Removes dry-green grass nodes and ABM
Let harsh biome borders rule supreme. Just wasn't a fan of this ABM.master
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070c4bdca9
commit
773a7e744e
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@ -51,54 +51,3 @@ end
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function displaytime(time)
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return math.floor(time * 1000000 + 0.5) / 1000 .. " ms"
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end
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--[[
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Convert dirt with dry grass to dirt with dry graan grass when next to dirt with grass.
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--]]
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass"},
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neighbors = {
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"default:dirt_with_dry_grass",
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},
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interval = 6,
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chance = 67,
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catch_up = false,
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action = function(pos, node)
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-- Most likely case, half the time it's too dark for this.
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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if (minetest.get_node_light(above) or 0) < 13 then
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return
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end
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-- Look for likely neighbors.
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local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_dry_grass"})
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if p2 then
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-- But the node needs to be under air in this case.
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local n2 = minetest.get_node(above)
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if n2 and n2.name == "air" then
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minetest.set_node(pos, {name = "australia:dirt_with_dry_green_grass"})
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return
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end
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end
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-- Anything on top?
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local n2 = minetest.get_node(above)
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if not n2 then
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return
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end
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local name = n2.name
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-- Snow check is cheapest, so comes first.
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if name == "default:snow" then
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minetest.set_node(pos, {name = "default:dirt_with_snow"})
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-- Most likely case first.
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elseif minetest.get_item_group(name, "grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_grass"})
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elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
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minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
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end
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end
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})
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@ -1,18 +1,5 @@
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-- mods/australia_modpack/australia/nodes_other.lua
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minetest.register_node("australia:dirt_with_dry_green_grass", {
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description = "Dirt with Dry-Green Grass",
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tiles = {"aus_dry_green_grass.png",
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"default_dirt.png",
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{name = "default_dirt.png^aus_dry_green_grass_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.33},
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}),
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})
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minetest.register_node("australia:red_stone", {
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description = "Red Stone",
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tiles = {"aus_red_stone.png"},
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