97 lines
3.0 KiB
C++
97 lines
3.0 KiB
C++
/************************************************************************
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* Minetest-c55
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* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* clientobject.h
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#ifndef CLIENTOBJECT_HEADER
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#define CLIENTOBJECT_HEADER
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#include "common_irrlicht.h"
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#include "activeobject.h"
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#include "mapnode.h"
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/*
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* Some planning
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*
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* Client receives a network packet with information of added objects
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* in it
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*
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* Client supplies the information to its ClientEnvironment
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* The environment adds the specified objects to itself
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*/
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class ClientEnvironment;
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class ClientActiveObject : public ActiveObject
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{
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public:
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ClientActiveObject(u16 id);
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virtual ~ClientActiveObject();
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virtual void addToScene(scene::ISceneManager *smgr){}
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virtual void removeFromScene(){}
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// 0 <= light_at_pos <= LIGHT_SUN
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virtual void updateLight(u8 light_at_pos){}
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virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
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virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
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virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
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virtual v3f getPosition(){return v3f(0,0,0);}
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virtual bool doShowSelectionBox(){return true;}
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virtual void updateCameraOffset(v3s16 camera_offset){};
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// Step object in time
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virtual void step(float dtime, ClientEnvironment *env){}
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// Process a message sent by the server side object
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virtual void processMessage(const std::string &data){}
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virtual std::string infoText() {return "";}
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/*
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This takes the return value of
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ServerActiveObject::getClientInitializationData
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*/
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virtual void initialize(const std::string &data){}
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// Create a certain type of ClientActiveObject
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static ClientActiveObject* create(u8 type);
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// If returns true, punch will not be sent to the server
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virtual bool directReportPunch(content_t punch_item, v3f dir)
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{ return false; }
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// get the content type of whatever this is
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virtual content_t getContent() {return CONTENT_IGNORE;}
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protected:
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// Used for creating objects based on type
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typedef ClientActiveObject* (*Factory)();
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static void registerType(u16 type, Factory f);
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private:
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// Used for creating objects based on type
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static core::map<u16, Factory> m_types;
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};
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#endif
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