2335 lines
53 KiB
C++
2335 lines
53 KiB
C++
/************************************************************************
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* Minetest-c55
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* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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*
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* client.cpp
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#include "common.h"
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#include "client.h"
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#include "utility.h"
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#include <iostream>
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#include "clientserver.h"
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#include "jmutexautolock.h"
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#include "main.h"
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#include <sstream>
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#include "porting.h"
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#include "mapsector.h"
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#include "mapblock_mesh.h"
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#include "mapblock.h"
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#include "profiler.h"
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#include "log.h"
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#include "http.h"
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#include "sound.h"
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#include "content_clothesitem.h"
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#include "content_toolitem.h"
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#include "content_craftitem.h"
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#include "content_mob.h"
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#include "array.h"
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/*
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QueuedMeshUpdate
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*/
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QueuedMeshUpdate::QueuedMeshUpdate():
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p(-1337,-1337,-1337),
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data(NULL),
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ack_block_to_server(false)
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{
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}
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QueuedMeshUpdate::~QueuedMeshUpdate()
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{
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if (data)
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delete data;
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}
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/*
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MeshUpdateQueue
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*/
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MeshUpdateQueue::MeshUpdateQueue()
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{
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m_queue = NULL;
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m_mutex.Init();
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}
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MeshUpdateQueue::~MeshUpdateQueue()
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{
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QueuedMeshUpdate *i;
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JMutexAutoLock lock(m_mutex);
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while (m_queue != NULL) {
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i = (QueuedMeshUpdate*)list_pull(&m_queue);
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delete i;
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}
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}
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/*
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peer_id=0 adds with nobody to send to
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*/
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void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
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{
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DSTACK(__FUNCTION_NAME);
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assert(data);
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JMutexAutoLock lock(m_mutex);
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/*
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Find if block is already in queue.
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If it is, update the data and quit.
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*/
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QueuedMeshUpdate* q = m_queue;
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while (q) {
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if (q->p == p) {
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if (q->data && data->m_refresh_only) {
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q->data->m_daynight_ratio = data->m_daynight_ratio;
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delete data;
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}else{
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if (q->data)
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delete q->data;
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q->data = data;
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}
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if (ack_block_to_server)
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q->ack_block_to_server = true;
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return;
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}
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q = q->next;
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}
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/*
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Add the block
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*/
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q = new QueuedMeshUpdate;
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q->p = p;
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q->data = data;
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q->ack_block_to_server = ack_block_to_server;
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m_queue = (QueuedMeshUpdate*)list_push(&m_queue,q);
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}
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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QueuedMeshUpdate * MeshUpdateQueue::pop()
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{
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JMutexAutoLock lock(m_mutex);
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return (QueuedMeshUpdate*)list_pull(&m_queue);
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}
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/*
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MeshUpdateThread
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*/
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void * MeshUpdateThread::Thread()
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{
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ThreadStarted();
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log_register_thread("MeshUpdateThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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while (getRun()) {
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QueuedMeshUpdate *q = m_queue_in.pop();
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if (q == NULL) {
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sleep_ms(3);
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continue;
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}
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ScopeProfiler sp(g_profiler, "Client: Mesh making");
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if (q->data && q->data->m_refresh_only) {
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MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(q->p);
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if (block && block->mesh) {
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{
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JMutexAutoLock lock(block->mesh_mutex);
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block->mesh->refresh(q->data->m_daynight_ratio);
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}
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}
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}else{
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MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(q->p);
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if (block && block->mesh) {
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block->mesh->generate(q->data, m_camera_offset, &block->mesh_mutex);
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if (q->ack_block_to_server) {
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = NULL;
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r.ack_block_to_server = true;
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m_queue_out.push_back(r);
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}
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}else if (block) {
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MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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m_queue_out.push_back(r);
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}
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}
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delete q;
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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Client::Client(
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IrrlichtDevice *device,
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std::string password,
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MapDrawControl &control):
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m_mesh_update_thread(),
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m_env(
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this,
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new ClientMap(this, control,
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device->getSceneManager()->getRootSceneNode(),
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device->getSceneManager(), 666),
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device->getSceneManager()
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),
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m_server_damage(false),
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m_server_suffocation(false),
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m_server_hunger(false),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
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m_device(device),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_inventory_updated(false),
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m_pointed_node(-32768,-32768,-32768),
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m_pointed_content(CONTENT_IGNORE),
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m_form_open(false),
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m_map_seed(0),
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m_map_type(MGT_DEFAULT),
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m_password(password),
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m_access_denied(false),
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m_time_of_day_set(false),
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m_last_time_of_day_f(-1),
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m_time_of_day_update_timer(0),
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m_sleeping(false),
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m_waking(false),
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m_sleep_state(0.0),
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m_animation_time(0.0)
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{
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m_mesh_update_thread.m_env = &m_env;
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m_packetcounter_timer = 0.0;
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//m_delete_unused_sectors_timer = 0.0;
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m_connection_reinit_timer = 0.0;
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m_avg_rtt_timer = 0.0;
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m_playerpos_send_timer = 0.0;
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m_ignore_damage_timer = 0.0;
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//m_env_mutex.Init();
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//m_con_mutex.Init();
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m_mesh_update_thread.Start();
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/*
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Add local player
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*/
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{
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *player = new LocalPlayer();
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char* v = config_get("client.name");
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if (v) {
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player->updateName(v);
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}else{
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player->updateName(porting::getUser().c_str());
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}
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m_env.addPlayer(player);
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// Initialize player in the inventory context
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m_inventory_context.current_player = player;
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}
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}
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Client::~Client()
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{
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{
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//JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
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m_con.Disconnect();
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}
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m_mesh_update_thread.setRun(false);
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while(m_mesh_update_thread.IsRunning())
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sleep_ms(100);
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}
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void Client::connect(Address address)
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{
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DSTACK(__FUNCTION_NAME);
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.SetTimeoutMs(0);
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m_con.Connect(address);
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}
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bool Client::connectedAndInitialized()
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{
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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if(m_con.Connected() == false)
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return false;
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if(m_server_ser_ver == SER_FMT_VER_INVALID)
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return false;
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return true;
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}
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void Client::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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// Limit a bit
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if(dtime > 2.0)
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dtime = 2.0;
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if (m_ignore_damage_timer > dtime) {
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m_ignore_damage_timer -= dtime;
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}else{
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m_ignore_damage_timer = 0.0;
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}
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m_animation_time += dtime;
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if (m_animation_time > 60.0)
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m_animation_time -= 60.0;
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if (m_sleeping) {
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m_sleep_state += dtime;
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if (m_sleep_state > 1.0)
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m_sleep_state = 1.0;
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}else if (m_waking) {
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m_sleep_state -= dtime;
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if (m_sleep_state < 0.5) {
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m_sleep_state = 0.0;
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m_waking = false;
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}
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}
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m_time_of_day_update_timer += dtime;
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//infostream<<"Client steps "<<dtime<<std::endl;
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{
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//TimeTaker timer("ReceiveAll()", m_device);
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// 0ms
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ReceiveAll();
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}
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{
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//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
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// 0ms
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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m_con.RunTimeouts(dtime);
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}
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/*
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Packet counter
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*/
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{
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float &counter = m_packetcounter_timer;
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counter -= dtime;
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if (counter <= 0.0) {
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counter = 20.0;
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infostream<<"Client packetcounter (20s):"<<std::endl;
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m_packetcounter.print(infostream);
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m_packetcounter.clear();
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}
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}
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// Get connection status
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bool connected = connectedAndInitialized();
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if (connected == false) {
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if (counter <= 0.0) {
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counter = 2.0;
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *myplayer = m_env.getLocalPlayer();
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assert(myplayer != NULL);
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// Send TOSERVER_INIT
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// [0] u16 TOSERVER_INIT
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// [2] u8 SER_FMT_VER_HIGHEST
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// [3] u8[20] player_name
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// [23] u8[28] password (new in some version)
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// [51] u16 client network protocol version (new in some version)
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SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2);
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writeU16(&data[0], TOSERVER_INIT);
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writeU8(&data[2], SER_FMT_VER_HIGHEST);
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memset((char*)&data[3], 0, PLAYERNAME_SIZE);
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snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
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/*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
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<<std::endl;*/
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memset((char*)&data[23], 0, PASSWORD_SIZE);
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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// This should be incremented in each version
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writeU16(&data[51], PROTOCOL_VERSION);
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// Send as unreliable
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Send(0, data, false);
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}
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// Not connected, return
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return;
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}
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/*
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Do stuff if connected
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*/
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/*
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Run Map's timers and unload unused data
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*/
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const float map_timer_and_unload_dtime = 5.25;
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if (m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
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ScopeProfiler sp(g_profiler, "Client: map timer and unload");
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core::list<v3s16> deleted_blocks;
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m_env.getMap().timerUpdate(
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map_timer_and_unload_dtime,
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config_get_float("client.chunk.timeout"),
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&deleted_blocks
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);
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/*if(deleted_blocks.size() > 0)
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infostream<<"Client: Unloaded "<<deleted_blocks.size()
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<<" unused blocks"<<std::endl;*/
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/*
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Send info to server
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NOTE: This loop is intentionally iterated the way it is.
