voxelands/src/inventory.cpp

1652 lines
37 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* inventory.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "common.h"
#include "inventory.h"
#include "serialization.h"
#include "utility.h"
#include "debug.h"
#include <sstream>
#include "main.h"
#include "serverobject.h"
#include "content_mapnode.h"
#include "content_craftitem.h"
#include "content_toolitem.h"
#include "content_sao.h"
#include "content_mob.h"
#include "player.h"
#include "log.h"
#include "intl.h"
#include "enchantment.h"
#include "mineral.h"
/*
InventoryItem
*/
InventoryItem::InventoryItem(u16 count, u16 data)
{
m_content = CONTENT_IGNORE;
m_count = count;
m_data = data;
}
InventoryItem::~InventoryItem()
{
}
content_t InventoryItem::info(std::istream &is, u16 *count, u16 *wear, u16 *data)
{
DSTACK(__FUNCTION_NAME);
content_t c = CONTENT_IGNORE;
*count = 0;
*wear = 0;
*data = 0;
//is.imbue(std::locale("C"));
// Read name
std::string name;
std::getline(is, name, ' ');
if (name == "MaterialItem") {
// u16 reads directly as a number (u8 doesn't)
u16 material;
is>>material;
is>>(*count);
if (material > MAX_CONTENT)
throw SerializationError("Too large material number");
c = material;
}else if(name == "MaterialItem2") {
u16 material;
is>>material;
is>>(*count);
if (material > MAX_CONTENT)
throw SerializationError("Too large material number");
c = material;
}else if(name == "MaterialItem3") {
u16 material;
is>>material;
is>>(*count);
is>>(*data);
if (material > MAX_CONTENT)
throw SerializationError("Too large material number");
c = material;
}else if(name == "CraftItem") { /* deprecated */
std::string subname;
std::getline(is, subname, ' ');
is>>(*count);
}else if(name == "CraftItem2") {
u16 material;
is>>material;
is>>(*count);
c = material;
}else if(name == "CraftItem3") {
u16 material;
is>>material;
is>>(*count);
is>>(*data);
c = material;
}else if(name == "ToolItem2") {
u16 material;
is>>material;
is>>(*wear);
c = material;
}else if(name == "ToolItem3") {
u16 material;
is>>material;
is>>(*wear);
is>>(*data);
c = material;
}else if(name == "ClothesItem") {
u16 material;
is>>material;
is>>(*wear);
c = material;
}else if(name == "ClothesItem2") {
u16 material;
is>>material;
is>>(*wear);
is>>(*data);
c = material;
}else if (name != "") {
infostream<<"Unknown InventoryItem name=\""<<name<<"\""<<std::endl;
throw SerializationError("Unknown InventoryItem name");
}
return c;
}
InventoryItem* InventoryItem::deSerialize(std::istream &is)
{
content_t c;
u16 count;
u16 wear;
u16 data;
c = InventoryItem::info(is,&count,&wear,&data);
if (c == CONTENT_IGNORE)
return NULL;
return InventoryItem::create(c,count,wear,data);
}
InventoryItem* InventoryItem::create(content_t c, u16 count, u16 wear, u16 data)
{
if ((c&CONTENT_CRAFTITEM_MASK) == CONTENT_CRAFTITEM_MASK) {
return new CraftItem(c,count,data);
}else if ((c&CONTENT_TOOLITEM_MASK) == CONTENT_TOOLITEM_MASK) {
uint16_t w = content_toolitem_features(c).diginfo.uses;
if (!wear)
wear = w;
if (wear > w)
wear = w;
if (c == CONTENT_TOOLITEM_WBUCKET_WATER) {
c = CONTENT_TOOLITEM_WBUCKET;
data = CONTENT_WATERSOURCE;
}else if (c == CONTENT_TOOLITEM_TINBUCKET_WATER) {
c = CONTENT_TOOLITEM_TINBUCKET;
data = CONTENT_WATERSOURCE;
}else if (c == CONTENT_TOOLITEM_IRON_BUCKET_WATER) {
c = CONTENT_TOOLITEM_IRON_BUCKET;
data = CONTENT_WATERSOURCE;
}else if (c == CONTENT_TOOLITEM_IRON_BUCKET_LAVA) {
c = CONTENT_TOOLITEM_WBUCKET;
data = CONTENT_LAVASOURCE;
}
return new ToolItem(c,wear,data);
}else if ((c&CONTENT_CLOTHESITEM_MASK) == CONTENT_CLOTHESITEM_MASK) {
return new ClothesItem(c,wear,data);
}
return new MaterialItem(c,count,data);
}
std::string InventoryItem::getItemString() {
// Get item string
std::ostringstream os(std::ios_base::binary);
serialize(os);
return os.str();
}
/*
MaterialItem
*/
#ifndef SERVER
video::ITexture * MaterialItem::getImage() const
{
if (m_data == 0 || content_features(m_content).param_type != CPT_MINERAL)
return content_features(m_content).inventory_texture;
u8 mineral = m_data;
std::string mineral_texture_name = mineral_features(mineral).texture;
if (mineral_texture_name == "")
return content_features(m_content).inventory_texture;
