voxelands/src/guiTextInputMenu.h

64 lines
1.7 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* guiTextInputMenu.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef GUITEXTINPUTMENU_HEADER
#define GUITEXTINPUTMENU_HEADER
#include "common_irrlicht.h"
#include "modalMenu.h"
#include "utility.h"
#include <string>
#include "guiFormSpecMenu.h"
class GUITextInputMenu : public GUIModalMenu
{
public:
GUITextInputMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
FormIO *io,
std::wstring initial_text);
~GUITextInputMenu();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
void acceptInput();
bool OnEvent(const SEvent& event);
private:
FormIO *m_io;
std::wstring m_initial_text;
};
#endif