voxelands/src/particles.h

161 lines
3.9 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* particles.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef PARTICLES_HEADER
#define PARTICLES_HEADER
#define DIGGING_PARTICLES_AMOUNT 64
#include <iostream>
#include "common_irrlicht.h"
#include "tile.h"
#include "player.h"
#include "environment.h"
class Particle : public scene::ISceneNode
{
public:
Particle(
scene::ISceneManager* mgr,
LocalPlayer *player,
s32 id,
v3f pos,
v3f velocity,
v3f acceleration,
float expirationtime,
float size,
AtlasPointer *texture
);
~Particle();
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return m_box;
}
virtual u32 getMaterialCount() const
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i)
{
return m_material;
}
virtual void OnRegisterSceneNode();
virtual void render();
void updateCameraOffset(v3s16 camera_offset)
{
m_camera_offset = camera_offset;
}
void step(float dtime, ClientEnvironment &env);
bool get_expired ()
{ return m_expiration < m_time; }
private:
video::S3DVertex m_vertices[4];
float m_time;
float m_expiration;
core::aabbox3d<f32> m_box;
core::aabbox3d<f32> m_collisionbox;
video::SMaterial m_material;
v3f m_pos;
v3s16 m_camera_offset;
v3f m_velocity;
v3f m_acceleration;
LocalPlayer *m_player;
float m_size;
AtlasPointer *m_ap;
u8 m_light;
};
class ParticleSpawner
{
public:
ParticleSpawner(
scene::ISceneManager *smgr,
LocalPlayer *player,
u16 amount,
float time,
v3f minp, v3f maxp,
v3f minvel, v3f maxvel,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection,
AtlasPointer *texture,
u32 id
);
~ParticleSpawner();
void step(float dtime, ClientEnvironment &env);
bool get_expired () { return (m_amount <= 0) && m_spawntime != 0; }
private:
float m_time;
scene::ISceneManager *m_smgr;
LocalPlayer *m_player;
u16 m_amount;
float m_spawntime;
v3f m_minpos;
v3f m_maxpos;
v3f m_minvel;
v3f m_maxvel;
v3f m_minacc;
v3f m_maxacc;
float m_minexptime;
float m_maxexptime;
float m_minsize;
float m_maxsize;
AtlasPointer *m_ap;
std::vector<float> m_spawntimes;
bool m_collisiondetection;
};
void allparticles_step (float dtime, ClientEnvironment &env);
void allparticlespawners_step (float dtime, ClientEnvironment &env);
void delete_particlespawner(u32 id);
u32 add_particlespawner(scene::ISceneManager *smgr, LocalPlayer *player,
u16 amount, float time,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
AtlasPointer *ap);
void clear_particles();
void addDiggingParticles(scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
void addPunchingParticles(scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
void addNodeParticle(scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
void update_particles_camera_offset(v3s16 camera_offset);
#endif