voxelands/src/socket.h

160 lines
3.8 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* socket.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef SOCKET_HEADER
#define SOCKET_HEADER
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
// Without this some of the network functions are not found on mingw
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#ifdef _MSC_VER
#pragma comment(lib, "ws2_32.lib")
#endif
typedef SOCKET socket_t;
typedef int socklen_t;
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <fcntl.h>
#include <netdb.h>
#include <unistd.h>
typedef int socket_t;
#endif
#include <ostream>
#include "exceptions.h"
#include "constants.h"
class SocketException : public BaseException
{
public:
SocketException(const char *s):
BaseException(s)
{
}
};
class ResolveError : public BaseException
{
public:
ResolveError(const char *s):
BaseException(s)
{
}
};
class SendFailedException : public BaseException
{
public:
SendFailedException(const char *s):
BaseException(s)
{
}
};
void sockets_init();
void sockets_cleanup();
class Address
{
public:
Address();
Address(unsigned int address, unsigned short port);
Address(unsigned int a, unsigned int b,
unsigned int c, unsigned int d,
unsigned short port);
bool operator==(Address &address);
bool operator!=(Address &address);
void Resolve(const char *name);
unsigned int getAddress() const;
unsigned short getPort() const;
void setAddress(unsigned int address);
void setAddress(unsigned int a, unsigned int b,
unsigned int c, unsigned int d);
void setPort(unsigned short port);
void print(std::ostream *s) const;
void print() const;
std::string serializeString() const;
private:
unsigned int m_address;
unsigned short m_port;
};
class UDPSocket
{
public:
UDPSocket();
~UDPSocket();
void Bind(unsigned short port);
//void Close();
//bool IsOpen();
void Send(const Address & destination, const void * data, int size);
// Returns -1 if there is no data
int Receive(Address & sender, void * data, int size);
int GetHandle(); // For debugging purposes only
void setTimeoutMs(int timeout_ms);
// Returns true if there is data, false if timeout occurred
bool WaitData(int timeout_ms);
private:
int m_handle;
int m_timeout_ms;
};
class TCPSocket
{
public:
TCPSocket();
~TCPSocket();
void Bind(unsigned short port);
bool Connect(const Address &destination);
void Send(const void *data, int size);
// Returns -1 if there is no data
int Receive(void *data, int size);
int ReceiveLine(char* data, int size);
TCPSocket* Accept();
int GetHandle(); // For debugging purposes only
void setTimeoutMs(int timeout_ms);
// Returns true if there is data, false if timeout occurred
bool WaitData(int timeout_ms);
private:
int FillBuffer();
int m_handle;
int m_timeout_ms;
char m_buff[2048];
int m_bstart;
int m_bend;
};
#endif