voxelands/src/map.cpp

3636 lines
89 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* map.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "common.h"
#include "map.h"
#include "mapsector.h"
#include "mapblock.h"
#include "main.h"
#ifndef SERVER
#include "client.h"
#endif
#include "utility.h"
#include "voxel.h"
#include "porting.h"
#include "nodemetadata.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
#ifndef SERVER
#include <IMaterialRenderer.h>
#endif
#include "log.h"
#include "profiler.h"
#include "inventory.h"
#include "enchantment.h"
#include "path.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
/*
SQLite format specification:
- Initially only replaces sectors/ and sectors2/
If map.sqlite does not exist in the save dir
or the block was not found in the database
the map will try to load from sectors folder.
In either case, map.sqlite will be created
and all future saves will save there.
Structure of map.sqlite:
Tables:
blocks
(PK) INT pos
BLOB data
*/
/*
Map
*/
Map::Map(std::ostream &dout):
m_dout(dout),
m_sector_cache(NULL)
{
/*m_sector_mutex.Init();
assert(m_sector_mutex.IsInitialized());*/
}
Map::~Map()
{
/*
Free all MapSectors
*/
core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
for(; i.atEnd() == false; i++)
{
MapSector *sector = i.getNode()->getValue();
delete sector;
}
}
void Map::addEventReceiver(MapEventReceiver *event_receiver)
{
m_event_receivers.insert(event_receiver, false);
}
void Map::removeEventReceiver(MapEventReceiver *event_receiver)
{
if(m_event_receivers.find(event_receiver) == NULL)
return;
m_event_receivers.remove(event_receiver);
}
void Map::dispatchEvent(MapEditEvent *event)
{
for(core::map<MapEventReceiver*, bool>::Iterator
i = m_event_receivers.getIterator();
i.atEnd()==false; i++)
{
MapEventReceiver* event_receiver = i.getNode()->getKey();
event_receiver->onMapEditEvent(event);
}
}
MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
{
if(m_sector_cache != NULL && p == m_sector_cache_p){
MapSector * sector = m_sector_cache;
return sector;
}
core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
if(n == NULL)
return NULL;
MapSector *sector = n->getValue();
// Cache the last result
m_sector_cache_p = p;
m_sector_cache = sector;
return sector;
}
MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
{
return getSectorNoGenerateNoExNoLock(p);
}
MapSector * Map::getSectorNoGenerate(v2s16 p)
{
MapSector *sector = getSectorNoGenerateNoEx(p);
if(sector == NULL)
throw InvalidPositionException();
return sector;
}
MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
{
v2s16 p2d(p3d.X, p3d.Z);
MapSector * sector = getSectorNoGenerateNoEx(p2d);
if(sector == NULL)
return NULL;
MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y);
return block;
}
MapBlock * Map::getBlockNoCreate(v3s16 p3d)
{
MapBlock *block = getBlockNoCreateNoEx(p3d);
if(block == NULL)
throw InvalidPositionException();
return block;
}
bool Map::isNodeUnderground(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
try{
MapBlock * block = getBlockNoCreate(blockpos);
return block->getIsUnderground();
}
catch(InvalidPositionException &e)
{
return false;
}
}
bool Map::isValidPosition(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock *block = getBlockNoCreate(blockpos);
return (block != NULL);
}
// Returns a CONTENT_IGNORE node if not found
MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if (block == NULL) {
if (is_valid_position)
*is_valid_position = false;
return MapNode(CONTENT_IGNORE);
}
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
bool is_valid_p;
MapNode node = block->getNodeNoCheck(relpos, &is_valid_p);
if (is_valid_position != NULL)
*is_valid_position = is_valid_p;
return node;
}
// throws InvalidPositionException if not found
MapNode Map::getNode(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if (block == NULL)
throw InvalidPositionException();
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
bool is_valid_position;
MapNode node = block->getNodeNoCheck(relpos, &is_valid_position);
if (!is_valid_position)
throw InvalidPositionException();
return node;
}
// throws InvalidPositionException if not found
void Map::setNode(v3s16 p, MapNode & n)
{
v3s16 blockpos = getNodeBlockPos(p);
MapBlock *block = getBlockNoCreate(blockpos);
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
block->setNodeNoCheck(relpos, n);
}
/*
Goes recursively through the neighbours of the node.
Alters only transparent nodes.
If the lighting of the neighbour is lower than the lighting of
the node was (before changing it to 0 at the step before), the
lighting of the neighbour is set to 0 and then the same stuff
repeats for the neighbour.
The ending nodes of the routine are stored in light_sources.
This is useful when a light is removed. In such case, this
routine can be called for the light node and then again for
light_sources to re-light the area without the removed light.
values of from_nodes are lighting values.
*/
void Map::unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks)
{
v3s16 dirs[6] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
if(from_nodes.size() == 0)
return;
u32 blockchangecount = 0;
core::map<v3s16, u8> unlighted_nodes;
core::map<v3s16, u8>::Iterator j;
j = from_nodes.getIterator();
/*
Initialize block cache
*/
v3s16 blockpos_last;
MapBlock *block = NULL;
// Cache this a bit, too
bool block_checked_in_modified = false;
for(; j.atEnd() == false; j++)
{
v3s16 pos = j.getNode()->getKey();
v3s16 blockpos = getNodeBlockPos(pos);
// Only fetch a new block if the block position has changed
try{
if(block == NULL || blockpos != blockpos_last){
block = getBlockNoCreate(blockpos);
blockpos_last = blockpos;
block_checked_in_modified = false;
blockchangecount++;
}
}
catch(InvalidPositionException &e)
{
continue;
}
if (block->isDummy())
continue;
u8 oldlight = j.getNode()->getValue();
// Loop through 6 neighbors
for (u16 i=0; i<6; i++) {
// Get the position of the neighbor node
v3s16 n2pos = pos + dirs[i];
// Get the block where the node is located
v3s16 blockpos = getNodeBlockPos(n2pos);
// Only fetch a new block if the block position has changed
try{
if (block == NULL || blockpos != blockpos_last) {
block = getBlockNoCreate(blockpos);
blockpos_last = blockpos;
block_checked_in_modified = false;
blockchangecount++;
}
}catch(InvalidPositionException &e) {
continue;
}
// Calculate relative position in block
v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
// Get node straight from the block
bool is_valid_position;
MapNode n2 = block->getNode(relpos, &is_valid_position);
if (!is_valid_position)
continue;
bool changed = false;
//TODO: Optimize output by optimizing light_sources?
/*
If the neighbor is dimmer than what was specified
as oldlight (the light of the previous node)
*/
if (n2.getLight(bank) < oldlight) {
/*
And the neighbor is transparent and it has some light
*/
if (content_features(n2).light_propagates && n2.getLight(bank) != 0) {
/*
Set light to 0 and add to queue
*/
u8 current_light = n2.getLight(bank);
n2.setLight(bank, 0);
block->setNode(relpos, n2);
unlighted_nodes.insert(n2pos, current_light);
changed = true;
/*
Remove from light_sources if it is there
NOTE: This doesn't happen nearly at all
*/
/*if(light_sources.find(n2pos))
{
infostream<<"Removed from light_sources"<<std::endl;
light_sources.remove(n2pos);
}*/
}
/*// DEBUG
if(light_sources.find(n2pos) != NULL)
light_sources.remove(n2pos);*/
}else{
light_sources.insert(n2pos, true);
}
// Add to modified_blocks
if (changed == true && block_checked_in_modified == false) {
// If the block is not found in modified_blocks, add.
if (modified_blocks.find(blockpos) == NULL)
modified_blocks.insert(blockpos, block);
block_checked_in_modified = true;
}
}
}
/*infostream<<"unspreadLight(): Changed block "
<<blockchangecount<<" times"
<<" for "<<from_nodes.size()<<" nodes"
<<std::endl;*/
if(unlighted_nodes.size() > 0)
unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
}
/*
A single-node wrapper of the above
*/
void Map::unLightNeighbors(enum LightBank bank,
v3s16 pos, u8 lightwas,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks)
{
core::map<v3s16, u8> from_nodes;
from_nodes.insert(pos, lightwas);
unspreadLight(bank, from_nodes, light_sources, modified_blocks);
}
/*
Lights neighbors of from_nodes, collects all them and then
goes on recursively.
*/
void Map::spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes,
core::map<v3s16, MapBlock*> & modified_blocks)
{
const v3s16 dirs[6] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
if(from_nodes.size() == 0)
return;
u32 blockchangecount = 0;
core::map<v3s16, bool> lighted_nodes;
core::map<v3s16, bool>::Iterator j;
j = from_nodes.getIterator();
/*
Initialize block cache
*/
v3s16 blockpos_last;
MapBlock *block = NULL;
// Cache this a bit, too
bool block_checked_in_modified = false;
for(; j.atEnd() == false; j++)
//for(; j != from_nodes.end(); j++)
{
v3s16 pos = j.getNode()->getKey();
//v3s16 pos = *j;
//infostream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
v3s16 blockpos = getNodeBlockPos(pos);
// Only fetch a new block if the block position has changed
try{
if(block == NULL || blockpos != blockpos_last){
block = getBlockNoCreate(blockpos);
blockpos_last = blockpos;
block_checked_in_modified = false;
blockchangecount++;
}
}
catch(InvalidPositionException &e)
{
continue;
}
if(block->isDummy())
continue;
// Calculate relative position in block
v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
// Get node straight from the block
bool is_valid_position;
MapNode n = block->getNode(relpos, &is_valid_position);
u8 oldlight = n.getLight(bank);
u8 newlight = diminish_light(oldlight);
// Loop through 6 neighbors
for (u16 i=0; i<6; i++) {
// Get the position of the neighbor node
v3s16 n2pos = pos + dirs[i];
// Get the block where the node is located
v3s16 blockpos = getNodeBlockPos(n2pos);
// Only fetch a new block if the block position has changed
try{
if (block == NULL || blockpos != blockpos_last) {
block = getBlockNoCreate(blockpos);
blockpos_last = blockpos;
block_checked_in_modified = false;
blockchangecount++;
}
}catch(InvalidPositionException &e) {
continue;
}
// Calculate relative position in block
v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
// Get node straight from the block
MapNode n2 = block->getNode(relpos, &is_valid_position);
if (!is_valid_position)
continue;
bool changed = false;
/*
If the neighbor is brighter than the current node,
add to list (it will light up this node on its turn)
*/
if (n2.getLight(bank) > undiminish_light(oldlight)) {
lighted_nodes.insert(n2pos, true);
//lighted_nodes.push_back(n2pos);
changed = true;
}
/*
If the neighbor is dimmer than how much light this node
would spread on it, add to list
*/
if (n2.getLight(bank) < newlight) {
if (content_features(n2).light_propagates) {
n2.setLight(bank, newlight);
block->setNode(relpos, n2);
lighted_nodes.insert(n2pos, true);
//lighted_nodes.push_back(n2pos);
changed = true;
}
}
// Add to modified_blocks
if (changed == true && block_checked_in_modified == false) {
// If the block is not found in modified_blocks, add.
if (modified_blocks.find(blockpos) == NULL)
modified_blocks.insert(blockpos, block);
block_checked_in_modified = true;
}
}
}
/*infostream<<"spreadLight(): Changed block "
<<blockchangecount<<" times"
<<" for "<<from_nodes.size()<<" nodes"
<<std::endl;*/
if (lighted_nodes.size() > 0)
spreadLight(bank, lighted_nodes, modified_blocks);
}
/*
A single-node source variation of the above.
