2015-05-06 01:16:12 +02:00

731 lines
30 KiB
Lua

------------------------------------------------------------------------------------------------------------------------------------
-- BASIC MACHINES MOD by rnd
-- mod with basic simple automatization for minetest. No background processing, no abm's or other lag causing background processing.
------------------------------------------------------------------------------------------------------------------------------------
-- MOVER: universal moving machine, requires coal in nearby chest to operate
-- can take item from chest and place it in chest or as a node outside at ranges -5,+5
-- it can be used for filtering by setting "filter". if set to "object" it will teleport all objects at start location.
-- if set to "drop" it will drop node at target location, if set to "dig" it will dig out nodes and return appropriate drops.
-- input is: where to take and where to put
-- to operate mese power is needed
-- KEYPAD: can serve as a button to activate machines ( partially mesecons compatible ). Can be password protected. Can serve as a
-- replacement for mesecons blinky plant, limited to max 100 operations.
-- As a simple example it can be used to open doors, which close automatically after 5 seconds.
MOVER_FUEL_STORAGE_CAPACITY = 5; -- how many operations from one coal lump
minetest.register_node("basic_machines:mover", {
description = "Mover",
tiles = {"compass_top.png","default_furnace_top.png"},
groups = {oddly_breakable_by_hand=2,mesecon_effector_on = 1},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Mover block. Right click to set it up. Or set positions by punching it (while holding shift).")
meta:set_string("owner", placer:get_player_name()); meta:set_int("public",0);
meta:set_int("x0",0);meta:set_int("y0",-1);meta:set_int("z0",0); -- source1
meta:set_int("x1",0);meta:set_int("y1",-1);meta:set_int("z1",0); -- source2: defines cube
meta:set_int("pc",0); meta:set_int("dim",1);-- current cube position and dimensions
meta:set_int("x2",0);meta:set_int("y2",1);meta:set_int("z2",0);
meta:set_float("fuel",0)
meta:set_string("prefer", "");
local inv = meta:get_inventory();inv:set_size("mode", 5*1)
inv:set_stack("mode", 1, ItemStack("default:coal_lump"))
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local meta = minetest.get_meta(pos);
if meta:get_string("owner")~=player:get_player_name() then return end -- only owner can set up mover
local x0,y0,z0,x1,y1,z1,x2,y2,z2,prefer,mode;
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");
x1=meta:get_int("x1");y1=meta:get_int("y1");z1=meta:get_int("z1");
x2=meta:get_int("x2");y2=meta:get_int("y2");z2=meta:get_int("z2");
prefer = meta:get_string("prefer");mode = meta:get_string("mode");
local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
local form =
"size[5,5.5]" .. -- width, height
--"size[6,10]" .. -- width, height
"field[0.25,0.5;1,1;x0;source1;"..x0.."] field[1.25,0.5;1,1;y0;;"..y0.."] field[2.25,0.5;1,1;z0;;"..z0.."]"..
"field[0.25,1.5;1,1;x1;source2;"..x1.."] field[1.25,1.5;1,1;y1;;"..y1.."] field[2.25,1.5;1,1;z1;;"..z1.."]"..
"field[0.25,2.5;1,1;x2;Target;"..x2.."] field[1.25,2.5;1,1;y2;;"..y2.."] field[2.25,2.5;1,1;z2;;"..z2.."]"..
"button_exit[3,3.25;1,1;OK;OK] field[0.25,3.5;3,1;prefer;filter only block;"..prefer.."]"..
"button[3,2.25;1,1;help;help]"..
"label[0.,4.0;MODE: normal,dig,drop,reverse,object]"..
"list["..list_name..";mode;0.,4.5;6,1;]"--..