// pull apart inventory cube/nodebox images, and add the mineral overlay
std::string name = content_features(m_content).inventory_texture_name;
Strfnd f(name);
std::ostringstream os;
{
std::string p = f.next("{");
os<<p;
}
{
std::string p = f.next("{");
os<<"{"<<p<<"&"<<mineral_texture_name;
}
{
std::string p = f.next("{");
os<<"{"<<p<<"&"<<mineral_texture_name;
}
{
std::string p = f.end();
os<<"{"<<p<<"&"<<mineral_texture_name;
}
// Get such a texture
return g_texturesource->getTextureRaw(os.str());
}
#endif
std::wstring MaterialItem::getGuiName()
{
char buff[256];
if (m_data == 0 || content_features(m_content).param_type != CPT_MINERAL)
return narrow_to_wide(content_features(m_content).description);
snprintf(buff,256,"%s - %s",content_features(m_content).description,mineral_features(m_data).description);
return narrow_to_wide(buff);
}
std::wstring MaterialItem::getGuiText()
{
std::string txt(" ");
ContentFeatures *f = &content_features(m_content);
txt += f->description;
if (m_data != 0 && content_features(m_content).param_type == CPT_MINERAL) {
txt += "\n";
txt += gettext("Contains: ");
txt += mineral_features(m_data).description;
}
if (f->cook_result != "" || f->fuel_time != 0.0)
txt += "\n";
if (f->cook_result != "") {
txt += "\n";
txt += gettext("Cookable: Yes");
}
if (f->fuel_time != 0.0) {
char buff[20];
txt += "\n";
txt += gettext("Fuel Burn Time: ");
sprintf(buff,"%01.2f",f->fuel_time);
txt += buff;
}
return narrow_to_wide(txt);
}
bool MaterialItem::isCookable(uint16_t type) const
{
ContentFeatures *f = &content_features(m_content);
if (!f)
return false;
if (f->cook_type != COOK_ANY && (type&f->cook_type) == 0)
return false;
if (f->cook_result == "")
return false;
return true;
}
InventoryItem *MaterialItem::createCookResult() const
{
std::istringstream is(content_features(m_content).cook_result, std::ios::binary);
return InventoryItem::deSerialize(is);
}
bool MaterialItem::isCrushable(CrushType type) const
{
ContentFeatures *f = &content_features(m_content);
if (!f)
return false;
if (type != f->crush_type && f->crush_type != CRUSH_ANY)
return false;
if (f->crush_result == "")
return false;
return true;
}
InventoryItem *MaterialItem::createCrushResult() const
{
std::istringstream is(content_features(m_content).crush_result, std::ios::binary);
return InventoryItem::deSerialize(is);
}
bool MaterialItem::isFuel() const
{
return (content_features(m_content).fuel_time != 0.0);
}
float MaterialItem::getFuelTime() const
{
return content_features(m_content).fuel_time;
}
bool MaterialItem::use(ServerEnvironment *env, Player *player)
{
content_t n = content_features(m_content).onuse_replace_node;
if (n != CONTENT_IGNORE)
m_content = n;
return false;
}
/*
CraftItem
*/
#ifndef SERVER
video::ITexture * CraftItem::getImage() const
{
if(g_texturesource == NULL)
return NULL;
std::string name = content_craftitem_features(m_content)->texture;
std::string base = content_craftitem_features(m_content)->overlay_base;
std::ostringstream os;
os<<name;
if (base != "") {
if (content_craftitem_features(m_content)->param_type == CPT_ENCHANTMENT) {
EnchantmentInfo info;
u16 data = m_data;
// TODO: adding more than 2 overlays messes up alpha
for (int i=0; i<2 && enchantment_get(&data,&info); i++) {
if (info.overlay != "")
os<<"^"<<base<<"_"<<info.overlay<<".png";
}
}
}
// Get such a texture
return g_texturesource->getTextureRaw(os.str());
}
#endif
std::wstring CraftItem::getGuiName()
{
return narrow_to_wide(content_craftitem_features(m_content)->description);
}
std::wstring CraftItem::getGuiText()
{
std::string txt(" ");
CraftItemFeatures *f = content_craftitem_features(m_content);
txt += f->description;
if (f->consumable || f->cook_result != CONTENT_IGNORE || f->fuel_time != 0.0)
txt += "\n";
if (f->consumable) {
if (f->hunger_effect) {
txt += "\n";
txt += gettext("Hunger: ");
txt += itos(f->hunger_effect*5);
txt += "%";
}
if (f->health_effect) {
txt += "\n";
txt += gettext("Health: ");
txt += itos(f->health_effect*5);
txt += "%";
}
if (f->cold_effect) {
char buff[20];
txt += "\n";
txt += gettext("Cold Protection: ");
txt += itos(f->cold_effect/60);
txt += ":";
sprintf(buff,"%02d",f->cold_effect%60);
txt += buff;
}
if (f->energy_effect) {
char buff[20];
