161 lines
3.9 KiB
C++
161 lines
3.9 KiB
C++
/************************************************************************
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* Minetest-c55
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* Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* particles.h
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#ifndef PARTICLES_HEADER
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#define PARTICLES_HEADER
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#define DIGGING_PARTICLES_AMOUNT 64
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#include <iostream>
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#include "common_irrlicht.h"
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#include "tile.h"
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#include "player.h"
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#include "environment.h"
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class Particle : public scene::ISceneNode
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{
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public:
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Particle(
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scene::ISceneManager* mgr,
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LocalPlayer *player,
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s32 id,
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v3f pos,
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v3f velocity,
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v3f acceleration,
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float expirationtime,
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float size,
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AtlasPointer *texture
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);
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~Particle();
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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{
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return m_box;
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}
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virtual u32 getMaterialCount() const
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{
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return 1;
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}
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virtual video::SMaterial& getMaterial(u32 i)
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{
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return m_material;
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}
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virtual void OnRegisterSceneNode();
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virtual void render();
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void updateCameraOffset(v3s16 camera_offset)
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{
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m_camera_offset = camera_offset;
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}
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void step(float dtime, ClientEnvironment &env);
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bool get_expired ()
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{ return m_expiration < m_time; }
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private:
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video::S3DVertex m_vertices[4];
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float m_time;
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float m_expiration;
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core::aabbox3d<f32> m_box;
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core::aabbox3d<f32> m_collisionbox;
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video::SMaterial m_material;
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v3f m_pos;
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v3s16 m_camera_offset;
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v3f m_velocity;
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v3f m_acceleration;
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LocalPlayer *m_player;
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float m_size;
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AtlasPointer *m_ap;
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u8 m_light;
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};
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class ParticleSpawner
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{
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public:
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ParticleSpawner(
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scene::ISceneManager *smgr,
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LocalPlayer *player,
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u16 amount,
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float time,
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v3f minp, v3f maxp,
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v3f minvel, v3f maxvel,
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v3f minacc, v3f maxacc,
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float minexptime, float maxexptime,
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float minsize, float maxsize,
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bool collisiondetection,
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AtlasPointer *texture,
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u32 id
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);
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~ParticleSpawner();
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void step(float dtime, ClientEnvironment &env);
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bool get_expired () { return (m_amount <= 0) && m_spawntime != 0; }
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private:
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float m_time;
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scene::ISceneManager *m_smgr;
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LocalPlayer *m_player;
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u16 m_amount;
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float m_spawntime;
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v3f m_minpos;
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v3f m_maxpos;
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v3f m_minvel;
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v3f m_maxvel;
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v3f m_minacc;
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v3f m_maxacc;
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float m_minexptime;
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float m_maxexptime;
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float m_minsize;
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float m_maxsize;
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AtlasPointer *m_ap;
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std::vector<float> m_spawntimes;
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bool m_collisiondetection;
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};
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void allparticles_step (float dtime, ClientEnvironment &env);
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void allparticlespawners_step (float dtime, ClientEnvironment &env);
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void delete_particlespawner(u32 id);
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u32 add_particlespawner(scene::ISceneManager *smgr, LocalPlayer *player,
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u16 amount, float time,
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v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
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float minexptime, float maxexptime, float minsize, float maxsize,
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AtlasPointer *ap);
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void clear_particles();
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void addDiggingParticles(scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
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void addPunchingParticles(scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
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void addNodeParticle(scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
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void update_particles_camera_offset(v3s16 camera_offset);
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#endif
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