voxelands/src/client.cpp

2335 lines
53 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* client.cpp
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#include "common.h"
#include "client.h"
#include "utility.h"
#include <iostream>
#include "clientserver.h"
#include "jmutexautolock.h"
#include "main.h"
#include <sstream>
#include "porting.h"
#include "mapsector.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "profiler.h"
#include "log.h"
#include "http.h"
#include "sound.h"
#include "content_clothesitem.h"
#include "content_toolitem.h"
#include "content_craftitem.h"
#include "content_mob.h"
#include "array.h"
/*
QueuedMeshUpdate
*/
QueuedMeshUpdate::QueuedMeshUpdate():
p(-1337,-1337,-1337),
data(NULL),
ack_block_to_server(false)
{
}
QueuedMeshUpdate::~QueuedMeshUpdate()
{
if (data)
delete data;
}
/*
MeshUpdateQueue
*/
MeshUpdateQueue::MeshUpdateQueue()
{
m_queue = NULL;
m_mutex.Init();
}
MeshUpdateQueue::~MeshUpdateQueue()
{
QueuedMeshUpdate *i;
JMutexAutoLock lock(m_mutex);
while (m_queue != NULL) {
i = (QueuedMeshUpdate*)list_pull(&m_queue);
delete i;
}
}
/*
peer_id=0 adds with nobody to send to
*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
{
DSTACK(__FUNCTION_NAME);
assert(data);
JMutexAutoLock lock(m_mutex);
/*
Find if block is already in queue.
If it is, update the data and quit.
*/
QueuedMeshUpdate* q = m_queue;
while (q) {
if (q->p == p) {
if (q->data && data->m_refresh_only) {
q->data->m_daynight_ratio = data->m_daynight_ratio;
delete data;
}else{
if (q->data)
delete q->data;
q->data = data;
}
if (ack_block_to_server)
q->ack_block_to_server = true;
return;
}
q = q->next;
}
/*
Add the block
*/
q = new QueuedMeshUpdate;
q->p = p;
q->data = data;
q->ack_block_to_server = ack_block_to_server;
m_queue = (QueuedMeshUpdate*)list_push(&m_queue,q);
}
// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate * MeshUpdateQueue::pop()
{
JMutexAutoLock lock(m_mutex);
return (QueuedMeshUpdate*)list_pull(&m_queue);
}
/*
MeshUpdateThread
*/
void * MeshUpdateThread::Thread()
{
ThreadStarted();
log_register_thread("MeshUpdateThread");
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
while (getRun()) {
QueuedMeshUpdate *q = m_queue_in.pop();
if (q == NULL) {
sleep_ms(3);
continue;
}
ScopeProfiler sp(g_profiler, "Client: Mesh making");
if (q->data && q->data->m_refresh_only) {
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(q->p);
if (block && block->mesh) {
{
JMutexAutoLock lock(block->mesh_mutex);
block->mesh->refresh(q->data->m_daynight_ratio);
}
}
}else{
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(q->p);
if (block && block->mesh) {
block->mesh->generate(q->data, m_camera_offset, &block->mesh_mutex);
if (q->ack_block_to_server) {
MeshUpdateResult r;
r.p = q->p;
r.mesh = NULL;
r.ack_block_to_server = true;
m_queue_out.push_back(r);
}
}else if (block) {
MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
MeshUpdateResult r;
r.p = q->p;
r.mesh = mesh_new;
r.ack_block_to_server = q->ack_block_to_server;
m_queue_out.push_back(r);
}
}
delete q;
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)
return NULL;
}
Client::Client(
IrrlichtDevice *device,
std::string password,
MapDrawControl &control):
m_mesh_update_thread(),
m_env(
this,
new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
device->getSceneManager()
),
m_server_damage(false),
m_server_suffocation(false),
m_server_hunger(false),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_inventory_updated(false),
m_pointed_node(-32768,-32768,-32768),
m_pointed_content(CONTENT_IGNORE),
m_form_open(false),
m_map_seed(0),
m_map_type(MGT_DEFAULT),
m_password(password),
m_access_denied(false),
m_time_of_day_set(false),
m_last_time_of_day_f(-1),
m_time_of_day_update_timer(0),
m_sleeping(false),
m_waking(false),
m_sleep_state(0.0),
m_animation_time(0.0)
{
m_mesh_update_thread.m_env = &m_env;
m_packetcounter_timer = 0.0;
//m_delete_unused_sectors_timer = 0.0;
m_connection_reinit_timer = 0.0;
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
m_ignore_damage_timer = 0.0;
//m_env_mutex.Init();
//m_con_mutex.Init();
m_mesh_update_thread.Start();
/*
Add local player
*/
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = new LocalPlayer();
char* v = config_get("client.name");
if (v) {
player->updateName(v);
}else{
player->updateName(porting::getUser().c_str());
}
m_env.addPlayer(player);
// Initialize player in the inventory context
m_inventory_context.current_player = player;
}
}
Client::~Client()
{
{
//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
m_con.Disconnect();
}
m_mesh_update_thread.setRun(false);
while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
}
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.SetTimeoutMs(0);
m_con.Connect(address);
}
bool Client::connectedAndInitialized()
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
if(m_con.Connected() == false)
return false;
if(m_server_ser_ver == SER_FMT_VER_INVALID)
return false;
return true;
}
void Client::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
if (m_ignore_damage_timer > dtime) {
m_ignore_damage_timer -= dtime;
}else{
m_ignore_damage_timer = 0.0;
}
m_animation_time += dtime;
if (m_animation_time > 60.0)
m_animation_time -= 60.0;
if (m_sleeping) {
m_sleep_state += dtime;
if (m_sleep_state > 1.0)
m_sleep_state = 1.0;
}else if (m_waking) {
m_sleep_state -= dtime;
if (m_sleep_state < 0.5) {
m_sleep_state = 0.0;