txt += "\n";
txt += gettext("Energy Boost: ");
txt += itos(f->energy_effect/60);
txt += ":";
sprintf(buff,"%02d",f->energy_effect%60);
txt += buff;
}
}
if (f->cook_result != CONTENT_IGNORE) {
txt += "\n";
txt += gettext("Cookable: Yes");
}
if (f->fuel_time != 0.0) {
char buff[20];
txt += "\n";
txt += gettext("Fuel Burn Time: ");
sprintf(buff,"%01.2f",f->fuel_time);
txt += buff;
}
if (m_data > 0) {
if (content_craftitem_features(m_content)->param_type == CPT_ENCHANTMENT) {
EnchantmentInfo info;
u16 data = m_data;
txt += "\n";
while (enchantment_get(&data,&info)) {
txt += "\n";
txt += info.name;
txt += " ";
txt += itos(info.level);
}
}
}
return narrow_to_wide(txt);
}
ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
{
content_t drop = content_craftitem_features(m_content)->drop_item;
if (content_craftitem_features(m_content)->param_type == CPT_DROP && m_data != 0)
drop = m_data;
// Special cases
if ((drop&CONTENT_MOB_MASK) == CONTENT_MOB_MASK) {
v3f p = pos;
p.Y += 0.5*BS;
ServerActiveObject *obj = new MobSAO(env,id,p,drop);
if (obj)
return obj;
}
// Default
return NULL;
}
u16 CraftItem::getDropCount() const
{
// Special cases
s16 dc = content_craftitem_features(m_content)->drop_count;
if(dc != -1)
return dc;
// Default
return InventoryItem::getDropCount();
}
bool CraftItem::isCookable(uint16_t type) const
{
CraftItemFeatures *f = content_craftitem_features(m_content);
if (!f)
return false;
if (f->cook_type != COOK_ANY && (type&f->cook_type) == 0)
return false;
if (f->cook_result == CONTENT_IGNORE)
return false;
return true;
}
InventoryItem *CraftItem::createCookResult() const
{
return InventoryItem::create(content_craftitem_features(m_content)->cook_result,1,1,0);
}
bool CraftItem::isCrushable(CrushType type) const
{
CraftItemFeatures *f = content_craftitem_features(m_content);
if (!f)
return false;
if (type != f->crush_type && f->crush_type != CRUSH_ANY)
return false;
if (f->crush_result == CONTENT_IGNORE)
return false;
return true;
}
InventoryItem *CraftItem::createCrushResult() const
{
return InventoryItem::create(content_craftitem_features(m_content)->crush_result,1,1,0);
}
bool CraftItem::isFuel() const
{
return (content_craftitem_features(m_content)->fuel_time != 0.0);
}
float CraftItem::getFuelTime() const
{
return content_craftitem_features(m_content)->fuel_time;
}
bool CraftItem::use(ServerEnvironment *env, Player *player)
{
u16 count = getCount();
bool used = false;
CraftItemFeatures *f = content_craftitem_features(m_content);
if (f->consumable) {
if (f->hunger_effect && (f->health_effect < 1 || player->hunger < 100)) {
if (player->hunger + f->hunger_effect > 100) {
player->hunger = 100;
}else{
player->hunger += f->hunger_effect;
}
used = true;
}
if (f->health_effect < 0 || (!used && f->health_effect > 0)) {
player->addHealth(f->health_effect);
used = true;
}
if (f->cold_effect) {
player->cold_effect = f->cold_effect;
used = true;
}
if (f->energy_effect) {
player->energy_effect = f->energy_effect;
used = true;
}
}
if (f->onuse_replace_item != CONTENT_IGNORE) {
m_content = f->onuse_replace_item;
}else if (used) {
count--;
if (count < 1)
return true;
setCount(count);
}
return false;
}
/*
ToolItem
*/
#ifndef SERVER
std::string ToolItem::getBasename() const
{
std::ostringstream os;
os<<content_toolitem_features(m_content).texture;
switch (content_toolitem_features(m_content).param_type) {
case CPT_ENCHANTMENT:
{
EnchantmentInfo info;
u16 data = m_data;
// TODO: adding more than 2 overlays messes up alpha
for (int i=0; i<2 && enchantment_get(&data,&info); i++) {
std::string ol = toolitem_overlay(m_content,info.overlay);
if (ol != "")
os<<"^"<<ol;
}
}
break;
case CPT_CONTENT:
case CPT_DROP:
{
/* TODO: no hardcoding */
std::string ol = "";
if (m_data == CONTENT_WATERSOURCE) {
ol = toolitem_overlay(m_content,"water");
}else if (m_data == CONTENT_LAVASOURCE) {
ol = toolitem_overlay(m_content,"lava");
}
if (ol != "")
os<<"^"<<ol;
}
break;
default:;
}
return os.str();
}
video::ITexture *ToolItem::getImage() const
{
if(g_texturesource == NULL)
return NULL;
std::string basename = getBasename();
/*
Calculate a progress value with sane amount of
maximum states
*/
float wt = (float)content_toolitem_features(m_content).diginfo.uses;
