570 lines
15 KiB
C++
570 lines
15 KiB
C++
/************************************************************************
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* guiMultiplayerMenu.cpp
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2015 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#include "guiSingleplayerMenu.h"
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#include "guiSettingsMenu.h"
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#include "guiMultiplayerMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include "main.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIListBox.h>
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#include <IGUIFont.h>
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#include <IGUIScrollBar.h>
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#include "intlGUIEditBox.h"
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#include "gui_colours.h"
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#include "http.h"
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GUISingleplayerMenu::GUISingleplayerMenu(
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gui::IGUIEnvironment* env,
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gui::IGUIElement*
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parent,
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s32 id,
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IMenuManager *menumgr,
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IGameCallback *gamecallback
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_accepted(false),
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config(0),
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selected_row(-1),
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m_gamecallback(gamecallback)
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{
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this->env = env;
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this->parent = parent;
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this->menumgr = menumgr;
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worlds = NULL;
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selected[0] = 0;
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}
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GUISingleplayerMenu::~GUISingleplayerMenu()
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{
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if (worlds)
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world_list_free(worlds);
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removeChildren();
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}
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void GUISingleplayerMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i != children.end(); i++) {
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children_copy.push_back(*i);
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}
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for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i != children_copy.end(); i++) {
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(*i)->remove();
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}
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}
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void GUISingleplayerMenu::regenerateGui(v2u32 screensize)
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{
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m_screensize = screensize;
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SP_WORLD_NAME);
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if (e != NULL) {
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std::wstring w_name = e->getText();
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if (snprintf(selected,256,"%s",wide_to_narrow(w_name).c_str()) >= 256)
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snprintf(selected,256,"New World");
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}
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SP_MAP_SEED);
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if (e != NULL) {
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std::wstring w_name = e->getText();
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if (snprintf(fixed_seed,256,"%s",wide_to_narrow(w_name).c_str()) >= 256)
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snprintf(fixed_seed,256,"0");
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}
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}
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(800, 550);
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core::rect<s32> rect(
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screensize.X/2 - size.X/2,
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screensize.Y/2 - size.Y/2,
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screensize.X/2 + size.X/2,
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screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 topleft_content(250, 0);
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 10);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(gettext("Single Player")).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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if (!config) {
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gui::IGUIListBox *box = NULL;
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// Main Menu button
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 200);
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Environment->addButton(rect, this, GUI_ID_SP_MAINMENU_BUTTON, narrow_to_wide(gettext("Main Menu")).c_str());
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}
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{
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// Create button
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 260);
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Environment->addButton(rect, this, GUI_ID_SP_CREATE_BUTTON, narrow_to_wide(gettext("Create New World")).c_str());
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}
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// Edit button
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if (selected_row > -1) {
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 305);
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Environment->addButton(rect, this, GUI_ID_SP_EDIT_BUTTON, narrow_to_wide(gettext("Edit World")).c_str());
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}
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 350);
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Environment->addButton(rect, this, GUI_ID_SP_START_BUTTON, narrow_to_wide(gettext("Start Game")).c_str());
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}
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}
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if (!worlds)
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worlds = world_list_get();
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if (!worlds) {
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 60);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(gettext("No Worlds Found")).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}else{
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worldlist_t *w;
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worldlist_t *s = NULL;
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core::rect<s32> rect(0, 0, 450, 400);
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rect += topleft_content + v2s32(50, 60);
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box = Environment->addListBox(rect, this, GUI_ID_WORLD_LIST, true);
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box->setItemHeight(25);
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w = worlds;
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for (int i=0; w; i++) {
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box->addItem(narrow_to_wide(w->name).c_str());
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if (i == selected_row)
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s = w;
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w = w->next;
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}
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if (s) {
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if (snprintf(selected,256,"%s",s->path) >= 256)
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selected[0] = 0;
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vlprintf(CN_INFO,"Selected: '%s'",selected);
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box->setSelected(selected_row);
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 480);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(s->name).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 350, 20);
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rect += topleft_content + v2s32(100, 510);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(s->mode).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_UPPERLEFT);
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}
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if (s->version) {
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core::rect<s32> rect(0, 0, 350, 20);
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rect += topleft_content + v2s32(100, 510);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(s->version).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_LOWERRIGHT, gui::EGUIA_UPPERLEFT);
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}
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}
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}
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/* import */
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}else if (config == 3) {
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}else{
