Add use of the skin system in the clothing mod.

master
None 2014-07-12 15:55:33 +04:00
parent 79d037f775
commit 9dc37f4895
44 changed files with 1000 additions and 16 deletions

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@ -1,20 +1,16 @@
clothing = {}
--{{{ Wear clothing (on_place)
local function clothingPutOn(item, player)
local function put_on(item, player)
local name = player:get_player_name()
local wear_image = item:get_definition().wear_image
local weared = clothing[name]
local weared = clothing[name] or {}
table.insert(weared, wear_image)
local skin = ""
local skin = default.player_get_animation(player).textures[1]
for _,clothing in ipairs(weared) do
if skin ~= "" then
skin = skin .. "^" .. clothing
else
skin = clothing
end
skin = skin .. "^" .. clothing
end
default.player_set_textures(player, {skin})
@ -25,13 +21,6 @@ local function clothingPutOn(item, player)
end
--}}}
minetest.register_on_newplayer(function(player)
--TODO: default.player_get_animations().textures (returns nil, becouse
-- using default textures). Needs skin system.
local skin = default.registered_player_models["character.x"].textures
clothing[player:get_player_name()] = skin
end)
--{{{ Save data
minetest.register_on_shutdown(function()
end)
@ -47,5 +36,5 @@ minetest.register_craftitem("clothing:test", {
wear_image = "clothing_test.png",
stack_max = 1,
on_place = clothingPutOn
on_place = put_on
})

