fix some/most? of sdzens broken textures
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 997 B After Width: | Height: | Size: 997 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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@ -300,8 +300,8 @@ void content_mapnode_special(bool repeat)
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i = CONTENT_ROOFTILE_GLASS_BLUE;
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f = &content_features(i);
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f->description = wgettext("Blue Glass Roof Tile");
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f->setAllTextures("glass_blue.png");
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f->setTexture(1,"glass_slab_blue.png"); // special texture for top sections
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f->setAllTextures("glass.png^glass_pane_blue_side.png");
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f->setTexture(1,"glass_slab.png^glass_pane_blue_side.png"); // special texture for top sections
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f->setAllTextureFlags(0);
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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@ -323,8 +323,8 @@ void content_mapnode_special(bool repeat)
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i = CONTENT_ROOFTILE_GLASS_GREEN;
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f = &content_features(i);
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f->description = wgettext("Green Glass Roof Tile");
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f->setAllTextures("glass_green.png");
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f->setTexture(1,"glass_slab_green.png"); // special texture for top sections
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f->setAllTextures("glass.png^glass_pane_green_side.png");
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f->setTexture(1,"glass_slab.png^glass_pane_green_side.png"); // special texture for top sections
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f->setAllTextureFlags(0);
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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@ -346,8 +346,8 @@ void content_mapnode_special(bool repeat)
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i = CONTENT_ROOFTILE_GLASS_ORANGE;
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f = &content_features(i);
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f->description = wgettext("Orange Glass Roof Tile");
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f->setAllTextures("glass_orange.png");
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f->setTexture(1,"glass_slab_orange.png"); // special texture for top sections
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f->setAllTextures("glass.png^glass_pane_orange_side.png");
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f->setTexture(1,"glass_slab.png^glass_pane_orange_side.png"); // special texture for top sections
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f->setAllTextureFlags(0);
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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@ -369,8 +369,8 @@ void content_mapnode_special(bool repeat)
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i = CONTENT_ROOFTILE_GLASS_PURPLE;
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f = &content_features(i);
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f->description = wgettext("Purple Glass Roof Tile");
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f->setAllTextures("glass_purple.png");
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f->setTexture(1,"glass_slab_purple.png"); // special texture for top sections
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f->setAllTextures("glass.png^glass_pane_purple_side.png");
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f->setTexture(1,"glass_slab.png^glass_pane_purple_side.png"); // special texture for top sections
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f->setAllTextureFlags(0);
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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@ -392,8 +392,8 @@ void content_mapnode_special(bool repeat)
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i = CONTENT_ROOFTILE_GLASS_RED;
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f = &content_features(i);
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f->description = wgettext("Red Glass Roof Tile");
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f->setAllTextures("glass_red.png");
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f->setTexture(1,"glass_slab_red.png"); // special texture for top sections
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f->setAllTextures("glass.png^glass_pane_red_side.png");
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f->setTexture(1,"glass_slab.png^glass_pane_red_side.png"); // special texture for top sections
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f->setAllTextureFlags(0);
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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@ -415,8 +415,8 @@ void content_mapnode_special(bool repeat)
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i = CONTENT_ROOFTILE_GLASS_YELLOW;
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f = &content_features(i);
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f->description = wgettext("Yellow Glass Roof Tile");
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f->setAllTextures("glass_yellow.png");
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f->setTexture(1,"glass_slab_yellow.png"); // special texture for top sections
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f->setAllTextures("glass.png^glass_pane_yellow_side.png");
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f->setTexture(1,"glass_slab.png^glass_pane_yellow_side.png"); // special texture for top sections
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f->setAllTextureFlags(0);
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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@ -438,8 +438,8 @@ void content_mapnode_special(bool repeat)
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i = CONTENT_ROOFTILE_GLASS_BLACK;
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f = &content_features(i);
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f->description = wgettext("Black Glass Roof Tile");
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f->setAllTextures("glass_black.png");
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f->setTexture(1,"glass_slab_black.png"); // special texture for top sections
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f->setAllTextures("glass.png^glass_pane_black_side.png");
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f->setTexture(1,"glass_slab.png^glass_pane_black_side.png"); // special texture for top sections
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f->setAllTextureFlags(0);
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#ifndef SERVER
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f->setAllTextureTypes(MATERIAL_ALPHA_BLEND);
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