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*/
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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for (;;) {
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if (sendlist.size() == 255 || i == deleted_blocks.end()) {
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if (sendlist.size() == 0)
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6*sendlist.size();
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
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reply[2] = sendlist.size();
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u32 k = 0;
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for (core::list<v3s16>::Iterator j = sendlist.begin(); j != sendlist.end(); j++) {
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writeV3S16(&reply[2+1+6*k], *j);
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k++;
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}
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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if (i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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i++;
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}
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}
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/*
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Handle environment
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*/
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{
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// 0ms
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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// Control local player (0ms)
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->applyControl(dtime);
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//TimeTaker envtimer("env step", m_device);
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// Step environment
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m_env.step(dtime);
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/*
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Get events
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*/
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for (;;) {
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ClientEnvEvent event = m_env.getClientEvent();
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if (event.type == CEE_NONE) {
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break;
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}else if (event.type == CEE_PLAYER_DAMAGE && getServerDamage()) {
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if (m_ignore_damage_timer <= 0) {
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s8 damage = event.player_damage.amount;
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sendDamage(damage,0,0);
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// Add to ClientEvent queue
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ClientEvent event;
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event.type = CE_PLAYER_DAMAGE;
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event.player_damage.amount = damage;
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m_client_event_queue.push_back(event);
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}
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}else if (event.type == CEE_PLAYER_SUFFOCATE && getServerSuffocation()) {
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if (m_ignore_damage_timer <= 0) {
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s8 damage = event.player_damage.amount;
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sendDamage(0,damage,0);
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// Add to ClientEvent queue
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ClientEvent event;
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event.type = CE_PLAYER_SUFFOCATE;
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// this will cause the damage screen to flash
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// when suffocation starts effecting damage
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if (getAir() < 1 && damage > 0) {
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event.type = CE_PLAYER_DAMAGE;
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player->addDamage(PLAYER_HEAD,DAMAGE_AIR,damage);
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}
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event.player_damage.amount = damage;
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m_client_event_queue.push_back(event);
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}
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}else if (event.type == CEE_PLAYER_HUNGER && getServerHunger()) {
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if (m_ignore_damage_timer <= 0) {
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s8 damage = event.player_damage.amount;
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sendDamage(0,0,damage);
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// Add to ClientEvent queue
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ClientEvent event;
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event.type = CE_PLAYER_HUNGER;
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// this will cause the damage screen to flash
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// when hunger starts effecting damage
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if (getHunger() < 1 && damage > 0) {
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event.type = CE_PLAYER_DAMAGE;
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player->addDamage(PLAYER_TORSO,DAMAGE_HUNGER,damage);
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}
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event.player_damage.amount = damage;
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m_client_event_queue.push_back(event);
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}
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}else if (event.type == CEE_PLAYER_WEARCLOTHES && getServerDamage()) {
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sendClothesWear(event.player_wear.amount);
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}
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}
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}
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/*
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Print some info
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*/
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{
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float &counter = m_avg_rtt_timer;
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counter += dtime;
|
|
if (counter >= 10) {
|
|
counter = 0.0;
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
// connectedAndInitialized() is true, peer exists.
|
|
float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER);
|
|
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Send player position to server
|
|
*/
|
|
{
|
|
float &counter = m_playerpos_send_timer;
|
|
counter += dtime;
|
|
if (counter >= 0.2) {
|
|
counter = 0.0;
|
|
sendPlayerPos();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Replace updated meshes
|
|
*/
|
|
{
|
|
//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
|
|
|
|
//TimeTaker timer("** Processing mesh update result queue");
|
|
// 0ms
|
|
|
|
/*infostream<<"Mesh update result queue size is "
|
|
<<m_mesh_update_thread.m_queue_out.size()
|
|
<<std::endl;*/
|
|
|
|
while (m_mesh_update_thread.m_queue_out.size() > 0) {
|
|
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
|
|
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
|
|
if (block) {
|
|
if (r.mesh != NULL) {
|
|
JMutexAutoLock lock(block->mesh_mutex);
|
|
|
|
MapBlockMesh *mesh_old = block->mesh;
|
|
block->mesh = r.mesh;
|
|
block->setMeshExpired(false);
|
|
|
|
if (mesh_old != NULL)
|
|
delete mesh_old;
|
|
}else{
|
|
block->setMeshExpired(false);
|
|
}
|
|
}
|
|
if (r.ack_block_to_server) {
|
|
/*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y
|
|
<<","<<r.p.Z<<")"<<std::endl;*/
|
|
/*
|
|
Acknowledge block
|
|
*/