m_waking = false;
}
}
m_time_of_day_update_timer += dtime;
//infostream<<"Client steps "<<dtime<<std::endl;
{
//TimeTaker timer("ReceiveAll()", m_device);
// 0ms
ReceiveAll();
}
{
//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
// 0ms
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.RunTimeouts(dtime);
}
/*
Packet counter
*/
{
float &counter = m_packetcounter_timer;
counter -= dtime;
if (counter <= 0.0) {
counter = 20.0;
infostream<<"Client packetcounter (20s):"<<std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
// Get connection status
bool connected = connectedAndInitialized();
if (connected == false) {
float &counter = m_connection_reinit_timer;
counter -= dtime;
if (counter <= 0.0) {
counter = 2.0;
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
// Send TOSERVER_INIT
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST
// [3] u8[20] player_name
// [23] u8[28] password (new in some version)
// [51] u16 client network protocol version (new in some version)
SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
writeU16(&data[0], TOSERVER_INIT);
writeU8(&data[2], SER_FMT_VER_HIGHEST);
memset((char*)&data[3], 0, PLAYERNAME_SIZE);
snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
/*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
<<std::endl;*/
memset((char*)&data[23], 0, PASSWORD_SIZE);
snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
// This should be incremented in each version
writeU16(&data[51], PROTOCOL_VERSION);
// Send as unreliable
Send(0, data, false);
}
// Not connected, return
return;
}
/*
Do stuff if connected
*/
/*
Run Map's timers and unload unused data
*/
const float map_timer_and_unload_dtime = 5.25;
if (m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
core::list<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(
map_timer_and_unload_dtime,
config_get_float("client.chunk.timeout"),
&deleted_blocks
);
/*if(deleted_blocks.size() > 0)
infostream<<"Client: Unloaded "<<deleted_blocks.size()
<<" unused blocks"<<std::endl;*/
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
*/
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
for (;;) {
if (sendlist.size() == 255 || i == deleted_blocks.end()) {
if (sendlist.size() == 0)
break;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6*sendlist.size();
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
for (core::list<v3s16>::Iterator j = sendlist.begin(); j != sendlist.end(); j++) {
writeV3S16(&reply[2+1+6*k], *j);
k++;
}
m_con.Send(PEER_ID_SERVER, 1, reply, true);
if (i == deleted_blocks.end())
break;
sendlist.clear();
}
sendlist.push_back(*i);
i++;
}
}
/*
Handle environment
*/
{
// 0ms
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->applyControl(dtime);
//TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
/*
Get events
*/
for (;;) {
ClientEnvEvent event = m_env.getClientEvent();
if (event.type == CEE_NONE) {
break;
}else if (event.type == CEE_PLAYER_DAMAGE && getServerDamage()) {
if (m_ignore_damage_timer <= 0) {
s8 damage = event.player_damage.amount;
sendDamage(damage,0,0);
// Add to ClientEvent queue
ClientEvent event;
event.type = CE_PLAYER_DAMAGE;
event.player_damage.amount = damage;
m_client_event_queue.push_back(event);
}
}else if (event.type == CEE_PLAYER_SUFFOCATE && getServerSuffocation()) {
if (m_ignore_damage_timer <= 0) {
s8 damage = event.player_damage.amount;
sendDamage(0,damage,0);
// Add to ClientEvent queue
ClientEvent event;
event.type = CE_PLAYER_SUFFOCATE;
// this will cause the damage screen to flash
// when suffocation starts effecting damage
if (getAir() < 1 && damage > 0) {
event.type = CE_PLAYER_DAMAGE;
player->addDamage(PLAYER_HEAD,DAMAGE_AIR,damage);
}
event.player_damage.amount = damage;
m_client_event_queue.push_back(event);
}
}else if (event.type == CEE_PLAYER_HUNGER && getServerHunger()) {
if (m_ignore_damage_timer <= 0) {
s8 damage = event.player_damage.amount;
sendDamage(0,0,damage);
// Add to ClientEvent queue
ClientEvent event;
event.type = CE_PLAYER_HUNGER;
// this will cause the damage screen to flash
// when hunger starts effecting damage
if (getHunger() < 1 && damage > 0) {
event.type = CE_PLAYER_DAMAGE;
player->addDamage(PLAYER_TORSO,DAMAGE_HUNGER,damage);
}
event.player_damage.amount = damage;
m_client_event_queue.push_back(event);
}
}else if (event.type == CEE_PLAYER_WEARCLOTHES && getServerDamage()) {
sendClothesWear(event.player_wear.amount);
}
}
}
/*
Print some info
*/
{
float &counter = m_avg_rtt_timer;
counter += dtime;
if (counter >= 10) {
counter = 0.0;
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
}
}
/*
Send player position to server
*/
{
float &counter = m_playerpos_send_timer;
counter += dtime;
if (counter >= 0.2) {
counter = 0.0;
sendPlayerPos();
}
}
/*
Replace updated meshes
*/
{
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
//TimeTaker timer("** Processing mesh update result queue");
// 0ms
/*infostream<<"Mesh update result queue size is "
<<m_mesh_update_thread.m_queue_out.size()
<<std::endl;*/
while (m_mesh_update_thread.m_queue_out.size() > 0) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if (block) {
if (r.mesh != NULL) {
JMutexAutoLock lock(block->mesh_mutex);
MapBlockMesh *mesh_old = block->mesh;
block->mesh = r.mesh;
block->setMeshExpired(false);
if (mesh_old != NULL)
delete mesh_old;
}else{
block->setMeshExpired(false);
}
}
if (r.ack_block_to_server) {
/*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