float w = ((float)((20.0/wt)*(float)m_wear))/20.0;
std::ostringstream os;
os<<basename<<"^[progressbar"<<w;
return g_texturesource->getTextureRaw(os.str());
}
#endif
std::wstring ToolItem::getGuiText()
{
std::string txt(" ");
ToolItemFeatures *f = &content_toolitem_features(m_content);
txt += f->description;
txt += "\n\n";
txt += gettext("Uses: ");
txt += itos(m_wear);
txt += "\n";
txt += gettext("Speed: ");
txt += ftos(f->diginfo.time);
txt += "\n";
txt += gettext("Level: ");
txt += itos(f->diginfo.level);
if (f->fuel_time != 0.0) {
char buff[20];
txt += "\n";
txt += gettext("Fuel Burn Time: ");
sprintf(buff,"%01.2f",f->fuel_time);
txt += buff;
}
if (m_data > 0) {
switch (content_toolitem_features(m_content).param_type) {
case CPT_ENCHANTMENT:
{
EnchantmentInfo info;
u16 data = m_data;
txt += "\n";
while (enchantment_get(&data,&info)) {
txt += "\n";
txt += info.name;
txt += " ";
txt += itos(info.level);
}
break;
}
case CPT_DROP:
case CPT_CONTENT:
{
txt += "\n";
txt += gettext("Contains: ");
if ((m_data&CONTENT_MOB_MASK) == CONTENT_MOB_MASK) {
txt += content_mob_features(m_data).description;
}else if ((m_data&CONTENT_CRAFTITEM_MASK) == CONTENT_CRAFTITEM_MASK) {
CraftItemFeatures *cif = content_craftitem_features(m_data);
if (cif)
txt += cif->description;
}else if ((m_data&CONTENT_TOOLITEM_MASK) == CONTENT_TOOLITEM_MASK) {
txt += content_toolitem_features(m_data).description;
}else if ((m_data&CONTENT_CLOTHESITEM_MASK) == CONTENT_CLOTHESITEM_MASK) {
ClothesItemFeatures *cif = content_clothesitem_features(m_data);
if (cif)
txt += cif->description;
}else{
txt += content_features(m_data).description;
}
break;
}
default:;
}
}
return narrow_to_wide(txt);
}
bool ToolItem::isCookable(uint16_t type) const
{
ToolItemFeatures *f = &content_toolitem_features(m_content);
if (!f)
return false;
if (f->cook_type != COOK_ANY && (type&f->cook_type) == 0)
return false;
if (f->cook_result == "")
return false;
return true;
}
InventoryItem *ToolItem::createCookResult() const
{
std::istringstream is(content_toolitem_features(m_content).cook_result, std::ios::binary);
return InventoryItem::deSerialize(is);
}
bool ToolItem::isCrushable(CrushType type) const
{
ToolItemFeatures *f = &content_toolitem_features(m_content);
if (!f)
return false;
if (type != f->crush_type && f->crush_type != CRUSH_ANY)
return false;
if (f->crush_result == "")
return false;
return true;
}
InventoryItem *ToolItem::createCrushResult() const
{
std::istringstream is(content_toolitem_features(m_content).crush_result, std::ios::binary);
return InventoryItem::deSerialize(is);
}
bool ToolItem::isFuel() const
{
return (content_toolitem_features(m_content).fuel_time != 0.0);
}
float ToolItem::getFuelTime() const
{
return content_toolitem_features(m_content).fuel_time;
}
ServerActiveObject* ToolItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
{
content_t drop = CONTENT_IGNORE;
if (content_toolitem_features(m_content).param_type == CPT_DROP && m_data != 0)
drop = m_data;
// Special cases
if ((drop&CONTENT_MOB_MASK) == CONTENT_MOB_MASK) {
v3f p = pos;
p.Y += 0.5*BS;
ServerActiveObject *obj = new MobSAO(env,id,p,drop);
if (obj)
return obj;
}
// Default
return NULL;
}
/*
ClothesItem
*/
#ifndef SERVER
video::ITexture *ClothesItem::getImage() const
{
if (g_texturesource == NULL)
return NULL;
std::string basename = getBasename();
/*
Calculate a progress value with sane amount of
maximum states
*/
u32 maxprogress = 30;
u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
float value_f = (float)toolprogress / (float)maxprogress;
std::ostringstream os;
os<<basename<<"^[progressbar"<<value_f;
return g_texturesource->getTextureRaw(os.str());
}
#endif
std::wstring ClothesItem::getGuiText()
{
std::string txt(" ");
ClothesItemFeatures *f = content_clothesitem_features(m_content);
txt += f->description;
if (f->armour > 0.0 || f->warmth > 0.0 || f->vacuum > 0.0 || f->suffocate > 0.0 || f->durability > 0.0 || f->effect > 1.0)
txt += "\n";
if (f->armour > 0.0) {
txt += "\n";
txt += gettext("Armour: ");
txt += itos(f->armour*100.0);
txt += "%";
}
if (f->warmth > 0.0) {
txt += "\n";
txt += gettext("Warmth: ");
txt += itos(f->warmth*100.0);
txt += "%";
}
if (f->vacuum > 0.0) {