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
u32 replysize = 2+1+6;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
|
|
reply[2] = 1;
|
|
writeV3S16(&reply[3], r.p);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void Client::peerAdded(con::Peer *peer)
|
|
{
|
|
infostream<<"Client::peerAdded(): peer->id="
|
|
<<peer->id<<std::endl;
|
|
}
|
|
void Client::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
infostream<<"Client::deletingPeer(): "
|
|
"Server Peer is getting deleted "
|
|
<<"(timeout="<<timeout<<")"<<std::endl;
|
|
}
|
|
|
|
void Client::ReceiveAll()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
for(;;)
|
|
{
|
|
try{
|
|
Receive();
|
|
}
|
|
catch(con::NoIncomingDataException &e)
|
|
{
|
|
break;
|
|
}
|
|
catch(con::InvalidIncomingDataException &e)
|
|
{
|
|
infostream<<"Client::ReceiveAll(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::Receive()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
SharedBuffer<u8> data;
|
|
u16 sender_peer_id;
|
|
u32 datasize;
|
|
{
|
|
//TimeTaker t1("con mutex and receive", m_device);
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
datasize = m_con.Receive(sender_peer_id, data);
|
|
}
|
|
//TimeTaker t1("ProcessData", m_device);
|
|
ProcessData(*data, datasize, sender_peer_id);
|
|
}
|
|
|
|
/*
|
|
sender_peer_id given to this shall be quaranteed to be a valid peer
|
|
*/
|
|
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Ignore packets that don't even fit a command
|
|
if(datasize < 2)
|
|
{
|
|
m_packetcounter.add(60000);
|
|
return;
|
|
}
|
|
|
|
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
|
|
|
|
//infostream<<"Client: received command="<<command<<std::endl;
|
|
m_packetcounter.add((u16)command);
|
|
|
|
/*
|
|
If this check is removed, be sure to change the queue
|
|
system to know the ids
|
|
*/
|
|
if(sender_peer_id != PEER_ID_SERVER)
|
|
{
|
|
infostream<<"Client::ProcessData(): Discarding data not "
|
|
"coming from server: peer_id="<<sender_peer_id
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
u8 ser_version = m_server_ser_ver;
|
|
|
|
//infostream<<"Client received command="<<(int)command<<std::endl;
|
|
|
|
if (command == TOCLIENT_INIT) {
|
|
if (datasize < 3)
|
|
return;
|
|
|
|
u8 deployed = data[2];
|
|
|
|
infostream<<"Client: TOCLIENT_INIT received with "
|
|
"deployed="<<((int)deployed&0xff)<<std::endl;
|
|
|
|
if (deployed < SER_FMT_VER_LOWEST || deployed > SER_FMT_VER_HIGHEST) {
|
|
infostream<<"Client: TOCLIENT_INIT: Server sent "
|
|
<<"unsupported ser_fmt_ver"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
m_server_ser_ver = deployed;
|
|
|
|
// Get player position
|
|
v3s16 playerpos_s16(0, BS*2+BS*20, 0);
|
|
if (datasize >= 2+1+6)
|
|
playerpos_s16 = readV3S16(&data[2+1]);
|
|
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
|
|
|
|
{ //envlock
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
// Set player position
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->setPosition(playerpos_f);
|
|
}
|
|
|
|
if (datasize >= 2+1+6+8) {
|
|
// Get map seed
|
|
m_map_seed = readU64(&data[2+1+6]);
|
|
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
|
|
}
|
|
|
|
if (datasize >= 2+1+6+8+2) {
|
|
// Get map seed
|
|
u16 type = readU16(&data[2+1+6+8]);
|
|
m_map_type = (MapGenType)type;
|
|
infostream<<"Client: received map type: "<<m_map_type<<std::endl;
|
|
}
|
|
|
|
{
|
|
// Reply to server
|
|
char *v;
|
|
std::string chardef = std::string(PLAYER_DEFAULT_CHARDEF);
|
|
v = config_get("client.character");
|
|
if (v)
|
|
chardef = v;
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_INIT2);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write chardef
|
|
os<<serializeString(chardef);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, data, true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (command == TOCLIENT_ACCESS_DENIED) {
|
|
// The server didn't like our password. Note, this needs
|
|
// to be processed even if the serialisation format has
|
|
// not been agreed yet, the same as TOCLIENT_INIT.
|
|
m_access_denied = true;
|
|
m_access_denied_reason = L"Unknown";
|
|
if (datasize >= 4) {
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
m_access_denied_reason = deSerializeWideString(is);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (ser_version == SER_FMT_VER_INVALID) {
|
|
infostream<<"Client: Server serialization"
|
|
" format invalid or not initialized."
|
|
" Skipping incoming command="<<command<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Just here to avoid putting the two if's together when
|
|
// making some copypasta
|
|
{}
|
|
|
|
switch (command) {
|
|
case TOCLIENT_REMOVENODE:
|
|
{
|
|
if(datasize < 8)
|
|
return;
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
removeNode(p);
|
|
}
|
|
break;
|
|
case TOCLIENT_ADDNODE:
|
|
{
|
|
if(datasize < 8 + MapNode::serializedLength(ser_version))
|
|
return;
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
//TimeTaker t1("TOCLIENT_ADDNODE");
|
|
|
|
MapNode n;
|
|
n.deSerialize(&data[8], ser_version);
|
|
|
|
addNode(p, n);
|
|
}
|
|
break;
|
|
case TOCLIENT_BLOCKDATA:
|
|
{
|
|
// Ignore too small packet
|
|
if(datasize < 8)
|
|
return;
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
/*infostream<<"Client: Thread: BLOCKDATA for ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
/*infostream<<"Client: Thread: BLOCKDATA for ("
|
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
|
|
|
std::string datastring((char*)&data[8], datasize-8);
|
|
std::istringstream istr(datastring, std::ios_base::binary);
|
|
|
|
MapSector *sector;
|
|
MapBlock *block;
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
sector = m_env.getMap().emergeSector(p2d);
|
|
|
|
if (sector->getPos() != p2d)
|
|
return;
|
|
|
|
//TimeTaker timer("MapBlock deSerialize");
|
|
// 0ms
|
|
|
|
block = sector->getBlockNoCreateNoEx(p.Y);
|
|
if (block) {
|
|
/*
|
|
Update an existing block
|
|
*/
|
|
//infostream<<"Updating"<<std::endl;
|
|
block->deSerialize(istr, ser_version);
|
|
}else{
|
|
/*
|
|
Create a new block
|
|
*/
|
|
//infostream<<"Creating new"<<std::endl;
|
|
block = new MapBlock(&m_env.getMap(), p);
|
|
block->deSerialize(istr, ser_version);
|
|
sector->insertBlock(block);
|
|
|
|
}
|
|
|
|
/*
|
|
Update Mesh of this block and blocks at x-, y- and z-.
|
|
Environment should not be locked as it interlocks with the
|
|
main thread, from which is will want to retrieve textures.
|
|
*/
|
|
|
|
/*
|
|
Add it to mesh update queue and set it to be acknowledged after update.
|
|
*/
|
|
addUpdateMeshTaskWithEdge(p, true);
|
|
}
|
|
break;
|
|
case TOCLIENT_SERVERSETTINGS:
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u8 damage = readU8(is);
|
|
u8 suffocation = readU8(is);
|
|
u8 hunger = readU8(is);
|
|
|
|
setServerSettings(damage,suffocation,hunger);
|
|
|
|
if (!damage)
|
|
m_env.getLocalPlayer()->setIgnoreEnergy(true);
|
|
}
|
|
break;
|
|
case TOCLIENT_PLAYERDATA:
|
|
{
|
|
u16 our_peer_id = m_con.GetPeerID();
|
|
|
|
// Cancel if we don't have a peer id
|
|
if (our_peer_id == PEER_ID_INEXISTENT) {
|
|
infostream<<"TOCLIENT_PLAYERINFO cancelled: we have no peer id"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
char pname[PLAYERNAME_SIZE];
|
|
std::string chardef;
|
|
|
|
u16 player_count = readU16(is);
|
|
u16 field_count = readU16(is);
|
|
|
|
// peer_ids
|
|
array_t players_alive;
|
|
array_init(&players_alive,ARRAY_TYPE_INT);
|
|
for (u16 i=0; i<player_count; i++) {
|
|
u16 peer_id = readU16(is);
|
|
|
|
array_push_int(&players_alive,peer_id);
|
|
|
|
is.read(pname,PLAYERNAME_SIZE);
|
|
pname[PLAYERNAME_SIZE-1] = '\0';
|
|
chardef = deSerializeString(is);
|
|
for (u16 j=1; j<field_count; j++) {
|
|
std::string dump = deSerializeString(is);
|
|
}
|
|
|
|
// Don't update the info of the local player
|
|
if (peer_id == our_peer_id)
|
|
continue;
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
// Create a player if it doesn't exist
|
|
if (player == NULL) {
|
|
player = new RemotePlayer(
|
|
m_device->getSceneManager()->getRootSceneNode(),
|
|
m_device,
|
|
-1
|
|
);
|
|
player->peer_id = peer_id;
|
|
m_env.addPlayer(player);
|
|
infostream<<"Client: Adding new player "<<peer_id<<std::endl;
|
|
}
|
|
|
|
player->setCharDef(chardef);
|
|
player->updateName(pname);
|
|
}
|
|
|
|
/*
|
|
Remove those players from the environment that
|
|
weren't listed by the server.