*/
void Map::lightNeighbors(enum LightBank bank,
v3s16 pos,
core::map<v3s16, MapBlock*> & modified_blocks)
{
core::map<v3s16, bool> from_nodes;
from_nodes.insert(pos, true);
spreadLight(bank, from_nodes, modified_blocks);
}
v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
{
v3s16 dirs[6] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
u8 brightest_light = 0;
v3s16 brightest_pos(0,0,0);
bool found_something = false;
// Loop through 6 neighbors
for(u16 i=0; i<6; i++){
// Get the position of the neighbor node
v3s16 n2pos = p + dirs[i];
bool pos_ok;
MapNode n2 = getNodeNoEx(n2pos,&pos_ok);
if (!pos_ok)
continue;
if (n2.getLight(bank) > brightest_light || found_something == false) {
brightest_light = n2.getLight(bank);
brightest_pos = n2pos;
found_something = true;
}
}
if(found_something == false)
throw InvalidPositionException();
return brightest_pos;
}
/*
Propagates sunlight down from a node.
Starting point gets sunlight.
Returns the lowest y value of where the sunlight went.
Mud is turned into grass in where the sunlight stops.
*/
s16 Map::propagateSunlight(v3s16 start,
core::map<v3s16, MapBlock*> & modified_blocks)
{
s16 y = start.Y;
for (; ; y--) {
v3s16 pos(start.X, y, start.Z);
v3s16 blockpos = getNodeBlockPos(pos);
MapBlock *block;
try{
block = getBlockNoCreate(blockpos);
}catch(InvalidPositionException &e) {
break;
}
v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
bool is_valid_position;
MapNode n = block->getNode(relpos, &is_valid_position);
if (!is_valid_position)
continue;
// Sunlight goes no further
if (!content_features(n).sunlight_propagates)
break;
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
block->setNode(relpos, n);
modified_blocks.insert(blockpos, block);
}
return y + 1;
}
void Map::updateLighting(enum LightBank bank,
core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks)
{
/*m_dout<<DTIME<<"Map::updateLighting(): "
<<a_blocks.size()<<" blocks."<<std::endl;*/
//TimeTaker timer("updateLighting");
core::map<v3s16, MapBlock*> blocks_to_update;
core::map<v3s16, bool> light_sources;
core::map<v3s16, u8> unlight_from;
core::map<v3s16, MapBlock*>::Iterator i;
i = a_blocks.getIterator();
for (; i.atEnd() == false; i++) {
MapBlock *block = i.getNode()->getValue();
for (;;) {
// Don't bother with dummy blocks.
if (block->isDummy())
break;
v3s16 pos = block->getPos();
modified_blocks.insert(pos, block);
blocks_to_update.insert(pos, block);
/*
Clear all light from block
*/
for (s16 z=0; z<MAP_BLOCKSIZE; z++)
for (s16 x=0; x<MAP_BLOCKSIZE; x++)
for (s16 y=0; y<MAP_BLOCKSIZE; y++) {
v3s16 p(x,y,z);
bool is_valid_position;
MapNode n = block->getNode(v3s16(x,y,z),&is_valid_position);
if (!is_valid_position)
continue;
u8 oldlight = n.getLight(bank);
n.setLight(bank, 0);
block->setNode(v3s16(x,y,z), n);
// Collect borders for unlighting
if (
x==0 || x == MAP_BLOCKSIZE-1
|| y==0 || y == MAP_BLOCKSIZE-1
|| z==0 || z == MAP_BLOCKSIZE-1
) {
v3s16 p_map = p + v3s16(
MAP_BLOCKSIZE*pos.X,
MAP_BLOCKSIZE*pos.Y,
MAP_BLOCKSIZE*pos.Z);
unlight_from.insert(p_map, oldlight);
}
}
if (bank == LIGHTBANK_DAY) {
bool bottom_valid = block->propagateSunlight(light_sources);
// If bottom is valid, we're done.
if(bottom_valid)
break;
}else if (bank == LIGHTBANK_NIGHT) {
// For night lighting, sunlight is not propagated
break;
}else{
// Invalid lighting bank
assert(0);
}
// Bottom sunlight is not valid; get the block and loop to it
pos.Y--;
try{
block = getBlockNoCreate(pos);
}catch(InvalidPositionException &e) {
assert(0);
}
}
}
{
//MapVoxelManipulator vmanip(this);
// Make a manual voxel manipulator and load all the blocks
// that touch the requested blocks
ManualMapVoxelManipulator vmanip(this);
core::map<v3s16, MapBlock*>::Iterator i;
i = blocks_to_update.getIterator();
for (; i.atEnd() == false; i++) {
MapBlock *block = i.getNode()->getValue();
v3s16 p = block->getPos();
// Add all surrounding blocks
vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
// Lighting of block will be updated completely
block->setLightingExpired(false);
}
{
//TimeTaker timer("unSpreadLight");
vmanip.unspreadLight(bank, unlight_from, light_sources);
}
{
//TimeTaker timer("spreadLight");
vmanip.spreadLight(bank, light_sources);
}
{
//TimeTaker timer("blitBack");
vmanip.blitBack(modified_blocks);
}
}
//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
}
void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks)
{
updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
/*
Update information about whether day and night light differ
*/
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
block->updateDayNightDiff();
}
}
/*
*/
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name)
{
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*
From this node to nodes underneath:
If lighting is sunlight (1.0), unlight neighbours and
set lighting to 0.
Else discontinue.
*/
v3s16 toppos = p + v3s16(0,1,0);
bool node_under_sunlight = true;
core::map<v3s16, bool> light_sources;
/*
If there is a node at top and it doesn't have sunlight,
there has not been any sunlight going down.
Otherwise there probably is.
*/
{
bool pos_ok;
MapNode topnode = getNodeNoEx(toppos,&pos_ok);
if (pos_ok && topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
node_under_sunlight = false;
}
/*
Remove all light that has come out of this node
*/
enum LightBank banks[] =
{
LIGHTBANK_DAY,
LIGHTBANK_NIGHT
};
for(s32 i=0; i<2; i++)
{
enum LightBank bank = banks[i];
u8 lightwas = getNode(p).getLight(bank);
// Add the block of the added node to modified_blocks
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * block = getBlockNoCreate(blockpos);
assert(block != NULL);
modified_blocks.insert(blockpos, block);
assert(isValidPosition(p));
// Unlight neighbours of node.
// This means setting light of all consequent dimmer nodes
// to 0.
// This also collects the nodes at the border which will spread
// light again into this.
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
n.setLight(bank, 0);
}
/*
If node lets sunlight through and is under sunlight, it has
sunlight too.
*/
if (node_under_sunlight && content_features(n).sunlight_propagates)
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
/*
Set the node on the map
*/
setNode(p, n);
/*
Add intial metadata
*/
NodeMetadata *meta_proto = content_features(n).initial_metadata;
if (meta_proto) {
NodeMetadata *meta = meta_proto->clone();
meta->setOwner(player_name);
setNodeMetadata(p, meta);
}
/*
If node is under sunlight and doesn't let sunlight through,
take all sunlighted nodes under it and clear light from them
and from where the light has been spread.
TODO: This could be optimized by mass-unlighting instead
of looping
*/
if (node_under_sunlight && !content_features(n).sunlight_propagates) {
s16 y = p.Y - 1;
for (;; y--) {
//m_dout<<DTIME<<"y="<<y<<std::endl;
v3s16 n2pos(p.X, y, p.Z);
bool pos_ok;
MapNode n2 = getNodeNoEx(n2pos,&pos_ok);
if (!pos_ok)
break;
if (n2.getLight(LIGHTBANK_DAY) == LIGHT_SUN) {
unLightNeighbors(LIGHTBANK_DAY,
n2pos, n2.getLight(LIGHTBANK_DAY),
light_sources, modified_blocks);
n2.setLight(LIGHTBANK_DAY, 0);
setNode(n2pos, n2);
}
else
break;
}
}
for (s32 i=0; i<2; i++) {
enum LightBank bank = banks[i];
/*
Spread light from all nodes that might be capable of doing so
*/
spreadLight(bank, light_sources, modified_blocks);
}
/*
Update information about whether day and night light differ
*/
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
block->updateDayNightDiff();
}
/*
Add neighboring liquid nodes and the node itself if it is
liquid (=water node was added) to transform queue.
*/
v3s16 dirs[7] = {
v3s16(0,0,0), // self
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
for (u16 i=0; i<7; i++) {
v3s16 p2 = p + dirs[i];
bool pos_ok;
MapNode n2 = getNodeNoEx(p2,&pos_ok);
if (pos_ok && (content_features(n2).liquid_type != LIQUID_NONE || n2.getContent() == CONTENT_AIR))
m_transforming_liquid.push_back(p2);
}
}
/*
*/
void Map::removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks)
{
/*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
bool node_under_sunlight = true;
v3s16 toppos = p + v3s16(0,1,0);
// Node will be replaced with this
content_t replace_material = CONTENT_AIR;
/*
If there is a node at top and it doesn't have sunlight,
there will be no sunlight going down.
*/
{
bool pos_ok;
MapNode topnode = getNodeNoEx(toppos,&pos_ok);
if (pos_ok && topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
node_under_sunlight = false;
}
core::map<v3s16, bool> light_sources;
enum LightBank banks[] = {
LIGHTBANK_DAY,
LIGHTBANK_NIGHT
};
for (s32 i=0; i<2; i++) {
enum LightBank bank = banks[i];
/*
Unlight neighbors (in case the node is a light source)
*/
unLightNeighbors(bank, p,
getNode(p).getLight(bank),
light_sources, modified_blocks);
}
/*
Remove node metadata
*/
removeNodeMetadata(p);
/*
Remove the node.
This also clears the lighting.
*/
MapNode n;
n.setContent(replace_material);
setNode(p, n);
for (s32 i=0; i<2; i++) {
enum LightBank bank = banks[i];
/*
Recalculate lighting
*/
spreadLight(bank, light_sources, modified_blocks);
}
// Add the block of the removed node to modified_blocks
v3s16 blockpos = getNodeBlockPos(p);
MapBlock * block = getBlockNoCreate(blockpos);
assert(block != NULL);
modified_blocks.insert(blockpos, block);
/*
If the removed node was under sunlight, propagate the
sunlight down from it and then light all neighbors
of the propagated blocks.