<<","<<r.p.Z<<")"<<std::endl;*/
/*
Acknowledge block
*/
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6;
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
reply[2] = 1;
writeV3S16(&reply[3], r.p);
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, reply, true);
}
}
}
}
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
infostream<<"Client::peerAdded(): peer->id="
<<peer->id<<std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
infostream<<"Client::deletingPeer(): "
"Server Peer is getting deleted "
<<"(timeout="<<timeout<<")"<<std::endl;
}
void Client::ReceiveAll()
{
DSTACK(__FUNCTION_NAME);
for(;;)
{
try{
Receive();
}
catch(con::NoIncomingDataException &e)
{
break;
}
catch(con::InvalidIncomingDataException &e)
{
infostream<<"Client::ReceiveAll(): "
"InvalidIncomingDataException: what()="
<<e.what()<<std::endl;
}
}
}
void Client::Receive()
{
DSTACK(__FUNCTION_NAME);
SharedBuffer<u8> data;
u16 sender_peer_id;
u32 datasize;
{
//TimeTaker t1("con mutex and receive", m_device);
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
datasize = m_con.Receive(sender_peer_id, data);
}
//TimeTaker t1("ProcessData", m_device);
ProcessData(*data, datasize, sender_peer_id);
}
/*
sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
DSTACK(__FUNCTION_NAME);
// Ignore packets that don't even fit a command
if(datasize < 2)
{
m_packetcounter.add(60000);
return;
}
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
//infostream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
/*
If this check is removed, be sure to change the queue
system to know the ids
*/
if(sender_peer_id != PEER_ID_SERVER)
{
infostream<<"Client::ProcessData(): Discarding data not "
"coming from server: peer_id="<<sender_peer_id
<<std::endl;
return;
}
u8 ser_version = m_server_ser_ver;
//infostream<<"Client received command="<<(int)command<<std::endl;
if (command == TOCLIENT_INIT) {
if (datasize < 3)
return;
u8 deployed = data[2];
infostream<<"Client: TOCLIENT_INIT received with "
"deployed="<<((int)deployed&0xff)<<std::endl;
if (deployed < SER_FMT_VER_LOWEST || deployed > SER_FMT_VER_HIGHEST) {
infostream<<"Client: TOCLIENT_INIT: Server sent "
<<"unsupported ser_fmt_ver"<<std::endl;
return;
}
m_server_ser_ver = deployed;
// Get player position
v3s16 playerpos_s16(0, BS*2+BS*20, 0);
if (datasize >= 2+1+6)
playerpos_s16 = readV3S16(&data[2+1]);
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
// Set player position
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
player->setPosition(playerpos_f);
}
if (datasize >= 2+1+6+8) {
// Get map seed
m_map_seed = readU64(&data[2+1+6]);
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
}
if (datasize >= 2+1+6+8+2) {
// Get map seed
u16 type = readU16(&data[2+1+6+8]);
m_map_type = (MapGenType)type;
infostream<<"Client: received map type: "<<m_map_type<<std::endl;
}
{
// Reply to server
char *v;
std::string chardef = std::string(PLAYER_DEFAULT_CHARDEF);
v = config_get("client.character");
if (v)
chardef = v;
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_INIT2);
os.write((char*)buf, 2);
// Write chardef
os<<serializeString(chardef);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(PEER_ID_SERVER, 1, data, true);
}
return;
}
if (command == TOCLIENT_ACCESS_DENIED) {
// The server didn't like our password. Note, this needs
// to be processed even if the serialisation format has
// not been agreed yet, the same as TOCLIENT_INIT.
m_access_denied = true;
m_access_denied_reason = L"Unknown";
if (datasize >= 4) {
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
m_access_denied_reason = deSerializeWideString(is);
}
return;
}
if (ser_version == SER_FMT_VER_INVALID) {
infostream<<"Client: Server serialization"
" format invalid or not initialized."
" Skipping incoming command="<<command<<std::endl;
return;
}
// Just here to avoid putting the two if's together when
// making some copypasta
{}
switch (command) {
case TOCLIENT_REMOVENODE:
{
if(datasize < 8)
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
removeNode(p);
}
break;
case TOCLIENT_ADDNODE:
{
if(datasize < 8 + MapNode::serializedLength(ser_version))
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
//TimeTaker t1("TOCLIENT_ADDNODE");
MapNode n;
n.deSerialize(&data[8], ser_version);
addNode(p, n);
}
break;
case TOCLIENT_BLOCKDATA:
{
// Ignore too small packet
if(datasize < 8)
return;
v3s16 p;
p.X = readS16(&data[2]);
p.Y = readS16(&data[4]);
p.Z = readS16(&data[6]);
/*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/*infostream<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
std::string datastring((char*)&data[8], datasize-8);
std::istringstream istr(datastring, std::ios_base::binary);
MapSector *sector;
MapBlock *block;
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
if (sector->getPos() != p2d)
return;
//TimeTaker timer("MapBlock deSerialize");
// 0ms
block = sector->getBlockNoCreateNoEx(p.Y);
if (block) {
/*
Update an existing block
*/
//infostream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version);
}else{
/*
Create a new block
*/
//infostream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p);
block->deSerialize(istr, ser_version);
sector->insertBlock(block);
}
/*
Update Mesh of this block and blocks at x-, y- and z-.
Environment should not be locked as it interlocks with the
main thread, from which is will want to retrieve textures.
