51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/************************************************************************
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* enchantment.cpp
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2015 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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************************************************************************/
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#ifndef ENCHANTMENT_HEADER
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#define ENCHANTMENT_HEADER
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#include <stdint.h>
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#include <string>
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#include "mapnode.h"
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#define ENCHANTMENT_NONE 0
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#define ENCHANTMENT_FLAME 2
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#define ENCHANTMENT_DONTBREAK 3
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#define ENCHANTMENT_MORE 4
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#define ENCHANTMENT_FAST 13
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#define ENCHANTMENT_LONGLASTING 16
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#define ENCHANTMENT_MAX 16
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struct EnchantmentInfo {
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uint16_t type;
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uint8_t level;
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uint16_t mask;
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std::string overlay;
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char* name;
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content_t gem;
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};
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bool enchantment_get(uint16_t *data, EnchantmentInfo *info);
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bool enchantment_have(uint16_t data, uint16_t enchantment);
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bool enchantment_set(uint16_t *data, uint16_t enchantment);
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bool enchantment_enchant(uint16_t *data, content_t item);
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uint16_t enchantment_create(uint16_t enchantment, uint8_t level);
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#endif
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