*/
if (node_under_sunlight) {
s16 ybottom = propagateSunlight(p, modified_blocks);
/*m_dout<<DTIME<<"Node was under sunlight. "
"Propagating sunlight";
m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
s16 y = p.Y;
for (; y >= ybottom; y--) {
v3s16 p2(p.X, y, p.Z);
/*m_dout<<DTIME<<"lighting neighbors of node ("
<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
<<std::endl;*/
lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
}
}else{
// Set the lighting of this node to 0
// TODO: Is this needed? Lighting is cleared up there already.
bool pos_ok;
MapNode n = getNodeNoEx(p,&pos_ok);
if (pos_ok) {
n.setLight(LIGHTBANK_DAY, 0);
setNode(p, n);
}
}
for (s32 i=0; i<2; i++) {
enum LightBank bank = banks[i];
// Get the brightest neighbour node and propagate light from it
v3s16 n2p = getBrightestNeighbour(bank, p);
bool pos_ok = isValidPosition(n2p);
if (pos_ok)
lightNeighbors(bank, n2p, modified_blocks);
}
/*
Update information about whether day and night light differ
*/
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
block->updateDayNightDiff();
}
/*
Add neighboring liquid nodes and this node to transform queue.
(it's vital for the node itself to get updated last.)
*/
v3s16 dirs[7] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
v3s16(0,0,0), // self
};
for (u16 i=0; i<7; i++) {
bool pos_ok;
v3s16 p2 = p + dirs[i];
MapNode n2 = getNodeNoEx(p2,&pos_ok);
if (pos_ok && (content_features(n2).liquid_type != LIQUID_NONE || n2.getContent() == CONTENT_AIR))
m_transforming_liquid.push_back(p2);
}
}
bool Map::addNodeWithEvent(v3s16 p, MapNode n)
{
MapEditEvent event;
event.type = MEET_ADDNODE;
event.p = p;
event.n = n;
bool succeeded = true;
try{
core::map<v3s16, MapBlock*> modified_blocks;
std::string st = std::string("");
addNodeAndUpdate(p, n, modified_blocks, st);
// Copy modified_blocks to event
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd()==false; i++)
{
event.modified_blocks.insert(i.getNode()->getKey(), false);
}
}
catch(InvalidPositionException &e){
succeeded = false;
}
dispatchEvent(&event);
return succeeded;
}
bool Map::removeNodeWithEvent(v3s16 p)
{
MapEditEvent event;
event.type = MEET_REMOVENODE;
event.p = p;
bool succeeded = true;
try{
core::map<v3s16, MapBlock*> modified_blocks;
removeNodeAndUpdate(p, modified_blocks);
// Copy modified_blocks to event
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd()==false; i++)
{
event.modified_blocks.insert(i.getNode()->getKey(), false);
}
}
catch(InvalidPositionException &e){
succeeded = false;
}
dispatchEvent(&event);
return succeeded;
}
bool Map::updateNodeWithEvent(v3s16 p, MapNode n)
{
MapEditEvent event;
event.type = MEET_ADDNODE;
event.p = p;
event.n = n;
MapNode nn = getNodeNoEx(p);
if (nn.getContent() != n.getContent())
return false;
setNode(p, n);
dispatchEvent(&event);
return true;
}
bool Map::dayNightDiffed(v3s16 blockpos)
{
try{
v3s16 p = blockpos + v3s16(0,0,0);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
// Leading edges
try{
v3s16 p = blockpos + v3s16(-1,0,0);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
// Trailing edges
try{
v3s16 p = blockpos + v3s16(1,0,0);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,1,0);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,1);
MapBlock *b = getBlockNoCreate(p);
if(b->dayNightDiffed())
return true;
}
catch(InvalidPositionException &e){}
return false;
}
/*
Updates usage timers
*/
void Map::timerUpdate(float dtime, float unload_timeout,
core::list<v3s16> *unloaded_blocks)
{
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
core::list<v2s16> sector_deletion_queue;
u32 deleted_blocks_count = 0;
u32 saved_blocks_count = 0;
core::map<v2s16, MapSector*>::Iterator si;
beginSave();
si = m_sectors.getIterator();
for(; si.atEnd() == false; si++)
{
MapSector *sector = si.getNode()->getValue();
bool all_blocks_deleted = true;
core::list<MapBlock*> blocks;
sector->getBlocks(blocks);
for(core::list<MapBlock*>::Iterator i = blocks.begin();
i != blocks.end(); i++)
{
MapBlock *block = (*i);
block->incrementUsageTimer(dtime);
if(block->getUsageTimer() > unload_timeout)
{
v3s16 p = block->getPos();
// Save if modified
if(block->getModified() != MOD_STATE_CLEAN
&& save_before_unloading)
{
saveBlock(block);
saved_blocks_count++;
}
// Delete from memory
sector->deleteBlock(block);
if(unloaded_blocks)
unloaded_blocks->push_back(p);
deleted_blocks_count++;
}
else
{
all_blocks_deleted = false;
}
}
if(all_blocks_deleted)
{
sector_deletion_queue.push_back(si.getNode()->getKey());
}
}
endSave();
// Finally delete the empty sectors
deleteSectors(sector_deletion_queue);
if(deleted_blocks_count != 0)
{
PrintInfo(infostream); // ServerMap/ClientMap:
infostream<<"Unloaded "<<deleted_blocks_count
<<" blocks from memory";
if(save_before_unloading)
infostream<<", of which "<<saved_blocks_count<<" were written";
infostream<<"."<<std::endl;
}
}
void Map::deleteSectors(core::list<v2s16> &list)
{
core::list<v2s16>::Iterator j;
for(j=list.begin(); j!=list.end(); j++)
{
MapSector *sector = m_sectors[*j];
// If sector is in sector cache, remove it from there
if(m_sector_cache == sector)
m_sector_cache = NULL;
// Remove from map and delete
m_sectors.remove(*j);
delete sector;
}
}
void Map::PrintInfo(std::ostream &out)
{
out<<"Map: ";
}
#define WATER_DROP_BOOST 4
enum NeighborType {
NEIGHBOR_UPPER,
NEIGHBOR_SAME_LEVEL,
NEIGHBOR_LOWER
};
struct NodeNeighbor {
MapNode n;
NeighborType t;
v3s16 p;
};
void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
{
DSTACK(__FUNCTION_NAME);
//TimeTaker timer("transformLiquids()");
u32 loopcount = 0;
u32 initial_size = m_transforming_liquid.size();
/*if(initial_size != 0)
infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
// list of nodes that due to viscosity have not reached their max level height
UniqueQueue<v3s16> must_reflow;
// List of MapBlocks that will require a lighting update (due to lava)
core::map<v3s16, MapBlock*> lighting_modified_blocks;
while(m_transforming_liquid.size() != 0)
{
// This should be done here so that it is done when continue is used
if(loopcount >= initial_size * 3)
break;
loopcount++;
/*
Get a queued transforming liquid node
*/
v3s16 p0 = m_transforming_liquid.pop_front();
MapNode n0 = getNodeNoEx(p0);
/*
Collect information about current node
*/
s8 liquid_level = -1;
u8 liquid_kind = CONTENT_IGNORE;
LiquidType liquid_type = content_features(n0.getContent()).liquid_type;
switch (liquid_type) {
case LIQUID_SOURCE:
liquid_level = LIQUID_LEVEL_SOURCE;
liquid_kind = content_features(n0.getContent()).liquid_alternative_flowing;
break;
case LIQUID_FLOWING:
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
liquid_kind = n0.getContent();
break;
case LIQUID_NONE:
// if this is an air node, it *could* be transformed into a liquid. otherwise,
// continue with the next node.
if (n0.getContent() != CONTENT_AIR)
continue;
liquid_kind = CONTENT_AIR;
break;
}
/*
Collect information about the environment
*/
const v3s16 *dirs = g_6dirs;
NodeNeighbor sources[6]; // surrounding sources
int num_sources = 0;
NodeNeighbor flows[6]; // surrounding flowing liquid nodes
int num_flows = 0;
NodeNeighbor airs[6]; // surrounding air
int num_airs = 0;
NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
int num_neutrals = 0;
bool flowing_down = false;
for (u16 i = 0; i < 6; i++) {
NeighborType nt = NEIGHBOR_SAME_LEVEL;
switch (i) {
case 1:
nt = NEIGHBOR_UPPER;
break;
case 4:
nt = NEIGHBOR_LOWER;
break;
}
v3s16 npos = p0 + dirs[i];
NodeNeighbor nb = {getNodeNoEx(npos), nt, npos};
switch (content_features(nb.n.getContent()).liquid_type) {
case LIQUID_NONE:
if (nb.n.getContent() == CONTENT_AIR) {
airs[num_airs++] = nb;
// if the current node is a water source the neighbor
// should be enqueded for transformation regardless of whether the
// current node changes or not.
if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
m_transforming_liquid.push_back(npos);
// if the current node happens to be a flowing node, it will start to flow down here.
if (nb.t == NEIGHBOR_LOWER) {
flowing_down = true;
}
}else if (nb.t == NEIGHBOR_LOWER && nb.n.getContent() == CONTENT_IGNORE) {
flowing_down = true;
neutrals[num_neutrals++] = nb;
} else {
neutrals[num_neutrals++] = nb;
}
break;
case LIQUID_SOURCE:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing;
if (content_features(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
// Do not count bottom source, it will screw things up
if (dirs[i].Y != -1)
sources[num_sources++] = nb;
}
break;
case LIQUID_FLOWING:
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
if (liquid_kind == CONTENT_AIR)
liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing;
if (content_features(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) {
neutrals[num_neutrals++] = nb;
} else {
flows[num_flows++] = nb;
if (nb.t == NEIGHBOR_LOWER)
flowing_down = true;
}
break;
}
}
/*
decide on the type (and possibly level) of the current node
*/
content_t new_node_content;
s8 new_node_level = -1;
s8 max_node_level = -1;
if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) {
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
// or the flowing alternative of the first of the surrounding sources (if it's air), so
// it's perfectly safe to use liquid_kind here to determine the new node content.
new_node_content = content_features(liquid_kind).liquid_alternative_source;
} else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) {
// liquid_kind is set properly, see above
new_node_content = liquid_kind;
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
} else {
// no surrounding sources, so get the maximum level that can flow into this node
for (u16 i = 0; i < num_flows; i++) {
u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
switch (flows[i].t) {
case NEIGHBOR_UPPER:
if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) {
max_node_level = LIQUID_LEVEL_MAX;
if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
max_node_level = nb_liquid_level + WATER_DROP_BOOST;
} else if (nb_liquid_level > max_node_level)
max_node_level = nb_liquid_level;
break;
case NEIGHBOR_LOWER:
break;
case NEIGHBOR_SAME_LEVEL:
if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) {
max_node_level = nb_liquid_level - 1;
}
break;
}
}
u8 viscosity = content_features(liquid_kind).liquid_viscosity;
if (viscosity > 1 && max_node_level != liquid_level) {
// amount to gain, limited by viscosity
// must be at least 1 in absolute value
s8 level_inc = max_node_level - liquid_level;
if (level_inc < -viscosity || level_inc > viscosity)
new_node_level = liquid_level + level_inc/viscosity;
else if (level_inc < 0)
new_node_level = liquid_level - 1;
else if (level_inc > 0)
new_node_level = liquid_level + 1;
if (new_node_level != max_node_level)
must_reflow.push_back(p0);
} else
new_node_level = max_node_level;
if (new_node_level >= 0)
new_node_content = liquid_kind;
else
new_node_content = CONTENT_AIR;
}
/*
check if anything has changed. if not, just continue with the next node.