txt += "\n";
txt += gettext("Pressure: ");
txt += itos(f->vacuum*100.0);
txt += "%";
}
if (f->suffocate > 0.0) {
txt += "\n";
txt += gettext("Suffocation: ");
txt += itos(f->suffocate*100.0);
txt += "%";
}
if (f->durability > 0.0) {
txt += "\n";
txt += gettext("Durability: ");
txt += itos(f->durability);
}
if (f->effect != 1.0) {
txt += "\n";
txt += gettext("Effect Boost: ");
txt += itos(f->effect*100.0);
txt += "%";
}
return narrow_to_wide(txt);
}
/*
Inventory
*/
InventoryList::InventoryList(std::string name, u32 size)
{
m_name = name;
m_size = size;
clearItems();
clearAllowed();
clearDenied();
setStackable();
}
InventoryList::~InventoryList()
{
for(u32 i=0; i<m_items.size(); i++)
{
if(m_items[i])
delete m_items[i];
}
}
void InventoryList::clearItems()
{
for (u32 i=0; i<m_items.size(); i++) {
if (m_items[i]) {
delete m_items[i];
m_diff.add(m_name,i,NULL);
}
}
m_items.clear();
for (u32 i=0; i<m_size; i++) {
m_items.push_back(NULL);
}
}
void InventoryList::serialize(std::ostream &os) const
{
writeU8(os,1); // version
for (u32 i=0; i<m_items.size(); i++) {
InventoryItem *item = m_items[i];
if (item != NULL) {
content_t c = item->getContent();
writeU16(os,c);
if ((c&CONTENT_TOOLITEM_MASK) == CONTENT_TOOLITEM_MASK || (c&CONTENT_CLOTHESITEM_MASK) == CONTENT_CLOTHESITEM_MASK) {
writeU16(os,item->getWear());
}else{
writeU16(os,item->getCount());
}
writeU16(os,item->getData());
}else{
writeU16(os,CONTENT_IGNORE);
}
}
}
void InventoryList::deSerialize(std::istream &is)
{
u32 item_i = 0;
char f;
is.get(f);
if (f == '\1') {
char v;
is.get(v);
switch (v) {
case 1:
{
for (item_i=0; item_i<getSize(); item_i++) {
content_t c = readU16(is);
if (c == CONTENT_IGNORE) {
if (m_items[item_i] != NULL)
delete m_items[item_i];
m_items[item_i] = NULL;
continue;
}
u16 wc = readU16(is);
u16 d = readU16(is);
if (m_items[item_i] != NULL) {
if (m_items[item_i]->getContent() == c) {
m_items[item_i]->setWear(wc);
m_items[item_i]->setCount(wc);
m_items[item_i]->setData(d);
continue;
}
delete m_items[item_i];
}
m_items[item_i] = InventoryItem::create(c,wc,wc,d);
}
}
break;
default:
throw SerializationError("Unknown inventory format");
}
if (readU8(is) != 3)
throw SerializationError("Unknown inventory identifier");
return;
}
if (f == '\2') {
for (item_i=0; item_i<getSize(); item_i++) {
content_t c = readU16(is);
if (c == CONTENT_IGNORE) {
if (m_items[item_i] != NULL)
delete m_items[item_i];
m_items[item_i] = NULL;
continue;
}
u16 wc = readU16(is);
if (m_items[item_i] != NULL) {
if (m_items[item_i]->getContent() == c) {
m_items[item_i]->setWear(wc);
m_items[item_i]->setCount(wc);
continue;
}
delete m_items[item_i];
}
m_items[item_i] = InventoryItem::create(c,wc,wc);
}
if (readU8(is) != 3)
throw SerializationError("Unknown inventory identifier (2)");
return;
}
is.unget();
clearAllowed();
clearDenied();
m_stackable = true;
for (;;) {
std::string line;
std::getline(is, line, '\n');
std::istringstream iss(line);
std::string name;
std::getline(iss, name, ' ');
if (name == "EndInventoryList") {
break;
}else if (name == "Unstackable") {
m_stackable = false;
}else if (name == "Allowed") {
u16 c;
iss >> c;
m_allowed[c] = true;
}else if (name == "Denied") {
u16 c;
iss >> c;
m_denied[c] = true;
}else if (name == "Item") {
if(item_i >= getSize())
throw SerializationError("too many items");
content_t c;
u16 count;
u16 wear;
u16 data;
c = InventoryItem::info(iss,&count,&wear,&data);
if (c == CONTENT_IGNORE) {
if (m_items[item_i] != NULL)
delete m_items[item_i];
m_items[item_i++] = NULL;
continue;
}
if (m_items[item_i] != NULL) {
if (m_items[item_i]->getContent() == c) {
m_items[item_i]->setWear(wear);
m_items[item_i++]->setCount(count);
m_items[item_i++]->setData(data);
continue;
}
delete m_items[item_i];
}
m_items[item_i++] = InventoryItem::create(c,count,wear);
}else if (name == "Empty") {
if (item_i >= getSize())
throw SerializationError("too many items");
if (m_items[item_i] != NULL)
delete m_items[item_i];
m_items[item_i++] = NULL;
}else{
throw SerializationError("Unknown inventory identifier (3)");
}
}
}
InventoryList::InventoryList(const InventoryList &other)
{
/*
Do this so that the items get cloned. Otherwise the pointers
in the array will just get copied.