|
|
*/
|
|
array_t *players = m_env.getPlayers();
|
|
Player *player;
|
|
uint32_t i;
|
|
for (i=0; i<players->length; i++) {
|
|
player = (Player*)array_get_ptr(players,i);
|
|
if (!player)
|
|
continue;
|
|
// Ignore local player
|
|
if (player->isLocal())
|
|
continue;
|
|
|
|
// Warn about a special case
|
|
if (player->peer_id == 0)
|
|
infostream<<"Client: Removing dead player with id=0"<<std::endl;
|
|
|
|
if (array_find_int(&players_alive,player->peer_id) > -1)
|
|
continue;
|
|
infostream<<"Removing dead player "<<player->peer_id<<std::endl;
|
|
m_env.removePlayer(player->peer_id);
|
|
}
|
|
} //envlock
|
|
}
|
|
break;
|
|
case TOCLIENT_PLAYERSTATE:
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
u8 hp = readU8(is);
|
|
u8 air = readU8(is);
|
|
u8 hunger = readU8(is);
|
|
player->dirt = readU8(is);
|
|
player->wet = readU8(is);
|
|
player->blood = readU8(is);
|
|
u16 energy_effect = readU16(is);
|
|
if (energy_effect > player->energy_effectf)
|
|
player->energy_effectf = energy_effect;
|
|
player->cold_effectf += readU16(is);
|
|
if (m_server_damage) {
|
|
if (!player->health)
|
|
player->setEnergy(hp);
|
|
player->health = hp;
|
|
}
|
|
if (m_server_suffocation)
|
|
player->air = air;
|
|
if (m_server_hunger)
|
|
player->hunger = hunger;
|
|
}
|
|
break;
|
|
case TOCLIENT_INVENTORY:
|
|
{
|
|
if (datasize < 3)
|
|
return;
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
|
|
player->inventory.deSerialize(is);
|
|
|
|
m_inventory_updated = true;
|
|
}
|
|
}
|
|
break;
|
|
case TOCLIENT_INVENTORY_UPDATE:
|
|
{
|
|
if (datasize < 3)
|
|
return;
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
|
|
u16 list_count = readU16(is);
|
|
for (int i=0; i<list_count; i++) {
|
|
std::string name = deSerializeString(is);
|
|
u16 slots = readU16(is);
|
|
InventoryList *l = player->inventory.getList(name);
|
|
if (!l)
|
|
return;
|
|
for (int k=0; k<slots; k++) {
|
|
u16 index = readU16(is);
|
|
u16 type = readU16(is);
|
|
u16 count = readU16(is);
|
|
u16 data = readU16(is);
|
|
l->updateItem(index,type,count,data);
|
|
}
|
|
}
|
|
|
|
m_inventory_updated = true;
|
|
}
|
|
}
|
|
break;
|
|
case TOCLIENT_PLAYERINFO:
|
|
{
|
|
// Strip command word and create a stringstream
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
/*
|
|
Read players
|
|
*/
|
|
|
|
u16 playercount = readU16(is);
|
|
|
|
for (u16 i=0; i<playercount; i++) {
|
|
u16 peer_id = readU16(is);
|
|
v3f position = readV3F1000(is);
|
|
v3f speed = readV3F1000(is);
|
|
f32 pitch = readF1000(is);
|
|
f32 yaw = readF1000(is);
|
|
u8 anim_id = readU8(is);
|
|
content_t pointed = readU16(is);
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
// Skip if player doesn't exist
|
|
if (player == NULL)
|
|
continue;
|
|
|
|
// Skip if player is local player
|
|
if (player->isLocal())
|
|
continue;
|
|
|
|
player->setPosition(position);
|
|
player->setSpeed(speed);
|
|
player->setPitch(pitch);
|
|
player->setYaw(yaw);
|
|
player->updateAnim(anim_id,pointed);
|
|
}
|
|
}
|
|
break;
|
|
case TOCLIENT_OBJECTDATA:
|
|
{
|
|
infostream<<"Client received DEPRECATED TOCLIENT_OBJECTDATA"<<std::endl;
|
|
// Strip command word and create a stringstream
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u8 buf[12];
|
|
|
|
/*
|
|
Read players
|
|
*/
|
|
|
|
is.read((char*)buf, 2);
|
|
u16 playercount = readU16(buf);
|
|
|
|
for (u16 i=0; i<playercount; i++) {
|
|
is.read((char*)buf, 2);
|
|
u16 peer_id = readU16(buf);
|
|
is.read((char*)buf, 12);
|
|
v3s32 p_i = readV3S32(buf);
|
|
is.read((char*)buf, 12);
|
|
v3s32 s_i = readV3S32(buf);
|
|
is.read((char*)buf, 4);
|
|
s32 pitch_i = readS32(buf);
|
|
is.read((char*)buf, 4);
|
|
s32 yaw_i = readS32(buf);
|
|
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
// Skip if player doesn't exist
|
|
if (player == NULL)
|
|
continue;
|
|
|
|
// Skip if player is local player
|
|
if (player->isLocal())
|
|
continue;
|
|
|
|
f32 pitch = (f32)pitch_i / 100.0;
|
|
f32 yaw = (f32)yaw_i / 100.0;
|
|
v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.);
|
|
v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.);
|
|
|
|
player->setPosition(position);
|
|
player->setSpeed(speed);
|
|
player->setPitch(pitch);
|
|
player->setYaw(yaw);
|
|
}
|
|
|
|
/*
|
|
Read block objects
|
|
NOTE: Deprecated stuff
|
|
*/
|
|
|
|
// Read active block count
|
|
u16 blockcount = readU16(is);
|
|
if (blockcount != 0) {
|
|
infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 not supported"<<std::endl;
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
case TOCLIENT_TIME_OF_DAY:
|
|
{
|
|
if(datasize < 4)
|
|
return;
|
|
|
|
u32 time = 0;
|
|
u16 time_of_day = readU16(&data[2]);
|
|
time_of_day = time_of_day % 24000;
|
|
float time_speed = 0;
|
|
if (datasize >= 2 + 2 + 4 + 4) {
|
|
time = readU32(&data[4]);
|
|
time_speed = readF1000(&data[8]);
|
|
}else{
|
|
// Old message; try to approximate speed of time by ourselves
|
|
float time_of_day_f = (float)time_of_day / 24000.0;
|
|
float tod_diff_f = 0;
|
|
if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) {
|
|
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
|
|
}else{
|
|
tod_diff_f = time_of_day_f - m_last_time_of_day_f;
|
|
}
|
|
m_last_time_of_day_f = time_of_day_f;
|
|
float time_diff = m_time_of_day_update_timer;
|
|
m_time_of_day_update_timer = 0;
|
|
if (m_time_of_day_set) {
|
|
time_speed = 3600.0*24.0 * tod_diff_f / time_diff;
|
|
infostream<<"Client: Measured time_of_day speed (old format): "
|
|
<<time_speed<<" tod_diff_f="<<tod_diff_f
|
|
<<" time_diff="<<time_diff<<std::endl;
|
|
}
|
|
}
|
|
|
|
// Update environment
|
|
m_env.setTimeOfDay(time_of_day);
|
|
m_env.setTimeOfDaySpeed(time_speed);
|
|
m_env.setTime(time);
|
|
m_time_of_day_set = true;
|
|
u32 dr = m_env.getDayNightRatio();
|
|
verbosestream<<"Client: time_of_day="<<time_of_day
|
|
<<" time_speed="<<time_speed
|
|
<<" dr="<<dr<<std::endl;
|
|
}
|
|
break;
|
|
case TOCLIENT_CHAT_MESSAGE:
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
u8 buf[6];
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read stuff
|
|
