Remove books from default, replace as mod

master
vlapsley 2017-08-18 17:10:17 +10:00
parent 8782872a5c
commit d6c4790386
13 changed files with 305 additions and 283 deletions

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default

303
mods/ITEMS/books/init.lua Normal file
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--[[
Books
--]]
minetest.register_craft({
output = 'books:book',
recipe = {
{'default:paper'},
{'default:paper'},
{'default:paper'},
}
})
minetest.register_craft({
output = 'books:bookshelf',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'books:book', 'books:book', 'books:book'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
local bookshelf_formspec =
"size[8,7;]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
local function get_bookshelf_formspec(inv)
local formspec = bookshelf_formspec
local invlist = inv and inv:get_list("books")
-- Inventory slots overlay
local bx, by = 0, 0.3
for i = 1, 16 do
if i == 9 then
bx = 0
by = by + 1
end
if not invlist or invlist[i]:is_empty() then
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;books_bookshelf_slot.png]"
end
bx = bx + 1
end
return formspec
end
minetest.register_node("books:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "books_bookshelf.png", "books_bookshelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops+1] = "books:bookshelf"
minetest.remove_node(pos)
return drops
end,
})
local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
local meta = itemstack:get_meta()
local title, text, owner = "", "", player_name
local page, page_max, lines, string = 1, 1, {}, ""
-- Backwards compatibility
local old_data = minetest.deserialize(itemstack:get_metadata())
if old_data then
meta:from_table({ fields = old_data })
end
local data = meta:to_table().fields
if data.owner then
title = data.title
text = data.text
owner = data.owner
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
lines[#lines+1] = str
end
if data.page then
page = data.page
page_max = data.page_max
for i = ((lpp * page) - lpp) + 1, lpp * page do
if not lines[i] then break end
string = string .. lines[i] .. "\n"
end
end
end
local formspec
if owner == player_name then
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
"field[0.5,1;7.5,0;title;Title:;" ..
minetest.formspec_escape(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
minetest.formspec_escape(text) .. "]" ..
"button_exit[2.5,7.5;3,1;save;Save]"
else
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
"label[0.5,0.5;by " .. owner .. "]" ..
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;;" ..
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
"button[4.9,7.6;0.8,0.8;book_next;>]"
end
minetest.show_formspec(player_name, "books:book", formspec)
return itemstack
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "books:book" then return end
local inv = player:get_inventory()
local stack = player:get_wielded_item()
if fields.save and fields.title ~= "" and fields.text ~= "" then
local new_stack, data
if stack:get_name() ~= "books:book_written" then
local count = stack:get_count()
if count == 1 then
stack:set_name("books:book_written")
else
stack:set_count(count - 1)
new_stack = ItemStack("books:book_written")
end
else
data = stack:get_meta():to_table().fields
end
if data and data.owner and data.owner ~= player:get_player_name() then
return
end
if not data then data = {} end
data.title = fields.title
data.owner = player:get_player_name()
data.description = "\""..fields.title.."\" by "..data.owner
data.text = fields.text
data.text_len = #data.text
data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
if new_stack then
new_stack:get_meta():from_table({ fields = data })
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
minetest.add_item(player:getpos(), new_stack)
end
else
stack:get_meta():from_table({ fields = data })
end
elseif fields.book_next or fields.book_prev then
local data = stack:get_meta():to_table().fields
if not data or not data.page then
return
end
data.page = tonumber(data.page)
data.page_max = tonumber(data.page_max)
if fields.book_next then
data.page = data.page + 1
if data.page > data.page_max then
data.page = 1
end
else
data.page = data.page - 1
if data.page == 0 then
data.page = data.page_max
end
end
stack:get_meta():from_table({fields = data})
stack = book_on_use(stack, player)
end
-- Update stack
player:set_wielded_item(stack)
end)
minetest.register_craftitem("books:book", {
description = "Book",
inventory_image = "books_book.png",
groups = {book = 1, flammable = 3},
on_use = book_on_use,
})
minetest.register_craftitem("books:book_written", {
description = "Book With Text",
inventory_image = "books_book_written.png",
groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
stack_max = 1,
on_use = book_on_use,
})
minetest.register_craft({
type = "shapeless",
output = "books:book_written",
recipe = {"books:book", "books:book_written"}
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() ~= "books:book_written" then
return
end
local original
local index
for i = 1, player:get_inventory():get_size("craft") do
if old_craft_grid[i]:get_name() == "books:book_written" then
original = old_craft_grid[i]
index = i
end
end
if not original then
return
end
local copymeta = original:get_meta():to_table()
-- copy of the book held by player's mouse cursor
itemstack:get_meta():from_table(copymeta)
-- put the book with metadata back in the craft grid
craft_inv:set_stack("craft", index, original)
end)
minetest.register_craft({
type = "fuel",
recipe = "books:bookshelf",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "books:book",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "books:book_written",
burntime = 3,
})

