Start adding doors.
parent
739cd6b120
commit
386db08502
523
doors/init.lua
523
doors/init.lua
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@ -116,20 +116,70 @@ end
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--}}}
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--{{{ rightclick_on_lockable
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doors.rightclick_on_lockable = function (pos, node, clicker, wield_item)
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doors.add_lock = function (pos, node, wield_item, lock_type, meta)
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local name = node.name:sub(1,-5)
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local dir, check, pointed_part, second_part = get_swap_parts(name:sub(-3), "swap")
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local p2 = node.param2
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local pos2 = {y = pos.y}
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if wield_item:get_name() == "real_locks:lock" then
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doors.swap_door(pos, dir,
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name .. check,
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name .. "_locked" .. pointed_part,
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name .. "_locked" .. second_part
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)
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wield_item:take_item()
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local locked = "_" .. lock_type
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local lock_o = "_" .. lock_type .. "_cw"
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local cw = ""
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local opposite = "_cw"
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if string.find(name, "_cw") then
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-- Swap values
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locked, lock_o = lock_o, locked
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cw, opposite = opposite, cw
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name = name:sub(1,-4)
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if p2 == 0 then
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pos2.x = pos.x-1
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pos2.z = pos.z
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elseif p2 == 1 then
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pos2.z = pos.z+1
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pos2.x = pos.x
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elseif p2 == 2 then
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pos2.x = pos.x+1
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pos2.z = pos.z
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elseif p2 == 3 then
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pos2.z = pos.z-1
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pos2.x = pos.x
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end
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else
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doors.open_door(pos, node.name)
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if p2 == 0 then
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pos2.x = pos.x+1
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pos2.z = pos.z
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elseif p2 == 1 then
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pos2.z = pos.z-1
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pos2.x = pos.x
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elseif p2 == 2 then
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pos2.x = pos.x-1
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pos2.z = pos.z
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elseif p2 == 3 then
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pos2.z = pos.z+1
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pos2.x = pos.x
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end
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end
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local parts = parts_for_swap[node.name:sub(-3)]
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doors.swap_door(pos, parts.dir,
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name .. cw .. parts[1],
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name .. locked .. parts[2],
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name .. locked .. parts[3],
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meta
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)
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parts = parts_for_swap[minetest.get_node(pos2).name:sub(-3)]
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if parts ~= nil then
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doors.swap_door(pos2, parts.dir,
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name .. opposite .. parts[1],
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name .. lock_o .. parts[2],
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name .. lock_o .. parts[3],
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meta
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)
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end
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wield_item:take_item()
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end
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--}}}
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@ -141,76 +191,6 @@ doors.rightclick_on_bolted = function(pos, node, clicker)
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end
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--}}}
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--{{{ rightclick_on_boltable
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doors.rightclick_on_boltable = function (pos, node, clicker, wield_item)
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if wield_item:get_name() == "real_locks:bolt" then
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local name = node.name:sub(1,-5)
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local p2 = node.param2
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local pos2 = {y = pos.y}
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local parts = parts_for_swap[node.name:sub(-3)]
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local bolted = "_bolted"
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local bolt_o = "_bolted_cw"
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local cw = ""
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local opposite = "_cw"
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if string.find(name, "_cw") then
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bolted = "_bolted_cw"
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bolt_o = "_bolted"
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cw = "_cw"
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opposite = ""
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name = name:sub(1,-4)
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if p2 == 0 then
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pos2.x = pos.x-1
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pos2.z = pos.z
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elseif p2 == 1 then
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pos2.z = pos.z+1
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pos2.x = pos.x
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elseif p2 == 2 then
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pos2.x = pos.x+1
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pos2.z = pos.z
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elseif p2 == 3 then
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pos2.z = pos.z-1
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pos2.x = pos.x
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end
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else
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if p2 == 0 then
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pos2.x = pos.x+1
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pos2.z = pos.z
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elseif p2 == 1 then
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pos2.z = pos.z-1
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pos2.x = pos.x
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elseif p2 == 2 then
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pos2.x = pos.x-1
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pos2.z = pos.z
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elseif p2 == 3 then
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pos2.z = pos.z+1
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pos2.x = pos.x
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end
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end
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doors.swap_door(pos, parts.dir,
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name .. cw .. parts[1],
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name .. bolted .. parts[2],
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name .. bolted .. parts[3]
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)
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parts = parts_for_swap[minetest.get_node(pos2).name:sub(-3)]
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if parts ~= nil then
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doors.swap_door(pos2, parts.dir,
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name .. opposite .. parts[1],
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name .. bolt_o .. parts[2],
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name .. bolt_o .. parts[3]
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)
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end
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wield_item:take_item()
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else
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doors.open_door(pos, node.name)
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end
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end
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--}}}
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--{{{ rightclick_on_not_lockable
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doors.rightclick_on_not_lockable = function (pos, node)
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doors.open_door(pos, node.name)
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@ -308,8 +288,8 @@ function doors:register_door(name, def)
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end
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--}}}
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if def.rightclick == nil then
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def.rightclick = doors.rightclick_on_not_lockable
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if def.on_rightclick == nil then
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def.on_rightclick = doors.rightclick_on_not_lockable
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end
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if def.after_dig == nil then
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@ -329,7 +309,8 @@ function doors:register_door(name, def)
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},
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groups = def.groups,