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// Save button
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 260);
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Environment->addButton(rect, this, GUI_ID_SP_SAVE_BUTTON, narrow_to_wide(gettext("Save")).c_str());
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}
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// Cancel button
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{
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core::rect<s32> rect(0, 0, 200, 40);
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rect += v2s32(25, 305);
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Environment->addButton(rect, this, GUI_ID_SP_CANCEL_BUTTON, narrow_to_wide(gettext("Cancel")).c_str());
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}
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/* create */
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if (config == 1) {
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 40);
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gui::IGUIStaticText *t = Environment->addStaticText(
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narrow_to_wide(gettext("Create New World")).c_str(),
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rect,
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false,
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true,
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this,
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-1
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);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// world name
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_content + v2s32(120, 70);
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Environment->addStaticText(narrow_to_wide(gettext("World Name:")).c_str(), rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_content + v2s32(135, 90);
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#if USE_FREETYPE
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new gui::intlGUIEditBox(narrow_to_wide(selected).c_str(), true, Environment, this, GUI_ID_SP_WORLD_NAME, rect);
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#else
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Environment->addEditBox(narrow_to_wide(selected).c_str(), rect, false, this, GUI_ID_SP_WORLD_NAME);
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#endif
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}
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/* edit */
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}else if (config == 2) {
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 40);
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gui::IGUIStaticText *t = Environment->addStaticText(
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narrow_to_wide(gettext("Edit World")).c_str(),
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rect,
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false,
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true,
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this,
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-1
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);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 550, 20);
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rect += topleft_content + v2s32(0, 70);
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gui::IGUIStaticText *t = Environment->addStaticText(
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narrow_to_wide(selected).c_str(),
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rect,
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false,
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true,
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this,
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-1
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);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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}
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{
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core::rect<s32> rect(0, 0, 200, 30);
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rect += topleft_content + v2s32(80, 160);
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Environment->addCheckBox(
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survival_mode,
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rect,
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this,
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GUI_ID_SP_MODE_SURVIVAL,
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narrow_to_wide(gettext("Survival Mode")).c_str()
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);
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}
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{
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core::rect<s32> rect(0, 0, 200, 30);
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rect += topleft_content + v2s32(80, 200);
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Environment->addCheckBox(
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!survival_mode,
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rect,
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this,
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GUI_ID_SP_MODE_CREATIVE,
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narrow_to_wide(gettext("Creative Mode")).c_str()
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);
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}
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{
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core::rect<s32> rect(0, 0, 200, 30);
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rect += topleft_content + v2s32(80, 260);
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Environment->addCheckBox(
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flat_map,
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rect,
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this,
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GUI_ID_SP_MAP_FLAT,
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narrow_to_wide(gettext("Flat Mapgen")).c_str()
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);
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}
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{
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core::rect<s32> rect(0, 0, 200, 30);
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rect += topleft_content + v2s32(80, 300);
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Environment->addCheckBox(
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random_seed,
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rect,
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this,
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GUI_ID_SP_MAP_RANDOM_SEED,
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narrow_to_wide(gettext("Use Random Seed")).c_str()
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);
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}
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if (!random_seed) {
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// seed
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_content + v2s32(120, 330);
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Environment->addStaticText(narrow_to_wide(gettext("World Seed:")).c_str(), rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_content + v2s32(135, 350);
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#if USE_FREETYPE
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new gui::intlGUIEditBox(narrow_to_wide(fixed_seed).c_str(), true, Environment, this, GUI_ID_SP_MAP_SEED, rect);
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#else
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Environment->addEditBox(narrow_to_wide(fixed_seed).c_str(), rect, false, this, GUI_ID_SP_MAP_SEED);
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#endif
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}
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}
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}
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}
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void GUISingleplayerMenu::drawMenu()
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{
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video::IVideoDriver* driver = Environment->getVideoDriver();
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{
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char buff[1024];
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core::rect<s32> rect(
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0,
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0,
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m_screensize.X,
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m_screensize.Y
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);
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driver->draw2DRectangle(rect, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_TOP, GUI_BG_BTM, NULL);
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if (path_get((char*)"texture",(char*)"menulogo.png",1,buff,1024)) {
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video::ITexture *texture = driver->getTexture(buff);
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if (texture != 0) {
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const core::dimension2d<u32>& img_origsize = texture->getOriginalSize();
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core::rect<s32> logo(
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AbsoluteRect.UpperLeftCorner.X+25,
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AbsoluteRect.UpperLeftCorner.Y,
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AbsoluteRect.UpperLeftCorner.X+225,
