78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/************************************************************************
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* Minetest-c55
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* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* serverobject.cpp
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#include "serverobject.h"
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#include "content_object.h"
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#include "content_sao.h"
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#include <fstream>
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#include "inventory.h"
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ServerActiveObject::ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos):
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ActiveObject(id),
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m_known_by_count(0),
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m_removed(false),
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m_pending_deactivation(false),
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m_static_exists(false),
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m_static_block(1337,1337,1337),
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m_env(env),
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m_base_position(pos)
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{
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}
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ServerActiveObject::~ServerActiveObject()
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{
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}
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ServerActiveObject* ServerActiveObject::create(u8 type,
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ServerEnvironment *env, u16 id, v3f pos,
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const std::string &data)
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{
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// Find factory function
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core::map<u16, Factory>::Node *n;
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n = m_types.find(type);
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if (n == NULL) {
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// If factory is not found, just return.
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dstream<<"WARNING: ServerActiveObject: No factory for type="
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<<type<<std::endl;
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return NULL;
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}
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Factory f = n->getValue();
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ServerActiveObject *object = (*f)(env, id, pos, data);
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return object;
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}
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void ServerActiveObject::registerType(u16 type, Factory f)
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{
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core::map<u16, Factory>::Node *n;
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n = m_types.find(type);
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if(n)
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return;
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m_types.insert(type, f);
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}
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