statbar textures
parent
154dc5d17e
commit
cf52f39869
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@ -0,0 +1 @@
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*.swp
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@ -15,7 +15,7 @@ minetest.hud_replace_builtin("breath", {
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sb_stamina = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "bubble.png^[colorize:green:100",
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text = "hud_sb_stamina_green.png",
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number = 0,
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direction = 0,
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size = {x = 24, y = 24},
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@ -25,7 +25,7 @@ sb_stamina = {
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sb_armor = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "shields_inv_shield_steel.png",
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text = "hud_sb_armor.png",
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number = 0,
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direction = 0,
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size = {x = 24, y = 24},
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@ -35,7 +35,7 @@ sb_armor = {
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sb_hunger = {
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "farming_bread.png",
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text = "hud_sb_hunger.png",
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number = 20,
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direction = 0,
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size = {x = 24, y = 24},
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@ -54,8 +54,7 @@ hud.update = function(player, elem, stat, value, modifier)
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if cooldown then
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player:hud_change(players[name][elem],
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"text", "bubble.png^[colorize:" ..
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modifier.action .. ":100")
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"text", "hud_sb_stamina_" .. modifier.action .. ".png")
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elseif armor then
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local inv = minetest.get_inventory({type = "detached",
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name = name .. "_armor"})
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