65 lines
3.4 KiB
C
65 lines
3.4 KiB
C
/************************************************************************
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* Minetest-c55
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* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* content_mapblock.h
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#ifndef CONTENT_MAPBLOCK_HEADER
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#define CONTENT_MAPBLOCK_HEADER
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#ifndef SERVER
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#include "mapblock_mesh.h"
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#include "utility.h"
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void meshgen_preset_smooth_lights(MeshMakeData *data, v3s16 p);
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void meshgen_cubelike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_dirtlike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_raillike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_plantlike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_plantlike_fern(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_croplike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_liquid(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_liquid_source(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_nodebox(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected, bool meta);
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void meshgen_glasslike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_torchlike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_fencelike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_firelike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_walllike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_rooflike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_leaflike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_wirelike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected, bool is3d);
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void meshgen_stairlike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_slablike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_trunklike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_flaglike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_melonlike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_campfirelike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_bushlike(MeshMakeData *data, v3s16 p, MapNode &n, SelectedNode &selected);
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void meshgen_farnode(MeshMakeData *data, v3s16 p, MapNode &n);
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#endif
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#endif
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