908 lines
28 KiB
C++
908 lines
28 KiB
C++
/************************************************************************
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* character_creator.cpp
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* voxelands - 3d voxel world sandbox game
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* Copyright (C) Lisa 'darkrose' Milne 2013-2014 <lisa@ltmnet.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*
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* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
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* for Voxelands.
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************************************************************************/
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#include "common.h"
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#include "character_creator.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include "path.h"
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#include "utility.h"
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#include "gui_colours.h"
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#include "intl.h"
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GUICharDefMenu::GUICharDefMenu(
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IrrlichtDevice* device,
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gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_accepted(false)
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{
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this->env = env;
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this->parent = parent;
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this->id = id;
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this->menumgr = menumgr;
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m_model_rotation = 90;
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fetchPlayerSkin();
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m_skintone_types["white"] = narrow_to_wide(gettext("White Skin"));
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m_skintone_types["red"] = narrow_to_wide(gettext("Red Skin"));
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m_skintone_types["green"] = narrow_to_wide(gettext("Green Skin"));
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m_skintone_types["fair"] = narrow_to_wide(gettext("Fair Skin"));
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m_skintone_types["tanned"] = narrow_to_wide(gettext("Tanned Skin"));
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m_skintone_types["dark"] = narrow_to_wide(gettext("Dark Skin"));
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m_skintone_types["black"] = narrow_to_wide(gettext("Black Skin"));
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m_face_types["human"] = narrow_to_wide(gettext("Human Face"));
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m_face_types["elven"] = narrow_to_wide(gettext("Elven Face"));
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m_face_types["dwarven"] = narrow_to_wide(gettext("Dwarven Face"));
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m_face_types["alien"] = narrow_to_wide(gettext("Alien Face"));
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m_hairtone_types["white"] = narrow_to_wide(gettext("White Hair"));
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m_hairtone_types["blue"] = narrow_to_wide(gettext("Blue Hair"));
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m_hairtone_types["green"] = narrow_to_wide(gettext("Green Hair"));
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m_hairtone_types["orange"] = narrow_to_wide(gettext("Orange Hair"));
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m_hairtone_types["brown"] = narrow_to_wide(gettext("Brown Hair"));
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m_hairtone_types["purple"] = narrow_to_wide(gettext("Purple Hair"));
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m_hairtone_types["red"] = narrow_to_wide(gettext("Red Hair"));
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m_hairtone_types["blonde"] = narrow_to_wide(gettext("Blonde Hair"));
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m_hairtone_types["black"] = narrow_to_wide(gettext("Black Hair"));
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m_hair_types["short"] = narrow_to_wide(gettext("Short Hair"));
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m_hair_types["medium"] = narrow_to_wide(gettext("Medium Hair"));
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m_hair_types["long"] = narrow_to_wide(gettext("Long Hair"));
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m_hair_types["special"] = narrow_to_wide(gettext("Styled Hair"));
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m_eyes_types["white"] = narrow_to_wide(gettext("White Eyes"));
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m_eyes_types["blue"] = narrow_to_wide(gettext("Blue Eyes"));
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m_eyes_types["green"] = narrow_to_wide(gettext("Green Eyes"));
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m_eyes_types["orange"] = narrow_to_wide(gettext("Orange Eyes"));
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m_eyes_types["brown"] = narrow_to_wide(gettext("Brown Eyes"));
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m_eyes_types["purple"] = narrow_to_wide(gettext("Purple Eyes"));
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m_eyes_types["red"] = narrow_to_wide(gettext("Red Eyes"));
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m_eyes_types["yellow"] = narrow_to_wide(gettext("Yellow Eyes"));
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m_eyes_types["black"] = narrow_to_wide(gettext("Black Eyes"));
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m_shirt_types["white"] = narrow_to_wide(gettext("White T-Shirt"));
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m_shirt_types["blue"] = narrow_to_wide(gettext("Blue T-Shirt"));
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m_shirt_types["green"] = narrow_to_wide(gettext("Green T-Shirt"));
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m_shirt_types["orange"] = narrow_to_wide(gettext("Orange T-Shirt"));
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m_shirt_types["purple"] = narrow_to_wide(gettext("Purple T-Shirt"));
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m_shirt_types["red"] = narrow_to_wide(gettext("Red T-Shirt"));
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m_shirt_types["yellow"] = narrow_to_wide(gettext("Yellow T-Shirt"));
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m_shirt_types["black"] = narrow_to_wide(gettext("Black T-Shirt"));
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m_pants_types["white"] = narrow_to_wide(gettext("White Pants"));