*/
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
addUpdateMeshTaskWithEdge(p, true);
}
break;
case TOCLIENT_SERVERSETTINGS:
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 damage = readU8(is);
u8 suffocation = readU8(is);
u8 hunger = readU8(is);
setServerSettings(damage,suffocation,hunger);
if (!damage)
m_env.getLocalPlayer()->setIgnoreEnergy(true);
}
break;
case TOCLIENT_PLAYERDATA:
{
u16 our_peer_id = m_con.GetPeerID();
// Cancel if we don't have a peer id
if (our_peer_id == PEER_ID_INEXISTENT) {
infostream<<"TOCLIENT_PLAYERINFO cancelled: we have no peer id"<<std::endl;
return;
}
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
char pname[PLAYERNAME_SIZE];
std::string chardef;
u16 player_count = readU16(is);
u16 field_count = readU16(is);
// peer_ids
array_t players_alive;
array_init(&players_alive,ARRAY_TYPE_INT);
for (u16 i=0; i<player_count; i++) {
u16 peer_id = readU16(is);
array_push_int(&players_alive,peer_id);
is.read(pname,PLAYERNAME_SIZE);
pname[PLAYERNAME_SIZE-1] = '\0';
chardef = deSerializeString(is);
for (u16 j=1; j<field_count; j++) {
std::string dump = deSerializeString(is);
}
// Don't update the info of the local player
if (peer_id == our_peer_id)
continue;
Player *player = m_env.getPlayer(peer_id);
// Create a player if it doesn't exist
if (player == NULL) {
player = new RemotePlayer(
m_device->getSceneManager()->getRootSceneNode(),
m_device,
-1
);
player->peer_id = peer_id;
m_env.addPlayer(player);
infostream<<"Client: Adding new player "<<peer_id<<std::endl;
}
player->setCharDef(chardef);
player->updateName(pname);
}
/*
Remove those players from the environment that
weren't listed by the server.
*/
array_t *players = m_env.getPlayers();
Player *player;
uint32_t i;
for (i=0; i<players->length; i++) {
player = (Player*)array_get_ptr(players,i);
if (!player)
continue;
// Ignore local player
if (player->isLocal())
continue;
// Warn about a special case
if (player->peer_id == 0)
infostream<<"Client: Removing dead player with id=0"<<std::endl;
if (array_find_int(&players_alive,player->peer_id) > -1)
continue;
infostream<<"Removing dead player "<<player->peer_id<<std::endl;
m_env.removePlayer(player->peer_id);
}
} //envlock
}
break;
case TOCLIENT_PLAYERSTATE:
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
u8 hp = readU8(is);
u8 air = readU8(is);
u8 hunger = readU8(is);
player->dirt = readU8(is);
player->wet = readU8(is);
player->blood = readU8(is);
u16 energy_effect = readU16(is);
if (energy_effect > player->energy_effectf)
player->energy_effectf = energy_effect;
player->cold_effectf += readU16(is);
if (m_server_damage) {
if (!player->health)
player->setEnergy(hp);
player->health = hp;
}
if (m_server_suffocation)
player->air = air;
if (m_server_hunger)
player->hunger = hunger;
}
break;
case TOCLIENT_INVENTORY:
{
if (datasize < 3)
return;
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
player->inventory.deSerialize(is);
m_inventory_updated = true;
}
}
break;
case TOCLIENT_INVENTORY_UPDATE:
{
if (datasize < 3)
return;
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
u16 list_count = readU16(is);
for (int i=0; i<list_count; i++) {
std::string name = deSerializeString(is);
u16 slots = readU16(is);
InventoryList *l = player->inventory.getList(name);
if (!l)
return;
for (int k=0; k<slots; k++) {
u16 index = readU16(is);
u16 type = readU16(is);
u16 count = readU16(is);
u16 data = readU16(is);
l->updateItem(index,type,count,data);
}
}
m_inventory_updated = true;
}
}
break;
case TOCLIENT_PLAYERINFO:
{
// Strip command word and create a stringstream
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
/*
Read players
*/
u16 playercount = readU16(is);
for (u16 i=0; i<playercount; i++) {
u16 peer_id = readU16(is);
v3f position = readV3F1000(is);
v3f speed = readV3F1000(is);
f32 pitch = readF1000(is);
f32 yaw = readF1000(is);
u8 anim_id = readU8(is);
content_t pointed = readU16(is);
Player *player = m_env.getPlayer(peer_id);
// Skip if player doesn't exist
if (player == NULL)
continue;
// Skip if player is local player
if (player->isLocal())
continue;
player->setPosition(position);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
player->updateAnim(anim_id,pointed);
}
}
break;
case TOCLIENT_OBJECTDATA:
{
infostream<<"Client received DEPRECATED TOCLIENT_OBJECTDATA"<<std::endl;
// Strip command word and create a stringstream
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 buf[12];
/*
Read players
*/
is.read((char*)buf, 2);
u16 playercount = readU16(buf);
for (u16 i=0; i<playercount; i++) {
is.read((char*)buf, 2);
u16 peer_id = readU16(buf);
is.read((char*)buf, 12);
v3s32 p_i = readV3S32(buf);
is.read((char*)buf, 12);
v3s32 s_i = readV3S32(buf);
is.read((char*)buf, 4);
s32 pitch_i = readS32(buf);
is.read((char*)buf, 4);
s32 yaw_i = readS32(buf);
Player *player = m_env.getPlayer(peer_id);
// Skip if player doesn't exist
if (player == NULL)
continue;
// Skip if player is local player
if (player->isLocal())
continue;
f32 pitch = (f32)pitch_i / 100.0;
f32 yaw = (f32)yaw_i / 100.0;
v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
player->setPosition(position);
player->setSpeed(speed);
player->setPitch(pitch);
player->setYaw(yaw);
}
/*
Read block objects
NOTE: Deprecated stuff
*/
// Read active block count
u16 blockcount = readU16(is);
if (blockcount != 0) {
infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 not supported"<<std::endl;
return;
}
}
break;
case TOCLIENT_TIME_OF_DAY:
{
if(datasize < 4)
return;
u32 time = 0;
u16 time_of_day = readU16(&data[2]);