*/
if (new_node_content == n0.getContent() && (content_features(n0.getContent()).liquid_type != LIQUID_FLOWING ||
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
== flowing_down)))
continue;
/*
update the current node
*/
if (content_features(new_node_content).liquid_type == LIQUID_FLOWING) {
// set level to last 3 bits, flowing down bit to 4th bit
n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
} else {
// set the liquid level and flow bit to 0
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
}
n0.setContent(new_node_content);
setNode(p0, n0);
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL) {
modified_blocks.insert(blockpos, block);
// If node emits light, MapBlock requires lighting update
if(content_features(n0).light_source != 0)
lighting_modified_blocks[block->getPos()] = block;
}
/*
enqueue neighbors for update if neccessary
*/
switch (content_features(n0.getContent()).liquid_type) {
case LIQUID_SOURCE:
case LIQUID_FLOWING:
// make sure source flows into all neighboring nodes
for (u16 i = 0; i < num_flows; i++)
if (flows[i].t != NEIGHBOR_UPPER)
m_transforming_liquid.push_back(flows[i].p);
for (u16 i = 0; i < num_airs; i++)
if (airs[i].t != NEIGHBOR_UPPER)
m_transforming_liquid.push_back(airs[i].p);
break;
case LIQUID_NONE:
// this flow has turned to air; neighboring flows might need to do the same
for (u16 i = 0; i < num_flows; i++)
m_transforming_liquid.push_back(flows[i].p);
break;
}
}
//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
while (must_reflow.size() > 0)
m_transforming_liquid.push_back(must_reflow.pop_front());
updateLighting(lighting_modified_blocks, modified_blocks);
}
NodeMetadata* Map::getNodeMetadata(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if (!block) {
infostream<<"Map::getNodeMetadata(): Need to emerge "
<<PP(blockpos)<<std::endl;
block = emergeBlock(blockpos, false);
}
if (!block) {
infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
<<std::endl;
return NULL;
}
NodeMetadata *meta = block->m_node_metadata.get(p_rel);
return meta;
}
NodeMetadata* Map::getNodeMetadataClone(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if (!block) {
infostream<<"Map::getNodeMetadata(): Need to emerge "
<<PP(blockpos)<<std::endl;
block = emergeBlock(blockpos, false);
}
if (!block) {
infostream<<"WARNING: Map::getNodeMetadata(): Block not found"
<<std::endl;
return NULL;
}
NodeMetadata *meta = block->m_node_metadata.getClone(p_rel);
return meta;
}
void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
{
v3s16 blockpos = getNodeBlockPos(p);
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(!block){
infostream<<"Map::setNodeMetadata(): Need to emerge "
<<PP(blockpos)<<std::endl;
block = emergeBlock(blockpos, false);
}
if(!block)
{
infostream<<"WARNING: Map::setNodeMetadata(): Block not found"
<<std::endl;
return;
}
block->m_node_metadata.set(p_rel, meta);
}
void Map::removeNodeMetadata(v3s16 p)
{
v3s16 blockpos = getNodeBlockPos(p);
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block == NULL)
{
infostream<<"WARNING: Map::removeNodeMetadata(): Block not found"
<<std::endl;
return;
}
block->m_node_metadata.remove(p_rel);
}
void Map::nodeMetadataStep(float dtime, core::map<v3s16, MapBlock*> &changed_blocks, ServerEnvironment *env)
{
/*
NOTE:
Currently there is no way to ensure that all the necessary
blocks are loaded when this is run. (They might get unloaded)
NOTE: ^- Actually, that might not be so. In a quick test it
reloaded a block with a furnace when I walked back to it from
a distance.
*/
core::map<v2s16, MapSector*>::Iterator si;
si = m_sectors.getIterator();
for(; si.atEnd() == false; si++)
{
MapSector *sector = si.getNode()->getValue();
core::list< MapBlock * > sectorblocks;
sector->getBlocks(sectorblocks);
core::list< MapBlock * >::Iterator i;
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
{
MapBlock *block = *i;
bool changed = block->m_node_metadata.step(dtime,block->getPosRelative(),env);
if(changed)
changed_blocks[block->getPos()] = block;
}
}
}
/*
ServerMap
*/
ServerMap::ServerMap():
Map(dout_server),
m_seed(0),
m_database(NULL),
m_database_read(NULL),
m_database_write(NULL)
{
char b[1024];
infostream<<__FUNCTION_NAME<<std::endl;
config_load("world","world.cfg");
loadMapMeta();
/*
Try to load map; if not found, create a new one.
*/
if (path_get("world","map.sqlite",1,b,1024))
return;
vlprintf(CN_ACTION,"Initializing new map");
// Create zero sector
emergeSector(v2s16(0,0));
// Initially write whole map
save(false);
}
ServerMap::~ServerMap()
{
infostream<<__FUNCTION_NAME<<std::endl;
try{
save(true);
infostream<<"Server: saved map"<<std::endl;
}
catch(std::exception &e)
{
infostream<<"Server: Failed to save map, exception: "<<e.what()<<std::endl;
}
/*
Close database if it was opened
*/
if(m_database_read)
sqlite3_finalize(m_database_read);
if(m_database_write)
sqlite3_finalize(m_database_write);
if(m_database_list)
sqlite3_finalize(m_database_list);
if(m_database)
sqlite3_close(m_database);
}
void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
{
// Do nothing if not inside limits (+-1 because of neighbors)
if (
blockpos_over_limit(blockpos - v3s16(1,1,1))
|| blockpos_over_limit(blockpos + v3s16(1,1,1))
) {
data->no_op = true;
return;
}
data->no_op = false;
data->seed = m_seed;
data->type = m_type;
data->blockpos = blockpos;
/*
Create the whole area of this and the neighboring blocks
*/
{
//TimeTaker timer("initBlockMake() create area");
for (s16 x=-1; x<=1; x++)
for (s16 z=-1; z<=1; z++) {
v2s16 sectorpos(blockpos.X+x, blockpos.Z+z);
// Sector metadata is loaded from disk if not already loaded.
ServerMapSector *sector = createSector(sectorpos);
assert(sector);
for (s16 y=-1; y<=1; y++) {
v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z);
//MapBlock *block = createBlock(p);
// 1) get from memory, 2) load from disk
MapBlock *block = emergeBlock(p, false);
// 3) create a blank one
if (block == NULL) {
block = createBlock(p);
/*
Block gets sunlight if this is true.
Refer to the map generator heuristics.
*/
bool ug = mapgen::block_is_underground(data, p);
block->setIsUnderground(ug);
}
// Lighting will not be valid after make_chunk is called
block->setLightingExpired(true);
}
}
}
/*
Now we have a big empty area.
Make a ManualMapVoxelManipulator that contains this and the
neighboring blocks
*/
// The area that contains this block and it's neighbors
v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1);
v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1);
data->vmanip = new ManualMapVoxelManipulator(this);
// Add the area
{
//TimeTaker timer("initBlockMake() initialEmerge");
data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
}
// Data is ready now.
}
MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks)
{
if (data->no_op)
return NULL;
/*
Blit generated stuff to map
NOTE: blitBackAll adds nearly everything to changed_blocks
*/
{
// 70ms @cs=8
//TimeTaker timer("finishBlockMake() blitBackAll");
data->vmanip->blitBackAllWithMeta(&changed_blocks);
}
/*
Copy transforming liquid information
*/
while (data->transforming_liquid.size() > 0) {
v3s16 p = data->transforming_liquid.pop_front();
m_transforming_liquid.push_back(p);
}
/*
Get central block
*/
MapBlock *block = getBlockNoCreateNoEx(data->blockpos);
assert(block);
block->setBiome(data->biome);
{
v3s16 p0;
for (p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++) {
for (p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++) {
for (p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) {
MapNode n = block->getNodeNoEx(p0);
if (n.getContent() == CONTENT_CHEST) {
// chest? give it metadata and put shit in it
NodeMetadata *f = block->m_node_metadata.get(p0);
Inventory *inv = f->getInventory();
if (inv) {
InventoryList *ilist = inv->getList("main");
if (ilist) {
if (myrand_range(0,2) == 0)
ilist->addItem(new CraftItem(CONTENT_CRAFTITEM_GRAPE,10,0));
if (myrand_range(0,2) == 0)
ilist->addItem(new CraftItem(CONTENT_CRAFTITEM_OERKKI_DUST,6,0));
if (myrand_range(0,3) == 0)
ilist->addItem(new ClothesItem(CONTENT_CLOTHESITEM_QUARTZ_MEDALLION,0,0));
if (myrand_range(0,3) == 0)
ilist->addItem(new ClothesItem(CONTENT_CLOTHESITEM_SPACESUIT_PANTS,0,0));
if (myrand_range(0,4) == 0) {
content_t c = CONTENT_CRAFTITEM_IRON_INGOT;
switch (myrand_range(0,4)) {
case 0:
c = CONTENT_CRAFTITEM_MITHRIL_UNBOUND;
break;
case 1:
c = CONTENT_CRAFTITEM_FLINT;
break;
case 2:
c = CONTENT_CRAFTITEM_TIN_INGOT;
break;
case 3:
c = CONTENT_CRAFTITEM_QUARTZ;
break;
default:;
}
ilist->addItem(new CraftItem(c,50,0));
}
if (myrand_range(0,4) == 0) {
content_t c = CONTENT_CRAFTITEM_RUBY;
switch (myrand_range(0,4)) {
case 0:
c = CONTENT_CRAFTITEM_TURQUOISE;
break;
case 1:
c = CONTENT_CRAFTITEM_AMETHYST;
break;
case 2:
c = CONTENT_CRAFTITEM_SAPPHIRE;
break;
case 3:
c = CONTENT_CRAFTITEM_SUNSTONE;
break;
default:;
}
ilist->addItem(new CraftItem(c,20,0));
}
if (myrand_range(0,5) == 0) {
uint16_t en = enchantment_create(ENCHANTMENT_LONGLASTING,3);
ilist->addItem(new ToolItem(CONTENT_TOOLITEM_MITHRIL_PICK,0,en));
}
if (ilist->getUsedSlots() == 0)
ilist->addItem(new CraftItem(CONTENT_CRAFTITEM_COAL,10,0));
}
}
continue;
}
}
}
}
}
/*
Update lighting
NOTE: This takes ~60ms, TODO: Investigate why
*/
{
core::map<v3s16, MapBlock*> lighting_update_blocks;
// Center block
lighting_update_blocks.insert(block->getPos(), block);
updateLighting(lighting_update_blocks, changed_blocks);
/*
Set lighting to non-expired state in all of them.