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m_pants_types["blue"] = narrow_to_wide(gettext("Blue Pants"));
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m_pants_types["green"] = narrow_to_wide(gettext("Green Pants"));
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m_pants_types["orange"] = narrow_to_wide(gettext("Orange Pants"));
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m_pants_types["purple"] = narrow_to_wide(gettext("Purple Pants"));
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m_pants_types["red"] = narrow_to_wide(gettext("Red Pants"));
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m_pants_types["yellow"] = narrow_to_wide(gettext("Yellow Pants"));
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m_pants_types["black"] = narrow_to_wide(gettext("Black Pants"));
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m_shoes_types["leather"] = narrow_to_wide(gettext("Leather Shoes"));
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m_shoes_types["fur"] = narrow_to_wide(gettext("Fur Shoes"));
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m_shoes_types["canvas"] = narrow_to_wide(gettext("Canvas Shoes"));
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scene::ISceneManager* smgr = device->getSceneManager();
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m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
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m_cameranode->setPosition(v3f(20,0,0));
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// *100.0 helps in large map coordinates
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m_cameranode->setTarget(v3f(0,0,0));
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// get a unique mesh so that the player model has it's own lighting
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scene::IAnimatedMesh* mesh = createModelMesh(smgr,"character.b3d",true);
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if (!mesh)
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return;
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m_model = smgr->addAnimatedMeshSceneNode(mesh,smgr->getRootSceneNode());
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if (m_model) {
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m_model->setFrameLoop(0,79);
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m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
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m_model->setRotation(v3f(0,m_model_rotation,0));
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setMeshColor(m_model->getMesh(), video::SColor(255,255,255,255));
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// Set material flags and texture
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m_model->setMaterialTexture(0, getPlayerTexture());
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video::SMaterial& material = m_model->getMaterial(0);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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m_model->setPosition(v3f(0,0,0));
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}
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#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
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mesh->drop();
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#endif
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}
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GUICharDefMenu::~GUICharDefMenu()
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{
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removeChildren();
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}
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void GUICharDefMenu::removeChildren()
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{
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/* irrlicht internal */
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i != children.end(); i++) {
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children_copy.push_back(*i);
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}
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for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i != children_copy.end(); i++) {
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(*i)->remove();
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}
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}
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//gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face:shirt-colour:pants-colour:shoe-type
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//M:10:10:fair:blue:brown:medium:normal:green:blue:leather
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void GUICharDefMenu::regenerateGui(v2u32 screensize)
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{
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m_screensize = screensize;
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(250, 500);
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core::rect<s32> rect(
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10,
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screensize.Y/2 - size.Y/2,
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screensize.X - 10,
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screensize.Y/2 + size.Y/2
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);
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v2s32 leftside(0, 0);
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v2s32 rightside(screensize.X - (size.X+10), 0);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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{
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core::rect<s32> rect(0, 0, 230, 300);
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rect += leftside + v2s32(10, 220);
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gui::IGUIStaticText *t = Environment->addStaticText(
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narrow_to_wide(gettext(
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"Here you can create your default character,"
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" this is how other players will see you in-game."
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" When you join a new server you will start with"
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" the clothing you select here. Additional"
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" clothing, both protective and decorative,"
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" can be crafted in-game.\n"
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"You can return here from the main menu anytime to"
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" change your character."