is.read((char*)buf, 2);
|
|
u16 len = readU16(buf);
|
|
|
|
std::wstring message;
|
|
for (u16 i=0; i<len; i++) {
|
|
is.read((char*)buf, 2);
|
|
message += (wchar_t)readU16(buf);
|
|
}
|
|
|
|
/* because I can't remember which random stream prints to stdout */
|
|
vlprint(CN_CHAT,(char*)wide_to_narrow(message).c_str());
|
|
|
|
m_chat_queue.push_back(message);
|
|
}
|
|
break;
|
|
case TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD:
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 count of removed objects
|
|
for all removed objects {
|
|
u16 id
|
|
}
|
|
u16 count of added objects
|
|
for all added objects {
|
|
u16 id
|
|
u8 type
|
|
u32 initialization data length
|
|
string initialization data
|
|
}
|
|
*/
|
|
|
|
char buf[6];
|
|
// Get all data except the command number
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
// Throw them in an istringstream
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read stuff
|
|
|
|
// Read removed objects
|
|
is.read(buf, 2);
|
|
u16 removed_count = readU16((u8*)buf);
|
|
for (u16 i=0; i<removed_count; i++) {
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
// Remove it
|
|
m_env.removeActiveObject(id);
|
|
}
|
|
|
|
// Read added objects
|
|
is.read(buf, 2);
|
|
u16 added_count = readU16((u8*)buf);
|
|
for (u16 i=0; i<added_count; i++) {
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
is.read(buf, 1);
|
|
u8 type = readU8((u8*)buf);
|
|
std::string data = deSerializeLongString(is);
|
|
// Add it
|
|
m_env.addActiveObject(id, type, data);
|
|
}
|
|
}
|
|
break;
|
|
case TOCLIENT_ACTIVE_OBJECT_MESSAGES:
|
|
{
|
|
/*
|
|
u16 command
|
|
for all objects
|
|
{
|
|
u16 id
|
|
u16 message length
|
|
string message
|
|
}
|
|
*/
|
|
char buf[6];
|
|
// Get all data except the command number
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
// Throw them in an istringstream
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
while (is.eof() == false) {
|
|
// Read stuff
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
if (is.eof())
|
|
break;
|
|
is.read(buf, 2);
|
|
u16 message_size = readU16((u8*)buf);
|
|
std::string message;
|
|
message.reserve(message_size);
|
|
for (u16 i=0; i<message_size; i++) {
|
|
is.read(buf, 1);
|
|
message.append(buf, 1);
|
|
}
|
|
// Pass on to the environment
|
|
m_env.processActiveObjectMessage(id, message);
|
|
}
|
|
}
|
|
break;
|
|
case TOCLIENT_MOVE_PLAYER:
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
v3f pos = readV3F1000(is);
|
|
f32 pitch = readF1000(is);
|
|
f32 yaw = readF1000(is);
|
|
player->setPosition(pos);
|
|
/*player->setPitch(pitch);
|
|
player->setYaw(yaw);*/
|
|
|
|
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
|
|
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
|
|
<<" pitch="<<pitch
|
|
<<" yaw="<<yaw
|
|
<<std::endl;
|
|
|
|
/*
|
|
Add to ClientEvent queue.
|
|
This has to be sent to the main program because otherwise
|
|
it would just force the pitch and yaw values to whatever
|
|
the camera points to.
|
|
*/
|
|
ClientEvent event;
|
|
event.type = CE_PLAYER_FORCE_MOVE;
|
|
event.player_force_move.pitch = pitch;
|
|
event.player_force_move.yaw = yaw;
|
|
m_client_event_queue.push_back(event);
|
|
|
|
// Ignore damage for a few seconds, so that the player doesn't
|
|
// get damage from falling on ground
|
|
m_ignore_damage_timer = 3.0;
|
|
}
|
|
break;
|
|
case TOCLIENT_PLAYERITEMS:
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u16 count = readU16(is);
|
|
u16 icount = readU16(is);
|
|
u16 itm;
|
|
|
|
for (u16 i = 0; i < count; ++i) {
|
|
u16 peer_id = readU16(is);
|
|
Player *player = m_env.getPlayer(peer_id);
|
|
|
|
if (player == NULL) {
|
|
for (int j=0; j<icount; j++) {
|
|
itm = readU16(is);
|
|
}
|
|
infostream<<"Client: ignoring player items "
|
|
<< " for non-existing peer id " << peer_id
|
|
<< std::endl;
|
|
continue;
|
|
}else if (player->isLocal()) {
|
|
for (int j=0; j<icount; j++) {
|
|
itm = readU16(is);
|
|
}
|
|
infostream<<"Client: ignoring player items "
|
|
<< " for local player" << std::endl;
|
|
continue;
|
|
}else{
|
|
for (int j=0; j<icount; j++) {
|
|
itm = readU16(is);
|
|
InventoryList *inv = NULL;
|
|
switch (j) {
|
|
case 0:
|
|
inv = player->inventory.getList("main");
|
|
break;
|
|
case 1:
|
|
inv = player->inventory.getList("hat");
|
|
break;
|
|
case 2:
|
|
inv = player->inventory.getList("shirt");
|
|
break;
|
|
case 3:
|
|
inv = player->inventory.getList("pants");
|
|
break;
|
|
case 4:
|
|
inv = player->inventory.getList("boots");
|
|
break;
|
|
case 5:
|
|
inv = player->inventory.getList("decorative");
|
|
break;
|
|
case 6:
|
|
inv = player->inventory.getList("jacket");
|
|
break;
|
|
case 7:
|
|
inv = player->inventory.getList("belt");
|
|
break;
|
|
}
|
|
if (inv == NULL)
|
|
continue;
|
|
if (itm == CONTENT_IGNORE) {
|
|
inv->deleteItem(0);
|
|
}else{
|
|
InventoryItem *item = inv->changeItem(0, InventoryItem::create(itm,1));
|
|
if (item)
|
|
delete item;
|
|
}
|
|
}
|
|
// for 1409 servers, this stops players appearing naked
|
|
if (icount == 5) {
|
|
{
|
|
InventoryList *inv = player->inventory.getList("shirt");
|
|
if (!inv->getItem(0)) {
|
|
InventoryItem *item = inv->changeItem(
|
|
0,
|
|
InventoryItem::create(CONTENT_CLOTHESITEM_COTTON_TSHIRT_GREEN,1)
|
|
);
|
|
if (item)
|
|
delete item;
|
|
}
|
|
}
|
|
{
|
|
InventoryList *inv = player->inventory.getList("pants");
|
|
if (!inv->getItem(0)) {
|
|
InventoryItem *item = inv->changeItem(
|
|
0,
|
|
InventoryItem::create(CONTENT_CLOTHESITEM_CANVAS_PANTS_BLUE,1)
|
|
);
|
|
if (item)
|
|
delete item;
|
|
}
|
|
}
|
|
{
|
|
InventoryList *inv = player->inventory.getList("boots");
|
|
if (!inv->getItem(0)) {
|
|
InventoryItem *item = inv->changeItem(
|
|
0,
|
|
InventoryItem::create(CONTENT_CLOTHESITEM_LEATHER_SHOES,1)
|
|
);
|
|
if (item)
|
|
delete item;
|
|
}
|
|
}
|
|
}
|
|
player->wieldItem(0);
|
|
player->updateName(NULL);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case TOCLIENT_DEATHSCREEN:
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
bool set_camera_point_target = readU8(is);
|