time_of_day = time_of_day % 24000;
float time_speed = 0;
if (datasize >= 2 + 2 + 4 + 4) {
time = readU32(&data[4]);
time_speed = readF1000(&data[8]);
}else{
// Old message; try to approximate speed of time by ourselves
float time_of_day_f = (float)time_of_day / 24000.0;
float tod_diff_f = 0;
if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) {
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
}else{
tod_diff_f = time_of_day_f - m_last_time_of_day_f;
}
m_last_time_of_day_f = time_of_day_f;
float time_diff = m_time_of_day_update_timer;
m_time_of_day_update_timer = 0;
if (m_time_of_day_set) {
time_speed = 3600.0*24.0 * tod_diff_f / time_diff;
infostream<<"Client: Measured time_of_day speed (old format): "
<<time_speed<<" tod_diff_f="<<tod_diff_f
<<" time_diff="<<time_diff<<std::endl;
}
}
// Update environment
m_env.setTimeOfDay(time_of_day);
m_env.setTimeOfDaySpeed(time_speed);
m_env.setTime(time);
m_time_of_day_set = true;
u32 dr = m_env.getDayNightRatio();
verbosestream<<"Client: time_of_day="<<time_of_day
<<" time_speed="<<time_speed
<<" dr="<<dr<<std::endl;
}
break;
case TOCLIENT_CHAT_MESSAGE:
{
/*
u16 command
u16 length
wstring message
*/
u8 buf[6];
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
is.read((char*)buf, 2);
u16 len = readU16(buf);
std::wstring message;
for (u16 i=0; i<len; i++) {
is.read((char*)buf, 2);
message += (wchar_t)readU16(buf);
}
/* because I can't remember which random stream prints to stdout */
vlprint(CN_CHAT,(char*)wide_to_narrow(message).c_str());
m_chat_queue.push_back(message);
}
break;
case TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD:
{
/*
u16 command
u16 count of removed objects
for all removed objects {
u16 id
}
u16 count of added objects
for all added objects {
u16 id
u8 type
u32 initialization data length
string initialization data
}
*/
char buf[6];
// Get all data except the command number
std::string datastring((char*)&data[2], datasize-2);
// Throw them in an istringstream
std::istringstream is(datastring, std::ios_base::binary);
// Read stuff
// Read removed objects
is.read(buf, 2);
u16 removed_count = readU16((u8*)buf);
for (u16 i=0; i<removed_count; i++) {
is.read(buf, 2);
u16 id = readU16((u8*)buf);
// Remove it
m_env.removeActiveObject(id);
}
// Read added objects
is.read(buf, 2);
u16 added_count = readU16((u8*)buf);
for (u16 i=0; i<added_count; i++) {
is.read(buf, 2);
u16 id = readU16((u8*)buf);
is.read(buf, 1);
u8 type = readU8((u8*)buf);
std::string data = deSerializeLongString(is);
// Add it
m_env.addActiveObject(id, type, data);
}
}
break;
case TOCLIENT_ACTIVE_OBJECT_MESSAGES:
{
/*
u16 command
for all objects
{
u16 id
u16 message length
string message
}
*/
char buf[6];
// Get all data except the command number
std::string datastring((char*)&data[2], datasize-2);
// Throw them in an istringstream
std::istringstream is(datastring, std::ios_base::binary);
while (is.eof() == false) {
// Read stuff
is.read(buf, 2);
u16 id = readU16((u8*)buf);
if (is.eof())
break;
is.read(buf, 2);
u16 message_size = readU16((u8*)buf);
std::string message;
message.reserve(message_size);
for (u16 i=0; i<message_size; i++) {
is.read(buf, 1);
message.append(buf, 1);
}
// Pass on to the environment
m_env.processActiveObjectMessage(id, message);
}
}
break;
case TOCLIENT_MOVE_PLAYER:
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
v3f pos = readV3F1000(is);
f32 pitch = readF1000(is);
f32 yaw = readF1000(is);
player->setPosition(pos);
/*player->setPitch(pitch);
player->setYaw(yaw);*/
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
<<" pitch="<<pitch
<<" yaw="<<yaw
<<std::endl;
/*
Add to ClientEvent queue.
This has to be sent to the main program because otherwise
it would just force the pitch and yaw values to whatever
the camera points to.
*/
ClientEvent event;
event.type = CE_PLAYER_FORCE_MOVE;
event.player_force_move.pitch = pitch;
event.player_force_move.yaw = yaw;
m_client_event_queue.push_back(event);
// Ignore damage for a few seconds, so that the player doesn't
// get damage from falling on ground
m_ignore_damage_timer = 3.0;
}
break;
case TOCLIENT_PLAYERITEMS:
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u16 count = readU16(is);
u16 icount = readU16(is);
u16 itm;
for (u16 i = 0; i < count; ++i) {
u16 peer_id = readU16(is);
Player *player = m_env.getPlayer(peer_id);
if (player == NULL) {
for (int j=0; j<icount; j++) {
itm = readU16(is);
}
infostream<<"Client: ignoring player items "
<< " for non-existing peer id " << peer_id
<< std::endl;
continue;
}else if (player->isLocal()) {
for (int j=0; j<icount; j++) {
itm = readU16(is);
}
infostream<<"Client: ignoring player items "
<< " for local player" << std::endl;
continue;
}else{
for (int j=0; j<icount; j++) {
itm = readU16(is);
InventoryList *inv = NULL;
switch (j) {
case 0:
inv = player->inventory.getList("main");
break;
case 1:
inv = player->inventory.getList("hat");
break;
case 2:
inv = player->inventory.getList("shirt");
break;
case 3:
inv = player->inventory.getList("pants");
break;
case 4:
inv = player->inventory.getList("boots");
break;
case 5:
inv = player->inventory.getList("decorative");
break;
case 6:
inv = player->inventory.getList("jacket");
break;
case 7:
inv = player->inventory.getList("belt");
break;
}
if (inv == NULL)
continue;
if (itm == CONTENT_IGNORE) {
inv->deleteItem(0);
}else{
InventoryItem *item = inv->changeItem(0, InventoryItem::create(itm,1));
if (item)
delete item;
}
}
// for 1409 servers, this stops players appearing naked