*/
*this = other;
}
InventoryList & InventoryList::operator = (const InventoryList &other)
{
m_name = other.m_name;
m_size = other.m_size;
clearItems();
for (u32 i=0; i<other.m_items.size(); i++) {
InventoryItem *item = other.m_items[i];
if (item != NULL)
m_items[i] = item->clone();
}
m_stackable = other.m_stackable;
m_allowed = other.m_allowed;
m_denied = other.m_denied;
return *this;
}
const std::string &InventoryList::getName() const
{
return m_name;
}
u32 InventoryList::getSize()
{
return m_items.size();
}
u32 InventoryList::getUsedSlots()
{
u32 num = 0;
for (u32 i=0; i<m_items.size(); i++) {
InventoryItem *item = m_items[i];
if (item != NULL)
num++;
}
return num;
}
u32 InventoryList::getFreeSlots()
{
return getSize() - getUsedSlots();
}
const InventoryItem * InventoryList::getItem(u32 i) const
{
if (i >= m_items.size())
return NULL;
return m_items[i];
}
InventoryItem * InventoryList::getItem(u32 i)
{
if (i >= m_items.size())
return NULL;
return m_items[i];
}
InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
{
assert(i < m_items.size());
if (newitem != NULL && !isAllowed(newitem))
return newitem;
InventoryItem *olditem = m_items[i];
m_items[i] = newitem;
m_diff.add(m_name,i,m_items[i]);
return olditem;
}
void InventoryList::deleteItem(u32 i)
{
assert(i < m_items.size());
InventoryItem *item = changeItem(i, NULL);
if (item)
delete item;
m_diff.add(m_name,i,m_items[i]);
}
InventoryItem * InventoryList::addItem(InventoryItem *newitem)
{
if (newitem == NULL)
return NULL;
if (!isAllowed(newitem))
return newitem;
/*
First try to find if it could be added to some existing items
*/
if (m_stackable) {
for (u32 i=0; i<m_items.size(); i++) {
// Ignore empty slots
if (m_items[i] == NULL)
continue;
// Try adding
newitem = addItem(i, newitem);
if (newitem == NULL)
return NULL; // All was eaten
}
}
/*
Then try to add it to empty slots
*/
for(u32 i=0; i<m_items.size(); i++) {
// Ignore unempty slots
if (m_items[i] != NULL)
continue;
// Try adding
newitem = addItem(i, newitem);
if (newitem == NULL)
return NULL; // All was eaten
}
// Return leftover
return newitem;
}
InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
{
if (newitem == NULL)
return NULL;
if (!isAllowed(newitem))
return newitem;
InventoryItem *to_item = getItem(i);
if (m_stackable == false) {
if (newitem->getCount() > 1) {
if (to_item != NULL)
return newitem;
newitem->remove(1);
m_items[i] = newitem->clone();
m_items[i]->setCount(1);
m_diff.add(m_name,i,m_items[i]);
return newitem;
}
m_items[i] = newitem;
m_diff.add(m_name,i,m_items[i]);
return to_item;
}
// If it is an empty position, it's an easy job.
if (to_item == NULL) {
m_items[i] = newitem;
m_diff.add(m_name,i,m_items[i]);
return NULL;
}
// If not addable, return the item
if (newitem->addableTo(to_item) == false)
return newitem;
// If the item fits fully in the slot, add counter and delete it
if (newitem->getCount() <= to_item->freeSpace()) {
to_item->add(newitem->getCount());
m_diff.add(m_name,i,m_items[i]);
delete newitem;
return NULL;
}
// Else the item does not fit fully. Add all that fits and return
// the rest.
else{
u16 freespace = to_item->freeSpace();
if (!freespace)
return newitem;
to_item->add(freespace);
m_diff.add(m_name,i,m_items[i]);
newitem->remove(freespace);
return newitem;
}
}
void InventoryList::updateItem(u32 i, content_t type, u16 wear_count, u16 data)
{
if (type == CONTENT_IGNORE) {
if (m_items[i] != NULL)
delete m_items[i];
m_items[i] = NULL;
return;
}
if (m_items[i] != NULL) {
if (m_items[i]->getContent() == type) {
if (
(type&CONTENT_TOOLITEM_MASK) == CONTENT_TOOLITEM_MASK
|| (type&CONTENT_CLOTHESITEM_MASK) == CONTENT_CLOTHESITEM_MASK
) {
m_items[i]->setWear(wear_count);
}else{
m_items[i]->setCount(wear_count);
}
m_items[i]->setData(data);
return;
}
delete m_items[i];
}
m_items[i] = InventoryItem::create(type,wear_count,wear_count,data);
}
bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem)
{
// If it is an empty position, it's an easy job.
