1); meta:set_int("T", T)
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if T > 2 then -- overheat
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minetest.sound_play(basic_machines.sound_overheat, {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
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meta:set_string("infotext", S("Overheat! Temperature: @1", T))
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return
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end
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local function activate()
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for i = 1, meta:get_int("n") do
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local activei = meta:get_int("active" .. i)
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if activei ~= 0 then
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local posi = vector_add(pos, {x = meta:get_int("x" .. i), y = meta:get_int("y" .. i), z = meta:get_int("z" .. i)})
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local node = minetest.get_node(posi)
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local def = minetest.registered_nodes[node.name]
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-- check if all elements exist, safe cause it checks from left to right
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if def and (def.effector or def.mesecons and def.mesecons.effector) then
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-- alternative way: overkill, exception handling to determine if structure exists
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-- ret = pcall(function() if not def.effector then end end)
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local effector = def.effector or def.mesecons.effector
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local param = def.effector and (ttl - 1) or node
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if (activei == 1 or activei == 2) and effector.action_on then -- normal OR only forward input ON
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effector.action_on(posi, param)
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elseif activei == -1 and effector.action_off then
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effector.action_off(posi, param)
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end
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end
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end
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end
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end
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local delay = meta:get_float("delay")
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if delay > 0 then
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minetest.after(delay, activate)
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elseif delay == 0 then
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activate()
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else -- delay < 0 - do random activation: delay = -500 means 500/1000 chance to activate
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if math.random(1000) <= -delay then
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activate()
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end
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end
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end,
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action_off = function(pos, ttl)
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if ttl < 1 then return end -- machines_TTL prevents infinite recursion
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local meta = minetest.get_meta(pos)
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local t0, t1 = meta:get_int("t"), minetest.get_gametime()
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local T = meta:get_int("T") -- temperature
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if t0 > t1 - machines_minstep then -- activated before natural time
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T = T + 1
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elseif T > 0 then
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if t1 - t0 > machines_timer then -- reset temperature if more than 5s (by default) elapsed since last activation
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T = 0; meta:set_string("infotext", "")
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else
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T = T - 1
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end
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end
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meta:set_int("t", t1); meta:set_int("T", T)
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if T > 2 then -- overheat
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minetest.sound_play(basic_machines.sound_overheat, {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
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meta:set_string("infotext", S("Overheat! Temperature: @1", T))
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return
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end
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local function activate()
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for i = 1, meta:get_int("n") do
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local activei = meta:get_int("active" .. i)
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if activei ~= 0 then
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local posi = vector_add(pos, {x = meta:get_int("x" .. i), y = meta:get_int("y" .. i), z = meta:get_int("z" .. i)})
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local node = minetest.get_node(posi)
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local def = minetest.registered_nodes[node.name]
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if def and (def.effector or def.mesecons and def.mesecons.effector) then
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local effector = def.effector or def.mesecons.effector
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local param = def.effector and (ttl - 1) or node
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if (activei == 1 or activei == -2) and effector.action_off then -- normal OR only forward input OFF
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effector.action_off(posi, param)
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elseif activei == -1 and effector.action_on then
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effector.action_on(posi, param)
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end
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end
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end
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end
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end
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local delay = meta:get_float("delay")
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if delay > 0 then minetest.after(delay, activate) else activate() end
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end
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}
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})
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if basic_machines.settings.register_crafts and basic_machines.use_default then
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minetest.register_craft({
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output = "basic_machines:distributor",
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recipe = {
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{"default:steel_ingot"},
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{"default:mese_crystal"},
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{"basic_machines:keypad"}
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}
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})
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end |