if (icount == 5) {
{
InventoryList *inv = player->inventory.getList("shirt");
if (!inv->getItem(0)) {
InventoryItem *item = inv->changeItem(
0,
InventoryItem::create(CONTENT_CLOTHESITEM_COTTON_TSHIRT_GREEN,1)
);
if (item)
delete item;
}
}
{
InventoryList *inv = player->inventory.getList("pants");
if (!inv->getItem(0)) {
InventoryItem *item = inv->changeItem(
0,
InventoryItem::create(CONTENT_CLOTHESITEM_CANVAS_PANTS_BLUE,1)
);
if (item)
delete item;
}
}
{
InventoryList *inv = player->inventory.getList("boots");
if (!inv->getItem(0)) {
InventoryItem *item = inv->changeItem(
0,
InventoryItem::create(CONTENT_CLOTHESITEM_LEATHER_SHOES,1)
);
if (item)
delete item;
}
}
}
player->wieldItem(0);
player->updateName(NULL);
}
}
}
break;
case TOCLIENT_DEATHSCREEN:
{
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
bool set_camera_point_target = readU8(is);
v3f camera_point_target = readV3F1000(is);
ClientEvent event;
event.type = CE_DEATHSCREEN;
event.deathscreen.set_camera_point_target = set_camera_point_target;
event.deathscreen.camera_point_target_x = camera_point_target.X;
event.deathscreen.camera_point_target_y = camera_point_target.Y;
event.deathscreen.camera_point_target_z = camera_point_target.Z;
m_client_event_queue.push_back(event);
}
break;
case TOCLIENT_ENV_EVENT:
{
/*
u16 command
u8 event type (sound,nodemod,particles,etc)
v3f1000 event position
u16 length of serialised event data
string serialised event data
*/
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
u8 type = readU8(is);
v3f pos = readV3F1000(is);
std::string ev = deSerializeString(is);
switch (type) {
case ENV_EVENT_SOUND: // sound
playSoundAt(ev,pos,false);
break;
case ENV_EVENT_DIG_PARTICLES: // dig particles
break;
case ENV_EVENT_PUNCH_PARTICLES: // punch particles
break;
case ENV_EVENT_NODE_PARTICLES: // node particles
break;
case ENV_EVENT_SLEEP: // go to sleep
m_sleeping = true;
m_waking = false;
m_sleep_state = 0.5;
break;
case ENV_EVENT_WAKE: // wake up
m_sleeping = false;
m_waking = true;
m_sleep_state = 1.0;
break;
default:
infostream<<"Client: unknown env_event: "<<type<<": "<<ev<<std::endl;
}
}
break;
default:
{
infostream<<"Client: Ignoring unknown command "
<<command<<std::endl;
}
}
}
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
{
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item)
{
if(connectedAndInitialized() == false){
infostream<<"Client::groundAction() "
"cancelled (not connected)"
<<std::endl;
return;
}
/*
length: 17
[0] u16 command
[2] u8 action
[3] v3s16 nodepos_undersurface
[9] v3s16 nodepos_abovesurface
[15] u16 item
actions:
0: start digging
1: place block
2: stop digging (all parameters ignored)
3: digging completed
*/
u8 datasize = 2 + 1 + 6 + 6 + 2;
SharedBuffer<u8> data(datasize);
writeU16(&data[0], TOSERVER_GROUND_ACTION);
writeU8(&data[2], action);
writeV3S16(&data[3], nodepos_undersurface);
writeV3S16(&data[9], nodepos_oversurface);
writeU16(&data[15], item);
Send(0, data, true);
if (action == 3) {
content_t c = m_env.getMap().getNodeNoEx(nodepos_undersurface).getContent();
playDigSound(c);
}
}
void Client::throwItem(v3f dir, u16 item)
{
std::ostringstream os(std::ios_base::binary);
u8 buf[15];
LocalPlayer* player = m_env.getLocalPlayer();
// Write command
writeU16(buf, TOSERVER_THROWITEM);
os.write((char*)buf, 2);
// Write position - this is one node ahead of the player
// to prevent damage occurring to the thrower
v3f pf = player->getEyePosition()+(dir*BS);
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
writeV3S32(buf,position);
os.write((char*)buf, 12);
// Write speed/direction
v3s32 dir_i(dir.X*100, dir.Y*100, dir.Z*100);
writeV3S32(buf,dir_i);
os.write((char*)buf, 12);
// Write item
writeU16(buf, item);
os.write((char*)buf, 2);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::useItem()
{
u8 buf[2];
// Write command
writeU16(buf, TOSERVER_USEITEM);
SharedBuffer<u8> data(buf, 2);
// Send as reliable
Send(0, data, true);
#if USE_AUDIO == 1
{
InventoryItem *item = (InventoryItem*)m_env.getLocalPlayer()->getWieldItem();
if (!item)
return;
std::string snd("");
content_t w = item->getContent();
if ((w&CONTENT_CRAFTITEM_MASK) == CONTENT_CRAFTITEM_MASK)
snd = content_craftitem_features(w)->sound_use;
if (snd != "")
sound_play_effect((char*)snd.c_str(),1.0,0,NULL);
}
#endif
}
void Client::clickActiveObject(u8 button, u16 id, u16 item_i)
{
if (connectedAndInitialized() == false) {
infostream<<"Client::clickActiveObject() "
"cancelled (not connected)"
<<std::endl;
return;
}
Player *player = m_env.getLocalPlayer();
if (player == NULL)
return;
ClientActiveObject *obj = m_env.getActiveObject(id);
if (obj) {
if (button == 0) {
content_t punch_item = CONTENT_IGNORE;
InventoryList *mlist = player->inventory.getList("main");
if (mlist != NULL) {
InventoryItem *item = mlist->getItem(item_i);
if (item)
punch_item = item->getContent();
}
v3f playerpos = player->getPosition();
v3f objpos = obj->getPosition();
v3f dir = (objpos - playerpos).normalize();
if (obj->directReportPunch(punch_item, dir))
return;
}
}
/*
length: 7
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] u16 id
[5] u16 item
*/
u8 datasize = 2 + 1 + 6 + 2 + 2;
SharedBuffer<u8> data(datasize);
writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
writeU8(&data[2], button);
writeU16(&data[3], id);
writeU16(&data[5], item_i);
Send(0, data, true);
}
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
const std::map<std::string, std::wstring> &fields)
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_NODEMETA_FIELDS);
