update some wear values
parent
3faa17bc43
commit
92bc8b40fe
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@ -2067,7 +2067,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if (thrown == CONTENT_IGNORE)
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return;
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if (config_get_bool("world.player.tool.wear")) {
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bool weared_out = titem->addWear(1000);
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bool weared_out = titem->addWear(1);
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if (weared_out) {
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InventoryList *mlist = player->inventory.getList("main");
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mlist->deleteItem(item_i);
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@ -2343,7 +2343,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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item->setData(mob->getContent());
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obj->m_removed = true;
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if (config_get_bool("world.player.tool.wear")) {
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if (titem->addWear(655)) {
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if (titem->addWear(1)) {
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mlist->deleteItem(item_i);
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}else{
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mlist->addDiff(item_i,titem);
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@ -2562,7 +2562,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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&& (getPlayerPrivs(player) & PRIV_SERVER) == 0
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&& config_get_bool("world.player.tool.wear")
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) {
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bool weared_out = titem->addWear(10000);
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bool weared_out = titem->addWear(1);
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InventoryList *mlist = player->inventory.getList("main");
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if (weared_out) {
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mlist->deleteItem(item_i);
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@ -2752,7 +2752,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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ToolItem *titem = (ToolItem*)wielditem;
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if (config_get_bool("world.player.tool.wear")) {
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bool weared_out = titem->addWear(1000);
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bool weared_out = titem->addWear(1);
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InventoryList *mlist = player->inventory.getList("main");
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if (weared_out) {
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mlist->deleteItem(item_i);
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@ -2772,7 +2772,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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ToolItem *titem = (ToolItem*)wielditem;
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if (config_get_bool("world.player.tool.wear")) {
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bool weared_out = titem->addWear(1000);
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bool weared_out = titem->addWear(1);
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InventoryList *mlist = player->inventory.getList("main");
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if (weared_out) {
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mlist->deleteItem(item_i);
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@ -3014,7 +3014,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// wear out the crowbar
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ToolItem *titem = (ToolItem*)wielditem;
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if (config_get_bool("world.player.tool.wear")) {
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bool weared_out = titem->addWear(200);
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bool weared_out = titem->addWear(1);
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InventoryList *mlist = player->inventory.getList("main");
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if (weared_out) {
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mlist->deleteItem(item_i);
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