--"field[0.25,4.5;2,1;mode;mode;"..mode.."]";
minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
--minetest.chat_send_all("mover inventory: moved from pos ".. from_index .. " to pos " .. to_index )
local meta = minetest.get_meta(pos);
local mode = "";
if to_index == 1 then
meta:set_string("mode","")
elseif to_index==2 then mode = "dig"
elseif to_index==3 then mode = "drop"
elseif to_index==4 then mode = "reverse"
elseif to_index==5 then mode = "object"
end
meta:set_string("mode",mode)
if mode == "" then mode = "normal" end; minetest.chat_send_player(player:get_player_name(), "MOVER: Mode of operation set to: "..mode)
return count
end,
mesecons = {effector = {
action_on = function (pos, node)
local meta = minetest.get_meta(pos);
local fuel = meta:get_float("fuel");
--minetest.chat_send_all("mover mesecons: runnning with pos " .. pos.x .. " " .. pos.y .. " " .. pos.z)
local x0,y0,z0,x1,y1,z1;
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");
local pos1 = {x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}; -- where to take from
local pos2 = {x=meta:get_int("x2")+pos.x,y=meta:get_int("y2")+pos.y,z=meta:get_int("z2")+pos.z}; -- where to put
local pc = meta:get_int("pc"); local dim = meta:get_int("dim"); pc = (pc+1) % dim;meta:set_int("pc",pc) -- cycle position
x1=meta:get_int("x1")-x0+1;y1=meta:get_int("y1")-y0+1;z1=meta:get_int("z1")-z0+1; -- get dimensions
--pc = z*a*b+x*b+y, from x,y,z to pc
-- set current input position
pos1.y = y0 + (pc % y1); pc = (pc - (pc % y1))/y1;
pos1.x = x0 + (pc % x1); pc = (pc - (pc % x1))/x1;
pos1.z = z0 + pc;
pos1.x = pos.x+pos1.x;pos1.y = pos.y+pos1.y;pos1.z = pos.z+pos1.z;
if fuel<=0 then -- needs fuel to operate, find nearby open chest with fuel within radius 1
local r = 1;
local positions = minetest.find_nodes_in_area( --find furnace with fuel
{x=pos.x-r, y=pos.y-r, z=pos.z-r},
{x=pos.x+r, y=pos.y+r, z=pos.z+r},
"default:chest")
local fpos = nil;
for _, p in ipairs(positions) do
-- dont take coal from source or target location
if (p.x ~= pos1.x or p.y~=pos1.y or p.z ~= pos1.z) and (p.x ~= pos2.x or p.y~=pos2.y or p.z ~= pos2.z) then
fpos = p;
end
end
if not fpos then return end -- no chest found
local cmeta = minetest.get_meta(fpos);
local inv = cmeta:get_inventory();
local fuels = {["default:coal_lump"]=1,["default:cactus"]=1,["default:coalblock"]=10};
local found_fuel = nil;local stack;
for i,v in pairs(fuels) do
stack = ItemStack({name=i})
if inv:contains_item("main", stack) then found_fuel = v break end
end
-- check for this fuel
if found_fuel~=nil then
--minetest.chat_send_all(" refueled ")
inv:remove_item("main", stack)
meta:set_float("fuel", fuel+MOVER_FUEL_STORAGE_CAPACITY*found_fuel);
fuel = fuel+MOVER_FUEL_STORAGE_CAPACITY*found_fuel;
meta:set_string("infotext", "Mover block. Fuel "..MOVER_FUEL_STORAGE_CAPACITY);
else meta:set_string("infotext", "Mover block. Out of fuel.");return
end
--check fuel
if fuel == 0 then return end
end
local owner = meta:get_string("owner");
-- check protections
if minetest.is_protected(pos1, owner) or minetest.is_protected(pos2, owner) then
meta:set_float("fuel", -1);
meta:set_string("infotext", "Mover block. Protection fail. Deactivated.")
