Updated fishing mechanics (inspired by Rootyjr's :)

master
tenplus1 2021-03-14 19:55:16 +00:00
parent ee8afd9786
commit afc1f94430
20 changed files with 468 additions and 129 deletions

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@ -18,6 +18,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Added Lemonade
- Added smaller redwood trees, to grow large variety 2 saplings required
- Added Flight Potion (etherium dust arch, fire dust middle, empty bottle bottom)
- Added new Fishing mechanics (inspired by Rootyjr's on mineclone2)
### 1.27

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@ -1,20 +1,448 @@
--[[
This fishing routine is inspired by the great work Rootyjr did for MineClone2
]]--
local S = ethereal.intllib
-- Raw Fish (Thanks to Altairas for her Fish image on DeviantArt)
minetest.register_craftitem("ethereal:fish_raw", {
description = S("Raw Fish"),
inventory_image = "fish_raw.png",
wield_image = "fish_raw.png",
groups = {food_fish_raw = 1, flammable = 3},
on_use = minetest.item_eat(2),
local fish_items = {
"ethereal:fish_bluefin",
"ethereal:fish_blueram",
"ethereal:fish_catfish",
"ethereal:fish_clownfish",
"ethereal:fish_pike",
"ethereal:fish_flathead",
"ethereal:fish_plaice",
"ethereal:fish_pufferfish",
"ethereal:fish_redsnapper",
"ethereal:fish_salmon",
"ethereal:fish_chichlid"
}
local junk_items = {
"ethereal:bowl",
"default:stick",
"farming:string",
"ethereal:bamboo",
"dye:black"
}
local bonus_items = {
"mobs:nametag",
"mobs:saddle",
"flowers:waterlily"
}
local default_item = "default:dirt"
local random = math.random -- yup we use this a lot
-- add item function
ethereal.add_item = function(fish, junk, bonus)
if fish and fish ~= "" then
table.insert(fish_items, fish)
end
if junk and junk ~= "" then
table.insert(junk_items, junk)
end
if bonus and bonus ~= "" then
table.insert(bonus_items, bonus)
end
end
minetest.register_entity("ethereal:prebob_entity", {
textures = {"ethereal_fishing_bob.png"},
visual_size = {x = 0.5, y = 0.5},
collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
pointable = false,
physical = false,
lastpos = {},
fisher = nil,
on_step = function(self, dtime)
local pos = self.object:get_pos()
-- Destroy when hitting a solid node
if self.lastpos.x then
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
-- remove if we hit something hard
if def and def.walkable then
self.object:remove()
return
end
if def and def.liquidtype == "source"
and minetest.get_item_group(node.name, "water") > 0 then
--print("---water")
local obj = minetest.add_entity(self.lastpos, "ethereal:bob_entity")
local ent = obj:get_luaentity()
ent.player = self.fisher
minetest.sound_play("default_water_footstep", {
pos = self.lastpos, gain = 0.1}, true)
self.object:remove()
return
end
end
self.lastpos = {x = pos.x, y = pos.y, z = pos.z}
end
})
-- Cooked Fish
minetest.register_craftitem("ethereal:fish_cooked", {
local use_rod = function(itemstack, player, pointed_thing)
local pos = player:get_pos()
local objs = minetest.get_objects_inside_radius(pos, 25)
local found = true
local ent
-- loop through entities and look for bobs
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent
and ent.player
