master
darkrose 2014-07-26 16:52:14 +10:00
parent aeb02566d4
commit 21dfc69142
5 changed files with 61 additions and 42 deletions

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@ -8,9 +8,9 @@ endif(${CMAKE_VERSION} STREQUAL "2.8.2")
project(voxelands)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 1405)
set(VERSION_MINOR 01)
set(VERSION_EXTRA ":next")
set(VERSION_MAJOR 1407)
set(VERSION_MINOR 00)
set(VERSION_EXTRA "")
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}${VERSION_EXTRA}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")

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@ -1,13 +1,14 @@
Minetest-Classic
Voxelands
---------------
An InfiniMiner/Minecraft inspired game.
Copyright (c) 2013-2014 Lisa 'darkrose' Milne <lisa@ltmnet.com>
Forked from Minetest 0.3.x
Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
Forked from Minetest 0.3.x by Lisa 'darkrose' Milne <lisa@ltmnet.com>
(see source files for other contributors)
Further documentation:
----------------------
- Website: http://www.minetest-classic.com/
- Website: http://www.voxelands.com/
- doc/ directory of source distribution
This game is not finished:
@ -37,23 +38,23 @@ Map directory:
- For a RUN_IN_PLACE build, it is located in:
../world
- Otherwise something like this:
Windows: C:\Documents and Settings\user\Application Data\minetest\world
Linux: ~/.minetest/world
OS X: ~/Library/Application Support/minetest/world
Windows: C:\Documents and Settings\user\Application Data\voxelands\world
Linux: ~/.voxelands/world
OS X: ~/Library/Application Support/voxelands/world
Configuration file:
-------------------
- An optional configuration file can be used. See minetest.conf.example.
- An optional configuration file can be used. See voxelands.conf.example.
- Path to file can be passed as a parameter to the executable:
--config <path-to-file>
- Defaults:
- If built with -DRUN_IN_PLACE=1:
../minetest.conf
../../minetest.conf
../voxelands.conf
../../voxelands.conf
- Otherwise something like this:
Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
Linux: ~/.minetest/minetest.conf
OS X: ~/Library/Application Support/minetest.conf
Windows: C:\Documents and Settings\user\Application Data\voxelands/voxelands.conf
Linux: ~/.voxelands/voxelands.conf
OS X: ~/Library/Application Support/voxelands.conf
Command-line options:
---------------------
@ -69,9 +70,9 @@ Here's an example for RedHat/Fedora/CentOS:
$ yum install irrlicht-devel bzip2-devel libpng-devel libjpeg-turbo-devel libXxf86vm-devel mesa-libglapi libsqlite3x-devel
Download source, extract (replace <VERSION> in this URL with the latest stable release version, i.e. 1401.00):
$ wget http://minetest-classic.com/downloads/minetest-classic-<VERSION>-src.tar.bz2
$ tar xf minetest-classic-*-src.tar.bz2
$ cd minetest-classic
$ wget http://www.voxelands.com/downloads/minetest-classic-<VERSION>-src.tar.bz2
$ tar xf voxelands-*-src.tar.bz2
$ cd voxelands
Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
@ -79,7 +80,7 @@ $ make -j2
Run it:
$ cd bin
$ ./minetest-classic
$ ./voxelands
- Use cmake . -LH to see all CMake options and their current state
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
@ -105,7 +106,7 @@ Compiling on Windows:
* Optional: gettext bibrary and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest-Classic:
* And, of course, Voxelands:
https://gitorious.org/minetest-classic/minetest-classic/archive-tarball/master
- Steps:
- Select a directory called DIR hereafter in which you will operate.
@ -119,8 +120,8 @@ Compiling on Windows:
+ DIR
- zlib-1.2.5.tar.gz
- zlib125dll.zip
- irrlicht-1.7.1.zip
- 110214175330.zip (or whatever, this is the minetest source)
- irrlicht-1.8.1.zip
- voxelands.zip (or whatever, this is the voxelands source)
+ zlib-1.2.5
- zlib.h
+ win32
@ -129,7 +130,7 @@ Compiling on Windows:
- readme.txt
+ dll32
...
+ irrlicht-1.7.1
+ irrlicht-1.8.1
+ lib
+ include
...
@ -137,18 +138,18 @@ Compiling on Windows:
+bin
+include
+lib
+ minetest
+ voxelands
+ src
+ doc
- CMakeLists.txt
...
-----------------
- Start up the CMake GUI
- Select "Browse Source..." and select DIR/minetest
- Select "Browse Source..." and select DIR/voxelands
- Now, if using MSVC:
- Select "Browse Build..." and select DIR/minetest-build
- Select "Browse Build..." and select DIR/voxelands-build
- Else if using MinGW:
- Select "Browse Build..." and select DIR/minetest
- Select "Browse Build..." and select DIR/voxelands
- Select "Configure"
- Select your compiler
- It will warn about missing stuff, ignore that at this point. (later don't)
@ -158,8 +159,8 @@ Compiling on Windows:
BUILD_CLIENT [X]
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
CMAKE_INSTALL_PREFIX DIR/minetest-install
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
CMAKE_INSTALL_PREFIX DIR/voxelands-install
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.1
RUN_IN_PLACE [X]
WARN_ALL [ ]
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
@ -175,31 +176,31 @@ Compiling on Windows:
- If something is still coloured red, you have a problem.
- Hit "Generate"
If using MSVC:
- Open the generated minetest.sln
- Open the generated voxelands.sln
- The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower
and might not even work at all)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
DIR/minetest-install/bin/minetest.exe
DIR/minetest-install/bin/voxelands.exe
- Additionally you may create a zip package by building the PACKAGE
project.
If using MinGW:
- Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
DIR/minetest/bin/voxelands.exe
Windows releases of Minetest Classic are cross compiled on Linux, using Menche's build script:
Windows releases of Voxelands are cross compiled on Linux, using Menche's build script:
--------------------------------------------------------------------
$ wget http://menche.us/files/minetest-classic/build-minetest-classic-win32.sh
$ sh ./build-minetest-classic-win32.sh
this script will install and compile the build-chain and all libraries needed for Minetest Classic
this script will install and compile the build-chain and all libraries needed for Voxelands
License of Minetest-Classic textures
License of Voxelands textures
--------------------------------
This does not apply to texture packs made by others.
@ -207,10 +208,10 @@ This does not apply to texture packs made by others.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
License of Minetest-Classic
License of Voxelands
-----------------------
Minetest-Classic
Voxelands
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@ -229,7 +230,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Minetest-c55 was licensed under GPLv2 or later, the 'or later' option
was taken by Lisa 'darkrose' Milne when forking Minetest-Classic, thus
was taken by Lisa 'darkrose' Milne when forking Voxelands, thus
updating the license to GPLv3
Irrlicht