return end
local prefer = meta:get_string("prefer"); local mode = meta:get_string("mode");
if mode == "reverse" then -- reverse pos1, pos2
local post = {x=pos1.x,y=pos1.y,z=pos1.z};
pos1 = {x=pos2.x,y=pos2.y,z=pos2.z};
pos2 = {x=post.x,y=post.y,z=post.z};
end
local node1 = minetest.get_node(pos1);local node2 = minetest.get_node(pos2);
if mode == "object" then -- teleport objects, for free
for _,obj in pairs(minetest.get_objects_inside_radius(pos1, 2)) do
obj:moveto(pos2, false)
end
minetest.sound_play("transporter", {pos=pos2,gain=1.0,max_hear_distance = 32,})
--meta:set_float("fuel", fuel - 1);
return
end
local dig=false; if mode == "dig" then dig = true; end -- digs at target location
local drop = false; if mode == "drop" then drop = true; end -- drops node instead of placing it
-- decide what to do if source or target are chests
local source_chest=false; if string.find(node1.name,"default:chest") then source_chest=true end
if node1.name == "air" then return end -- nothing to move
local target_chest = false
if node2.name == "default:chest" or node2.name == "default:chest_locked" then
target_chest = true
end
if not target_chest and minetest.get_node(pos2).name ~= "air" then return end -- do nothing if target nonempty and not chest
-- filtering
if prefer~="" then -- prefered node set
if prefer~=node1.name and not source_chest then return end -- only take prefered node or from chests
if source_chest then -- take stuff from chest
--minetest.chat_send_all(" source chest detected")
local cmeta = minetest.get_meta(pos1);
local inv = cmeta:get_inventory();
local stack = ItemStack({name=prefer})
if inv:contains_item("main", stack) then
inv:remove_item("main", stack);
else return
end
end
node1 = {}; node1.name = prefer;
end
if source_chest and prefer == "" then return end -- doesnt know what to take out of chest
--minetest.chat_send_all(" moving ")
-- if target chest put in chest
if target_chest then
local cmeta = minetest.get_meta(pos2);
local inv = cmeta:get_inventory();
-- dig tree or cactus
local count = 0;
if dig then
-- check for cactus or tree
local dig_up = false
-- define which nodes are dug up completely, like a tree
local dig_up_table = {["default:cactus"]=true,["default:tree"]=true,["default:jungletree"]=true,["default:papyrus"]=true};
if dig_up_table[node1.name] then dig_up = true end
if dig_up == true then -- dig up to height 10, break sooner if needed
for i=0,10 do
local pos3 = {x=pos1.x,y=pos1.y+i,z=pos1.z};
local dname= minetest.get_node(pos3).name;
if dname ~=node1.name then break end
minetest.set_node(pos3,{name="air"}); count = count+1;
end
--minetest.chat_send_all(" debug: digged up " .. count)
end
-- read what to drop, if none just keep original node
local table = minetest.registered_items[node1.name];
if table~=nil then
if table.drop~= nil and table.drop~="" then
node1={}; node1.name = table.drop;
end
end
end
local stack = ItemStack(node1.name)
if count>0 then stack = ItemStack({name=node1.name, count=count}) end
if inv:room_for_item("main", stack) then
inv:add_item("main", stack);
end
end
minetest.sound_play("transporter", {pos=pos2,gain=1.0,max_hear_distance = 32,})
fuel = fuel -1; meta:set_float("fuel", fuel); -- burn fuel
meta:set_string("infotext", "Mover block. Fuel "..fuel);
if not target_chest then
if not drop then minetest.set_node(pos2, {name = node1.name}); end
if drop then
local stack = ItemStack(node1.name);minetest.add_item(pos2,stack) -- drops it
end
end
if not source_chest then
if dig then minetest.dig_node(pos1);nodeupdate(pos1) end
minetest.set_node(pos1, {name = "air"});
end
end
}
}
})
-- KEYPAD
local function use_keypad(pos,name)
local meta = minetest.get_meta(pos);
local name = meta:get_string("owner");
if minetest.is_protected(pos,name) then meta:set_string("infotext", "Protection fail. reset."); meta:set_int("count",0) end
local count = meta:get_int("count") or 0;
if count<=0 then return end; count = count - 1; meta:set_int("count",count);
