-more secure steel doors: cant be digged, repeated punch door removal
-mover has now separate "reverse" option
-texture redesign
-minor changes: fuel cells max stack of 25 to prevent over stockpiling
-battery: can store energy and convert fuels/power cells to energy, possible upgrade to improve capacity and power output
-generator: can generate power cells slowly, possible upgrade to improve quality of power cells
-more secure pasword storage using doubly salted and hashed password and position
-gui update
-prevention of stacking many repeats on one keypad by punching repeatedly
mover: define harvest operation for certain nodes, select what remains after harvest, fuel cost, harvest results.
as an example it can harvest mese crystals
new:
grinder: more efficient mining, grindes ore (iron, copper, gold, diamond) lumps into 2 dust which can be smelted into ingot. Can process
stone, cobble and gravel too
-mover: operation now has fuel cost, depending on move distance & materials moved. mover can be upgraded with mese blocks to increase operating range and reduce fuel consumption.
charcoal:
-burning tree block for 30 seconds produces charcoal, has comparable furnace burning value to coal but can be used to power mover 2x more efficiently as tree blocks (still less than coal though),coal block has fuel value 500, coal 30, tree 10, charcoal 20
-2 charcoals can craft coal
-major mover rewrite: gui update, in inventory mode mover can now move items between inventories of 2 nodes directly (for example from technic grinder into technic alloy furnace)
- detector: now NOT mode with specified name triggers only if player present but its not specified player, sensor range 10
- autocrafter: added from pipeworks mod. adapted with disabled timer, only owner can interact and its signal activated