This is cheating, but it is not fast enough if all of them
would actually be updated.
*/
for(s16 x=-1; x<=1; x++)
for(s16 y=-1; y<=1; y++)
for(s16 z=-1; z<=1; z++)
{
v3s16 p = block->getPos()+v3s16(x,y,z);
getBlockNoCreateNoEx(p)->setLightingExpired(false);
}
}
/*
Go through changed blocks
*/
for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *block = i.getNode()->getValue();
assert(block);
/*
Update day/night difference cache of the MapBlocks
*/
block->updateDayNightDiff();
/*
Set block as modified
*/
block->raiseModified(MOD_STATE_WRITE_NEEDED);
}
/*
Set central block as generated
*/
block->setGenerated(true);
return block;
}
ServerMapSector * ServerMap::createSector(v2s16 p2d)
{
DSTACKF("%s: p2d=(%d,%d)",
__FUNCTION_NAME,
p2d.X, p2d.Y);
/*
Check if it exists already in memory
*/
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
if(sector != NULL)
return sector;
/*
Do not create over-limit
*/
if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
throw InvalidPositionException("createSector(): pos. over limit");
/*
Generate blank sector
*/
sector = new ServerMapSector(this, p2d);
/*
Insert to container
*/
m_sectors.insert(p2d, sector);
return sector;
}
/*
This is a quick-hand function for calling makeBlock().
*/
MapBlock * ServerMap::generateBlock(
v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks
)
{
DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z);
v2s16 p2d(p.X, p.Z);
/*
Do not generate over-limit
*/
if (blockpos_over_limit(p)) {
infostream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
throw InvalidPositionException("generateBlock(): pos. over limit");
}
/*
Create block make data
*/
mapgen::BlockMakeData data;
initBlockMake(&data, p);
/*
Generate block
*/
mapgen::make_block(&data);
/*
Blit data back on map, update lighting, add mobs and whatever this does
*/
finishBlockMake(&data, modified_blocks);
/*
Get central block
*/
MapBlock *block = getBlockNoCreateNoEx(p);
return block;
}
MapBlock * ServerMap::createBlock(v3s16 p)
{
DSTACKF("%s: p=(%d,%d,%d)",
__FUNCTION_NAME, p.X, p.Y, p.Z);
/*
Do not create over-limit
*/
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
throw InvalidPositionException("createBlock(): pos. over limit");
v2s16 p2d(p.X, p.Z);
s16 block_y = p.Y;
/*
This will create or load a sector if not found in memory.
If block exists on disk, it will be loaded.
NOTE: On old save formats, this will be slow, as it generates
lighting on blocks for them.
*/
ServerMapSector *sector;
try{
sector = (ServerMapSector*)createSector(p2d);
assert(sector->getId() == MAPSECTOR_SERVER);
}
catch(InvalidPositionException &e)
{
infostream<<"createBlock: createSector() failed"<<std::endl;
throw e;
}
/*
NOTE: This should not be done, or at least the exception
should not be passed on as std::exception, because it
won't be catched at all.
*/
/*catch(std::exception &e)
{
infostream<<"createBlock: createSector() failed: "
<<e.what()<<std::endl;
throw e;
}*/
/*
Try to get a block from the sector
*/
MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
if(block)
{
if(block->isDummy())
block->unDummify();
return block;
}
// Create blank
block = sector->createBlankBlock(block_y);
return block;
}
MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate, bool *was_generated)
{
DSTACKF("%s: p=(%d,%d,%d), allow_generate=%d",
__FUNCTION_NAME,
p.X, p.Y, p.Z, allow_generate);
if (was_generated)
*was_generated = false;
{
MapBlock *block = getBlockNoCreateNoEx(p);
if(block && block->isDummy() == false)
return block;
}
{
MapBlock *block = loadBlock(p);
if(block)
return block;
}
if(allow_generate)
{
core::map<v3s16, MapBlock*> modified_blocks;
MapBlock *block = generateBlock(p, modified_blocks);
if(block)
{
MapEditEvent event;
event.type = MEET_OTHER;
event.p = p;
// Copy modified_blocks to event
for(core::map<v3s16, MapBlock*>::Iterator
i = modified_blocks.getIterator();
i.atEnd()==false; i++)
{
event.modified_blocks.insert(i.getNode()->getKey(), false);
}
// Queue event
dispatchEvent(&event);
if (was_generated)
*was_generated = true;
return block;
}
}
return NULL;
}
s16 ServerMap::findGroundLevel(v2s16 p2d)
{
/* determine from map generator noise functions */
mapgen::BlockMakeData d;
d.type = m_type;
d.seed = m_seed;
s16 level = mapgen::find_ground_level_from_noise(&d, p2d, 1);
return level;
}
void ServerMap::createDatabase() {
int e;
assert(m_database);
e = sqlite3_exec(m_database,
"CREATE TABLE IF NOT EXISTS `blocks` ("
"`pos` INT NOT NULL PRIMARY KEY,"
"`data` BLOB"
");"
, NULL, NULL, NULL);
if(e == SQLITE_ABORT)
throw FileNotGoodException("Could not create database structure");
else
infostream<<"Server: Database structure was created";
}
void ServerMap::verifyDatabase() {
if(m_database)
return;
{
char buff[1024];
bool needs_create = false;
int d;
/*
Open the database connection
*/
if (!path_get((char*)"world",(char*)"map.sqlite",0,buff,1024))
throw FileNotGoodException("map.sqlite: Cannot find database file path");
if (path_create((char*)"world",NULL))
throw FileNotGoodException("map.sqlite: Cannot create database file path");
if (!path_exists(buff))
needs_create = true;
d = sqlite3_open_v2(buff, &m_database, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database failed to open: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("map.sqlite: Cannot open database file");
}
if(needs_create)
createDatabase();
d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("map.sqlite: Cannot prepare read statement");
}
d = sqlite3_prepare(m_database, "REPLACE INTO `blocks` VALUES(?, ?)", -1, &m_database_write, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database write statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("map.sqlite: Cannot prepare write statement");
}
d = sqlite3_prepare(m_database, "SELECT `pos` FROM `blocks`", -1, &m_database_list, NULL);
if(d != SQLITE_OK) {
infostream<<"WARNING: Database list statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
throw FileNotGoodException("map.sqlite: Cannot prepare read statement");
}
infostream<<"Server: Database opened"<<std::endl;
}
}
sqlite3_int64 ServerMap::getBlockAsInteger(const v3s16 pos) {
return (sqlite3_int64)pos.Z*16777216 +
(sqlite3_int64)pos.Y*4096 + (sqlite3_int64)pos.X;
}
void ServerMap::save(bool only_changed)
{
DSTACK(__FUNCTION_NAME);
if (only_changed == false)
infostream<<"ServerMap: Saving whole map, this can take time."
<<std::endl;
u32 block_count = 0;
u32 block_count_all = 0; // Number of blocks in memory
// Don't do anything with sqlite unless something is really saved
bool save_started = false;
for (core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator(); i.atEnd() == false; i++) {
ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
assert(sector->getId() == MAPSECTOR_SERVER);
core::list<MapBlock*> blocks;
sector->getBlocks(blocks);
core::list<MapBlock*>::Iterator j;
for (j=blocks.begin(); j!=blocks.end(); j++) {
MapBlock *block = *j;
block_count_all++;
if (
block->getModified() >= MOD_STATE_WRITE_NEEDED
|| only_changed == false
) {
// Lazy beginSave()
if (!save_started) {
beginSave();
save_started = true;
}
saveBlock(block);
block_count++;
}
}
}
if (save_started)
endSave();
/*
Only print if something happened or saved whole map
*/
if (only_changed == false || block_count != 0) {
infostream<<"ServerMap: Written: "
<<block_count<<" block files"
<<", "<<block_count_all<<" blocks in memory."