meta:set_string("infotext", "Keypad operation: ".. count .." cycles left")
minetest.after(5, function() use_keypad(pos) end ) -- repeat operation as many times as set with "iter"
local x0,y0,z0;
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");
x0=pos.x+x0;y0=pos.y+y0;z0=pos.z+z0;
--minetest.chat_send_all("KEYPAD USED. TARGET ".. x0 .. " " .. y0 .. " " .. z0);
local tpos = {x=x0,y=y0,z=z0};
local node = minetest.get_node(tpos);if not node.name then return end -- error
local table = minetest.registered_nodes[node.name];
if not table then return end -- error
if not table.mesecons then return end -- error
if not table.mesecons.effector then return end -- error
local effector=table.mesecons.effector;
if not effector.action_on then return end
effector.action_on(tpos,node); -- run
--minetest.chat_send_all("MESECONS RUN")
end
local function check_keypad(pos,name)
local meta = minetest.get_meta(pos);
local pass = meta:get_string("pass");
if pass == "" then
if meta:get_int("count")<=0 then -- only accept new operation requests if idle
meta:set_int("count",meta:get_int("iter")); use_keypad(pos)
end
return
end
if name == "" then return end
pass = ""
local form =
"size[3,1]" .. -- width, height
"button[0.,0.5;1,1;OK;OK] field[0.25,0.25;3,1;pass;Enter Password: ;".."".."]";
minetest.show_formspec(name, "basic_machines:check_keypad_"..minetest.pos_to_string(pos), form)
end
minetest.register_node("basic_machines:keypad", {
description = "Keypad",
tiles = {"keypad.png"},
groups = {oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Keypad. Right click to set it up. Or punch it while sneaking (shift).")
meta:set_string("owner", placer:get_player_name()); meta:set_int("public",1);
meta:set_int("x0",0);meta:set_int("y0",0);meta:set_int("z0",0); -- target
meta:set_string("pass", "");
meta:set_int("iter",1);
end,
mesecons = {effector = {
action_on = function (pos, node)
local meta = minetest.get_meta(pos);
check_keypad(pos,"");
end
}
},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local meta = minetest.get_meta(pos);
if meta:get_string("owner")~= player:get_player_name() then return end -- only owner can setup keypad
local x0,y0,z0,pass,iter;
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");iter=meta:get_int("iter") or 1;
pass = meta:get_string("pass");
local form =
"size[3,2.75]" .. -- width, height
"field[0.25,0.5;1,1;x0;target;"..x0.."] field[1.25,0.5;1,1;y0;;"..y0.."] field[2.25,0.5;1,1;z0;;"..z0.."]"..
"button_exit[0.,2.25;1,1;OK;OK] field[0.25,1.5;3,1;pass;Password: ;"..pass.."]" .. "field[1.25,2.5;2,1;iter;Repeat;".. iter .."]";
minetest.show_formspec(player:get_player_name(), "basic_machines:keypad_"..minetest.pos_to_string(pos), form)
end
})
-- DETECTOR
minetest.register_node("basic_machines:detector", { -- TO DO
description = "Detector",
tiles = {"detector.png"},
groups = {oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Detector. Right click/punch to set it up.")
meta:set_string("owner", placer:get_player_name()); meta:set_int("public",0);
meta:set_int("x1",0);meta:set_int("y1",0);meta:set_int("z0",0); -- source: read
meta:set_int("x2",0);meta:set_int("y2",0);meta:set_int("z2",0); -- target: activate
meta:set_string("node","");
meta:set_int("public",0);
end,
mesecons = {effector = {
action_on = function (pos, node)
local meta = minetest.get_meta(pos);
-- not yet defined ... ???
end
}
},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local meta = minetest.get_meta(pos);
if meta:get_string("owner")~= player:get_player_name() then return end -- only owner can setup keypad
local x0,y0,z0,x1,y1,z1,node;
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");
x1=meta:get_int("x1");y1=meta:get_int("y1");z1=meta:get_int("z1");
node=meta:get_string("node") or "";
local form =
"size[3,2.75]" .. -- width, height
"field[0.25,0.5;1,1;x0;source;"..x0.."] field[1.25,0.5;1,1;y0;;"..y0.."] field[2.25,0.5;1,1;z0;;"..z0.."]"..