and (ent.name == "ethereal:prebob_entity" or ent.name == "ethereal:bob_entity")
and player:get_player_name() == ent.player then
found = false
if ent.bob == true then
local item
local r = random(100)
if r < 80 then
item = fish_items[random(#fish_items)]
elseif r > 80 and r < 96 then
item = junk_items[random(#junk_items)]
else
item = bonus_items[random(#bonus_items)]
end
-- make sure item exists, if not replace with default item
if not minetest.registered_items[item] then
item = default_item
end
--print ("---caught", item, r)
item = ItemStack(item)
local inv = player:get_inventory()
if inv:room_for_item("main", item) then
inv:add_item("main", item)
else
minetest.add_item(pos, item)
end
end
ent.object:remove()
return itemstack
end
end
-- loop through entities and look for bobs
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent
and ent.fisher
and (ent.name == "ethereal:prebob_entity" or ent.name == "ethereal:bob_entity")
and player:get_player_name() == ent.fisher then
found = false
break
end
end
if found == true then
local playerpos = player:get_pos()
local dir = player:get_look_dir()
local pos = {x = playerpos.x, y = playerpos.y + 1.5, z = playerpos.z}
minetest.sound_play("default_dig_crumbly",
{pos = pos, gain = 0.4, max_hear_distance = 16}, true)
-- place actual bob
local obj = minetest.add_entity(pos, "ethereal:prebob_entity")
obj:set_velocity({x = dir.x * 5, y = dir.y * 5, z = dir.z * 5})
obj:set_acceleration({x = dir.x * -3, y = -9.8, z = dir.z * -3})
obj:get_luaentity().fisher = player and player:get_player_name()
end
end
minetest.register_entity("ethereal:bob_entity", {
textures = {"ethereal_fishing_bob.png"},
visual_size = {x = 0.5, y = 0.5},
collisionbox = {0.4,0.4,0.4,0.4,0.4,0.4},
physical = false,
pointable = false,
static_save = false,
lastpos = {},
timer = 0,
patience = nil,
old_y = nil,
bob = false,
player = nil,
on_step = function(self, dtime)
-- we need a name
if self.player == nil or self.player == "" then
self.object:remove()
return
end
local player = minetest.get_player_by_name(self.player)
-- we need an actual person
if not player then
self.object:remove()
return
end
local pos = self.object:get_pos()
pos.y = math.floor(pos.y)
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
local wield = player:get_wielded_item()
-- we also need a rod to fish with
if not wield
or minetest.get_item_group(wield:get_name(), "ethereal_rod") <= 0 then
self.object:remove()
return
end
-- remove bob if player is too far away
local bob_pos = self.object:get_pos()
local pla_pos = player:get_pos()
if (pla_pos.y - bob_pos.y) > 25
or (pla_pos.y - bob_pos.y) < -25
or (pla_pos.x - bob_pos.x) > 25
or (pla_pos.x - bob_pos.x) < -25
or (pla_pos.z - bob_pos.z) > 25
or (pla_pos.z - bob_pos.z) < -25 then
--print("-- out of range")
self.object:remove()
return
end
-- when in water, bob.
if def and def.liquidtype == "source"
and minetest.get_item_group(def.name, "water") ~= 0 then
if self.old_y == nil then
self.object:set_pos({
x = self.object:get_pos().x,
y = math.floor(self.object:get_pos().y) + 0.5,
z = self.object:get_pos().z})
self.old_y = self.object:get_pos().y
end
-- reset to original position after dive.