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)).c_str(),
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rect,
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false,
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true,
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this,
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-1
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);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 250, 20);
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rect += rightside + v2s32(0, 20);
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gui::IGUIStaticText *t = Environment->addStaticText(narrow_to_wide(gettext("Create Your Character")).c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// gender
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{
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core::rect<s32> rect(0, 0, 105, 30);
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rect += rightside + v2s32(15, 50);
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Environment->addButton(rect, this, GUI_ID_CD_MALE_BUTTON, narrow_to_wide(gettext("Male")).c_str());
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}
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{
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core::rect<s32> rect(0, 0, 105, 30);
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rect += rightside + v2s32(130, 50);
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Environment->addButton(rect, this, GUI_ID_CD_FEMALE_BUTTON, narrow_to_wide(gettext("Female")).c_str());
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}
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// Yscale
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{
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core::rect<s32> rect(0, 0, 105, 30);
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rect += rightside + v2s32(15, 95);
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Environment->addButton(rect, this, GUI_ID_CD_TALLER_BUTTON, narrow_to_wide(gettext("Taller")).c_str());
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}
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{
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core::rect<s32> rect(0, 0, 105, 30);
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rect += rightside + v2s32(15, 130);
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Environment->addButton(rect, this, GUI_ID_CD_SHORTER_BUTTON, narrow_to_wide(gettext("Shorter")).c_str());
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}
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// XZscale
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{
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core::rect<s32> rect(0, 0, 105, 30);
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rect += rightside + v2s32(130, 95);
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Environment->addButton(rect, this, GUI_ID_CD_WIDER_BUTTON, narrow_to_wide(gettext("Wider")).c_str());
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}
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{
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core::rect<s32> rect(0, 0, 105, 30);
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rect += rightside + v2s32(130, 130);
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Environment->addButton(rect, this, GUI_ID_CD_THINNER_BUTTON, narrow_to_wide(gettext("Thinner")).c_str());
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}
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// skintone
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//185
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{
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core::rect<s32> rect(0, 0, 160, 20);
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rect += rightside + v2s32(45, 170);
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gui::IGUIStaticText *t = Environment->addStaticText(m_skintone_types[m_parts["skintone"]].c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(15, 165);
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Environment->addButton(rect, this, GUI_ID_CD_SKINTONE_PREV_BUTTON, L"<<");
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(205, 165);
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Environment->addButton(rect, this, GUI_ID_CD_SKINTONE_NEXT_BUTTON, L">>");
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}
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// face
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//220
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{
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core::rect<s32> rect(0, 0, 160, 20);
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rect += rightside + v2s32(45, 205);
