Merge branch 'inventory'

master
None 2015-01-28 19:18:59 +03:00
commit a2378b85cf
6 changed files with 80 additions and 16 deletions

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@ -1 +1,2 @@
default
inventory

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@ -18,19 +18,38 @@ clothing.update_skin = function(player)
)
end
-- Save and restore data
minetest.register_on_player_receive_fields(function(player, formname, fields)
if (formname == "" or formname:sub(0,9) == "inventory") then
clothing.update_skin(player)
end
print("For debug (from clothing mod) inv. fields:",dump(fields))
end)
minetest.register_on_joinplayer(function(player)
clothing.update_skin(player)
end)
--{{{ Cloth
-- Required values is:
--{{{ Cloth -- Required values is:
-- "wear_image" (this image is adding on player skin)
minetest.register_craftitem("clothing:test", {
decription = "Test cloth",
minetest.register_craftitem("clothing:test1", {
decription = "Test cloth 1",
inventory_image = "clothing_test.png",
wield_image = "clothing_test.png",
wear_image = "clothing_test.png",
stack_max = 1,
})
minetest.register_craftitem("clothing:test2", {
decription = "Test cloth 2",
inventory_image = "clothing_test2.png",
wield_image = "clothing_test2.png",
wear_image = "clothing_test2.png",
stack_max = 1,
})
minetest.register_craftitem("clothing:test3", {
decription = "Test cloth 3",
inventory_image = "clothing_test3.png",
wield_image = "clothing_test3.png",
wear_image = "clothing_test3.png",
stack_max = 1,
})
--}}}

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default
clothing

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@ -20,27 +20,72 @@ minetest.register_on_newplayer(function(player)
invref:set_size("wear", 36)
-- Left and right hand (is this needed?)
invref:set_list("left_hand", {})
invref:set_size("left_hand", 1)
invref:set_list("right_hand", {})
invref:set_size("right_hand", 1)
--invref:set_list("left_hand", {})
--invref:set_size("left_hand", 1)
--invref:set_list("right_hand", {})
--invref:set_size("right_hand", 1)
end)
minetest.register_on_joinplayer(function(player)
if not minetest.setting_getbool("creative_mode") then
player:set_inventory_formspec(inventory.gui_survival_form)
player:set_inventory_formspec(inventory.craft)
end
end)
inventory.gui_survival_form =
minetest.register_on_player_receive_fields(function(player, formname, fields)
if (formname == "" or formname:sub(0,9) == "inventory") then
if fields.craft_inv then
minetest.show_formspec(
player:get_player_name(),
"",
inventory.craft
)
elseif fields.wear_inv then
minetest.show_formspec(
player:get_player_name(),
"inventory:wear",
inventory.wear
)
elseif fields.notes_inv then
minetest.show_formspec(
player:get_player_name(),
"inventory:notes",
inventory.notes
)
end
end
print("For debug (from inventory mod) inv. fields:",dump(fields))
end)
inventory.base =
"size[9,5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"button[0.25,4.9;2.5,0.1;craft_inv;Inventory]"..
"button[3.25,4.9;2.5,0.1;wear_inv;Clothes]"..
"button[6.25,4.9;2.5,0.1;notes_inv;Notes]"
inventory.craft =
inventory.base..
-- Craft
"list[current_player;craft;2,0;3,3;]"..
"image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_player;craftpreview;6,1;1,1;]"..
"list[current_player;left_hand;0.25,1;1,1;]"..
"list[current_player;right_hand;7.75,1;1,1;]"..
"list[current_player;main;0,3.5;9,1;]"..
default.get_hotbar_bg(0,3.5)
-- Left and right hand
--"list[current_player;left_hand;0.25,1;1,1;]"..
--"list[current_player;right_hand;7.75,1;1,1;]"..
-- Main inventory
"list[current_player;main;0,3.5;9,1;]"
inventory.wear =
inventory.base..
"list[current_player;wear;0,0;9,4;]"
inventory.notes =
inventory.base..
"textarea[0.3,0;9,4.5;inv_notes;Quick notes;]"