"field[0.25,1.5;1,1;x1;target;"..x1.."] field[1.25,1.5;1,1;y1;;"..y1.."] field[2.25,1.5;1,1;z1;;"..z1.."]"..
"button[2.,2.25;1,1;OK;OK] field[0.25,2.5;2,1;node;Node to detect: ;"..node.."]";
minetest.show_formspec(player:get_player_name(), "basic_machines:detector_"..minetest.pos_to_string(pos), form)
end
})
minetest.register_abm({
nodenames = {"basic_machines:detector"},
neighbors = {""},
interval = 5,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos);
local x0,y0,z0,x1,y1,z1,node;
x0=meta:get_int("x0")+pos.x;y0=meta:get_int("y0")+pos.y;z0=meta:get_int("z0")+pos.z;
x1=meta:get_int("x1")+pos.x;y1=meta:get_int("y1")+pos.y;z1=meta:get_int("z1")+pos.z;
node=meta:get_string("node") or "";
local tnode = minetest.get_node({x=x0,y=y0,z=z0}).name;
local trigger = false
if node == "" and tnode~="air" then trigger = true end
if node ~= "" and tnode == node then trigger = true end
if trigger then
local node = minetest.get_node({x=x1,y=y1,z=z1});if not node.name then return end -- error
local table = minetest.registered_nodes[node.name];
if not table then return end -- error
if not table.mesecons then return end -- error
if not table.mesecons.effector then return end -- error
local effector=table.mesecons.effector;
if not effector.action_on then return end
effector.action_on({x=x1,y=y1,z=z1},node); -- run
meta:set_string("infotext", "detector: on");
else meta:set_string("infotext", "detector: idle");
end
end,
})
local punchset = {};
punchset.known_nodes = {["basic_machines:mover"]=true,["basic_machines:keypad"]=true,["basic_machines:detector"]=true};
-- handles set up punches
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
local name = puncher:get_player_name(); if name==nil then return end
if punchset[name]== nil then -- set up punchstate
punchset[name] = {}
punchset[name].node = ""
punchset[name].pos1 = {x=0,y=0,z=0};punchset[name].pos2 = {x=0,y=0,z=0};punchset[name].pos = {x=0,y=0,z=0};
punchset[name].state = 0; -- 0 ready for punch, 1 ready for start position, 2 ready for end position
return
end
-- check for known node names in case of first punch
if punchset[name].state == 0 and not punchset.known_nodes[node.name] then return end
-- from now on only punches with mover/keypad/... or setup punches
if punchset.known_nodes[node.name] then -- check if owner of machine is punching or if machine public
local meta = minetest.get_meta(pos);
if not (meta:get_int("public") == 1) then
if meta:get_string("owner")~= name then return end
end
end
if node.name == "basic_machines:mover" then -- mover init code
if punchset[name].state == 0 then
-- if not puncher:get_player_control().sneak then
-- return
-- end
minetest.chat_send_player(name, "MOVER: Now punch starting and end position to set up mover.")
punchset[name].node = node.name;punchset[name].pos = {x=pos.x,y=pos.y,z=pos.z};
punchset[name].state = 1
return
end
end
if punchset[name].node == "basic_machines:mover" then -- mover code
if punchset[name].state == 1 then
if math.abs(punchset[name].pos.x - pos.x)>5 or math.abs(punchset[name].pos.y - pos.y)>5 or math.abs(punchset[name].pos.z - pos.z)>5 then
minetest.chat_send_player(name, "MOVER: Punch closer to mover. reseting.")
punchset[name].state = 0; return
end
if punchset[name].pos.x==pos.x and punchset[name].pos.y==pos.y and punchset[name].pos.z==pos.z then
minetest.chat_send_player(name, "MOVER: Punch something else. aborting.")