if self.object:get_pos().y > self.old_y then
self.object:set_pos({
x = self.object:get_pos().x,
y = self.old_y,
z = self.object:get_pos().z})
self.object:set_velocity({x = 0, y = 0, z = 0})
self.object:set_acceleration({x = 0, y = 0, z = 0})
end
-- choose random time to wait
if not self.patience or self.patience <= 0 then
self.patience = random(10, 45)
end
-- add particles if bobber bobbing
if self.bob then
minetest.add_particle({
pos = {
x = pos.x + random() - 0.5,
y = pos.y + 0.1,
z = pos.z + random() - 0.5
},
velocity = {x = 0, y = 4, z = 0},
acceleration = {x = 0, y = -5, z = 0},
expirationtime = random() * 0.5,
size = random(),
collisiondetection = false,
vertical = false,
texture = "bubble.png",
})
-- handle timer
if self.timer < self.patience then
self.timer = self.timer + dtime
else
self.patience = 0
self.timer = 0
self.bob = false
end
else
-- handle timer
if self.timer < self.patience then
self.timer = self.timer + dtime
else
-- waiting over, bob that bobber and play splash sound
self.bob = true
self.patience = 0.8
self.timer = 0
self.object:set_velocity({x = 0, y = -2, z = 0})
self.object:set_acceleration({x = 0, y = 5, z = 0})
minetest.sound_play("default_water_footstep", {
pos = pos, gain = 0.1}, true)
end
end
end
end
})
local remove_bob = function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 25)
local ent
for n = 1, #objs do
ent = objs[n]:get_luaentity()
if ent
and (ent.name == "ethereal:prebob_entity"
or ent.name == "ethereal:bob_entity") then
if ent.player or ent.fisher then
ent.object:remove()
end
end
end
end
-- remove bob if player signs off
minetest.register_on_leaveplayer(function(player)
remove_bob(player)
end)
-- remove bob if player dies
minetest.register_on_dieplayer(function(player)
remove_bob(player)
end)
-- fishing rod
minetest.register_tool("ethereal:fishing_rod", {
description = S("Fishing Rod (USE to cast and again when the time is right)"),
groups = {tool = 1, ethereal_rod = 1},
inventory_image = "ethereal_fishing_rod.png",
wield_image = "ethereal_fishing_rod.png^[transformFX",
wield_scale = {x = 1.5, y = 1.5, z = 1},
stack_max = 1,
on_use = use_rod,
sound = {breaks = "default_tool_breaks"},
})
minetest.register_craft({
output = "ethereal:fishing_rod",
recipe = {
{"","","group:stick"},
{"","group:stick","farming:string"},
{"group:stick","","farming:string"},
}
})
minetest.register_craft({
type = "fuel",
recipe = "group:fishing_rod",
burntime = 15,
})
local fish = {
{"Blue Fin", "bluefin", 2},
{"Blue Ram", "blueram", 2},
{"Catfish", "catfish", 2},
{"Clownfish", "clownfish", 2},
{"Pike", "pike", 2},
{"Flathead", "flathead", 2},
{"Plaice", "plaice", 2},
{"Pufferfish", "pufferfish", -2},
{"Red Snapper", "redsnapper", 2},
{"Salmon", "salmon", 2},
{"Chichlid", "chichlid", 2}
}
for n = 1, #fish do
minetest.register_craftitem("ethereal:fish_" .. fish[n][2], {
description = S(fish[n][1]),
inventory_image = "ethereal_fish_" .. fish[n][2] .. ".png",
on_use = minetest.item_eat(fish[n][3]),
groups = {food_fish_raw = 1, ethereal_fish = 1}
})
end
-- cooked fish
minetest.register_craftitem(":ethereal:fish_cooked", {
description = S("Cooked Fish"),
inventory_image = "fish_cooked.png",
wield_image = "fish_cooked.png",
inventory_image = "ethereal_fish_cooked.png",
wield_image = "ethereal_fish_cooked.png",
groups = {food_fish = 1, flammable = 3},
on_use = minetest.item_eat(5),
})
@ -22,16 +450,21 @@ minetest.register_craftitem("ethereal:fish_cooked", {
minetest.register_craft({
type = "cooking",
output = "ethereal:fish_cooked",
recipe = "ethereal:fish_raw",
cooktime = 2,
recipe = "group:ethereal_fish",
cooktime = 8,
})
-- compatibility
minetest.register_alias("ethereal:fish_raw", "ethereal:fish_chichlid")
-- Sashimi (Thanks to Natalia Grosner for letting me use the sashimi image)