<<std::endl;
}
}
static s32 unsignedToSigned(s32 i, s32 max_positive)
{
if (i < max_positive)
return i;
return i - 2*max_positive;
}
// modulo of a negative number does not work consistently in C
static sqlite3_int64 pythonmodulo(sqlite3_int64 i, sqlite3_int64 mod)
{
if (i >= 0)
return i % mod;
return mod - ((-i) % mod);
}
v3s16 ServerMap::getIntegerAsBlock(sqlite3_int64 i)
{
s32 x = unsignedToSigned(pythonmodulo(i, 4096), 2048);
i = (i - x) / 4096;
s32 y = unsignedToSigned(pythonmodulo(i, 4096), 2048);
i = (i - y) / 4096;
s32 z = unsignedToSigned(pythonmodulo(i, 4096), 2048);
return v3s16(x,y,z);
}
void ServerMap::listAllLoadableBlocks(core::list<v3s16> &dst)
{
verifyDatabase();
while (sqlite3_step(m_database_list) == SQLITE_ROW) {
sqlite3_int64 block_i = sqlite3_column_int64(m_database_list, 0);
v3s16 p = getIntegerAsBlock(block_i);
dst.push_back(p);
}
}
void ServerMap::loadMapMeta()
{
if (!config_get("world.seed")) {
m_seed = (
((uint64_t)(myrand()%0xffff)<<0)
+ ((uint64_t)(myrand()%0xffff)<<16)
+ ((uint64_t)(myrand()%0xffff)<<32)
+ ((uint64_t)(myrand()%0xffff)<<48)
);
config_set_int64("world.seed",m_seed);
}else{
m_seed = config_get_int64("world.seed");
}
m_type = MGT_DEFAULT;
if (config_get("world.map.type")) {
char* type = config_get("world.map.type");
if (!strcmp(type,"flat")) {
m_type = MGT_FLAT;
}else{
config_set("world.map.type","default");
}
}else{
config_set("world.map.type","default");
}
}
void ServerMap::beginSave() {
verifyDatabase();
if(sqlite3_exec(m_database, "BEGIN;", NULL, NULL, NULL) != SQLITE_OK)
infostream<<"WARNING: beginSave() failed, saving might be slow.";
}
void ServerMap::endSave() {
verifyDatabase();
if(sqlite3_exec(m_database, "COMMIT;", NULL, NULL, NULL) != SQLITE_OK)
infostream<<"WARNING: endSave() failed, map might not have saved.";
}
void ServerMap::saveBlock(MapBlock *block)
{
DSTACK(__FUNCTION_NAME);
/*
Dummy blocks are not written
*/
if(block->isDummy())
{
/*v3s16 p = block->getPos();
infostream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
return;
}
// Format used for writing
u8 version = SER_FMT_VER_HIGHEST;
// Get destination
v3s16 p3d = block->getPos();
/*
[0] u8 serialization version
[1] data
*/
verifyDatabase();
std::ostringstream o(std::ios_base::binary);
o.write((char*)&version, 1);
// Write basic data
block->serialize(o, version);
// Write extra data stored on disk
block->serializeDiskExtra(o, version);
// Write block to database
std::string tmp = o.str();
const char *bytes = tmp.c_str();
if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
int written = sqlite3_step(m_database_write);
if(written != SQLITE_DONE)
infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
<<sqlite3_errmsg(m_database)<<std::endl;
// Make ready for later reuse
sqlite3_reset(m_database_write);
// We just wrote it to the disk so clear modified flag
block->resetModified();
}
void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
{
DSTACK(__FUNCTION_NAME);
try {
std::istringstream is(*blob, std::ios_base::binary);
u8 version = SER_FMT_VER_INVALID;
is.read((char*)&version, 1);
if (is.fail())
throw SerializationError("ServerMap::loadBlock(): Failed"
" to read MapBlock version");
/*u32 block_size = MapBlock::serializedLength(version);
SharedBuffer<u8> data(block_size);
is.read((char*)*data, block_size);*/
// This will always return a sector because we're the server
//MapSector *sector = emergeSector(p2d);
MapBlock *block = NULL;
bool created_new = false;
block = sector->getBlockNoCreateNoEx(p3d.Y);
if (block == NULL) {
block = sector->createBlankBlockNoInsert(p3d.Y);
created_new = true;
}
// Read basic data
block->deSerialize(is, version);
// Read extra data stored on disk
block->deSerializeDiskExtra(is, version);
// If it's a new block, insert it to the map
if (created_new)
sector->insertBlock(block);
/*
Save blocks loaded in old format in new format
*/
if (version < SER_FMT_VER_HIGHEST || save_after_load)
saveBlock(block);
// We just loaded it from, so it's up-to-date.
block->resetModified();
} catch(SerializationError &e) {
infostream<<"WARNING: Invalid block data in database "
<<" (SerializationError). "
<<"what()="<<e.what()
<<std::endl;
//" Ignoring. A new one will be generated.
}
}
MapBlock* ServerMap::loadBlock(v3s16 blockpos)
{
DSTACK(__FUNCTION_NAME);
v2s16 p2d(blockpos.X, blockpos.Z);
verifyDatabase();
if (sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
infostream<<"WARNING: Could not bind block position for load: "
<<sqlite3_errmsg(m_database)<<std::endl;
if (sqlite3_step(m_database_read) == SQLITE_ROW) {
/*
Make sure sector is loaded
*/
MapSector *sector = createSector(p2d);
/*
Load block
*/
const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
size_t len = sqlite3_column_bytes(m_database_read, 0);
std::string datastr(data, len);
loadBlock(&datastr, blockpos, sector, false);
sqlite3_step(m_database_read);
// We should never get more than 1 row, so ok to reset
sqlite3_reset(m_database_read);
return getBlockNoCreateNoEx(blockpos);
}
sqlite3_reset(m_database_read);
return getBlockNoCreateNoEx(blockpos);
}
void ServerMap::PrintInfo(std::ostream &out)
{
out<<"ServerMap: ";
}
#ifndef SERVER
/*
ClientMap
*/
ClientMap::ClientMap(
Client *client,
MapDrawControl &control,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id
):
Map(dout_client),
scene::ISceneNode(parent, mgr, id),
m_client(client),
m_control(control),
m_camera_position(0,0,0),
m_camera_direction(0,0,1),
m_camera_fov(PI)
{
m_camera_mutex.Init();
assert(m_camera_mutex.IsInitialized());
m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
BS*1000000,BS*1000000,BS*1000000);
m_render_trilinear = config_get_bool("client.video.trilinear");
m_render_bilinear = config_get_bool("client.video.bilinear");
m_render_anisotropic = config_get_bool("client.video.anisotropic");
}
ClientMap::~ClientMap()
{
}
MapSector * ClientMap::emergeSector(v2s16 p2d)
{
DSTACK(__FUNCTION_NAME);
// Check that it doesn't exist already
try{
return getSectorNoGenerate(p2d);
}
catch(InvalidPositionException &e)
{
}
// Create a sector
ClientMapSector *sector = new ClientMapSector(this, p2d);
{
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
m_sectors.insert(p2d, sector);
}
return sector;
}
void ClientMap::OnRegisterSceneNode()
{
if(IsVisible)
{
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
}
ISceneNode::OnRegisterSceneNode();
}
static bool isOccluded(Map *map, v3s16 p0, v3s16 p1, float step, float stepfac,
float start_off, float end_off, u32 needed_count)
{
float d0 = (float)BS * p0.getDistanceFrom(p1);
v3s16 u0 = p1 - p0;
v3f uf = v3f(u0.X, u0.Y, u0.Z) * BS;
uf.normalize();
v3f p0f = v3f(p0.X, p0.Y, p0.Z) * BS;
u32 count = 0;
for (float s=start_off; s<d0+end_off; s+=step){
v3f pf = p0f + uf * s;
v3s16 p = floatToInt(pf, BS);
MapNode n = map->getNodeNoEx(p);
ContentFeatures &f = content_features(n);
if (
f.draw_type == CDT_CUBELIKE
|| f.draw_type == CDT_DIRTLIKE
|| f.draw_type == CDT_MELONLIKE
) {
count++;
if (count >= needed_count)
return true;
}
step *= stepfac;
}
return false;
}
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
DSTACK(__FUNCTION_NAME);
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
std::string prefix;
if (pass == scene::ESNRP_SOLID) {
prefix = "CM: solid: ";
}else{
prefix = "CM: transparent: ";
}
/*
This is called two times per frame, reset on the non-transparent one
*/
if (pass == scene::ESNRP_SOLID)
m_last_drawn_sectors.clear();
/*
Get time for measuring timeout.
Measuring time is very useful for long delays when the
machine is swapping a lot.
*/
int time1 = time(0);
m_camera_mutex.Lock();
v3f camera_position = m_camera_position;
v3f camera_direction = m_camera_direction;
f32 camera_fov = m_camera_fov;
m_camera_mutex.Unlock();
/*
Get all blocks and draw all visible ones
*/
v3s16 cam_pos_nodes = floatToInt(camera_position, BS);
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
// Take a fair amount as we will be dropping more out later
// Umm... these additions are a bit strange but they are needed.
v3s16 p_blocks_min(
p_nodes_min.X / MAP_BLOCKSIZE - 3,
p_nodes_min.Y / MAP_BLOCKSIZE - 3,
p_nodes_min.Z / MAP_BLOCKSIZE - 3);
v3s16 p_blocks_max(
p_nodes_max.X / MAP_BLOCKSIZE + 1,
p_nodes_max.Y / MAP_BLOCKSIZE + 1,
p_nodes_max.Z / MAP_BLOCKSIZE + 1);
u32 vertex_count = 0;
u32 meshbuffer_count = 0;
// For limiting number of mesh updates per frame
u32 mesh_update_count = 0;
// Number of blocks in rendering range
u32 blocks_in_range = 0;
// Number of blocks occlusion culled
u32 blocks_occlusion_culled = 0;
// Number of blocks in rendering range but don't have a mesh
u32 blocks_in_range_without_mesh = 0;
// Blocks that had mesh that would have been drawn according to
// rendering range (if max blocks limit didn't kick in)
u32 blocks_would_have_drawn = 0;
// Blocks that were drawn and had a mesh
u32 blocks_drawn = 0;
// Blocks which had a corresponding meshbuffer for this pass
u32 blocks_had_pass_meshbuf = 0;
// Blocks from which stuff was actually drawn
u32 blocks_without_stuff = 0;
bool anim_textures = config_get_bool("client.graphics.texture.animations");
float anim_time = m_client->getAnimationTime();
/*
Collect a set of blocks for drawing
*/
core::map<v3s16, MapBlock*> drawset;
{
ScopeProfiler sp(g_profiler, prefix+"collecting blocks for drawing", SPT_AVG);
for(core::map<v2s16, MapSector*>::Iterator
si = m_sectors.getIterator();
si.atEnd() == false; si++)
{
MapSector *sector = si.getNode()->getValue();
v2s16 sp = sector->getPos();
if(m_control.range_all == false)
{
if(sp.X < p_blocks_min.X
|| sp.X > p_blocks_max.X
|| sp.Y < p_blocks_min.Z
|| sp.Y > p_blocks_max.Z)
continue;
}
core::list< MapBlock * > sectorblocks;
sector->getBlocks(sectorblocks);
/*
Loop through blocks in sector
*/
u32 sector_blocks_drawn = 0;
core::list< MapBlock * >::Iterator i;
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
{
MapBlock *block = *i;
/*
Compare block position to camera position, skip
if not seen on display
*/
if (block->mesh != NULL)
block->mesh->updateCameraOffset(m_camera_offset);
float range = 100000 * BS;
if(m_control.range_all == false)
range = m_control.wanted_range * BS;
float d = 0.0;
if(isBlockInSight(block->getPos(), camera_position,
camera_direction, camera_fov,
range, &d) == false)
{
continue;
}
// This is ugly (spherical distance limit?)
/*if(m_control.range_all == false &&
d - 0.5*BS*MAP_BLOCKSIZE > range)
continue;*/
blocks_in_range++;
#if 1
/*
Update expired mesh (used for day/night change)
It doesn't work exactly like it should now with the
tasked mesh update but whatever.