punchset[name].state = 0;
return
end
punchset[name].pos1 = {x=pos.x,y=pos.y,z=pos.z};punchset[name].state = 2;
minetest.chat_send_player(name, "MOVER: Start position for mover set. Punch again to set end position.")
return
end
if punchset[name].state == 2 then
if punchset[name].node~="basic_machines:mover" then punchset[name].state = 0 return end
if math.abs(punchset[name].pos.x - pos.x)>5 or math.abs(punchset[name].pos.y - pos.y)>5 or math.abs(punchset[name].pos.z - pos.z)>5 then
minetest.chat_send_player(name, "MOVER: Punch closer to mover. aborting.")
punchset[name].state = 0; return
end
punchset[name].pos2 = {x=pos.x,y=pos.y,z=pos.z}; punchset[name].state = 0;
minetest.chat_send_player(name, "MOVER: End position for mover set.")
local x = punchset[name].pos1.x-punchset[name].pos.x;
local y = punchset[name].pos1.y-punchset[name].pos.y;
local z = punchset[name].pos1.z-punchset[name].pos.z;
local meta = minetest.get_meta(punchset[name].pos);
meta:set_int("x0",x);meta:set_int("y0",y);meta:set_int("z0",z);
meta:set_int("x1",x);meta:set_int("y1",y);meta:set_int("z1",z);
x = punchset[name].pos2.x-punchset[name].pos.x;
y = punchset[name].pos2.y-punchset[name].pos.y;
z = punchset[name].pos2.z-punchset[name].pos.z;
meta:set_int("x2",x);meta:set_int("y2",y);meta:set_int("z2",z);
meta:set_int("pc",0); meta:set_int("dim",1);
return
end
end
-- KEYPAD
if node.name == "basic_machines:keypad" then -- keypad init/usage code
local meta = minetest.get_meta(pos);
if not (meta:get_int("x0")==0 and meta:get_int("y0")==0 and meta:get_int("z0")==0) then -- already configured
check_keypad(pos,name)-- not setup, just standard operation
else
if meta:get_string("owner")~= name then minetest.chat_send_player(name, "KEYPAD: Only owner can set up keypad.") return end
if punchset[name].state == 0 then
minetest.chat_send_player(name, "KEYPAD: Now punch the target block.")
punchset[name].node = node.name;punchset[name].pos = {x=pos.x,y=pos.y,z=pos.z};
punchset[name].state = 1
return
end
end
end
if punchset[name].node=="basic_machines:keypad" then -- keypad setup code
if punchset[name].state == 0 then
local meta = minetest.get_meta(punchset[name].pos);
local x = pos.x-punchset[name].pos.x;
local y = pos.y-punchset[name].pos.y;
local z = pos.z-punchset[name].pos.z;
if math.abs(x)>5 or math.abs(y)>5 or math.abs(z)>5 then
minetest.chat_send_player(name, "KEYPAD: Punch closer to keypad. reseting.")
punchset[name].state = 0; return
end
meta:set_int("x0",x);meta:set_int("y0",y);meta:set_int("z0",z);
punchset[name].state = 0
minetest.chat_send_player(name, "KEYPAD: Keypad target set with coordinates " .. x .. " " .. y .. " " .. z)
meta:set_string("infotext", "Punch keypad to use it.");
return
end
end
-- DETECTOR "basic_machines:detector"
if node.name == "basic_machines:detector" then -- detector init code
local meta = minetest.get_meta(pos);
if meta:get_string("owner")~= name then minetest.chat_send_player(name, "DETECTOR: Only owner can set up detector.") return end
if punchset[name].state == 0 then
minetest.chat_send_player(name, "DETECTOR: Now punch the source block.")