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gui::IGUIStaticText *t = Environment->addStaticText(m_face_types[m_parts["face"]].c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(15, 200);
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Environment->addButton(rect, this, GUI_ID_CD_FACE_PREV_BUTTON, L"<<");
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(205, 200);
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Environment->addButton(rect, this, GUI_ID_CD_FACE_NEXT_BUTTON, L">>");
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}
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// hairtone
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//255
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{
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core::rect<s32> rect(0, 0, 160, 20);
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rect += rightside + v2s32(45, 240);
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gui::IGUIStaticText *t = Environment->addStaticText(m_hairtone_types[m_parts["hairtone"]].c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(15, 235);
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Environment->addButton(rect, this, GUI_ID_CD_HAIRTONE_PREV_BUTTON, L"<<");
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(205, 235);
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Environment->addButton(rect, this, GUI_ID_CD_HAIRTONE_NEXT_BUTTON, L">>");
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}
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// hair
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//290
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{
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core::rect<s32> rect(0, 0, 160, 20);
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rect += rightside + v2s32(45, 275);
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gui::IGUIStaticText *t = Environment->addStaticText(m_hair_types[m_parts["hair"]].c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(15, 270);
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Environment->addButton(rect, this, GUI_ID_CD_HAIR_PREV_BUTTON, L"<<");
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(205, 270);
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Environment->addButton(rect, this, GUI_ID_CD_HAIR_NEXT_BUTTON, L">>");
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}
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// eyes
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//325
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{
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core::rect<s32> rect(0, 0, 160, 20);
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rect += rightside + v2s32(45, 315);
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gui::IGUIStaticText *t = Environment->addStaticText(m_eyes_types[m_parts["eyes"]].c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(15, 305);
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Environment->addButton(rect, this, GUI_ID_CD_EYES_PREV_BUTTON, L"<<");
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(205, 305);
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Environment->addButton(rect, this, GUI_ID_CD_EYES_NEXT_BUTTON, L">>");
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}
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// t-shirt
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//370
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{
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core::rect<s32> rect(0, 0, 160, 20);
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rect += rightside + v2s32(45, 355);
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gui::IGUIStaticText *t = Environment->addStaticText(m_shirt_types[m_parts["shirt"]].c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(15, 350);
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Environment->addButton(rect, this, GUI_ID_CD_SHIRT_PREV_BUTTON, L"<<");
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(205, 350);
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Environment->addButton(rect, this, GUI_ID_CD_SHIRT_NEXT_BUTTON, L">>");
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}
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// pants
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//405
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{
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core::rect<s32> rect(0, 0, 160, 20);
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rect += rightside + v2s32(45, 390);
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gui::IGUIStaticText *t = Environment->addStaticText(m_pants_types[m_parts["pants"]].c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(15, 385);
