make leaves use CDT_ROOFLIKE
parent
548eaa2db9
commit
aeb561bd6f
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@ -217,7 +217,7 @@ void content_mapnode_plants(bool repeat)
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f->param_type = CPT_LIGHT;
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//f->is_ground_content = true;
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if (new_style_leaves) {
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f->draw_type = CDT_GLASSLIKE;
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f->draw_type = CDT_ROOFLIKE;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("leaves.png");
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@ -250,7 +250,7 @@ void content_mapnode_plants(bool repeat)
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f->param_type = CPT_LIGHT;
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//f->is_ground_content = true;
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if (new_style_leaves) {
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f->draw_type = CDT_GLASSLIKE;
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f->draw_type = CDT_ROOFLIKE;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("apple_leaves.png");
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@ -283,7 +283,7 @@ void content_mapnode_plants(bool repeat)
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f->param_type = CPT_LIGHT;
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//f->is_ground_content = true;
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if (new_style_leaves) {
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f->draw_type = CDT_GLASSLIKE;
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f->draw_type = CDT_ROOFLIKE;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("jungleleaves.png");
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@ -316,7 +316,7 @@ void content_mapnode_plants(bool repeat)
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f->param_type = CPT_LIGHT;
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//f->is_ground_content = true;
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if (new_style_leaves) {
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f->draw_type = CDT_GLASSLIKE;
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f->draw_type = CDT_ROOFLIKE;
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("conifer_leaves.png");
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@ -204,10 +204,8 @@ void make_conifertree(ManualMapVoxelManipulator &vmanip, v3s16 p0)
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}
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// p1 is now the last piece of the trunk
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for (s16 ii=1; ii<=3; ii++) {
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if (vmanip.m_area.contains(p1+v3s16(0,ii,0)))
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vmanip.m_data[vmanip.m_area.index(p1+v3s16(0,ii,0))] = leavesnode;
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}
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if (vmanip.m_area.contains(p1+v3s16(0,1,0)))
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vmanip.m_data[vmanip.m_area.index(p1+v3s16(0,1,0))] = leavesnode;
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for(s16 z=-1; z<=1; z++)
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for(s16 y=-2; y<=0; y++)
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for(s16 x=-1; x<=1; x++)
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