punchset[name].node = node.name;
punchset[name].pos = {x=pos.x,y=pos.y,z=pos.z};
punchset[name].state = 1
return
end
end
if punchset[name].node == "basic_machines:detector" then
if punchset[name].state == 1 then
if math.abs(punchset[name].pos.x - pos.x)>5 or math.abs(punchset[name].pos.y - pos.y)>5 or math.abs(punchset[name].pos.z - pos.z)>5 then
minetest.chat_send_player(name, "DETECTOR: Punch closer to detector. aborting.")
punchset[name].state = 0; return
end
minetest.chat_send_player(name, "DETECTOR: Now punch the target machine.")
punchset[name].pos1 = {x=pos.x,y=pos.y,z=pos.z};
punchset[name].state = 2
return
end
if punchset[name].state == 2 then
if math.abs(punchset[name].pos.x - pos.x)>5 or math.abs(punchset[name].pos.y - pos.y)>5 or math.abs(punchset[name].pos.z - pos.z)>5 then
minetest.chat_send_player(name, "DETECTOR: Punch closer to detector. aborting.")
punchset[name].state = 0; return
end
minetest.chat_send_player(name, "DETECTOR: Setup complete.")
local x = punchset[name].pos1.x-punchset[name].pos.x;
local y = punchset[name].pos1.y-punchset[name].pos.y;
local z = punchset[name].pos1.z-punchset[name].pos.z;
local meta = minetest.get_meta(punchset[name].pos);
meta:set_int("x0",x);meta:set_int("y0",y);meta:set_int("z0",z);
x=pos.x-punchset[name].pos.x;y=pos.y-punchset[name].pos.y;z=pos.z-punchset[name].pos.z;
meta:set_int("x1",x);meta:set_int("y1",y);meta:set_int("z1",z);
punchset[name].state = 0
return
end
end
end)
-- handles forms processing for all machines
minetest.register_on_player_receive_fields(function(player,formname,fields)
-- MOVER
local fname = "basic_machines:mover_"
if string.sub(formname,0,string.len(fname)) == fname then
local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s)
local name = player:get_player_name(); if name==nil then return end
local meta = minetest.get_meta(pos)
if name ~= meta:get_string("owner") or not fields then return end -- only owner can interact
--minetest.chat_send_all("formname " .. formname .. " fields " .. dump(fields))
if fields.help == "help" then
local text = "SETUP: right click and define box where to dig from and where to put. Positions are defined by x y z coordinates (see top of mover). Mover has coordinates 0 0 0. If you prefer interactive setup "..
"punch the mover and then punch source and target node. Put chest with fuel right next to it. "..
"\n\nMODES of operation: normal ( just teleport), dig ( digs and gives you resulted node), drop "..
"( drops node on ground), reverse(takes from target position, places on source positions - good for planting a farm), object (teleportation of player and objects). "..
"\n\nBy setting 'filter only block' only selected nodes are moved. Activate it by keypad signal or mese signal (if mesecons mod) .";
local form = "size [5,5] textarea[0,0;5.5,6.5;help;MOVER HELP;".. text.."]"