|
v3f camera_point_target = readV3F1000(is);
|
|
|
|
ClientEvent event;
|
|
event.type = CE_DEATHSCREEN;
|
|
event.deathscreen.set_camera_point_target = set_camera_point_target;
|
|
event.deathscreen.camera_point_target_x = camera_point_target.X;
|
|
event.deathscreen.camera_point_target_y = camera_point_target.Y;
|
|
event.deathscreen.camera_point_target_z = camera_point_target.Z;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
break;
|
|
case TOCLIENT_ENV_EVENT:
|
|
{
|
|
/*
|
|
u16 command
|
|
u8 event type (sound,nodemod,particles,etc)
|
|
v3f1000 event position
|
|
u16 length of serialised event data
|
|
string serialised event data
|
|
*/
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u8 type = readU8(is);
|
|
v3f pos = readV3F1000(is);
|
|
std::string ev = deSerializeString(is);
|
|
switch (type) {
|
|
case ENV_EVENT_SOUND: // sound
|
|
playSoundAt(ev,pos,false);
|
|
break;
|
|
case ENV_EVENT_DIG_PARTICLES: // dig particles
|
|
break;
|
|
case ENV_EVENT_PUNCH_PARTICLES: // punch particles
|
|
break;
|
|
case ENV_EVENT_NODE_PARTICLES: // node particles
|
|
break;
|
|
case ENV_EVENT_SLEEP: // go to sleep
|
|
m_sleeping = true;
|
|
m_waking = false;
|
|
m_sleep_state = 0.5;
|
|
break;
|
|
case ENV_EVENT_WAKE: // wake up
|
|
m_sleeping = false;
|
|
m_waking = true;
|
|
m_sleep_state = 1.0;
|
|
break;
|
|
default:
|
|
infostream<<"Client: unknown env_event: "<<type<<": "<<ev<<std::endl;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
infostream<<"Client: Ignoring unknown command "
|
|
<<command<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
|
|
}
|
|
|
|
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
|
|
v3s16 nodepos_oversurface, u16 item)
|
|
{
|
|
if(connectedAndInitialized() == false){
|
|
infostream<<"Client::groundAction() "
|
|
"cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
length: 17
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] v3s16 nodepos_undersurface
|
|
[9] v3s16 nodepos_abovesurface
|
|
[15] u16 item
|
|
actions:
|
|
0: start digging
|
|
1: place block
|
|
2: stop digging (all parameters ignored)
|
|
3: digging completed
|
|
*/
|
|
u8 datasize = 2 + 1 + 6 + 6 + 2;
|
|
SharedBuffer<u8> data(datasize);
|
|
writeU16(&data[0], TOSERVER_GROUND_ACTION);
|
|
writeU8(&data[2], action);
|
|
writeV3S16(&data[3], nodepos_undersurface);
|
|
writeV3S16(&data[9], nodepos_oversurface);
|
|
writeU16(&data[15], item);
|
|
Send(0, data, true);
|
|
if (action == 3) {
|
|
content_t c = m_env.getMap().getNodeNoEx(nodepos_undersurface).getContent();
|
|
playDigSound(c);
|
|
}
|
|
}
|
|
|
|
void Client::throwItem(v3f dir, u16 item)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[15];
|
|
|
|
LocalPlayer* player = m_env.getLocalPlayer();
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_THROWITEM);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write position - this is one node ahead of the player
|
|
// to prevent damage occurring to the thrower
|
|
v3f pf = player->getEyePosition()+(dir*BS);
|
|
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
|
|
writeV3S32(buf,position);
|
|
os.write((char*)buf, 12);
|
|
|
|
// Write speed/direction
|
|
v3s32 dir_i(dir.X*100, dir.Y*100, dir.Z*100);
|
|
writeV3S32(buf,dir_i);
|
|
os.write((char*)buf, 12);
|
|
|
|
// Write item
|
|
writeU16(buf, item);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::useItem()
|
|
{
|
|
u8 buf[2];
|
|
// Write command
|
|
writeU16(buf, TOSERVER_USEITEM);
|
|
SharedBuffer<u8> data(buf, 2);
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
|
|
#if USE_AUDIO == 1
|
|
{
|
|
InventoryItem *item = (InventoryItem*)m_env.getLocalPlayer()->getWieldItem();
|
|
if (!item)
|
|
return;
|
|
std::string snd("");
|
|
content_t w = item->getContent();
|
|
if ((w&CONTENT_CRAFTITEM_MASK) == CONTENT_CRAFTITEM_MASK)
|
|
snd = content_craftitem_features(w)->sound_use;
|
|
if (snd != "")
|
|
sound_play_effect((char*)snd.c_str(),1.0,0,NULL);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Client::clickActiveObject(u8 button, u16 id, u16 item_i)
|
|
{
|
|
if (connectedAndInitialized() == false) {
|
|
infostream<<"Client::clickActiveObject() "
|
|
"cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
Player *player = m_env.getLocalPlayer();
|
|
if (player == NULL)
|
|
return;
|
|
|
|
ClientActiveObject *obj = m_env.getActiveObject(id);
|
|
if (obj) {
|
|
if (button == 0) {
|
|
content_t punch_item = CONTENT_IGNORE;
|
|
|
|
InventoryList *mlist = player->inventory.getList("main");
|
|
if (mlist != NULL) {
|
|
InventoryItem *item = mlist->getItem(item_i);
|
|
if (item)
|
|
punch_item = item->getContent();
|
|
}
|
|
|
|
v3f playerpos = player->getPosition();
|
|
v3f objpos = obj->getPosition();
|
|
v3f dir = (objpos - playerpos).normalize();
|
|
|
|
if (obj->directReportPunch(punch_item, dir))
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
length: 7
|
|
[0] u16 command
|
|
[2] u8 button (0=left, 1=right)
|
|
[3] u16 id
|
|
[5] u16 item
|
|
*/
|
|
u8 datasize = 2 + 1 + 6 + 2 + 2;
|
|
SharedBuffer<u8> data(datasize);
|
|
writeU16(&data[0], TOSERVER_CLICK_ACTIVEOBJECT);
|
|
writeU8(&data[2], button);
|
|
writeU16(&data[3], id);
|
|
writeU16(&data[5], item_i);
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
|
|
const std::map<std::string, std::wstring> &fields)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_NODEMETA_FIELDS);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write p
|
|
writeV3S16(buf, p);
|
|
os.write((char*)buf, 6);
|
|
|
|
os<<serializeString(formname);
|
|
|
|
// Write number of fields
|
|
writeU16(buf, fields.size());
|
|
os.write((char*)buf, 2);
|
|
for (std::map<std::string, std::wstring>::const_iterator i = fields.begin(); i != fields.end(); i++) {
|
|
const std::string &name = i->first;
|
|
const std::wstring &value = i->second;
|
|
os<<serializeString(name);
|
|
os<<serializeLongString(wide_to_narrow(value));
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendInventoryAction(InventoryAction *a)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_INVENTORY_ACTION);
|
|
os.write((char*)buf, 2);