os.write((char*)buf, 2);
// Write p
writeV3S16(buf, p);
os.write((char*)buf, 6);
os<<serializeString(formname);
// Write number of fields
writeU16(buf, fields.size());
os.write((char*)buf, 2);
for (std::map<std::string, std::wstring>::const_iterator i = fields.begin(); i != fields.end(); i++) {
const std::string &name = i->first;
const std::wstring &value = i->second;
os<<serializeString(name);
os<<serializeLongString(wide_to_narrow(value));
}
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
u8 buf[12];
// Write command
writeU16(buf, TOSERVER_INVENTORY_ACTION);
os.write((char*)buf, 2);
a->serialize(os);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendChatMessage(const std::wstring &msg)
{
u8 buf[12];
std::ostringstream os(std::ios_base::binary);
std::string message = wide_to_narrow(msg);
// Write command
writeU16(buf, TOSERVER_CHAT_MESSAGE);
os.write((char*)buf, 2);
// Write length
writeU16(buf, message.size());
os.write((char*)buf, 2);
// write string
os.write(message.c_str(),message.size());
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendChangePassword(const std::wstring oldpassword,
const std::wstring newpassword)
{
Player *player = m_env.getLocalPlayer();
if(player == NULL)
return;
std::string playername = player->getName();
std::string oldpwd = translatePassword(playername, oldpassword);
std::string newpwd = translatePassword(playername, newpassword);
std::ostringstream os(std::ios_base::binary);
u8 buf[2+PASSWORD_SIZE*2];
/*
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
writeU16(buf, TOSERVER_PASSWORD);
for(u32 i=0;i<PASSWORD_SIZE-1;i++)
{
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
}
buf[2+PASSWORD_SIZE-1] = 0;
buf[30+PASSWORD_SIZE-1] = 0;
os.write((char*)buf, 2+PASSWORD_SIZE*2);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendDamage(s8 damage,s8 suffocate,s8 hunger)
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_PLAYERDAMAGE);
writeS8(os, damage);
writeS8(os, suffocate);
writeS8(os, hunger);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendClothesWear(u16 wear)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_PLAYERWEAR);
writeU16(os,wear);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendRespawn()
{
DSTACK(__FUNCTION_NAME);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_RESPAWN);
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
Send(0, data, true);
}
void Client::sendPlayerPos()
{
LocalPlayer *myplayer = m_env.getLocalPlayer();
if (myplayer == NULL)
return;
// Save bandwidth by only updating position when something changed
if (
myplayer->last_position == myplayer->getPosition()
&& myplayer->last_speed == myplayer->getSpeed()
&& myplayer->last_pitch == myplayer->getPitch()
&& myplayer->last_yaw == myplayer->getYaw()
)
return;
myplayer->last_position = myplayer->getPosition();
myplayer->last_speed = myplayer->getSpeed();
myplayer->last_pitch = myplayer->getPitch();
myplayer->last_yaw = myplayer->getYaw();
u16 our_peer_id = m_con.GetPeerID();
// Set peer id if not set already
if (myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
v3f pf = myplayer->getPosition();
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
v3f sf = myplayer->getSpeed();
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
/*
Format:
[0] u16 command
[2] v3s32 position*100
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
*/
SharedBuffer<u8> data(2+12+12+4+4);
writeU16(&data[0], TOSERVER_PLAYERPOS);
writeV3S32(&data[2], position);
writeV3S32(&data[2+12], speed);
writeS32(&data[2+12+12], pitch);
writeS32(&data[2+12+12+4], yaw);
// Send as unreliable
Send(0, data, false);
}
void Client::sendPlayerItem(u16 item)
{
Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
u16 our_peer_id = m_con.GetPeerID();
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
SharedBuffer<u8> data(2+2);
writeU16(&data[0], TOSERVER_PLAYERITEM);
writeU16(&data[2], item);
// Send as reliable
Send(0, data, true);
}
void Client::setServerSettings(bool damage, bool suffocation, bool hunger)
{
m_server_damage = damage;
m_server_suffocation = suffocation;
m_server_hunger = hunger;
}
void Client::removeNode(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
core::map<v3s16, MapBlock*> modified_blocks;
try
{
//TimeTaker t("removeNodeAndUpdate", m_device);
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e)
{
}
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
addUpdateMeshTaskWithEdge(p);
}
}
void Client::addNode(v3s16 p, MapNode n)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
TimeTaker timer1("Client::addNode()");
core::map<v3s16, MapBlock*> modified_blocks;
try
{
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
std::string st = std::string("");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
}
catch(InvalidPositionException &e)
{}
addUpdateMeshTaskWithEdge(getNodeBlockPos(p));
//TimeTaker timer2("Client::addNode(): updateMeshes");
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
MapBlock *b = i.getNode()->getValue();
b->setMeshExpired(true);
}
}
void Client::updateCamera(v3f pos, v3f dir, f32 fov, v3s16 camera_offset)
{
m_env.getClientMap().updateCamera(pos, dir, fov, camera_offset);
}
void Client::renderPostFx()
{
m_env.getClientMap().renderPostFx();
}
MapNode Client::getNode(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getMap().getNode(p);
}
NodeMetadata* Client::getNodeMetadata(v3s16 p)
{
return m_env.getMap().getNodeMetadata(p);
}
LocalPlayer* Client::getLocalPlayer()
{
return m_env.getLocalPlayer();
}
