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# Zahnrad
[![Coverity Status](https://scan.coverity.com/projects/5863/badge.svg)](https://scan.coverity.com/projects/5863)
This is a bloat free minimal state immediate mode graphical user interface toolkit
This is a minimal state immediate mode graphical user interface toolkit
written in ANSI C. It was designed as a simple embeddable user interface for
application and does not have any direct dependencies. It does not have
a default renderbackend, os window and input handling but instead provides a very modular
library approach by providing a simple input state storage for input and draw
commands describing primitive shapes as output. So instead of providing a
layered library that tries to abstract over a number of platform and
render backends it only focuses on the actual GUI.
render backends it only focuses on the actual UI.
## Features
- Immediate mode graphical user interface toolkit
@ -19,16 +19,20 @@ render backends it only focuses on the actual GUI.
- No direct dependencies
- Configurable style and colors
- UTF-8 support
- Optional vertex buffer output and font handling
## Optional
- vertex buffer output
- font handling
## Building
The library is self-contained within four different files that only have to be
copied and compiled into your application. Files zahnrad.c and zahnrad.h make up
the core of the library, while stb_rect_pack.h and stb_truetype.h are
for a optional font handling implementation and can be removed if not needed.
- zahnrad.c
- zahnrad.h
- stb_rect_pack.h
- stb_truetype.h
- stb_rect_pack.h (optional)
- stb_truetype.h (optional)
There are no dependencies or a particular building process required. You just have
to compile the .c file and #include zahnrad.h into your project. To actually
@ -38,79 +42,33 @@ have to be either executed or optionally converted into a vertex buffer to
draw the GUI.
## Gallery
![1](https://cloud.githubusercontent.com/assets/8057201/11033668/59ab5d04-86e5-11e5-8091-c56f16411565.png)
![2](https://cloud.githubusercontent.com/assets/8057201/11033664/5074a588-86e5-11e5-8308-8e1f4724ae85.png)
![3](https://cloud.githubusercontent.com/assets/8057201/11033654/3f0c5a5c-86e5-11e5-8529-4bb5ac3b357a.png)
![explorer](https://cloud.githubusercontent.com/assets/8057201/10718115/02a9ba08-7b6b-11e5-950f-adacdd637739.png)
![demo](https://cloud.githubusercontent.com/assets/8057201/11282359/3325e3c6-8eff-11e5-86cb-cf02b0596087.png)
![node](https://cloud.githubusercontent.com/assets/8057201/9976995/e81ac04a-5ef7-11e5-872b-acd54fbeee03.gif)
## Example
```c
/* allocate memory to hold draw commands */
struct zr_command_queue queue;
zr_command_queue_init_fixed(&queue, malloc(MEMORY_SIZE), MEMORY_SIZE);
/* setup configuration */
struct zr_style style;
struct zr_user_font font = {...};
zr_style_default(&style, ZR_DEFAULT_ALL, &font);
/* initialize window */
struct zr_window window;
zr_window_init(&window, zr_rect(50, 50, 220, 180),
ZR_WINDOW_BORDER|ZR_WINDOW_MOVEABLE|ZR_WINDOW_SCALEABLE,
&queue, &style, &input);
/* setup widget data */
enum {EASY, HARD};
zr_size option = EASY;
zr_float value = 0.6f;
struct zr_input input = {0};
while (1) {
zr_input_begin(&input);
/* record input */
zr_input_end(&input);
/* GUI */
struct zr_context context;
zr_begin(&context, &window);
{
zr_header(&context, "Show", ZR_CLOSEABLE, 0, ZR_HEADER_LEFT);
zr_layout_row_static(&context, 30, 80, 1);
if (zr_button_text(&context, "button", ZR_BUTTON_DEFAULT)) {
/* event handling */
}
zr_layout_row_dynamic(&context, 30, 2);
if (zr_option(&context, "easy", option == EASY)) option = EASY;
if (zr_option(&context, "hard", option == HARD)) option = HARD;
zr_layout_row_begin(&context, ZR_STATIC, 30, 2);
{
zr_layout_row_push(&context, 50);
zr_label(&context, "Volume:", ZR_TEXT_LEFT);
zr_layout_row_push(&context, 110);
zr_slider_float(&context, 0, &value, 1.0f, 0.1f);
}
zr_layout_row_end(&context);
struct zr_context context;
zr_begin(&context, &window);
{
zr_header(&context, "Show", ZR_CLOSEABLE, 0, ZR_HEADER_LEFT);
zr_layout_row_static(&context, 30, 80, 1);
if (zr_button_text(&context, "button", ZR_BUTTON_DEFAULT)) {
/* event handling */
}
zr_end(&context, &window);
/* draw */
const struct zr_command *cmd;
zr_foreach_command(cmd, &queue) {
/* execute draw call command */
}
zr_command_queue_clear(&queue);
zr_layout_row_dynamic(&context, 30, 2);
if (zr_option(&context, "easy", option == EASY)) option = EASY;
if (zr_option(&context, "hard", option == HARD)) option = HARD;
zr_label(&context, "Volume:", ZR_TEXT_LEFT);
zr_slider_float(&context, 0, &value, 1.0f, 0.1f);
zr_layout_row_end(&context);
}
zr_end(&context, &window);
```
![example](https://cloud.githubusercontent.com/assets/8057201/10187981/584ecd68-675c-11e5-897c-822ef534a876.png)
## References
- [stb_rect_pack.h and stb_truetype.h by Sean Barret (public domain)](https:://github.com/nothings/stb/)
- [Tutorial from Jari Komppa about imgui libraries](http://www.johno.se/book/imgui.html)
- [Johannes 'johno' Norneby's article](http://iki.fi/sol/imgui/)
- [ImGui: The inspiration for this project from ocornut](https://github.com/ocornut/imgui)
- [Nvidia's imgui toolkit](https://code.google.com/p/nvidia-widgets/)
# License
(The zlib License)