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Environment->addButton(rect, this, GUI_ID_CD_PANTS_PREV_BUTTON, L"<<");
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(205, 385);
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Environment->addButton(rect, this, GUI_ID_CD_PANTS_NEXT_BUTTON, L">>");
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}
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// shoes
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//440
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{
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core::rect<s32> rect(0, 0, 160, 20);
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rect += rightside + v2s32(45, 425);
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gui::IGUIStaticText *t = Environment->addStaticText(m_shoes_types[m_parts["shoes"]].c_str(), rect, false, true, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(15, 420);
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Environment->addButton(rect, this, GUI_ID_CD_SHOES_PREV_BUTTON, L"<<");
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}
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{
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core::rect<s32> rect(0, 0, 30, 30);
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rect += rightside + v2s32(205, 420);
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Environment->addButton(rect, this, GUI_ID_CD_SHOES_NEXT_BUTTON, L">>");
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}
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|
|
// save/cancel
|
|
{
|
|
core::rect<s32> rect(0, 0, 105, 30);
|
|
rect += rightside + v2s32(15, 460);
|
|
Environment->addButton(rect, this, GUI_ID_CD_SAVE_BUTTON, narrow_to_wide(gettext("Done")).c_str());
|
|
}
|
|
{
|
|
core::rect<s32> rect(0, 0, 105, 30);
|
|
rect += rightside + v2s32(130, 460);
|
|
Environment->addButton(rect, this, GUI_ID_CD_QUIT_BUTTON, narrow_to_wide(gettext("Cancel")).c_str());
|
|
}
|
|
}
|
|
|
|
void GUICharDefMenu::drawMenu()
|
|
{
|
|
char buff[1024];
|
|
gui::IGUISkin* skin = Environment->getSkin();
|
|
if (!skin)
|
|
return;
|
|
|
|
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
|
|
core::rect<s32> left(
|
|
0,
|
|
0,
|
|
250,
|
|
m_screensize.Y
|
|
);
|
|
core::rect<s32> right(
|
|
m_screensize.X-230,
|
|
0,
|
|
m_screensize.X,
|
|
m_screensize.Y
|
|
);
|
|
|
|
driver->draw2DRectangle(left, GUI_BG_TOP, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_BTM, &AbsoluteClippingRect);
|
|
|
|
driver->draw2DRectangle(right, GUI_BG_TOP, GUI_BG_TOP, GUI_BG_BTM, GUI_BG_BTM, &AbsoluteClippingRect);
|
|
|
|
if (path_get((char*)"texture",(char*)"menulogo.png",1,buff,1024)) {
|
|
video::ITexture *texture = driver->getTexture(buff);
|
|
if (texture != 0) {
|
|
const core::dimension2d<u32>& img_origsize = texture->getOriginalSize();
|
|
core::rect<s32> logo(
|
|
AbsoluteRect.UpperLeftCorner.X+25,
|
|
AbsoluteRect.UpperLeftCorner.Y,
|
|
AbsoluteRect.UpperLeftCorner.X+225,
|
|
AbsoluteRect.UpperLeftCorner.Y+200
|
|
);
|
|
const video::SColor color(255,255,255,255);
|
|
const video::SColor colors[] = {color,color,color,color};
|
|
driver->draw2DImage(texture, logo, core::rect<s32>(core::position2d<s32>(0,0),img_origsize), NULL, colors, true);
|
|
}
|
|
}
|
|
|
|
gui::IGUIElement::draw();
|
|
|
|
if (!m_model)
|
|
return;
|
|
|
|
m_model_rotation++;
|
|
m_model->setRotation(v3f(0,m_model_rotation,0));
|
|
}
|
|
|
|
void GUICharDefMenu::acceptInput()
|
|
{
|
|
//{
|
|
//gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
|
|
//if (e != NULL) {
|
|
//m_data->name = e->getText();
|
|
//}else if (m_data->name == L"") {
|
|
//m_data->name = std::wstring(L"singleplayer");
|
|
//}
|
|
//}
|
|
|
|
|
|
m_accepted = true;
|
|
}
|
|
|
|
bool GUICharDefMenu::OnEvent(const SEvent& event)
|
|
{
|
|
if (event.EventType==EET_KEY_INPUT_EVENT) {
|
|
if (event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown) {
|
|
acceptInput();
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
}
|
|
if (event.EventType==EET_GUI_EVENT) {
|
|
if (event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
|
|
if (!canTakeFocus(event.GUIEvent.Element)) {
|
|
dstream<<"GUIMainMenu: Not allowing focus change."<<std::endl;
|
|
// Returning true disables focus change
|
|
return true;
|
|
}
|
|
}
|
|
if (event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) {
|
|
switch (event.GUIEvent.Caller->getID()) {
|
|
case GUI_ID_CD_MALE_BUTTON:
|
|
{
|
|
m_parts["gender"] = "M";
|
|
m_parts["Yscale"] = "10";
|
|
m_parts["XZscale"] = "10";
|
|
m_y_scale = 1.0;
|
|
m_xz_scale = 1.0;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_FEMALE_BUTTON:
|
|
{
|
|
m_parts["gender"] = "F";
|
|
m_parts["Yscale"] = "10";
|
|
m_parts["XZscale"] = "9";
|
|
m_y_scale = 1.0;
|
|