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name = books

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@ -555,24 +555,6 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = 'default:book',
recipe = {
{'default:paper'},
{'default:paper'},
{'default:paper'},
}
})
minetest.register_craft({
output = 'default:bookshelf',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'default:book', 'default:book', 'default:book'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'default:ladder_wood 3',
recipe = {
@ -983,12 +965,6 @@ minetest.register_craft({
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:bookshelf",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "default:ladder_wood",
@ -1061,18 +1037,6 @@ minetest.register_craft({
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "default:book",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "default:book_written",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "default:dry_shrub",

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@ -12,168 +12,6 @@ minetest.register_craftitem("default:paper", {
groups = {flammable = 3},
})
local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
local title, text, owner = "", "", player_name
local page, page_max, lines, string = 1, 1, {}, ""
if data then
title = data.title
text = data.text
owner = data.owner
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
lines[#lines+1] = str
end
if data.page then
page = data.page
page_max = data.page_max
for i = ((lpp * page) - lpp) + 1, lpp * page do
if not lines[i] then break end
string = string .. lines[i] .. "\n"
end
end
end
local formspec
if owner == player_name then
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
"field[0.5,1;7.5,0;title;Title:;" ..
minetest.formspec_escape(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
minetest.formspec_escape(text) .. "]" ..
"button_exit[2.5,7.5;3,1;save;Save]"
else
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
"label[0.5,0.5;by " .. owner .. "]" ..
"tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
"textarea[0.5,1.5;7.5,7;;" ..
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
"button[4.9,7.6;0.8,0.8;book_next;>]"
end
minetest.show_formspec(player_name, "default:book", formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:book" then return end
local inv = player:get_inventory()
local stack = player:get_wielded_item()
if fields.save and fields.title ~= "" and fields.text ~= "" then
local new_stack, data
if stack:get_name() ~= "default:book_written" then
local count = stack:get_count()
if count == 1 then
stack:set_name("default:book_written")
else
stack:set_count(count - 1)
new_stack = ItemStack("default:book_written")
end
else
data = minetest.deserialize(stack:get_metadata())
end
if not data then data = {} end
data.title = fields.title
data.text = fields.text
data.text_len = #data.text
data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
data.owner = player:get_player_name()
local data_str = minetest.serialize(data)
if new_stack then
new_stack:set_metadata(data_str)
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
minetest.add_item(player:getpos(), new_stack)
end
else
stack:set_metadata(data_str)
end
elseif fields.book_next or fields.book_prev then
local data = minetest.deserialize(stack:get_metadata())
if not data or not data.page then
return
end
if fields.book_next then
data.page = data.page + 1
if data.page > data.page_max then
data.page = 1
end
else
data.page = data.page - 1
if data.page == 0 then
data.page = data.page_max
end
end
local data_str = minetest.serialize(data)
stack:set_metadata(data_str)
book_on_use(stack, player)
end
player:set_wielded_item(stack)
end)
minetest.register_craftitem("default:book", {
description = "Book",
inventory_image = "default_book.png",
groups = {book = 1, flammable = 3},
on_use = book_on_use,
})
minetest.register_craftitem("default:book_written", {
description = "Book With Text",
inventory_image = "default_book_written.png",
groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
stack_max = 1,
on_use = book_on_use,
})
minetest.register_craft({
type = "shapeless",
output = "default:book_written",
recipe = {"default:book", "default:book_written"}
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() ~= "default:book_written" then
return
end
local original
local index
for i = 1, player:get_inventory():get_size("craft") do
if old_craft_grid[i]:get_name() == "default:book_written" then
original = old_craft_grid[i]
index = i
end
end
if not original then
return
end
local copymeta = original:get_metadata()
-- copy of the book held by player's mouse cursor
itemstack:set_metadata(copymeta)
-- put the book with metadata back in the craft grid
craft_inv:set_stack("craft", index, original)
end)
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
inventory_image = "default_coal_lump.png",

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@ -162,8 +162,6 @@ Tools / "Advanced" crafting / Non-"natural"
default:chest
default:chest_locked
default:bookshelf
default:sign_wall_wood
default:sign_wall_steel
@ -1800,89 +1798,6 @@ minetest.register_node("default:chest_locked", {
})
local bookshelf_formspec =
"size[8,7;]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
local function get_bookshelf_formspec(inv)
local formspec = bookshelf_formspec
local invlist = inv and inv:get_list("books")
-- Inventory slots overlay
local bx, by = 0, 0.3
for i = 1, 16 do
if i == 9 then
bx = 0
by = by + 1
end
if not invlist or invlist[i]:is_empty() then
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
end
bx = bx + 1
end
return formspec
end
minetest.register_node("default:bookshelf", {
description = "Bookshelf",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops+1] = "default:bookshelf"
minetest.remove_node(pos)
return drops
end,
})
local function register_sign(material, desc, def)
minetest.register_node("default:sign_wall_" .. material, {
description = desc .. " Sign",

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