voxelands/src/clouds.h

96 lines
2.0 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* clouds.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef CLOUDS_HEADER
#define CLOUDS_HEADER
#include "common_irrlicht.h"
#include <iostream>
class Clouds : public scene::ISceneNode
{
public:
Clouds(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
u32 seed
);
~Clouds();
/*
ISceneNode methods
*/
virtual void OnRegisterSceneNode();
virtual void render();
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return m_box;
}
virtual u32 getMaterialCount() const
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i)
{
return m_material;
}
/*
Other stuff
*/
void step(float dtime);
void update(v2f camera_p, video::SColorf color);
void updateCameraOffset(v3s16 camera_offset)
{
m_camera_offset = camera_offset;
}
private:
video::SMaterial m_material;
core::aabbox3d<f32> m_box;
float m_cloud_y;
video::SColorf m_color;
u32 m_seed;
v2f m_camera_pos;
v3s16 m_camera_offset;
float m_time;
u16 m_face_count;
};
#endif