const InventoryItem *to_item = getItem(i);
if (to_item == NULL)
return true;
// If not addable, fail
if (newitem->addableTo(to_item) == false)
return false;
// If the item fits fully in the slot, pass
if (newitem->getCount() <= to_item->freeSpace())
return true;
return false;
}
bool InventoryList::roomForItem(const InventoryItem *item)
{
for (u32 i=0; i<m_items.size(); i++) {
if (itemFits(i, item))
return true;
}
return false;
}
bool InventoryList::roomForCookedItem(const InventoryItem *item)
{
if (!item)
return false;
const InventoryItem *cook = item->createCookResult();
if (!cook)
return false;
bool room = roomForItem(cook);
delete cook;
return room;
}
bool InventoryList::roomForCrushedItem(const InventoryItem *item)
{
if (!item)
return false;
const InventoryItem *cook = item->createCrushResult();
if (!cook)
return false;
bool room = roomForItem(cook);
delete cook;
return room;
}
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
{
if (count == 0)
return NULL;
InventoryItem *item = getItem(i);
// If it is an empty position, return NULL
if (item == NULL)
return NULL;
if (count >= item->getCount()) {
// Get the item by swapping NULL to its place
InventoryItem *item = changeItem(i, NULL);
m_diff.add(m_name,i,m_items[i]);
return item;
}else{
InventoryItem *item2 = item->clone();
item->remove(count);
item2->setCount(count);
m_diff.add(m_name,i,m_items[i]);
return item2;
}
return NULL;
}
InventoryItem * InventoryList::findItem(content_t c, u16 *item_i)
{
for (u32 i=0; i<m_items.size(); i++) {
InventoryItem *item = getItem(i);
if (item && item->getContent() == c) {
if (item_i)
*item_i = i;
return item;
}
}
return NULL;
}
void InventoryList::decrementMaterials(u16 count)
{
for (u32 i=0; i<m_items.size(); i++) {
InventoryItem *item = takeItem(i, count);
if (item)
delete item;
m_diff.add(m_name,i,m_items[i]);
}
}
void InventoryList::print(std::ostream &o)
{
o<<"InventoryList:"<<std::endl;
for( u32 i=0; i<m_items.size(); i++) {
InventoryItem *item = m_items[i];
if (item == NULL)
continue;
o<<i<<": ";
item->serialize(o);
o<<"\n";
}
}
/*
Inventory
*/
Inventory::~Inventory()
{
clear();
}
void Inventory::clear()
{
for (u32 i=0; i<m_lists.size(); i++) {
delete m_lists[i];
}
m_lists.clear();
}
Inventory::Inventory()
{
}
Inventory::Inventory(const Inventory &other)
{
*this = other;
}
Inventory & Inventory::operator = (const Inventory &other)
{
clear();
for (u32 i=0; i<other.m_lists.size(); i++) {
m_lists.push_back(new InventoryList(*other.m_lists[i]));
}
return *this;
}
void Inventory::serialize(std::ostream &os) const
{
// start of header
writeU8(os,1);
for (u32 i=0; i<m_lists.size(); i++) {
InventoryList *list = m_lists[i];
os<<list->getName()<<" ";
writeU16(os,list->getSize());
// start header
writeU8(os,1);
list->serialize(os);
// end text
writeU8(os,3);
}
// end transmission
writeU8(os,4);
}
void Inventory::deSerialize(std::istream &is)
{
//clear();
char c;
is.get(c);
if (c == '\1') {
while (readU8(is) != 4) {
is.unget();
std::string name;
u16 size;
std::getline(is,name,' ');
size = readU16(is);
InventoryList *list = addList(name,size);
list->deSerialize(is);
}
return;
}
is.unget();
for (;;) {
std::string line;
std::getline(is, line, '\n');
std::istringstream iss(line);
std::string name;
std::getline(iss, name, ' ');
if (name == "EndInventory") {
break;
}else if(name == "List") {
std::string listname;
u32 listsize;
std::getline(iss, listname, ' ');
iss>>listsize;
InventoryList *list = addList(listname,listsize);
list->deSerialize(is);
}else{
throw SerializationError("Unknown Inventory identifier");
}
}
}
InventoryList * Inventory::addList(const std::string &name, u32 size)
{
s32 i = getListIndex(name);
if (i != -1) {
if (m_lists[i]->getSize() != size) {
delete m_lists[i];
m_lists[i] = new InventoryList(name, size);
}
return m_lists[i];
}else{
m_lists.push_back(new InventoryList(name, size));
return m_lists.getLast();
}
}
InventoryList * Inventory::getList(const std::string &name)
{
s32 i = getListIndex(name);
if (i == -1)
return NULL;
return m_lists[i];
}
const InventoryList * Inventory::getList(const std::string &name) const
{
s32 i = getListIndex(name);
if (i == -1)
return NULL;
return m_lists[i];
}
const s32 Inventory::getListIndex(const std::string &name) const
{
for (u32 i=0; i<m_lists.size(); i++) {
if (m_lists[i]->getName() == name)
return i;
}
return -1;
}
/*
InventoryAction
*/
InventoryAction * InventoryAction::deSerialize(std::istream &is)
{
std::string type;
std::getline(is, type, ' ');
if (type == "Move")