|
|
|
|
a->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendChatMessage(const std::wstring &msg)
|
|
{
|
|
u8 buf[12];
|
|
std::ostringstream os(std::ios_base::binary);
|
|
std::string message = wide_to_narrow(msg);
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_CHAT_MESSAGE);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write length
|
|
writeU16(buf, message.size());
|
|
os.write((char*)buf, 2);
|
|
|
|
// write string
|
|
os.write(message.c_str(),message.size());
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendChangePassword(const std::wstring oldpassword,
|
|
const std::wstring newpassword)
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
if(player == NULL)
|
|
return;
|
|
|
|
std::string playername = player->getName();
|
|
std::string oldpwd = translatePassword(playername, oldpassword);
|
|
std::string newpwd = translatePassword(playername, newpassword);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[2+PASSWORD_SIZE*2];
|
|
/*
|
|
[0] u16 TOSERVER_PASSWORD
|
|
[2] u8[28] old password
|
|
[30] u8[28] new password
|
|
*/
|
|
|
|
writeU16(buf, TOSERVER_PASSWORD);
|
|
for(u32 i=0;i<PASSWORD_SIZE-1;i++)
|
|
{
|
|
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
|
|
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
|
|
}
|
|
buf[2+PASSWORD_SIZE-1] = 0;
|
|
buf[30+PASSWORD_SIZE-1] = 0;
|
|
os.write((char*)buf, 2+PASSWORD_SIZE*2);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
|
|
void Client::sendDamage(s8 damage,s8 suffocate,s8 hunger)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_PLAYERDAMAGE);
|
|
writeS8(os, damage);
|
|
writeS8(os, suffocate);
|
|
writeS8(os, hunger);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendClothesWear(u16 wear)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_PLAYERWEAR);
|
|
writeU16(os,wear);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendRespawn()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_RESPAWN);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendPlayerPos()
|
|
{
|
|
LocalPlayer *myplayer = m_env.getLocalPlayer();
|
|
if (myplayer == NULL)
|
|
return;
|
|
|
|
// Save bandwidth by only updating position when something changed
|
|
if (
|
|
myplayer->last_position == myplayer->getPosition()
|
|
&& myplayer->last_speed == myplayer->getSpeed()
|
|
&& myplayer->last_pitch == myplayer->getPitch()
|
|
&& myplayer->last_yaw == myplayer->getYaw()
|
|
)
|
|
return;
|
|
|
|
myplayer->last_position = myplayer->getPosition();
|
|
myplayer->last_speed = myplayer->getSpeed();
|
|
myplayer->last_pitch = myplayer->getPitch();
|
|
myplayer->last_yaw = myplayer->getYaw();
|
|
|
|
u16 our_peer_id = m_con.GetPeerID();
|
|
|
|
// Set peer id if not set already
|
|
if (myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
v3f pf = myplayer->getPosition();
|
|
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
|
|
v3f sf = myplayer->getSpeed();
|
|
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
|
|
s32 pitch = myplayer->getPitch() * 100;
|
|
s32 yaw = myplayer->getYaw() * 100;
|
|
|
|
/*
|
|
Format:
|
|
[0] u16 command
|
|
[2] v3s32 position*100
|
|
[2+12] v3s32 speed*100
|
|
[2+12+12] s32 pitch*100
|
|
[2+12+12+4] s32 yaw*100
|
|
*/
|
|
|
|
SharedBuffer<u8> data(2+12+12+4+4);
|
|
writeU16(&data[0], TOSERVER_PLAYERPOS);
|
|
writeV3S32(&data[2], position);
|
|
writeV3S32(&data[2+12], speed);
|
|
writeS32(&data[2+12+12], pitch);
|
|
writeS32(&data[2+12+12+4], yaw);
|
|
|
|
// Send as unreliable
|
|
Send(0, data, false);
|
|
}
|
|
|
|
void Client::sendPlayerItem(u16 item)
|
|
{
|
|
Player *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
u16 our_peer_id = m_con.GetPeerID();
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
SharedBuffer<u8> data(2+2);
|
|
writeU16(&data[0], TOSERVER_PLAYERITEM);
|
|
writeU16(&data[2], item);
|
|
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::setServerSettings(bool damage, bool suffocation, bool hunger)
|
|
{
|
|
m_server_damage = damage;
|
|
m_server_suffocation = suffocation;
|
|
m_server_hunger = hunger;
|
|
}
|
|
|
|
void Client::removeNode(v3s16 p)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
//TimeTaker t("removeNodeAndUpdate", m_device);
|
|
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
for(core::map<v3s16, MapBlock * >::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
addUpdateMeshTaskWithEdge(p);
|
|
}
|
|
}
|
|
|
|
void Client::addNode(v3s16 p, MapNode n)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
|
|
TimeTaker timer1("Client::addNode()");
|
|
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
|
|
std::string st = std::string("");
|
|
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, st);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{}
|
|
|
|
addUpdateMeshTaskWithEdge(getNodeBlockPos(p));
|
|
|
|
//TimeTaker timer2("Client::addNode(): updateMeshes");
|
|
|
|
for(core::map<v3s16, MapBlock * >::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *b = i.getNode()->getValue();
|
|
b->setMeshExpired(true);
|
|
}
|
|
}
|
|
|
|
void Client::updateCamera(v3f pos, v3f dir, f32 fov, v3s16 camera_offset)
|
|
{
|
|
m_env.getClientMap().updateCamera(pos, dir, fov, camera_offset);
|
|
}
|
|
|
|
void Client::renderPostFx()
|
|
{
|
|
m_env.getClientMap().renderPostFx();
|
|
}
|
|
|
|
MapNode Client::getNode(v3s16 p)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
return m_env.getMap().getNode(p);
|
|
}
|
|
|
|
NodeMetadata* Client::getNodeMetadata(v3s16 p)
|
|
{
|
|
return m_env.getMap().getNodeMetadata(p);
|
|
}
|
|
|
|
LocalPlayer* Client::getLocalPlayer()
|
|
{
|
|
return m_env.getLocalPlayer();
|
|
}
|
|
|
|
void Client::setPlayerControl(PlayerControl &control)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->control = control;
|
|
}
|
|
|
|
void Client::selectPlayerItem(u16 item)
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
|
|
player->wieldItem(item);
|
|
|
|
sendPlayerItem(item);
|
|
}
|
|
|
|
// Returns true if the inventory of the local player has been
|
|
// updated from the server. If it is true, it is set to false.
