103 lines
2.4 KiB
C++
103 lines
2.4 KiB
C++
/************************************************************************
|
|
* guiMultiplayerMenu.h
|
|
* voxelands - 3d voxel world sandbox game
|
|
* Copyright (C) Lisa 'darkrose' Milne 2013-2015 <lisa@ltmnet.com>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
*
|
|
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
|
|
* for Voxelands.
|
|
************************************************************************/
|
|
|
|
#ifndef GUISINGLEPLAYERMENU_HEADER
|
|
#define GUISINGLEPLAYERMENU_HEADER
|
|
|
|
#include "common.h"
|
|
|
|
#include "common_irrlicht.h"
|
|
#include "utility.h"
|
|
#include "modalMenu.h"
|
|
#include "client.h"
|
|
#include "intl.h"
|
|
#include "keycode.h"
|
|
#include <string>
|
|
// For IGameCallback
|
|
#include "guiPauseMenu.h"
|
|
#include "guiMainMenu.h"
|
|
|
|
enum
|
|
{
|
|
GUI_ID_SP_START_BUTTON = 101,
|
|
GUI_ID_SP_CREATE_BUTTON,
|
|
GUI_ID_SP_EDIT_BUTTON,
|
|
GUI_ID_SP_IMPORT_BUTTON,
|
|
GUI_ID_SP_MAINMENU_BUTTON,
|
|
GUI_ID_SP_SAVE_BUTTON,
|
|
GUI_ID_SP_CANCEL_BUTTON,
|
|
GUI_ID_WORLD_LIST,
|
|
/* create/edit stuff */
|
|
GUI_ID_SP_WORLD_NAME,
|
|
GUI_ID_SP_MODE_SURVIVAL,
|
|
GUI_ID_SP_MODE_CREATIVE,
|
|
GUI_ID_SP_MAP_FLAT,
|
|
GUI_ID_SP_MAP_RANDOM_SEED,
|
|
GUI_ID_SP_MAP_SEED
|
|
};
|
|
|
|
class GUISingleplayerMenu: public GUIModalMenu
|
|
{
|
|
public:
|
|
GUISingleplayerMenu(
|
|
gui::IGUIEnvironment* env,
|
|
gui::IGUIElement* parent,
|
|
s32 id,
|
|
IMenuManager *menumgr,
|
|
IGameCallback *gamecallback
|
|
);
|
|
~GUISingleplayerMenu();
|
|
|
|
void removeChildren();
|
|
/*
|
|
Remove and re-add (or reposition) stuff
|
|
*/
|
|
void regenerateGui(v2u32 screensize);
|
|
|
|
void drawMenu();
|
|
|
|
void loadWorld(bool create);
|
|
void saveWorld(bool create);
|
|
|
|
bool OnEvent(const SEvent& event);
|
|
|
|
private:
|
|
char selected[256];
|
|
worldlist_t *worlds;
|
|
bool m_accepted;
|
|
int config;
|
|
int selected_row;
|
|
IGameCallback *m_gamecallback;
|
|
gui::IGUIEnvironment* env;
|
|
gui::IGUIElement* parent;
|
|
IMenuManager *menumgr;
|
|
v2u32 m_screensize;
|
|
|
|
bool survival_mode;
|
|
bool random_seed;
|
|
bool flat_map;
|
|
char fixed_seed[256];
|
|
};
|
|
|
|
#endif
|
|
|