return new IMoveAction(is);
return NULL;
}
static std::string describeC(const struct InventoryContext *c)
{
if (c->current_player == NULL) {
return "current_player=NULL";
}else{
return std::string("current_player=") + c->current_player->getName();
}
}
void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
{
Inventory *inv_from = mgr->getInventory(c, from_inv);
Inventory *inv_to = mgr->getInventory(c, to_inv);
if (!inv_from) {
infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", to_inv=\""<<to_inv<<"\""<<std::endl;
return;
}
if (!inv_to) {
infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", to_inv=\""<<to_inv<<"\""<<std::endl;
return;
}
InventoryList *list_from = inv_from->getList(from_list);
InventoryList *list_to = inv_to->getList(to_list);
/*
If a list doesn't exist or the source item doesn't exist
*/
if (!list_from) {
infostream<<"IMoveAction::apply(): FAIL: source list not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", from_list=\""<<from_list<<"\""<<std::endl;
return;
}
if (!list_to) {
infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
<<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\""
<<", to_list=\""<<to_list<<"\""<<std::endl;
return;
}
if (list_from->getItem(from_i) == NULL) {
infostream<<"IMoveAction::apply(): FAIL: source item not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", from_list=\""<<from_list<<"\""
<<" from_i="<<from_i<<std::endl;
return;
}
/*
If the source and the destination slots are the same
*/
if (inv_from == inv_to && list_from == list_to && from_i == to_i) {
infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
<<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list
<<"\" i="<<from_i<<std::endl;
return;
}
if (count == 0 && list_to->getStackable() == false)
count = 1;
// Take item from source list
InventoryItem *item1 = NULL;
if (count == 0) {
item1 = list_from->changeItem(from_i, NULL);
if (item1 != NULL)
count = item1->getCount();
}else{
item1 = list_from->takeItem(from_i, count);
}
// Try to add the item to destination list
InventoryItem *olditem = item1;
item1 = list_to->addItem(to_i, item1);
// If something is returned, the item was not fully added
if (item1 != NULL) {
// If olditem is returned, nothing was added.
bool nothing_added = (item1 == olditem && item1->getCount() == count);
// If something else is returned, part of the item was left unadded.
// Add the other part back to the source item
list_from->addItem(from_i, item1);
// If olditem is returned, nothing was added.
// Swap the items
if (nothing_added) {
// Take item from source list
item1 = list_from->changeItem(from_i, NULL);
// Adding was not possible, swap the items.
InventoryItem *item2 = list_to->changeItem(to_i, item1);
// Put item from destination list to the source list
list_from->changeItem(from_i, item2);
}
}
mgr->inventoryModified(c, from_inv);
if (from_inv != to_inv)
mgr->inventoryModified(c, to_inv);
infostream<<"IMoveAction::apply(): moved at "
<<"["<<describeC(c)<<"]"
<<" from inv=\""<<from_inv<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<" to inv=\""<<to_inv<<"\""
<<" list=\""<<to_list<<"\""
<<" i="<<to_i
<<std::endl;
}
/*
InventoryLocation
*/
std::string InventoryLocation::dump() const
{
std::ostringstream os(std::ios::binary);
serialize(os);
return os.str();
}
void InventoryLocation::serialize(std::ostream &os) const
{
switch (type) {
case InventoryLocation::UNDEFINED:
os<<"undefined";
break;
case InventoryLocation::CURRENT_PLAYER:
os<<"current_player";
break;
case InventoryLocation::PLAYER:
os<<"player:"<<name;
break;
case InventoryLocation::NODEMETA:
os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
break;
default:
os<<"undefined";
}
}
void InventoryLocation::deSerialize(std::istream &is)
{
std::string tname;
std::getline(is, tname, ':');
if (tname == "undefined") {
type = InventoryLocation::UNDEFINED;
}else if (tname == "current_player") {
type = InventoryLocation::CURRENT_PLAYER;
}else if (tname == "player") {
type = InventoryLocation::PLAYER;
std::getline(is, name, '\n');
}else if (tname == "nodemeta") {
type = InventoryLocation::NODEMETA;
std::string pos;
std::getline(is, pos, '\n');
Strfnd fn(pos);
p.X = mystoi(fn.next(","));
p.Y = mystoi(fn.next(","));
p.Z = mystoi(fn.next(","));
}else{
infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
throw SerializationError("Unknown InventoryLocation type");
}
}
void InventoryLocation::deSerialize(std::string s)
{
std::istringstream is(s, std::ios::binary);
deSerialize(is);
}
//END