voxelands/src/clientserver.h

406 lines
7.4 KiB
C

/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* clientserver.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef CLIENTSERVER_HEADER
#define CLIENTSERVER_HEADER
#include "utility.h"
#define PROTOCOL_VERSION 11
/* the last protocol version used by 0.3.x minetest-c55 clients */
#define PROTOCOL_DOTTHREE 3
/* this is the oldest protocol that we will allow to connect
* even with strict_protocol_version_checking = false */
#define PROTOCOL_OLDEST 10
#define PROTOCOL_ID 0x4f457403
#define PASSWORD_SIZE 28 // Maximum password length. Allows for base64-encoded SHA-1 (27+\0).
enum ToClientCommand
{
TOCLIENT_INIT = 0x10,
/*
Server's reply to TOSERVER_INIT.
Sent second after connected.
[0] u16 TOSERVER_INIT
[2] u8 deployed version
[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
[12] uint64_t map seed (new as of 2011-02-27)
NOTE: The position in here is deprecated; position is
explicitly sent afterwards
*/
TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
TOCLIENT_ADDNODE = 0x21,
TOCLIENT_REMOVENODE = 0x22,
TOCLIENT_SERVERSETTINGS = 0x23,
/*
u16 command
u8 enable_damage
u8 enable_suffocation
u8 enable_hunger
*/
TOCLIENT_PLAYERINFO = 0x24,
/*
Sent as unreliable.
u16 command
u16 number of player positions
for each player:
u16 peer_id
v3F1000 position
v3F1000 speed
F1000 pitch
F1000 yaw
u8 animation_id
u16 pointed_node_id
*/
TOCLIENT_PLAYERSTATE = 0x26,
/*
u16 command
s8 hp
s8 air
s8 hunger
u8 dirt
u8 water
u8 blood
u16 energy_effect
u16 cold_effect
*/
TOCLIENT_INVENTORY = 0x27,
/*
[0] u16 command
[2] serialized inventory
*/
TOCLIENT_OBJECTDATA = 0x28, // deprecated, see TOCLIENT_PLAYERINFO
/*
Sent as unreliable.
u16 command
u16 number of player positions
for each player:
u16 peer_id
v3s32 position*100
v3s32 speed*100
s32 pitch*100
s32 yaw*100
u16 count of blocks
for each block:
v3s16 blockpos
block objects
*/
TOCLIENT_TIME_OF_DAY = 0x29,
/*
u16 command
u16 time (0-23999)
f1000 time_speed (1509.00+)
*/
TOCLIENT_CHAT_MESSAGE = 0x30,
/*
u16 command
u16 length
wstring message
*/
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
/*
u16 command
u16 count of removed objects
for all removed objects {
u16 id
}
u16 count of added objects
for all added objects {
u16 id
u8 type
u32 initialization data length
string initialization data
}
*/
TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
/*
u16 command
for all objects
{
u16 id
u16 message length
string message
}
*/
TOCLIENT_MOVE_PLAYER = 0x34,
/*
u16 command
v3f1000 player position
f1000 player pitch
f1000 player yaw
*/
TOCLIENT_ACCESS_DENIED = 0x35,
/*
u16 command
u16 reason_length
wstring reason
*/
TOCLIENT_DEATHSCREEN = 0x37,
/*
u16 command
u8 bool set camera point target
v3f1000 camera point target (to point the death cause or whatever)
*/
TOCLIENT_PLAYERITEMS = 0x39,
/*
u16 command
u16 count of players
u16 count of items
for all players {
u16 peer id
u16 wield
u16 hat
u16 shirt
u16 pants
u16 boots
}
*/
TOCLIENT_PLAYERDATA = 0x40,
/*
[0] u16 command
[2] u16 player count
[4] u16 field count
for each player {
u16 peer_id
char[20] name
u16 length of serialized chardef
string serialized character definition
}
*/
TOCLIENT_ENV_EVENT = 0x41,
/*
u16 command
u8 event type (sound,nodemod,particles,etc)
v3f1000 event position
u16 length of serialised event data
string serialised event data
*/
TOCLIENT_INVENTORY_UPDATE = 0x42,
/*
u16 command
u16 list count
for each list {
u16 length of serialised list name
string serialised list name
u16 slot count
for each slot {
u16 slot index
u16 content type
u16 count/wear
u16 data
}
}
*/
};
enum ToServerCommand
{
TOSERVER_INIT=0x10,
/*
Sent first after connected.
[0] u16 TOSERVER_INIT
[2] u8 SER_FMT_VER_HIGHEST
[3] u8[20] player_name
[23] u8[28] password
[51] u16 client network protocol version
*/
TOSERVER_INIT2 = 0x11,
/*
Sent as an ACK for TOCLIENT_INIT.
After this, the server can send data.
[0] u16 TOSERVER_INIT2
*/
TOSERVER_THROWITEM = 0x12,
/*
[0] u16 command
[2] v3s32 position*100
[14] v3s32 speed*100
[26] u16 item
*/
TOSERVER_USEITEM = 0x13,
/*
[0] u16 command
*/
TOSERVER_GETBLOCK=0x20, // Obsolete
TOSERVER_ADDNODE = 0x21, // Obsolete
TOSERVER_REMOVENODE = 0x22, // Obsolete
TOSERVER_PLAYERPOS = 0x23,
/*
[0] u16 command
[2] v3s32 position*100
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
*/
TOSERVER_GOTBLOCKS = 0x24,
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
TOSERVER_DELETEDBLOCKS = 0x25,
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
TOSERVER_GROUND_ACTION = 0x28,
/*
length: 17
[0] u16 command
[2] u8 action
[3] v3s16 nodepos_undersurface
[9] v3s16 nodepos_abovesurface
[15] u16 item
actions:
0: start digging (from undersurface)
1: place block (to abovesurface)
2: stop digging (all parameters ignored)
3: digging completed
*/
TOSERVER_PLAYERDAMAGE = 0x29,
/*
u16 command
s8 damage_amount
s8 suffocate_amount
s8 hunger_amount
*/
TOSERVER_PLAYERWEAR = 0x30,
/*
u16 command
s8 amount
*/
TOSERVER_INVENTORY_ACTION = 0x31,
/*
See InventoryAction in inventory.h
*/
TOSERVER_CHAT_MESSAGE = 0x32,
/*
u16 command
u16 length
string message
*/
TOSERVER_CLICK_ACTIVEOBJECT = 0x34,
/*
length: 7
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] u16 id
[5] u16 item
*/
TOSERVER_PASSWORD=0x36,
/*
Sent to change password.
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
TOSERVER_PLAYERITEM=0x37,
/*
Sent to change selected item.
[0] u16 TOSERVER_PLAYERITEM
[2] u16 item
*/
TOSERVER_RESPAWN=0x38,
/*
u16 TOSERVER_RESPAWN
*/
TOSERVER_NODEMETA_FIELDS = 0x3b,
/*
u16 command
v3s16 p
u16 len
u8[len] form name (reserved for future use)
u16 number of fields
for each field:
u16 len
u8[len] field name
u32 len
u8[len] field value
*/
};
inline SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time_of_day, float time_speed, u32 time)
{
SharedBuffer<u8> data(2+2+4+4);
writeU16(&data[0], TOCLIENT_TIME_OF_DAY);
writeU16(&data[2], time_of_day);
writeU32(&data[4], time);
writeF1000(&data[8], time_speed);
return data;
}
#endif