minetest.register_craftitem("ethereal:sashimi", {
description = S("Sashimi"),
inventory_image = "sashimi.png",
wield_image = "sashimi.png",
on_use = minetest.item_eat(4),
on_use = minetest.item_eat(4)
})
minetest.register_craft({
@ -48,120 +481,9 @@ minetest.register_craftitem("ethereal:worm", {
wield_image = "worm.png",
})
-- Used when right-clicking with fishing rod to check for worm and bait rod
local rod_use = function(itemstack, placer, pointed_thing)
local inv = placer:get_inventory()
if inv:contains_item("main", "ethereal:worm") then
inv:remove_item("main", "ethereal:worm")
return ItemStack("ethereal:fishing_rod_baited")
end
end
-- Fishing Rod
minetest.register_craftitem("ethereal:fishing_rod", {
description = S("Fishing Rod (Right-Click with rod to bait with worm from inventory)"),
inventory_image = "fishing_rod.png",
wield_image = "fishing_rod.png",
stack_max = 1,
on_place = rod_use,
on_secondary_use = rod_use
})
minetest.register_craft({
output = "ethereal:fishing_rod",
recipe = {
{"","","group:stick"},
{"", "group:stick", "farming:string"},
{"group:stick", "", "farming:string"},
}
})
-- Sift through 2 Dirt Blocks to find Worm
minetest.register_craft({
output = "ethereal:worm",
recipe = {
{"default:dirt","default:dirt"},
}
})
-- default ethereal fish
ethereal.fish = {
{"ethereal:fish_raw"},
}
-- xanadu server additional fish
if minetest.get_modpath("xanadu") then
ethereal.fish[2] = {"mobs:clownfish_raw"}
ethereal.fish[3] = {"mobs:bluefish_raw"}
end
-- Fishing Rod (Baited)
minetest.register_craftitem("ethereal:fishing_rod_baited", {
description = S("Baited Fishing Rod"),
inventory_image = "fishing_rod_baited.png",
wield_image = "fishing_rod_wield.png",
stack_max = 1,
liquids_pointable = true,
on_use = function (itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local node = minetest.get_node(pos).name
if (node == "default:water_source"
or node == "default:river_water_source")
and math.random(1, 100) < 5 then
local type = ethereal.fish[math.random(1, #ethereal.fish)][1]
local inv = user:get_inventory()
if inv:room_for_item("main", {name = type}) then
inv:add_item("main", {name = type})
minetest.sound_play("default_water_footstep", {pos = pos})
pos.y = pos.y + 0.5
minetest.add_particlespawner({
amount = 5,
time = .3,
minpos = pos,
maxpos = pos,
minvel = {x = 2, y = .5, z = 2},
maxvel = {x = 2, y = .5, z = 2},
minacc = {x = 1, y = .1, z = 1},
maxacc = {x = 1, y = .1, z = 1},
minexptime = .3,
maxexptime = .5,
minsize = .5,
maxsize = 1,
collisiondetection = false,
vertical = false,
texture = "bubble.png",
playername = "singleplayer"
})
return ItemStack("ethereal:fishing_rod")
else
minetest.chat_send_player(user:get_player_name(),
S("Inventory full, Fish Got Away!"))
end
end
end,
})
minetest.register_craft({
type = "shapeless",
output = "ethereal:fishing_rod_baited",
recipe = {"ethereal:fishing_rod", "ethereal:worm"},
})

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@ -22,11 +22,27 @@ THE SOFTWARE.
Textures by Felfa (CC0)
olive*.png
lemon*.png
olive*.png
lemon*.png
Free texture from JMArtsDesign edited by myself:
ethereal_lemonade.png
Free textures from JMArtsDesign edited by myself:
ethereal_lemonade.png
Free textures from Altairas on DeviantArt
ethereal_fish_chichlid.png
ethereal_fish_cooked.png
Free textures from epicwannehz on DeviantArt
ethereal_fish_bluefin.png
ethereal_fish_blueram.png
ethereal_fish_catfish.png
ethereal_fish_clownfish.png
ethereal_fish_flathead.png
ethereal_fish_pike.png
ethereal_fish_plaice.png
ethereal_fish_pufferfish.png
ethereal_fish_redsnapper.png
ethereal_fish_salmon.png
Notice: Most texture authors are written inside code as comments, anything with no name
I have more than likely created myself :)

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