513
default/mapgen.lua Normal file
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@ -0,0 +1,513 @@
-- mods/default/mapgen.lua
--
-- Aliases for map generator outputs
--
minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_jungletree", "default:jungletree")
minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_clay", "default:clay")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
--
-- Ore generation
--
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 8*8*8,
clust_num_ores = 8,
clust_size = 3,
height_min = -31000,
height_max = 64,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 24*24*24,
clust_num_ores = 27,
clust_size = 6,
height_min = -31000,
height_max = 0,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 12*12*12,
clust_num_ores = 3,
clust_size = 2,
height_min = -15,
height_max = 2,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 9*9*9,
clust_num_ores = 5,
clust_size = 3,
height_min = -63,
height_max = -16,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 7*7*7,
clust_num_ores = 5,
clust_size = 3,
height_min = -31000,
height_max = -64,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 24*24*24,
clust_num_ores = 27,
clust_size = 6,
height_min = -31000,
height_max = -64,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 18*18*18,
clust_num_ores = 3,
clust_size = 2,
height_min = -255,
height_max = -64,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_mese",
wherein = "default:stone",
clust_scarcity = 14*14*14,
clust_num_ores = 5,
clust_size = 3,
height_min = -31000,
height_max = -256,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:mese",
wherein = "default:stone",
clust_scarcity = 36*36*36,
clust_num_ores = 3,
clust_size = 2,
height_min = -31000,
height_max = -1024,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 15*15*15,
clust_num_ores = 3,
clust_size = 2,
height_min = -255,
height_max = -64,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_gold",
wherein = "default:stone",
clust_scarcity = 13*13*13,
clust_num_ores = 5,
clust_size = 3,
height_min = -31000,
height_max = -256,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 17*17*17,
clust_num_ores = 4,
clust_size = 3,
height_min = -255,
height_max = -128,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_diamond",
wherein = "default:stone",
clust_scarcity = 15*15*15,
clust_num_ores = 4,
clust_size = 3,
height_min = -31000,
height_max = -256,
flags = "absheight",
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 12*12*12,
clust_num_ores = 4,
clust_size = 3,
height_min = -63,
height_max = -16,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_copper",
wherein = "default:stone",
clust_scarcity = 9*9*9,
clust_num_ores = 5,
clust_size = 3,
height_min = -31000,
height_max = -64,
flags = "absheight",
})
if minetest.setting_get("mg_name") == "indev" then
-- Floatlands and high mountains springs
minetest.register_ore({
ore_type = "scatter",
ore = "default:water_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 40*40*40,
clust_num_ores = 8,
clust_size = 3,
height_min = 100,
height_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 50*50*50,
clust_num_ores = 5,
clust_size = 2,
height_min = 10000,
height_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:sand",
wherein = "default:stone",
clust_scarcity = 20*20*20,
clust_num_ores = 5*5*3,
clust_size = 5,
height_min = 500,
height_max = 31000,
})
-- Underground springs
minetest.register_ore({
ore_type = "scatter",
ore = "default:water_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 25*25*25,
clust_num_ores = 8,
clust_size = 3,
height_min = -10000,
height_max = -10,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:lava_source",
ore_param2 = 128,
wherein = "default:stone",
clust_scarcity = 35*35*35,
clust_num_ores = 5,
clust_size = 2,
height_min = -31000,
height_max = -100,
})
end
minetest.register_ore({
ore_type = "scatter",
ore = "default:clay",
wherein = "default:sand",
clust_scarcity = 15*15*15,
clust_num_ores = 64,
clust_size = 5,
height_max = 0,
height_min = -10,
})
function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
minetest.log('action', "WARNING: default.generate_ore is deprecated")
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
if chunk_size >= y_max - y_min + 1 then
return
end
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
--print("generate_ore num_chunks: "..dump(num_chunks))
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
if minetest.get_node(p2).name == wherein then
minetest.set_node(p2, {name=name})
end
end
end
end
end
end
end
--print("generate_ore done")
end
function default.make_papyrus(pos, size)
for y=0,size-1 do
local p = {x=pos.x, y=pos.y+y, z=pos.z}
local nn = minetest.get_node(p).name
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
minetest.set_node(p, {name="default:papyrus"})
else
return
end
end
end
function default.make_cactus(pos, size)
for y=0,size-1 do
local p = {x=pos.x, y=pos.y+y, z=pos.z}
local nn = minetest.get_node(p).name
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
minetest.set_node(p, {name="default:cactus"})
else
return
end
end
end
-- facedir: 0/1/2/3 (head node facedir value)
-- length: length of rainbow tail
function default.make_nyancat(pos, facedir, length)
local tailvec = {x=0, y=0, z=0}
if facedir == 0 then
tailvec.z = 1
elseif facedir == 1 then
tailvec.x = 1
elseif facedir == 2 then
tailvec.z = -1
elseif facedir == 3 then
tailvec.x = -1
else
--print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
facedir = 0
tailvec.z = 1
end
local p = {x=pos.x, y=pos.y, z=pos.z}
minetest.set_node(p, {name="default:nyancat", param2=facedir})
for i=1,length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
end
end
function generate_nyancats(seed, minp, maxp)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16*16*16))
for i=1,max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x=x0, y=y0, z=z0}
default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
end
end
end
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= 2 and minp.y <= 0 then
-- Generate papyrus
local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
-- Assume X and Z lengths are equal
local divlen = 8
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine papyrus amount from perlin noise
local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
-- Find random positions for papyrus based on this random
local pr = PseudoRandom(seed+1)
for i=0,papyrus_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
end
end
end
end
-- Generate cactuses
local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 16
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine cactus amount from perlin noise
local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
-- Find random positions for cactus based on this random
local pr = PseudoRandom(seed+1)
for i=0,cactus_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
end
-- If desert sand, make cactus
if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
end
end
end
end
-- Generate grass
local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
-- Assume X and Z lengths are equal
local divlen = 16
local divs = (maxp.x-minp.x)/divlen+1;
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine grass amount from perlin noise
local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
-- Find random positions for grass based on this random
local pr = PseudoRandom(seed+1)
for i=0,grass_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
end
if ground_y then
local p = {x=x,y=ground_y+1,z=z}
local nn = minetest.get_node(p).name
-- Check if the node can be replaced
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
nn = minetest.get_node({x=x,y=ground_y,z=z}).name
-- If desert sand, add dry shrub
if nn == "default:desert_sand" then
minetest.set_node(p,{name="default:dry_shrub"})
-- If dirt with grass, add grass
elseif nn == "default:dirt_with_grass" then
minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)})
end
end
end
end
end
end
end
-- Generate nyan cats
generate_nyancats(seed, minp, maxp)
end)