m_xz_scale = 0.9;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_TALLER_BUTTON:
|
|
{
|
|
if (m_y_scale >= 1.1)
|
|
return true;
|
|
m_y_scale += 0.1;
|
|
m_parts["Yscale"] = ftos(m_y_scale*10.);
|
|
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_SHORTER_BUTTON:
|
|
{
|
|
if (m_y_scale <= 0.8)
|
|
return true;
|
|
m_y_scale -= 0.1;
|
|
m_parts["Yscale"] = ftos(m_y_scale*10.);
|
|
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_WIDER_BUTTON:
|
|
{
|
|
if (m_xz_scale >= 1.1)
|
|
return true;
|
|
m_xz_scale += 0.1;
|
|
m_parts["XZscale"] = ftos(m_xz_scale*10.);
|
|
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_THINNER_BUTTON:
|
|
{
|
|
if (m_xz_scale <= 0.8)
|
|
return true;
|
|
m_xz_scale -= 0.1;
|
|
m_parts["XZscale"] = ftos(m_xz_scale*10.);
|
|
m_model->setScale(v3f(m_xz_scale,m_y_scale,m_xz_scale));
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_SKINTONE_PREV_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_skintone_types.find(m_parts["skintone"]);
|
|
if (i == m_skintone_types.begin())
|
|
i = m_skintone_types.end();
|
|
--i;
|
|
m_parts["skintone"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_SKINTONE_NEXT_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_skintone_types.find(m_parts["skintone"]);
|
|
++i;
|
|
if (i == m_skintone_types.end())
|
|
i = m_skintone_types.begin();
|
|
m_parts["skintone"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_FACE_PREV_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_face_types.find(m_parts["face"]);
|
|
if (i == m_face_types.begin())
|
|
i = m_face_types.end();
|
|
--i;
|
|
m_parts["face"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_FACE_NEXT_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_face_types.find(m_parts["face"]);
|
|
++i;
|
|
if (i == m_face_types.end())
|
|
i = m_face_types.begin();
|
|
m_parts["face"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_HAIRTONE_PREV_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_hairtone_types.find(m_parts["hairtone"]);
|
|
if (i == m_hairtone_types.begin())
|
|
i = m_hairtone_types.end();
|
|
--i;
|
|
m_parts["hairtone"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_HAIRTONE_NEXT_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_hairtone_types.find(m_parts["hairtone"]);
|
|
++i;
|
|
if (i == m_hairtone_types.end())
|
|
i = m_hairtone_types.begin();
|
|
m_parts["hairtone"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_HAIR_PREV_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_hair_types.find(m_parts["hair"]);
|
|
if (i == m_hair_types.begin())
|
|
i = m_hair_types.end();
|
|
--i;
|
|
m_parts["hair"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_HAIR_NEXT_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_hair_types.find(m_parts["hair"]);
|
|
++i;
|
|
if (i == m_hair_types.end())
|
|
i = m_hair_types.begin();
|
|
m_parts["hair"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_EYES_PREV_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_eyes_types.find(m_parts["eyes"]);
|
|
if (i == m_eyes_types.begin())
|
|
i = m_eyes_types.end();
|
|
--i;
|
|
m_parts["eyes"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_EYES_NEXT_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_eyes_types.find(m_parts["eyes"]);
|
|
++i;
|
|
if (i == m_eyes_types.end())
|
|
i = m_eyes_types.begin();
|
|
m_parts["eyes"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_SHIRT_PREV_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_shirt_types.find(m_parts["shirt"]);
|
|
if (i == m_shirt_types.begin())
|
|
i = m_shirt_types.end();
|
|
--i;
|
|
m_parts["shirt"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_SHIRT_NEXT_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_shirt_types.find(m_parts["shirt"]);
|
|
++i;
|
|
if (i == m_shirt_types.end())
|
|
i = m_shirt_types.begin();
|
|
m_parts["shirt"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_PANTS_PREV_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_pants_types.find(m_parts["pants"]);
|
|
if (i == m_pants_types.begin())
|
|
i = m_pants_types.end();
|
|
--i;
|
|
m_parts["pants"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_PANTS_NEXT_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_pants_types.find(m_parts["pants"]);
|
|
++i;
|
|
if (i == m_pants_types.end())
|
|
i = m_pants_types.begin();
|
|
m_parts["pants"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_SHOES_PREV_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_shoes_types.find(m_parts["shoes"]);
|
|
if (i == m_shoes_types.begin())
|
|
i = m_shoes_types.end();
|
|
--i;
|
|
m_parts["shoes"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_SHOES_NEXT_BUTTON:
|
|
{
|
|
std::map<std::string,std::wstring>::iterator i = m_shoes_types.find(m_parts["shoes"]);
|
|
++i;
|
|
if (i == m_shoes_types.end())
|
|
i = m_shoes_types.begin();
|
|
m_parts["shoes"] = i->first;
|
|