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@ -3,6 +3,24 @@ Minetest-Classic changelog
This should contain all the major changes.
For minor stuff, refer to the commit log of the repository.
1407.00: (release 2014-07-26)
- name changed from Minetest Classic to Voxelands
- new menu logo (sdzen)
- add roughstone brick/block to stone brick/block cook recipes
- add CDT_NODEBOX_META for dynamic nodeboxes
- simplify bookshelf recipe, add inventory, have books in inventory show
on shelves
- add customisable inventory list rulesets
- add couches
- add decorative stone/wood knobs (Menche)
- make onpunch_replace_node not work when wielding a crowbar
- move mesh.cpp to client srcs - fixes server build on Arch (Menche)
- make cotton plant weild more string
- make some farm plants grow faster
- fix some conflicting recipes
- change some leftover mushed_food drops to mush
- add method to slowly delete objects
1405.01: (release 2014-05-26)
- fix hatch recipes not working
- fix tool wearbars not working

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@ -2,5 +2,5 @@
#include <commctrl.h>
#include <richedit.h>
LANGUAGE 0, SUBLANG_NEUTRAL
130 ICON "..\\minetest-icon.ico"
//131 BITMAP "..\\minetest-icon.bmp"
130 ICON "..\\voxelands-icon.ico"
//131 BITMAP "..\\voxelands-icon.bmp"

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@ -14,8 +14,8 @@
id="svg2856"
version="1.1"
inkscape:version="0.47 r22583"
sodipodi:docname="minetest-icon.svg"
inkscape:export-filename="/home/erlehmann/pics/icons/minetest/minetest-icon-24x24.png"
sodipodi:docname="voxelands-icon.svg"
inkscape:export-filename="voxelands-icon-24x24.png"
inkscape:export-xdpi="45"
inkscape:export-ydpi="45">
<defs

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