void Client::setPlayerControl(PlayerControl &control)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
}
void Client::selectPlayerItem(u16 item)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->wieldItem(item);
sendPlayerItem(item);
}
// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool Client::getLocalInventoryUpdated()
{
// m_inventory_updated is behind envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
}
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
}
InventoryContext *Client::getInventoryContext()
{
return &m_inventory_context;
}
Inventory* Client::getInventory(InventoryContext *c, std::string id)
{
if(id == "current_player")
{
assert(c->current_player);
return &(c->current_player->inventory);
}
Strfnd fn(id);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = mystoi(fn.next(","));
p.Y = mystoi(fn.next(","));
p.Z = mystoi(fn.next(","));
NodeMetadata* meta = getNodeMetadata(p);
if(meta)
return meta->getInventory();
infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
<<"no metadata found"<<std::endl;
return NULL;
}
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
return NULL;
}
Inventory* Client::getInventory(const InventoryLocation *loc)
{
switch(loc->type){
case InventoryLocation::UNDEFINED:
{}
break;
case InventoryLocation::CURRENT_PLAYER:
{
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
return &player->inventory;
}
break;
case InventoryLocation::PLAYER:
{
Player *player = m_env.getPlayer(loc->name.c_str());
if(!player)
return NULL;
return &player->inventory;
}
break;
case InventoryLocation::NODEMETA:
{
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc->p);
if(!meta)
return NULL;
return meta->getInventory();
}
break;
default:
assert(0);
}
return NULL;
}
void Client::inventoryAction(InventoryAction *a)
{
sendInventoryAction(a);
}
ClientActiveObject * Client::getSelectedActiveObject(
f32 max_d,
v3f from_pos_f_on_map,
core::line3d<f32> shootline_on_map
)
{
core::array<DistanceSortedActiveObject> objects;
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
// Sort them.
// After this, the closest object is the first in the array.
objects.sort();
for (u32 i=0; i<objects.size(); i++) {
ClientActiveObject *obj = (ClientActiveObject*)objects[i].obj;
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
if (selection_box == NULL)
continue;
v3f pos = obj->getPosition();
core::aabbox3d<f32> offsetted_box(
selection_box->MinEdge + pos,
selection_box->MaxEdge + pos
);
if (offsetted_box.intersectsWithLine(shootline_on_map))
return obj;
}
return NULL;
}
void Client::printDebugInfo(std::ostream &os)
{
}
u16 Client::getHP()
{
Player *player = m_env.getLocalPlayer();
if (!player)
return 0;
return player->health;
}
u16 Client::getAir()
{
Player *player = m_env.getLocalPlayer();
if (!player)
return 0;
return player->air;
}
u16 Client::getHunger()
{
Player *player = m_env.getLocalPlayer();
if (!player)
return 0;
return player->hunger;
}
float Client::getEnergy()
{
LocalPlayer *player = m_env.getLocalPlayer();
if (!player)
return 0.0;
return player->getEnergy();
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool refresh_only)
{
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if (b == NULL)
return;
/*
Create a task to update the mesh of the block
*/
MeshMakeData *data = new MeshMakeData();
data->m_env = &m_env;
if (refresh_only) {
data->m_daynight_ratio = m_env.getDayNightRatio();
data->m_refresh_only = true;
}else{
{
data->fill(m_env.getDayNightRatio(), b);
}
data->m_sounds = &b->m_sounds;
}
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
/*
Mark mesh as non-expired at this point so that it can
be marked as expired again if the data changes
*/
b->setMeshExpired(false);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
{
try{
v3s16 p = blockpos;
addUpdateMeshTask(p, ack_to_server);
}
catch(InvalidPositionException &e){}
// Leading edge
try{
v3s16 p = blockpos + v3s16(-1,0,0);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(1,0,0);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,1,0);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,1);
addUpdateMeshTask(p);
}
catch(InvalidPositionException &e){}
}
ClientEvent Client::getClientEvent()
{
if(m_client_event_queue.size() == 0)
{
ClientEvent event;
event.type = CE_NONE;
return event;
}
return m_client_event_queue.pop_front();
}
float Client::getRTT(void)
{
try{
return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
} catch(con::PeerNotFoundException &e){
return -1337;
}
}
// foot: 0 = left, 1 = right
void Client::playStepSound(int foot)
{
sound_play_step(&m_env.getMap(),m_env.getLocalPlayer()->getPosition(),foot,1.0);
}
void Client::playDigSound(content_t c)
{
if (c == CONTENT_IGNORE) {
c = getPointedContent();
if ((c&CONTENT_MOB_MASK) != 0)
return;
}
if (c == CONTENT_IGNORE)
c = CONTENT_AIR;
sound_play_dig(c,m_env.getLocalPlayer()->getPosition());
}
void Client::playPlaceSound(content_t c)
{
if (c == CONTENT_IGNORE)
c = getPointedContent();
ContentFeatures *f = &content_features(c);
if (f->sound_place != "") {
sound_play_effect((char*)f->sound_place.c_str(),1.0,0,NULL);
return;
}
switch (f->type) {
case CMT_LIQUID:
sound_play_effect("liquid-place",1.0,0,NULL);
break;
default:
sound_play_effect("place",1.0,0,NULL);
}
}
void Client::playSound(std::string &name, bool loop)
{
sound_play_effect((char*)name.c_str(),1.0,loop,NULL);
}
void Client::playSoundAt(std::string &name, v3f pos, bool loop)
{
v3_t p = {pos.X,pos.Y,pos.Z};
sound_play_effect((char*)name.c_str(),1.0,loop,&p);
}