m_model->setMaterialTexture(0, getPlayerTexture());
|
|
regenerateGui(m_screensize);
|
|
printCharDef();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_SAVE_BUTTON:
|
|
{
|
|
savePlayerSkin();
|
|
acceptInput();
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
case GUI_ID_CD_QUIT_BUTTON:
|
|
{
|
|
acceptInput();
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return Parent ? Parent->OnEvent(event) : false;
|
|
}
|
|
|
|
std::string GUICharDefMenu::getPlayerSkin()
|
|
{
|
|
std::string tex = "";
|
|
|
|
tex += std::string("skins/")+"skintone_"+m_parts["skintone"]+".png";
|
|
tex += std::string("^skins/")+"gender_"+m_parts["gender"]+".png";
|
|
tex += std::string("^skins/")+"face_"+m_parts["face"]+"_"+m_parts["skintone"]+"_"+m_parts["gender"]+".png";
|
|
tex += std::string("^skins/")+"eyes_"+m_parts["eyes"]+".png";
|
|
tex += std::string("^clothes_player_pants_canvas_")+m_parts["pants"]+".png";
|
|
tex += std::string("^clothes_player_tshirt_cotton_")+m_parts["shirt"]+".png";
|
|
tex += std::string("^skins/")+"hair_"+m_parts["hair"]+"_"+m_parts["hairtone"]+"_"+m_parts["gender"]+".png";
|
|
std::string c = "brown";
|
|
if (m_parts["shoes"] == "canvas")
|
|
c = "black";
|
|
tex += std::string("^clothes_player_shoes_")+m_parts["shoes"]+"_"+c+".png";
|
|
|
|
return tex;
|
|
}
|
|
|
|
//gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face:shirt-colour:pants-colour:shoe-type
|
|
//M:10:10:fair:blue:brown:medium:normal:green:blue:leather
|
|
void GUICharDefMenu::fetchPlayerSkin()
|
|
{
|
|
char buff[1024];
|
|
char buf[256];
|
|
char* v;
|
|
std::string chardef = std::string(PLAYER_DEFAULT_CHARDEF);
|
|
v = config_get("client.character");
|
|
if (v)
|
|
chardef = v;
|
|
Strfnd f(chardef);
|
|
|
|
m_parts["gender"] = f.next(":");
|
|
m_parts["Yscale"] = f.next(":"); // y scale
|
|
m_parts["XZscale"] = f.next(":"); // xz scale
|
|
m_parts["skintone"] = f.next(":");
|
|
m_parts["eyes"] = f.next(":");
|
|
m_parts["hairtone"] = f.next(":");
|
|
m_parts["hair"] = f.next(":");
|
|
m_parts["face"] = f.next(":");
|
|
m_parts["shirt"] = f.next(":");
|
|
m_parts["pants"] = f.next(":");
|
|
m_parts["shoes"] = f.next(":");
|
|
|
|
if (m_parts["gender"] != "M" && m_parts["gender"] != "F")
|
|
m_parts["gender"] = "M";
|
|
|
|
m_y_scale = mystof(m_parts["Yscale"])/10.;
|
|
if (m_y_scale < 0.8)
|
|
m_y_scale = 0.8;
|
|
if (m_y_scale > 1.1)
|
|
m_y_scale = 1.1;
|
|
m_parts["Yscale"] = ftos(m_y_scale*10.);
|
|
|
|
m_xz_scale = mystof(m_parts["XZscale"])/10.;
|
|
if (m_xz_scale < 0.8)
|
|
m_xz_scale = 0.8;
|
|
if (m_xz_scale > 1.1)
|
|
m_xz_scale = 1.1;
|
|
m_parts["XZscale"] = ftos(m_xz_scale*10.);
|
|
|
|
snprintf(buf,256,"skintone_%s_%s.png",m_parts["skintone"].c_str(),m_parts["gender"].c_str());
|
|
if (!path_get((char*)"skin",buf,1,buff,1024))
|
|
m_parts["skintone"] = "fair";
|
|
|
|
|
|
snprintf(buf,256,"eyes_%s.png",m_parts["eyes"].c_str());
|
|
if (!path_get((char*)"skin",buf,1,buff,1024))
|
|
m_parts["eyes"] = "blue";
|
|
|
|
snprintf(buf,256,"hair_%s_%s_%s.png",m_parts["hair"].c_str(),m_parts["hairtone"].c_str(),m_parts["gender"].c_str());
|
|
if (
|
|
m_parts["hairtone"] == ""
|
|
|| m_parts["hair"] == ""
|
|
|| !path_get((char*)"skin",buf,1,buff,1024)
|
|
) {
|
|
m_parts["hairtone"] = "brown";
|
|
m_parts["hair"] = "medium";
|
|
}
|
|
|
|
snprintf(buf,256,"face_%s_%s.png",m_parts["face"].c_str(),m_parts["gender"].c_str());
|
|
if (!path_get((char*)"skin",buf,1,buff,1024))
|
|
m_parts["face"] = "human";
|
|
|
|
snprintf(buf,256,"clothes_player_tshirt_cotton_%s.png",m_parts["shirt"].c_str());
|
|
if (!path_get((char*)"texture",buf,1,buff,1024))
|
|
m_parts["shirt"] = "green";
|
|
|
|
snprintf(buf,256,"clothes_player_pants_canvas_%s.png",m_parts["pants"].c_str());
|
|
if (!path_get((char*)"texture",buf,1,buff,1024))
|
|
m_parts["pants"] = "blue";
|
|
|
|
std::string c = "brown";
|
|
if (m_parts["shoes"] == "canvas")
|
|
c = "black";
|
|
|
|
snprintf(buf,256,"clothes_player_shoes_%s_%s.png",m_parts["shoes"].c_str(),c.c_str());
|
|
if (!path_get((char*)"texture",buf,1,buff,1024))
|
|
m_parts["shoes"] = "leather";
|
|
}
|
|
|
|
//gender:Yscale:XZscale:skintone:eyes:hairtone:hair:face
|
|
//M:10:10:fair:blue:brown:medium:normal
|
|
void GUICharDefMenu::savePlayerSkin()
|
|
{
|
|
std::string chardef = m_parts["gender"];
|
|
chardef += std::string(":")+m_parts["Yscale"];
|
|
chardef += std::string(":")+m_parts["XZscale"];
|
|
chardef += std::string(":")+m_parts["skintone"];
|
|
chardef += std::string(":")+m_parts["eyes"];
|
|
chardef += std::string(":")+m_parts["hairtone"];
|
|
chardef += std::string(":")+m_parts["hair"];
|
|
chardef += std::string(":")+m_parts["face"];
|
|
chardef += std::string(":")+m_parts["shirt"];
|
|
chardef += std::string(":")+m_parts["pants"];
|
|
chardef += std::string(":")+m_parts["shoes"];
|
|
|
|
config_set("client.character",(char*)chardef.c_str());
|
|
}
|