minetest.show_formspec(name, "basic_machines:help_mover", form)
end
if fields.OK == "OK" then
local x0,y0,z0,x1,y1,z1,x2,y2,z2;
x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or -1;z0=tonumber(fields.z0) or 0
x1=tonumber(fields.x1) or 0;y1=tonumber(fields.y1) or -1;z1=tonumber(fields.z1) or 0
x2=tonumber(fields.x2) or 0;y2=tonumber(fields.y2) or 1;z2=tonumber(fields.z2) or 0;
if math.abs(x1)>5 or math.abs(y1)>5 or math.abs(z1)>5 or math.abs(x2)>5 or math.abs(y2)>5 or math.abs(z2)>5 then
minetest.chat_send_player(name,"all coordinates must be between -5 and 5"); return
end
if x1<x0 or y1<y0 or z1<z0 then
minetest.chat_send_player(name,"second source coordinates must all be larger than first source coordinates"); return
end
meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0);
meta:set_int("x1",x1);meta:set_int("y1",y1);meta:set_int("z1",z1);
meta:set_int("pc",0); meta:set_int("dim",(x1-x0+1)*(y1-y0+1)*(z1-z0+1))
meta:set_int("x2",x2);meta:set_int("y2",y2);meta:set_int("z2",z2);
meta:set_string("prefer",fields.prefer or "");
meta:set_string("infotext", "Mover block. Set up with source coordinates ".. x0 ..","..y0..","..z0.. " -> ".. x1 ..","..y1..","..z1.. " and target coord ".. x2 ..","..y2..",".. z2 .. ". Put chest with coal next to it and start it with keypad/mese signal.");
if meta:get_float("fuel")<0 then meta:set_float("fuel",0) end -- reset block
end
return
end
-- KEYPAD
fname = "basic_machines:keypad_"
if string.sub(formname,0,string.len(fname)) == fname then
local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s)
local name = player:get_player_name(); if name==nil then return end
local meta = minetest.get_meta(pos)
if name ~= meta:get_string("owner") or not fields then return end -- only owner can interact
if fields.OK == "OK" then
local x0,y0,z0,pass;
x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or 1;z0=tonumber(fields.z0) or 0
pass = fields.pass or "";
if math.abs(x0)>5 or math.abs(y0)>5 or math.abs(z0)>5 then
minetest.chat_send_player(name,"all coordinates must be between -5 and 5"); return
end
meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0);meta:set_string("pass",pass);
meta:set_int("iter",math.min(tonumber(fields.iter) or 1,100));
meta:set_string("infotext", "Punch keypad to use it.");
if pass~="" then meta:set_string("infotext",meta:get_string("infotext").. ". Password protected."); end
end
return
end
fname = "basic_machines:check_keypad_"
if string.sub(formname,0,string.len(fname)) == fname then
local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s)
local name = player:get_player_name(); if name==nil then return end
local meta = minetest.get_meta(pos)
if fields.OK == "OK" then
local pass;
pass = fields.pass or "";
if pass~=meta:get_string("pass") then
minetest.chat_send_player(name,"ACCESS DENIED. WRONG PASSWORD.")
return
end
minetest.chat_send_player(name,"ACCESS GRANTED.")
if meta:get_int("count")<=0 then -- only accept new operation requests if idle
meta:set_int("count",meta:get_int("iter")); use_keypad(pos)
else meta:set_int("count",0); meta:set_string("infotext","operation aborted by user. punch to activate.") -- reset
end
return
end
end
-- MOVER
local fname = "basic_machines:detector_"
if string.sub(formname,0,string.len(fname)) == fname then
local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s)
local name = player:get_player_name(); if name==nil then return end
local meta = minetest.get_meta(pos)
if name ~= meta:get_string("owner") or not fields then return end -- only owner can interact
--minetest.chat_send_all("formname " .. formname .. " fields " .. dump(fields))
if fields.OK == "OK" then
local x0,y0,z0,x1,y1,z1,node;
x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or 0;z0=tonumber(fields.z0) or 0
x1=tonumber(fields.x1) or 0;y1=tonumber(fields.y1) or 0;z1=tonumber(fields.z1) or 0
if math.abs(x0)>5 or math.abs(y0)>5 or math.abs(z0)>5 or math.abs(x1)>5 or math.abs(y1)>5 or math.abs(z1)>5 then
minetest.chat_send_player(name,"all coordinates must be between -5 and 5"); return
end
meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0);
meta:set_int("x1",x1);meta:set_int("y1",y1);meta:set_int("z1",z1);
meta:set_string("node",fields.node or "");
end
return
end
end)
-- CRAFTS
minetest.register_craft({
output = "basic_machines:mover",
recipe = {
{"default:diamond", "default:diamond", "default:diamond"},
{"default:mese_crystal", "default:mese_crystal","default:mese_crystal"},
{"default:stone", "default:wood", "default:stone"}
}
})
minetest.register_craft({
output = "basic_machines:keypad",
recipe = {
{"default:stick"},
{"default:wood"},
}
})