voxelands/src/nodemetadata.h

147 lines
4.7 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* nodemetadata.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef NODEMETADATA_HEADER
#define NODEMETADATA_HEADER
#include "common_irrlicht.h"
#include <string>
#include <iostream>
#include <map>
#include <vector>
#include "mapnode.h"
class Player;
#define ENERGY_MAX 16
/*
Used for storing:
Oven:
- Item that is being burned
- Burning time
- Item stack that is being heated
- Result item stack
Sign:
- Text
*/
class Inventory;
class ServerEnvironment;
class NodeMetadata
{
public:
typedef NodeMetadata* (*Factory)(std::istream&);
NodeMetadata();
virtual ~NodeMetadata();
static NodeMetadata* deSerialize(std::istream &is);
void serialize(std::ostream &os);
// This usually is the CONTENT_ value
virtual u16 typeId() const = 0;
virtual NodeMetadata* clone() = 0;
virtual void serializeBody(std::ostream &os) = 0;
virtual std::wstring infoText() {return L"";}
virtual std::string getText() {return "";}
virtual Inventory* getInventory() {return NULL;}
// This is called always after the inventory is modified, before
// the changes are copied elsewhere
virtual void inventoryModified(){}
// A step in time. Returns true if metadata changed.
virtual bool step(float dtime, v3s16 pos, ServerEnvironment *env) {return false;}
virtual bool stepCircuit(float dtime, v3s16 pos, ServerEnvironment *env) {return false;}
virtual bool nodeRemovalDisabled(){return false;}
// Used to make custom inventory menus.
// See format in guiInventoryMenu.cpp.
virtual std::string getDrawSpecString(Player *player){return "";}
// the node owner - if not "" then only the owner can dig the node
virtual std::string getOwner(){ return std::string(""); }
virtual void setOwner(std::string t){ }
// the inventory owner - if not "" then only the owner can modify
virtual std::string getInventoryOwner(){ return std::string(""); }
virtual void setInventoryOwner(std::string t){ }
// receive data from the client. Returns true if metadata changed.
virtual bool receiveFields(std::string formname, std::map<std::string, std::string> fields, Player *player) {return false;}
// import data from another nodemetadata. Returns true if metadata changed.
virtual bool import(NodeMetadata *meta) {return false;}
// get nodeboxes for CDT_NODEBOX_META
virtual std::vector<NodeBox> getNodeBoxes(MapNode &n) {return std::vector<NodeBox>();}
// get a data value for the Meta, can be stored in InventoryItems
virtual uint16_t getData() {return 0;}
virtual void setData(uint16_t v) {};
// used by tnt to arm it, but also for future circuitry
// level is the amount of power
// powersrc is the generator or such that created the power
// signalsrc is the node that sent this node the energise signal
// pos is the position of this node
// returns false if propogation was stopped
virtual bool energise(u8 level, v3s16 powersrc, v3s16 signalsrc, v3s16 pos) {return false;}
virtual u8 getEnergy() {return 0;}
virtual std::map<v3s16, u8> *getSources() {return NULL;}
protected:
static void registerType(u16 id, Factory f);
private:
static core::map<u16, Factory> m_types;
};
/*
List of metadata of all the nodes of a block
*/
class NodeMetadataList
{
public:
NodeMetadataList();
~NodeMetadataList();
void serialize(std::ostream &os);
void deSerialize(std::istream &is);
// Get pointer to data
NodeMetadata *get(v3s16 p);
NodeMetadata *getClone(v3s16 p);
// Deletes data
void remove(v3s16 p);
// Deletes old data and sets a new one
void set(v3s16 p, NodeMetadata *d);
// A step in time. Returns true if something changed.
bool step(float dtime, v3s16 blockpos_nodes, ServerEnvironment *env);
bool stepCircuit(float dtime, v3s16 blockpos_nodes, ServerEnvironment *env);
private:
core::map<v3s16, NodeMetadata*> m_data;
JMutex m_mutex;
};
#endif