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AbsoluteRect.UpperLeftCorner.Y+200
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);
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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driver->draw2DImage(texture, logo, core::rect<s32>(core::position2d<s32>(0,0),img_origsize), NULL, colors, true);
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}
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}
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}
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gui::IGUIElement::draw();
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}
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bool GUISingleplayerMenu::OnEvent(const SEvent& event)
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{
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if (event.EventType==EET_KEY_INPUT_EVENT) {
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if (
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event.KeyInput.PressedDown
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&& (
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event.KeyInput.Key == KEY_ESCAPE
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|| event.KeyInput.Key == KEY_RETURN
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)
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) {
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quitMenu();
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return true;
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}
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}
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if (event.EventType == EET_GUI_EVENT) {
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if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SP_WORLD_NAME);
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if (e != NULL) {
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std::wstring w_name = e->getText();
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if (snprintf(selected,256,"%s",wide_to_narrow(w_name).c_str()) >= 256)
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snprintf(selected,256,"New World");
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}
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_SP_MAP_SEED);
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if (e != NULL) {
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std::wstring w_name = e->getText();
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if (snprintf(fixed_seed,256,"%s",wide_to_narrow(w_name).c_str()) >= 256)
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snprintf(fixed_seed,256,"0");
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}
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}
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if (!canTakeFocus(event.GUIEvent.Element)) {
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// Returning true disables focus change
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return true;
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}
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}
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if (event.GUIEvent.EventType==gui::EGET_CHECKBOX_CHANGED) {
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gui::IGUICheckBox *e = (gui::IGUICheckBox*)event.GUIEvent.Caller;
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if (e) {
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switch (event.GUIEvent.Caller->getID()) {
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case GUI_ID_SP_MODE_SURVIVAL:
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survival_mode = e->isChecked();
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break;
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case GUI_ID_SP_MODE_CREATIVE:
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survival_mode = !e->isChecked();
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break;
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case GUI_ID_SP_MAP_FLAT:
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flat_map = e->isChecked();
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break;
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case GUI_ID_SP_MAP_RANDOM_SEED:
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random_seed = e->isChecked();
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break;
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}
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}
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m_accepted = false;
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regenerateGui(m_screensize);
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}
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if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
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switch (event.GUIEvent.Caller->getID()) {
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case GUI_ID_SP_START_BUTTON: // Start game
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if (selected[0] != 0) {
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config_set("client.world",selected);
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m_gamecallback->startGame();
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quitMenu();
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}
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return true;
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case GUI_ID_SP_CREATE_BUTTON:
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selected_row = -1;
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loadWorld(true);
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config = 1;
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regenerateGui(m_screensize);
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return true;
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case GUI_ID_SP_EDIT_BUTTON:
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if (selected[0] != 0) {
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loadWorld(false);
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config = 2;
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}
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regenerateGui(m_screensize);
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return true;
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case GUI_ID_SP_CANCEL_BUTTON:
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config = 0;
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regenerateGui(m_screensize);
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return true;
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case GUI_ID_SP_SAVE_BUTTON:
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if (config == 1 || config == 2) {
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saveWorld((config == 1));
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}
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config = 0;
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if (worlds) {
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world_list_free(worlds);
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worlds = NULL;
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}
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regenerateGui(m_screensize);
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return true;
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case GUI_ID_SP_IMPORT_BUTTON:
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config = 3;
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regenerateGui(m_screensize);
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return true;
|
|
case GUI_ID_SP_MAINMENU_BUTTON: //back
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
}
|
|
if (
|
|
event.GUIEvent.EventType == gui::EGET_LISTBOX_CHANGED
|
|
|| event.GUIEvent.EventType == gui::EGET_LISTBOX_SELECTED_AGAIN
|
|
) {
|
|
if (event.GUIEvent.Caller->getID() == GUI_ID_WORLD_LIST) {
|
|
gui::IGUIListBox *e = (gui::IGUIListBox*)event.GUIEvent.Caller;
|
|
if (e != NULL) {
|
|
selected_row = e->getSelected();
|
|
}else if (selected_row > -1) {
|
|
selected_row = -1;
|
|
}
|
|
selected[0] = 0;
|
|
regenerateGui(m_screensize);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return Parent ? Parent->OnEvent(event) : false;
|
|
}
|
|
void GUISingleplayerMenu::saveWorld(bool create)
|
|
{
|
|
if (create) {
|
|
world_create(selected);
|
|
}else{
|
|
world_load(selected);
|
|
}
|
|
if (survival_mode) {
|
|
config_set("world.game.mode","survival");
|
|
}else{
|
|
config_set("world.game.mode","creative");
|
|
}
|
|
if (random_seed || fixed_seed[0] == 0) {
|
|
config_set("world.seed",NULL);
|
|
}else{
|
|
config_set("world.seed",fixed_seed);
|
|
}
|
|
|
|
if (flat_map) {
|
|
config_set("world.map.type","flat");
|
|
}else{
|
|
config_set("world.map.type","default");
|
|
}
|
|
|
|
if (random_seed || fixed_seed[0] == 0) {
|
|
config_set("world.seed",NULL);
|
|
}else{
|
|
config_set("world.seed",fixed_seed);
|
|
}
|
|
|
|
world_unload();
|
|
}
|
|
void GUISingleplayerMenu::loadWorld(bool create)
|
|
{
|
|
char* v;
|
|
config_clear("world");
|
|
|
|
survival_mode = true;
|
|
random_seed = true;
|
|
flat_map = false;
|
|
snprintf(fixed_seed,256,"0");
|
|
|
|
if (create) {
|
|
snprintf(selected,256,"New World");
|
|
}else{
|
|
world_load(selected);
|
|
|
|
v = config_get("world.game.mode");
|
|
if (v && !strcmp(v,"creative"))
|
|
survival_mode = false;
|
|
|
|
v = config_get("world.seed");
|
|
if (v) {
|
|
random_seed = false;
|
|
snprintf(fixed_seed,256,"%s",v);
|
|
}
|
|
|
|
v = config_get("world.name");
|
|
if (!v || snprintf(selected,256,"%s",v) >= 256)
|
|
snprintf(selected,256,"New World");
|
|
|
|
v = config_get("world.map.type");
|
|
if (v && !strcmp(v,"flat"))
|
|
flat_map = false;
|
|
|
|
world_unload();
|
|
}
|
|
}
|