Update technic mod and fix missing models.
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@ -84,9 +84,9 @@ minetest.register_node(":technic:blast_resistant_concrete", {
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groups = {cracky=1, level=3, concrete=1},
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sounds = default.node_sound_stone_defaults(),
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on_blast = function(pos, intensity)
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if intensity > 1 then
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if intensity > 9 then
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minetest.remove_node(pos)
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minetest.add_item(pos, "technic:blast_resistant_concrete")
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return {"technic:blast_resistant_concrete"}
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end
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end,
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})
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0
mods/technic/concrete/textures/technic_blast_resistant_concrete_block.png
Normal file → Executable file
Before Width: | Height: | Size: 311 B After Width: | Height: | Size: 311 B |
Before Width: | Height: | Size: 500 B After Width: | Height: | Size: 500 B |
Before Width: | Height: | Size: 813 B After Width: | Height: | Size: 813 B |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 813 B After Width: | Height: | Size: 813 B |
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@ -320,7 +320,7 @@ local nodeboxes= {
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else
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--local pointed_thing = {type = "node", under = pos}
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if pointed_thing then
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minetest.item_place_node(itemstack, placer, pointed_thing)
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return minetest.item_place_node(itemstack, placer, pointed_thing)
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end
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end
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end,
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