*/
bool mesh_expired = false;
{
JMutexAutoLock lock(block->mesh_mutex);
mesh_expired = block->getMeshExpired();
// Mesh has not been expired and there is no mesh:
// block has no content
if(block->mesh == NULL && mesh_expired == false){
blocks_in_range_without_mesh++;
continue;
}
}
f32 faraway = BS*100;
//f32 faraway = m_control.wanted_range * BS;
/*
This has to be done with the mesh_mutex unlocked
*/
// Pretty random but this should work somewhat nicely
if (
mesh_expired
&& (
d < faraway
|| mesh_update_count < 20
|| (m_control.range_all && mesh_update_count < 100)
)
) {
mesh_update_count++;
// Mesh has been expired: generate new mesh
if (block->mesh) {
m_client->addUpdateMeshTask(block->getPos(),false,true);
block->setMeshExpired(false);
}
mesh_expired = false;
}
#endif
/*
Occlusion culling
*/
v3s16 cpn = block->getPos() * MAP_BLOCKSIZE;
cpn += v3s16(MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2, MAP_BLOCKSIZE/2);
float step = BS*1;
float stepfac = 1.1;
float startoff = BS*1;
float endoff = -BS*MAP_BLOCKSIZE*1.42*1.42;
v3s16 spn = cam_pos_nodes + v3s16(0,0,0);
s16 bs2 = MAP_BLOCKSIZE/2 + 1;
u32 needed_count = 1;
if(
isOccluded(this, spn, cpn + v3s16(0,0,0),
step, stepfac, startoff, endoff, needed_count) &&
isOccluded(this, spn, cpn + v3s16(bs2,bs2,bs2),
step, stepfac, startoff, endoff, needed_count) &&
isOccluded(this, spn, cpn + v3s16(bs2,bs2,-bs2),
step, stepfac, startoff, endoff, needed_count) &&
isOccluded(this, spn, cpn + v3s16(bs2,-bs2,bs2),
step, stepfac, startoff, endoff, needed_count) &&
isOccluded(this, spn, cpn + v3s16(bs2,-bs2,-bs2),
step, stepfac, startoff, endoff, needed_count) &&
isOccluded(this, spn, cpn + v3s16(-bs2,bs2,bs2),
step, stepfac, startoff, endoff, needed_count) &&
isOccluded(this, spn, cpn + v3s16(-bs2,bs2,-bs2),
step, stepfac, startoff, endoff, needed_count) &&
isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,bs2),
step, stepfac, startoff, endoff, needed_count) &&
isOccluded(this, spn, cpn + v3s16(-bs2,-bs2,-bs2),
step, stepfac, startoff, endoff, needed_count)
)
{
blocks_occlusion_culled++;
continue;
}
// This block is in range. Reset usage timer.
block->resetUsageTimer();
/*
Ignore if mesh doesn't exist
*/
{
JMutexAutoLock lock(block->mesh_mutex);
MapBlockMesh *mesh = block->mesh;
if (mesh == NULL) {
blocks_in_range_without_mesh++;
continue;
}
block->mesh->isfar = (d > faraway);
}
// Limit block count in case of a sudden increase
blocks_would_have_drawn++;
if (
blocks_drawn >= m_control.wanted_max_blocks
&& m_control.range_all == false
&& d > m_control.wanted_min_range * BS
)
continue;
// Animate textures in block mesh
if (anim_textures && block->mesh->isAnimated()) {
//JMutexAutoLock lock(block->mesh_mutex); //needed?
block->mesh->animate(anim_time);
}
// Add to set
drawset[block->getPos()] = block;
sector_blocks_drawn++;
blocks_drawn++;
} // foreach sectorblocks
if (sector_blocks_drawn != 0)
m_last_drawn_sectors[sp] = true;
}
} // ScopeProfiler
/*
Draw the selected MapBlocks
*/
{
ScopeProfiler sp(g_profiler, prefix+"drawing blocks", SPT_AVG);
int timecheck_counter = 0;
for (core::map<v3s16, MapBlock*>::Iterator i = drawset.getIterator(); i.atEnd() == false; i++) {
{
timecheck_counter++;
if (timecheck_counter > 50) {
timecheck_counter = 0;
int time2 = time(0);
if (time2 > time1 + 4) {
infostream<<"ClientMap::renderMap(): "
"Rendering takes ages, returning."
<<std::endl;
return;
}
}
}
MapBlock *block = i.getNode()->getValue();
/*
Draw the faces of the block
*/
{
JMutexAutoLock lock(block->mesh_mutex);
MapBlockMesh *mesh = block->mesh;
if (!mesh || !mesh->getMesh())
continue;
scene::SMesh *m = NULL;
if (mesh->isfar) {
m = mesh->getFarMesh();
}else{
m = mesh->getMesh();
}
if (!m)
continue;
u32 c = m->getMeshBufferCount();
bool stuff_actually_drawn = false;
for (u32 i=0; i<c; i++) {
scene::IMeshBuffer *buf = m->getMeshBuffer(i);
if (buf == NULL)
continue;
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, m_render_trilinear);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, m_render_bilinear);
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, m_render_anisotropic);
const video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);
bool transparent = (rnd && rnd->isTransparent());
// Render transparent on transparent pass and likewise.
if (transparent == is_transparent_pass) {
if (buf->getVertexCount() == 0)
errorstream<<"Block ["<<analyze_block(block)
<<"] contains an empty meshbuf"<<std::endl;
/*
This *shouldn't* hurt too much because Irrlicht
doesn't change opengl textures if the old
material has the same texture.
*/
driver->setMaterial(buf->getMaterial());
driver->drawMeshBuffer(buf);
vertex_count += buf->getVertexCount();
meshbuffer_count++;
stuff_actually_drawn = true;
}
}
if (stuff_actually_drawn) {
blocks_had_pass_meshbuf++;
}else{
blocks_without_stuff++;
}
}
}
} // ScopeProfiler
// Log only on solid pass because values are the same
if(pass == scene::ESNRP_SOLID){
g_profiler->avg("CM: blocks in range", blocks_in_range);
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
if(blocks_in_range != 0)
g_profiler->avg("CM: blocks in range without mesh (frac)",
(float)blocks_in_range_without_mesh/blocks_in_range);
g_profiler->avg("CM: blocks drawn", blocks_drawn);
}
g_profiler->avg(prefix+"vertices drawn", vertex_count);
if(blocks_had_pass_meshbuf != 0)
g_profiler->avg(prefix+"meshbuffers per block",
(float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
if(blocks_drawn != 0)
g_profiler->avg(prefix+"empty blocks (frac)",
(float)blocks_without_stuff / blocks_drawn);
m_control.blocks_drawn = blocks_drawn;
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
/*infostream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
}
static bool getVisibleBrightness(
Map *map,
v3f p0,
v3f dir,
float step,
float step_multiplier,
float start_distance,
float end_distance,
u32 daylight_factor,
float sunlight_min_d,
int *result,
bool *sunlight_seen
)
{
int brightness_sum = 0;
int brightness_count = 0;
float distance = start_distance;
dir.normalize();
v3f pf = p0;
pf += dir * distance;
int noncount = 0;
bool nonlight_seen = false;
bool allow_allowing_non_sunlight_propagates = false;
bool allow_non_sunlight_propagates = false;
// Check content nearly at camera position
{
v3s16 p = floatToInt(p0 /*+ dir * 3*BS*/, BS);
MapNode n = map->getNodeNoEx(p);
ContentFeatures &nf = content_features(n.getContent());
if (nf.param_type == CPT_LIGHT && !nf.sunlight_propagates)
allow_allowing_non_sunlight_propagates = true;
}
// If would start at CONTENT_IGNORE, start closer
{
v3s16 p = floatToInt(pf, BS);
MapNode n = map->getNodeNoEx(p);
if (n.getContent() == CONTENT_IGNORE) {
float newd = 2*BS;
pf = p0 + dir * 2*newd;
distance = newd;
}
}
for (int i=0; distance < end_distance; i++) {
pf += dir * step;
distance += step;
step *= step_multiplier;
v3s16 p = floatToInt(pf, BS);
MapNode n = map->getNodeNoEx(p);
ContentFeatures &nf = content_features(n.getContent());
if (
allow_allowing_non_sunlight_propagates
&& i == 0
&& nf.param_type == CPT_LIGHT
&& !nf.sunlight_propagates
) {
allow_non_sunlight_propagates = true;
}
if (
nf.param_type != CPT_LIGHT
|| (
!nf.sunlight_propagates
&& !allow_non_sunlight_propagates
)
) {
nonlight_seen = true;
noncount++;
if (noncount >= 4)
break;
continue;
}
if (
distance >= sunlight_min_d
&& *sunlight_seen == false
&& nonlight_seen == false
&& n.getLight(LIGHTBANK_DAY) == LIGHT_SUN
)
*sunlight_seen = true;
noncount = 0;
brightness_sum += decode_light(n.getLightBlend(daylight_factor));
brightness_count++;
}
*result = 0;
if (brightness_count == 0)
return false;
*result = brightness_sum / brightness_count;
return true;
}
int ClientMap::getBackgroundBrightness(
float max_d,
u32 daylight_factor,
int oldvalue,
bool *sunlight_seen_result
)
{
static v3f z_directions[50] = {
v3f(-100, 0, 0)
};
static f32 z_offsets[sizeof(z_directions)/sizeof(*z_directions)] = {
-1000,
};
if (z_directions[0].X < -99) {
for (u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++) {
z_directions[i] = v3f(
0.01 * myrand_range(-80, 80),
1.0,
0.01 * myrand_range(-80, 80)
);
z_offsets[i] = 0.01 * myrand_range(0,100);
}
}
//std::cerr<<"In goes "<<PP(m_camera_direction)<<", out comes ";
int sunlight_seen_count = 0;
float sunlight_min_d = max_d*0.8;
if (sunlight_min_d > 35*BS)
sunlight_min_d = 35*BS;
core::array<int> values;
for (u32 i=0; i<sizeof(z_directions)/sizeof(*z_directions); i++) {
v3f z_dir = z_directions[i];
z_dir.normalize();
core::CMatrix4<f32> a;
a.buildRotateFromTo(v3f(0,1,0), z_dir);
v3f dir = m_camera_direction;
a.rotateVect(dir);
int br = 0;
float step = BS*1.5;
if (max_d > 35*BS)
step = max_d / 35 * 1.5;
float off = step * z_offsets[i];
bool sunlight_seen_now = false;
bool ok = getVisibleBrightness(
this,
m_camera_position,
dir,
step,
1.0,
max_d*0.6+off,
max_d,
daylight_factor,
sunlight_min_d,
&br,
&sunlight_seen_now
);
if (sunlight_seen_now)
sunlight_seen_count++;
if (!ok)
continue;
values.push_back(br);
// Don't try too much if being in the sun is clear
if (sunlight_seen_count >= 20)
break;
}
int brightness_sum = 0;
int brightness_count = 0;
values.sort();
u32 num_values_to_use = values.size();
if (num_values_to_use >= 10) {
num_values_to_use -= num_values_to_use/2;
}else if (num_values_to_use >= 7) {
num_values_to_use -= num_values_to_use/3;
}
u32 first_value_i = (values.size() - num_values_to_use) / 2;
for (u32 i=first_value_i; i < first_value_i+num_values_to_use; i++) {
brightness_sum += values[i];
brightness_count++;
}
int ret = 0;
if (brightness_count == 0) {
MapNode n = getNodeNoEx(floatToInt(m_camera_position, BS));
if (content_features(n).param_type == CPT_LIGHT) {
ret = decode_light(n.getLightBlend(daylight_factor));
}else{
ret = oldvalue;
}
}else{
ret = brightness_sum / brightness_count;
}
*sunlight_seen_result = (sunlight_seen_count > 0);
return ret;
}
void ClientMap::renderPostFx()
{
// Sadly ISceneManager has no "post effects" render pass, in that case we
// could just register for that and handle it in renderMap().
m_camera_mutex.Lock();
v3f camera_position = m_camera_position;
m_camera_mutex.Unlock();
video::SColor post_effect_color(0,0,0,0);
if (m_client->getSleepAlpha() > 0) {
post_effect_color = video::SColor(m_client->getSleepAlpha(),0,0,0);
}else{
MapNode n = getNodeNoEx(floatToInt(camera_position, BS));
// - If the player is in a solid node, make everything black.
