require clay vessels to be actually cooked

master
darkrose 2017-08-20 22:05:33 +10:00
parent ef6608a87a
commit 9fa5059007
1 changed files with 1 additions and 4 deletions

View File

@ -2314,10 +2314,9 @@ void content_mapnode_special(bool repeat)
f->cook_result = std::string("MaterialItem2 ")+itos(CONTENT_CLAY_VESSEL)+" 1";
content_nodebox_clay_vessel(f);
f->setInventoryTextureNodeBox(i,"clay.png", "clay.png", "clay.png");
crafting::setURecipe(CONTENT_CRAFTITEM_CLAY,CONTENT_CLAY_VESSEL);
crafting::setURecipe(CONTENT_CRAFTITEM_CLAY,CONTENT_CLAY_VESSEL_RAW);
content_list_add("craftguide",i,1,0);
content_list_add("cooking",i,1,0);
content_list_add("creative",i,1,0);
i = CONTENT_CLAY_VESSEL;
f = &content_features(i);
@ -2338,7 +2337,5 @@ void content_mapnode_special(bool repeat)
f->setInventoryTextureNodeBox(i,"terracotta.png", "terracotta.png", "terracotta.png");
if (f->initial_metadata == NULL)
f->initial_metadata = new ClayVesselNodeMetadata();
crafting::setURecipe(CONTENT_CRAFTITEM_CLAY,CONTENT_CLAY_VESSEL);
content_list_add("craftguide",i,1,0);
content_list_add("creative",i,1,0);
}