voxelands/src/mapblock_mesh.h

267 lines
5.7 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* mapblock_mesh.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef MAPBLOCK_MESH_HEADER
#define MAPBLOCK_MESH_HEADER
#include "common_irrlicht.h"
#include "voxel.h"
#include <vector>
#include <map>
/*
Mesh making stuff
*/
// Helper functions
std::string getGrassTile(u8 p2, std::string base, std::string overlay);
TileSpec getCrackTile(TileSpec spec, SelectedNode &select);
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, SelectedNode &select, NodeMetadata *meta = NULL);
TileSpec getMetaTile(MapNode mn, v3s16 p, v3s16 face_dir, SelectedNode &select);
u8 getSmoothLight(v3s16 p, v3s16 corner, VoxelManipulator &vmanip);
video::SColor blend_light(u32 data, u32 daylight_factor);
class MapBlock;
class Environment;
struct MeshData
{
bool single;
v3s16 pos;
TileSpec tile;
std::vector<u16> indices;
std::vector<video::S3DVertex> vertices;
std::vector<u32> colours;
std::vector<MeshData*> siblings;
MeshData *parent;
};
struct MapBlockSound
{
int id;
std::string name;
};
struct MeshMakeData
{
u32 m_daynight_ratio;
bool m_refresh_only;
VoxelManipulator m_vmanip;
v3s16 m_blockpos;
v3s16 m_blockpos_nodes;
int mesh_detail;
int texture_detail;
int light_detail;
Environment *m_env;
std::vector<MeshData> m_meshdata;
std::vector<MeshData> m_fardata;
std::map<v3s16,SelectedNode> m_selected;
MeshData *m_single;
float m_BS;
float m_BSd;
std::map<v3s16,MapBlockSound> *m_sounds;
MeshMakeData():
m_refresh_only(false),
m_single(NULL),
m_BS(BS),
m_BSd(0.0),
m_sounds(NULL)
{}
/*
Copy central data directly from block, and other data from
parent of block.
*/
void fill(u32 daynight_ratio, MapBlock *block);
void startSingle(v3s16 pos, TileSpec tile)
{
MeshData dd;
dd.single = true;
dd.pos = pos;
dd.tile = tile;
dd.parent = NULL;
m_meshdata.push_back(dd);
m_single = &m_meshdata[m_meshdata.size()-1];
}
void endSingle()
{
m_single = NULL;
}
void append(
TileSpec tile,
const video::S3DVertex* const vertices,
u32 v_count,
const u16* const indices,
u32 i_count,
std::vector<u32> colours
)
{
MeshData *d = NULL;
if (m_single) {
if (m_single->parent)
m_single = m_single->parent;
if (m_single->tile != tile) {
for (u16 i=0; i<m_single->siblings.size(); i++) {
if (m_single->siblings[i]->tile == tile) {
d = m_single->siblings[i];
break;
}
}
if (d == NULL) {
MeshData dd;
dd.single = true;
dd.pos = m_single->pos;
dd.tile = tile;
dd.parent = m_single;
m_meshdata.push_back(dd);
d = &m_meshdata[m_meshdata.size()-1];
m_single->siblings.push_back(d);
}
}else{
d = m_single;
}
}else{
for (u32 i=0; i<m_meshdata.size(); i++) {
MeshData &dd = m_meshdata[i];
if (dd.tile != tile)
continue;
if (dd.vertices.size() + v_count > 65535)
continue;
d = &dd;
break;
}
if (d == NULL) {
MeshData dd;
dd.single = false;
dd.tile = tile;
m_meshdata.push_back(dd);
d = &m_meshdata[m_meshdata.size()-1];
}
}
for (u32 k=0; k<colours.size(); k++) {
d->colours.push_back(colours[k]);
}
u32 vertex_count = d->vertices.size();
for(u32 i=0; i<i_count; i++) {
u32 j = indices[i] + vertex_count;
d->indices.push_back(j);
}
for(u32 i=0; i<v_count; i++) {
d->vertices.push_back(vertices[i]);
}
}
void appendFar(
TileSpec tile,
const video::S3DVertex* const vertices,
u32 v_count,
const u16* const indices,
u32 i_count
)
{
MeshData *d = NULL;
for (u32 i=0; i<m_fardata.size(); i++) {
MeshData &dd = m_fardata[i];
if (dd.tile != tile)
continue;
if (dd.vertices.size() + v_count > 65535)
continue;
d = &dd;
break;
}
if (d == NULL) {
MeshData dd;
dd.single = false;
dd.tile = tile;
m_fardata.push_back(dd);
d = &m_fardata[m_fardata.size()-1];
}
u32 vertex_count = d->vertices.size();
for(u32 i=0; i<i_count; i++) {
u32 j = indices[i] + vertex_count;
d->indices.push_back(j);
}
for(u32 i=0; i<v_count; i++) {
d->vertices.push_back(vertices[i]);
}
}
};
struct AnimationData
{
TileSpec tile;
int frame;
};
class MapBlockMesh
{
public:
MapBlockMesh(MeshMakeData *data, v3s16 camera_offset);
~MapBlockMesh();
scene::SMesh* getMesh()
{
return m_mesh;
}
scene::SMesh* getFarMesh()
{
return m_farmesh;
}
void generate(MeshMakeData *data, v3s16 camera_offset, JMutex *mutex);
void refresh(u32 daynight_ratio);
void animate(float time);
bool isAnimated()
{
return !m_animation_data.empty();
}
void updateCameraOffset(v3s16 camera_offset);
bool isfar;
private:
v3s16 m_pos;
scene::SMesh *m_mesh;
scene::SMesh *m_farmesh;
v3s16 m_camera_offset;
std::vector<MeshData> m_meshdata;
std::vector<MeshData> m_fardata;
std::map<u32, AnimationData> m_animation_data;
};
#endif