|
|
bool Client::getLocalInventoryUpdated()
|
|
{
|
|
// m_inventory_updated is behind envlock
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
bool updated = m_inventory_updated;
|
|
m_inventory_updated = false;
|
|
return updated;
|
|
}
|
|
|
|
// Copies the inventory of the local player to parameter
|
|
void Client::getLocalInventory(Inventory &dst)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
dst = player->inventory;
|
|
}
|
|
|
|
InventoryContext *Client::getInventoryContext()
|
|
{
|
|
return &m_inventory_context;
|
|
}
|
|
|
|
Inventory* Client::getInventory(InventoryContext *c, std::string id)
|
|
{
|
|
if(id == "current_player")
|
|
{
|
|
assert(c->current_player);
|
|
return &(c->current_player->inventory);
|
|
}
|
|
|
|
Strfnd fn(id);
|
|
std::string id0 = fn.next(":");
|
|
|
|
if(id0 == "nodemeta")
|
|
{
|
|
v3s16 p;
|
|
p.X = mystoi(fn.next(","));
|
|
p.Y = mystoi(fn.next(","));
|
|
p.Z = mystoi(fn.next(","));
|
|
NodeMetadata* meta = getNodeMetadata(p);
|
|
if(meta)
|
|
return meta->getInventory();
|
|
infostream<<"nodemeta at ("<<p.X<<","<<p.Y<<","<<p.Z<<"): "
|
|
<<"no metadata found"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
infostream<<__FUNCTION_NAME<<": unknown id "<<id<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
Inventory* Client::getInventory(const InventoryLocation *loc)
|
|
{
|
|
switch(loc->type){
|
|
case InventoryLocation::UNDEFINED:
|
|
{}
|
|
break;
|
|
case InventoryLocation::CURRENT_PLAYER:
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
Player *player = m_env.getPlayer(loc->name.c_str());
|
|
if(!player)
|
|
return NULL;
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc->p);
|
|
if(!meta)
|
|
return NULL;
|
|
return meta->getInventory();
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
return NULL;
|
|
}
|
|
void Client::inventoryAction(InventoryAction *a)
|
|
{
|
|
sendInventoryAction(a);
|
|
}
|
|
|
|
ClientActiveObject * Client::getSelectedActiveObject(
|
|
f32 max_d,
|
|
v3f from_pos_f_on_map,
|
|
core::line3d<f32> shootline_on_map
|
|
)
|
|
{
|
|
core::array<DistanceSortedActiveObject> objects;
|
|
|
|
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
|
|
|
|
// Sort them.
|
|
// After this, the closest object is the first in the array.
|
|
objects.sort();
|
|
|
|
for (u32 i=0; i<objects.size(); i++) {
|
|
ClientActiveObject *obj = (ClientActiveObject*)objects[i].obj;
|
|
|
|
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
|
|
if (selection_box == NULL)
|
|
continue;
|
|
|
|
v3f pos = obj->getPosition();
|
|
|
|
core::aabbox3d<f32> offsetted_box(
|
|
selection_box->MinEdge + pos,
|
|
selection_box->MaxEdge + pos
|
|
);
|
|
|
|
if (offsetted_box.intersectsWithLine(shootline_on_map))
|
|
return obj;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Client::printDebugInfo(std::ostream &os)
|
|
{
|
|
}
|
|
|
|
u16 Client::getHP()
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
if (!player)
|
|
return 0;
|
|
return player->health;
|
|
}
|
|
|
|
u16 Client::getAir()
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
if (!player)
|
|
return 0;
|
|
return player->air;
|
|
}
|
|
|
|
u16 Client::getHunger()
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
if (!player)
|
|
return 0;
|
|
return player->hunger;
|
|
}
|
|
|
|
float Client::getEnergy()
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
if (!player)
|
|
return 0.0;
|
|
return player->getEnergy();
|
|
}
|
|
|
|
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool refresh_only)
|
|
{
|
|
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
|
|
if (b == NULL)
|
|
return;
|
|
|
|
/*
|
|
Create a task to update the mesh of the block
|
|
*/
|
|
|
|
MeshMakeData *data = new MeshMakeData();
|
|
data->m_env = &m_env;
|
|
|
|
if (refresh_only) {
|
|
data->m_daynight_ratio = m_env.getDayNightRatio();
|
|
data->m_refresh_only = true;
|
|
}else{
|
|
{
|
|
data->fill(m_env.getDayNightRatio(), b);
|
|
}
|
|
|
|
data->m_sounds = &b->m_sounds;
|
|
}
|
|
|
|
// Add task to queue
|
|
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
|
|
|
|
/*
|
|
Mark mesh as non-expired at this point so that it can
|
|
be marked as expired again if the data changes
|
|
*/
|
|
b->setMeshExpired(false);
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
|
|
{
|
|
try{
|
|
v3s16 p = blockpos;
|
|
addUpdateMeshTask(p, ack_to_server);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
// Leading edge
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
addUpdateMeshTask(p);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(1,0,0);
|
|
addUpdateMeshTask(p);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
addUpdateMeshTask(p);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,1,0);
|
|
addUpdateMeshTask(p);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
addUpdateMeshTask(p);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,1);
|
|
addUpdateMeshTask(p);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
ClientEvent Client::getClientEvent()
|
|
{
|
|
if(m_client_event_queue.size() == 0)
|
|
{
|
|
ClientEvent event;
|
|
event.type = CE_NONE;
|
|
return event;
|
|
}
|
|
return m_client_event_queue.pop_front();
|
|
}
|
|
|
|
float Client::getRTT(void)
|
|
{
|
|
try{
|
|
return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
|
|
} catch(con::PeerNotFoundException &e){
|
|
return -1337;
|
|
}
|
|
}
|
|
|
|
// foot: 0 = left, 1 = right
|
|
void Client::playStepSound(int foot)
|
|
{
|
|
sound_play_step(&m_env.getMap(),m_env.getLocalPlayer()->getPosition(),foot,1.0);
|
|
}
|
|
|
|
void Client::playDigSound(content_t c)
|
|
{
|
|
if (c == CONTENT_IGNORE) {
|
|
c = getPointedContent();
|
|
if ((c&CONTENT_MOB_MASK) != 0)
|
|
return;
|
|
}
|
|
if (c == CONTENT_IGNORE)
|
|
c = CONTENT_AIR;
|
|
|
|
sound_play_dig(c,m_env.getLocalPlayer()->getPosition());
|
|
}
|
|
|
|
void Client::playPlaceSound(content_t c)
|
|
{
|
|
if (c == CONTENT_IGNORE)
|
|
c = getPointedContent();
|
|
|
|
ContentFeatures *f = &content_features(c);
|
|
if (f->sound_place != "") {
|
|
sound_play_effect((char*)f->sound_place.c_str(),1.0,0,NULL);
|
|
return;
|
|
}
|
|
switch (f->type) {
|
|
case CMT_LIQUID:
|
|
sound_play_effect("liquid-place",1.0,0,NULL);
|
|
break;
|
|
default:
|
|
sound_play_effect("place",1.0,0,NULL);
|
|
}
|
|
}
|
|
|
|
void Client::playSound(std::string &name, bool loop)
|
|
{
|
|
sound_play_effect((char*)name.c_str(),1.0,loop,NULL);
|
|
}
|
|
|
|
void Client::playSoundAt(std::string &name, v3f pos, bool loop)
|
|
{
|
|
v3_t p = {pos.X,pos.Y,pos.Z};
|
|
sound_play_effect((char*)name.c_str(),1.0,loop,&p);
|
|
}
|