// - If the player is in liquid, draw a semi-transparent overlay.
ContentFeatures &f = content_features(n);
post_effect_color = f.post_effect_color;
if (
f.draw_type == CDT_CUBELIKE
|| f.draw_type == CDT_DIRTLIKE
|| f.draw_type == CDT_MELONLIKE
) {
post_effect_color = video::SColor(255, 0, 0, 0);
}
}
if (post_effect_color.getAlpha() != 0) {
// Draw a full-screen rectangle
video::IVideoDriver* driver = SceneManager->getVideoDriver();
v2u32 ss = driver->getScreenSize();
core::rect<s32> rect(0,0, ss.X, ss.Y);
driver->draw2DRectangle(post_effect_color, rect);
}
if (m_client->getServerSuffocation()) {
u16 a = m_client->getAir();
if (a < 50) {
char buff[1024];
u8 c = 255-(a*5);
const video::SColor color(c,255,255,255);
const video::SColor colors[] = {color,color,color,color};
if (path_get((char*)"texture",(char*)"low_air.png",1,buff,1024)) {
video::IVideoDriver* driver = SceneManager->getVideoDriver();
v2u32 ss = driver->getScreenSize();
video::ITexture *texture = driver->getTexture(buff);
core::rect<s32> rect(0,0,ss.X,ss.Y);
driver->draw2DImage(
texture,
rect,
core::rect<s32>(
core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())
),
NULL,
colors,
true
);
}
}
}
}
void ClientMap::expireMeshes(bool only_daynight_diffed)
{
TimeTaker timer("expireMeshes()");
core::map<v2s16, MapSector*>::Iterator si;
si = m_sectors.getIterator();
for (; si.atEnd() == false; si++) {
MapSector *sector = si.getNode()->getValue();
core::list< MapBlock * > sectorblocks;
sector->getBlocks(sectorblocks);
core::list< MapBlock * >::Iterator i;
for (i=sectorblocks.begin(); i!=sectorblocks.end(); i++) {
MapBlock *block = *i;
if (only_daynight_diffed && block->dayNightDiffed() == false)
continue;
{
JMutexAutoLock lock(block->mesh_mutex);
if (block->mesh != NULL)
block->setMeshExpired(true);
}
}
}
}
void ClientMap::PrintInfo(std::ostream &out)
{
out<<"ClientMap: ";
}
#endif // !SERVER
/*
MapVoxelManipulator
*/
MapVoxelManipulator::MapVoxelManipulator(Map *map)
{
m_map = map;
}
MapVoxelManipulator::~MapVoxelManipulator()
{
/*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
<<std::endl;*/
}
void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
{
TimeTaker timer1("emerge", &emerge_time);
// Units of these are MapBlocks
v3s16 p_min = getNodeBlockPos(a.MinEdge);
v3s16 p_max = getNodeBlockPos(a.MaxEdge);
VoxelArea block_area_nodes
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
addArea(block_area_nodes);
for(s32 z=p_min.Z; z<=p_max.Z; z++)
for(s32 y=p_min.Y; y<=p_max.Y; y++)
for(s32 x=p_min.X; x<=p_max.X; x++)
{
v3s16 p(x,y,z);
core::map<v3s16, bool>::Node *n;
n = m_loaded_blocks.find(p);
if(n != NULL)
continue;
bool block_data_inexistent = false;
try
{
TimeTaker timer1("emerge load", &emerge_load_time);
/*infostream<<"Loading block (caller_id="<<caller_id<<")"
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<" wanted area: ";
a.print(infostream);
infostream<<std::endl;*/
MapBlock *block = m_map->getBlockNoCreate(p);
if(block->isDummy())
block_data_inexistent = true;
else
block->copyTo(*this);
}
catch(InvalidPositionException &e)
{
block_data_inexistent = true;
}
if(block_data_inexistent)
{
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
// Fill with VOXELFLAG_INEXISTENT
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
{
s32 i = m_area.index(a.MinEdge.X,y,z);
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
}
}
m_loaded_blocks.insert(p, !block_data_inexistent);
}
//infostream<<"emerge done"<<std::endl;
}
/*
SUGG: Add an option to only update eg. water and air nodes.
This will make it interfere less with important stuff if
run on background.
*/
void MapVoxelManipulator::blitBack(core::map<v3s16, MapBlock*> & modified_blocks)
{
if (m_area.getExtent() == v3s16(0,0,0))
return;
//TimeTaker timer1("blitBack");
/*infostream<<"blitBack(): m_loaded_blocks.size()="
<<m_loaded_blocks.size()<<std::endl;*/
/*
Initialize block cache
*/
v3s16 blockpos_last;
MapBlock *block = NULL;
bool block_checked_in_modified = false;
for (s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
for (s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
for (s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++) {
v3s16 p(x,y,z);
u8 f = m_flags[m_area.index(p)];
if (f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
continue;
MapNode &n = m_data[m_area.index(p)];
v3s16 blockpos = getNodeBlockPos(p);
if (block == NULL || blockpos != blockpos_last) {
block = m_map->getBlockNoCreate(blockpos);
blockpos_last = blockpos;
block_checked_in_modified = false;
}
// Calculate relative position in block
v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
// Don't continue if nothing has changed here
bool is_valid_position;
if (block->getNode(relpos,&is_valid_position) == n || !is_valid_position)
continue;
//m_map->setNode(m_area.MinEdge + p, n);
block->setNode(relpos, n);
/*
Make sure block is in modified_blocks
*/
if (block_checked_in_modified == false) {
modified_blocks[blockpos] = block;
block_checked_in_modified = true;
}
}
}
ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
MapVoxelManipulator(map),
m_create_area(false)
{
}
ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
{
}
void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
{
// Just create the area so that it can be pointed to
VoxelManipulator::emerge(a, caller_id);
}
void ManualMapVoxelManipulator::initialEmerge(
v3s16 blockpos_min, v3s16 blockpos_max)
{
TimeTaker timer1("initialEmerge", &emerge_time);
// Units of these are MapBlocks
v3s16 p_min = blockpos_min;
v3s16 p_max = blockpos_max;
VoxelArea block_area_nodes
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
if(size_MB >= 1)
{
infostream<<"initialEmerge: area: ";
block_area_nodes.print(infostream);
infostream<<" ("<<size_MB<<"MB)";
infostream<<std::endl;
}
addArea(block_area_nodes);
for(s32 z=p_min.Z; z<=p_max.Z; z++)
for(s32 y=p_min.Y; y<=p_max.Y; y++)
for(s32 x=p_min.X; x<=p_max.X; x++)
{
v3s16 p(x,y,z);
core::map<v3s16, bool>::Node *n;
n = m_loaded_blocks.find(p);
if(n != NULL)
continue;
bool block_data_inexistent = false;
try
{
TimeTaker timer1("emerge load", &emerge_load_time);
MapBlock *block = m_map->getBlockNoCreate(p);
if(block->isDummy())
block_data_inexistent = true;
else
block->copyTo(*this);
}
catch(InvalidPositionException &e)
{
block_data_inexistent = true;
}
if(block_data_inexistent)
{
/*
Mark area inexistent
*/
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
// Fill with VOXELFLAG_INEXISTENT
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
{
s32 i = m_area.index(a.MinEdge.X,y,z);
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
}
}
m_loaded_blocks.insert(p, !block_data_inexistent);
}
}
void ManualMapVoxelManipulator::blitBackAll(
core::map<v3s16, MapBlock*> * modified_blocks)
{
if (m_area.getExtent() == v3s16(0,0,0))
return;
/*
Copy data of all blocks
*/
for (core::map<v3s16, bool>::Iterator i = m_loaded_blocks.getIterator(); i.atEnd() == false; i++) {
v3s16 p = i.getNode()->getKey();
bool existed = i.getNode()->getValue();
if (existed == false) {
// The Great Bug was found using this
/*infostream<<"ManualMapVoxelManipulator::blitBackAll: "
<<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
continue;
}
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if (block == NULL) {
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": got NULL block "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
continue;
}
block->copyFrom(*this);
if (modified_blocks)
modified_blocks->insert(p, block);
}
}
void ManualMapVoxelManipulator::blitBackAllWithMeta(
core::map<v3s16, MapBlock*> * modified_blocks)
{
if (m_area.getExtent() == v3s16(0,0,0))
return;
/*
Copy data of all blocks
*/
for (core::map<v3s16, bool>::Iterator i = m_loaded_blocks.getIterator(); i.atEnd() == false; i++) {
v3s16 p = i.getNode()->getKey();
bool existed = i.getNode()->getValue();
if (existed == false) {
// The Great Bug was found using this
/*infostream<<"ManualMapVoxelManipulator::blitBackAll: "
<<"Inexistent ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;*/
continue;
}
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if (block == NULL) {
infostream<<"WARNING: "<<__FUNCTION_NAME
<<": got NULL block "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
continue;
}
block->copyFrom(*this);
if (modified_blocks)
modified_blocks->insert(p, block);
}
if (!modified_blocks)
return;
// iterate over the modified blocks search for
// nodes that have metadata that shouldn't
// nodes that don't have metadata that should
// nodes that have the wrong metadata
for (core::map<v3s16, MapBlock*>::Iterator i = modified_blocks->getIterator(); i.atEnd() == false; i++) {
MapBlock *block = i.getNode()->getValue();
if (block == NULL)
continue;
v3s16 p0;
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) {
MapNode n = block->getNodeNoEx(p0);
if (content_features(n).initial_metadata != NULL) {
NodeMetadata *f = content_features(n).initial_metadata;
NodeMetadata *a = block->m_node_metadata.get(p0);
if (!a || f->typeId() != a->typeId())
block->m_node_metadata.set(p0,f->clone());
}else if (block->m_node_metadata.get(p0) != NULL) {
block->m_node_metadata.remove(p0);
}
}
}
}
//END