Update hudbars mod

master
vlapsley 2017-08-17 21:23:56 +10:00
parent 527574b941
commit c0a515715b
22 changed files with 83 additions and 61 deletions

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@ -1,5 +1,5 @@
API documentation for the HUD bars mod 1.7.0
============================================
API documentation for the HUD bars mod
======================================
## Introduction
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
@ -170,7 +170,7 @@ Makes a previously hidden HUD bar visible again to a player.
## Reading HUD bar information
It is also possible to read information about an active HUD bar.
It is also possible to read information about existing HUD bars.
### `hb.get_hudbar_state(player, identifier)`
Returns the current state of the active player's HUD bar.
@ -191,3 +191,6 @@ hold by the table is only true for the moment you called this function. The fiel
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
If the player does not exist, returns `nil` instead.
### `hb.get_hudbar_identifiers()`
Returns a table of all currently registered HUD bar identifiers.

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@ -11,7 +11,7 @@ this mod will place them accordingly.
position should be displayed correctly on every screen size.
## Current version
The current version is 1.7.0.
The current version is 1.9.0.
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
standard.
@ -34,6 +34,7 @@ Translations:
* German: Wuzzy
* Portuguese: BrunoMine
* Turkish: admicos
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it

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@ -0,0 +1,48 @@
-- (Hardcoded) default settings
hb.settings.max_bar_length = 160
hb.settings.statbar_length = 20
-- Statbar positions
hb.settings.pos_left = {}
hb.settings.pos_right = {}
hb.settings.start_offset_left = {}
hb.settings.start_offset_right= {}
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
if hb.settings.bar_type == "progress_bar" then
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
else
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
end
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
-- Experimental setting: Changing this setting is not officially supported, do NOT rely on it!
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
-- Misc. settings
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
local sorting = minetest.settings:get("hudbars_sorting")
if sorting ~= nil then
hb.settings.sorting = {}
hb.settings.sorting_reverse = {}
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
hb.settings.sorting[k] = tonumber(v)
hb.settings.sorting_reverse[tonumber(v)] = k
end
else
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
end

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@ -20,11 +20,11 @@ hb.settings = {}
function hb.load_setting(sname, stype, defaultval, valid_values)
local sval
if stype == "string" then
sval = minetest.setting_get(sname)
sval = minetest.settings:get(sname)
elseif stype == "bool" then
sval = minetest.setting_getbool(sname)
sval = minetest.settings:get_bool(sname)
elseif stype == "number" then
sval = tonumber(minetest.setting_get(sname))
sval = tonumber(minetest.settings:get(sname))
end
if sval ~= nil then
if valid_values ~= nil then
@ -48,53 +48,8 @@ function hb.load_setting(sname, stype, defaultval, valid_values)
end
end
-- (hardcoded) default settings
hb.settings.max_bar_length = 160
hb.settings.statbar_length = 20
-- statbar positions
hb.settings.pos_left = {}
hb.settings.pos_right = {}
hb.settings.start_offset_left = {}
hb.settings.start_offset_right= {}
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
if hb.settings.bar_type == "progress_bar" then
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
else
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
end
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
-- Misc. settings
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
local sorting = minetest.setting_get("hudbars_sorting")
if sorting ~= nil then
hb.settings.sorting = {}
hb.settings.sorting_reverse = {}
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
hb.settings.sorting[k] = tonumber(v)
hb.settings.sorting_reverse[tonumber(v)] = k
end
else
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
end
-- Load default settings
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
local function player_exists(player)
return player ~= nil and player:is_player()
@ -236,7 +191,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
local bar_image, bar_size
if hb.settings.bar_type == "progress_bar" then
bar_image = textures.bar
bar_size = nil
bar_size = {x=2, y=16}
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
bar_image = textures.icon
bar_size = {x=24, y=24}
@ -463,8 +418,16 @@ function hb.get_hudbar_state(player, identifier)
return copy
end
function hb.get_hudbar_identifiers()
local ids = {}
for id, _ in pairs(hb.hudtables) do
table.insert(ids, id)
end
return ids
end
--register built-in HUD bars
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
end
@ -478,9 +441,9 @@ end
local function custom_hud(player)
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
local hide
if minetest.setting_getbool("enable_damage") then
if minetest.settings:get_bool("enable_damage") then
hide = false
else
hide = true
@ -500,7 +463,7 @@ end
-- update built-in HUD bars
local function update_hud(player)
if not player_exists(player) then return end
if minetest.setting_getbool("enable_damage") then
if minetest.settings:get_bool("enable_damage") then
if hb.settings.forceload_default_hudbars then
hb.unhide_hudbar(player, "health")
end
@ -521,7 +484,11 @@ local function update_hud(player)
end
end
minetest.register_on_player_hpchange(update_health)
minetest.register_on_player_hpchange(function(player)
if hb.players[player:get_player_name()] ~= nil then
update_health(player)
end
end)
minetest.register_on_respawnplayer(function(player)
update_health(player)
@ -546,7 +513,7 @@ minetest.register_globalstep(function(dtime)
if main_timer > hb.settings.tick or timer > 4 then
if main_timer > hb.settings.tick then main_timer = 0 end
-- only proceed if damage is enabled
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
for _, player in pairs(hb.players) do
-- update all hud elements
update_hud(player)

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Health = Can
Breath = Nefes
%s: %d/%d = %s: %d/%d

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mods/HUD/modpack.txt Normal file
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