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default/tools.lua Normal file
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-- mods/default/tools.lua
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
},
damage_groups = {fleshy=1},
}
})
--
-- Picks
--
minetest.register_tool("default:pick_wood", {
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:pick_steel", {
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:pick_bronze", {
description = "Bronze Pickaxe",
inventory_image = "default_tool_bronzepick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:pick_mese", {
description = "Mese Pickaxe",
inventory_image = "default_tool_mesepick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=5},
},
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=5},
},
})
--
-- Shovels
--
minetest.register_tool("default:shovel_wood", {
description = "Wooden Shovel",
inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:shovel_stone", {
description = "Stone Shovel",
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:shovel_steel", {
description = "Steel Shovel",
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:shovel_bronze", {
description = "Bronze Shovel",
inventory_image = "default_tool_bronzeshovel.png",
wield_image = "default_tool_bronzeshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:shovel_mese", {
description = "Mese Shovel",
inventory_image = "default_tool_meseshovel.png",
wield_image = "default_tool_meseshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=3,
groupcaps={
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:shovel_diamond", {
description = "Diamond Shovel",
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=4},
},
})
--
-- Axes
--
minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
minetest.register_tool("default:axe_stone", {
description = "Stone Axe",
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
})
minetest.register_tool("default:axe_steel", {
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:axe_bronze", {
description = "Bronze Axe",
inventory_image = "default_tool_bronzeaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=4},
},
})
minetest.register_tool("default:axe_mese", {
description = "Mese Axe",
inventory_image = "default_tool_meseaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=6},
},
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=7},
},
})
--
-- Swords
--
minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
}
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=4},
}
})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=6},
}
})
minetest.register_tool("default:sword_bronze", {
description = "Bronze Sword",
inventory_image = "default_tool_bronzesword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
},
damage_groups = {fleshy=6},
}
})
minetest.register_tool("default:sword_mese", {
description = "Mese Sword",
inventory_image = "default_tool_mesesword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=7},
}
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=8},
}
})

150
default/trees.lua Normal file
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@ -0,0 +1,150 @@
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_tree = minetest.get_content_id("default:tree")
local c_leaves = minetest.get_content_id("default:leaves")
local c_apple = minetest.get_content_id("default:apple")
function default.grow_tree(data, a, pos, is_apple_tree, seed)
--[[
NOTE: Tree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
]]--
local pr = PseudoRandom(seed)
local th = pr:next(4, 5)
local x, y, z = pos.x, pos.y, pos.z
for yy = y, y+th-1 do
local vi = a:index(x, yy, z)
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
data[vi] = c_tree
end
end
y = y+th-1 -- (x, y, z) is now last piece of trunk
local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
local leaves_buffer = {}
-- Force leaves near the trunk
local d = 1
for xi = -d, d do
for yi = -d, d do
for zi = -d, d do
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
end
end
end
-- Add leaves randomly
for iii = 1, 8 do
local d = 1
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
for xi = 0, d do
for yi = 0, d do
for zi = 0, d do
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
end
end
end
end
-- Add the leaves
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
if a:contains(x+xi, y+yi, z+zi) then
local vi = a:index(x+xi, y+yi, z+zi)
if data[vi] == c_air or data[vi] == c_ignore then
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
if is_apple_tree and pr:next(1, 100) <= 10 then
data[vi] = c_apple
else
data[vi] = c_leaves
end
end
end
end
end
end
end
end
local c_jungletree = minetest.get_content_id("default:jungletree")
local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
function default.grow_jungletree(data, a, pos, seed)
--[[
NOTE: Tree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
]]--
local pr = PseudoRandom(seed)
local x, y, z = pos.x, pos.y, pos.z
for xi = -1, 1 do
for zi = -1, 1 do
if pr:next(1, 3) >= 2 then
local vi1 = a:index(x+xi, y, z+zi)
local vi2 = a:index(x+xi, y-1, z+zi)
if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then
data[vi2] = c_jungletree
elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then
data[vi1] = c_jungletree
end
end
end
end
local th = pr:next(8, 12)
for yy = y, y+th-1 do
local vi = a:index(x, yy, z)
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
data[vi] = c_jungletree
end
end
y = y+th-1 -- (x, y, z) is now last piece of trunk
local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}}
local leaves_buffer = {}
-- Force leaves near the trunk
local d = 1
for xi = -d, d do
for yi = -d, d do
for zi = -d, d do
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
end
end
end
-- Add leaves randomly
for iii = 1, 30 do
local d = 1
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
for xi = 0, d do
for yi = 0, d do
for zi = 0, d do
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
end
end
end
end
-- Add the leaves
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
if a:contains(x+xi, y+yi, z+zi) then
local vi = a:index(x+xi, y+yi, z+zi)
if data[vi] == c_air or data[vi] == c_ignore then
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
data[vi] = c_jungleleaves
end
end
end
end
end
end
end