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after_dig_node = def.after_dig,
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on_rightclick = def.rightclick,
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on_rightclick = def.on_rightclick,
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on_construct = def.on_construct,
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})
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end
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@ -403,16 +384,26 @@ doors:register_door("doors:door_wood_weak", {
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inventory_image = "door_wood_weak.png",
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groups = {snappy=1,choppy=1,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles = t,
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rightclick = doors.rightclick_on_boltable
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on_rightclick = function (pos, node, clicker, wield_item)
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if wield_item:get_name() == "real_locks:bolt" then
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doors.add_lock(pos, node, wield_item, "bolt")
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else
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doors.open_door(pos, node.name)
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end
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end
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})
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-- Bolted version
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doors:register_door("doors:door_wood_weak_bolted", {
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doors:register_door("doors:door_wood_weak_bolt", {
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description = "Weak wooden door",
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inventory_image = "door_wood_weak.png",
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groups = {snappy=1,choppy=1,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles = t,
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rightclick = doors.rightclick_on_bolted
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on_rightclick = doors.rightclick_on_bolted,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Bolted")
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end
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})
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--}}}
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@ -432,10 +423,49 @@ tb = {
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doors:register_door("doors:door_wood", {
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles = t
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,door=1,level=1},
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tiles = t,
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on_rightclick = function (pos, node, clicker, wield_item)
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if wield_item:get_name() == "real_locks:lock" then
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doors.add_lock(
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pos, node, wield_item, "lock",
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{"lock_pass", wield_item:get_metadata()}
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)
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elseif wield_item:get_name() == "real_locks:bolt" then
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doors.add_lock(pos, node, wield_item, "bolt")
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else
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doors.open_door(pos, node.name)
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end
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end
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})
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-- Bolted version
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doors:register_door("doors:door_wood_bolt", {
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,door=1,level=1},
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tiles = t,
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on_rightclick = doors.rightclick_on_bolted
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Bolted")
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end
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})
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-- Locked version
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doors:register_door("doors:door_wood_lock", {
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,door=1,level=1},
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tiles = t,
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on_rightclick = doors.rightclick_on_locked
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Locked")
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end
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})
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-- Craft
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minetest.register_craft({
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output = "doors:door_wood",
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recipe = {
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@ -446,73 +476,262 @@ minetest.register_craft({
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})
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--}}}
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--{{{ door wood studded
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tt = {
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"door_wood_a.png",
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"door_wood_side.png", "door_wood_side_open.png",
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"door_wood_y.png", "door_wood_y_open.png"
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}
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tb = {
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"door_wood_b.png",
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"door_wood_side.png", "door_wood_side_open.png",
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"door_wood_y.png", "door_wood_y_open.png"
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}
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doors:register_door("doors:door_wood_studded", {
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description = "Wooden door, studded with iron",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,door=1,level=1},
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tiles = t,
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on_rightclick = function (pos, node, clicker, wield_item)
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if wield_item:get_name() == "real_locks:lock" then
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doors.add_lock(
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pos, node, wield_item, "lock",
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{"lock_pass", wield_item:get_metadata()}
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)
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elseif wield_item:get_name() == "real_locks:bolt" then
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doors.add_lock(pos, node, wield_item, "bolt")
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else
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doors.open_door(pos, node.name)
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end
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end
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})
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-- Bolted version
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doors:register_door("doors:door_wood_studded_bolt", {
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description = "Wooden door, studded with iron, with bolt",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,door=1,level=1},
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tiles = t,
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on_rightclick = doors.rightclick_on_bolted
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Bolted")
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end
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})
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-- Locked version
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doors:register_door("doors:door_wood_studded_lock", {
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description = "Wooden door, studded with iron, with lock",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,door=1,level=1},
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tiles = t,
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on_rightclick = doors.rightclick_on_locked
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Locked")
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end
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})
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-- Craft
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minetest.register_craft({
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output = "doors:door_wood",
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"}
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}
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})
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--}}}
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--{{{ Various doors registration
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--real_locks:register_door("real_locks:door_wood", {
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-- description = "Wooden door with lock",
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-- infotext = "Locked",
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-- inventory_image = "real_locks_door_wood.png",
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-- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,door=1,level=1},
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-- tiles_bottom = {"real_locks_door_wood_b.png", "real_locks_door_wood_side.png"},
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-- tiles_top = {"real_locks_door_wood_a.png", "real_locks_door_wood_side.png"},
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--})
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--
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--real_locks:register_door("real_locks:door_wood_studded", {
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-- description = "Wooden door studded with iron, with lock",
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-- infotext = "Locked",
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-- inventory_image = "real_locks_door_wood_studded.png",
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-- groups = {choppy=3,flammable=2,door=1,level=2},
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-- tiles_bottom = {"real_locks_door_wood_studded_b.png", "real_locks_door_wood_studded_side.png"},
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-- tiles_top = {"real_locks_door_wood_studded_a.png", "real_locks_door_wood_studded_side.png"},
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--})
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--
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--real_locks:register_door("real_locks:door_iron_bars", {
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-- description = "Door of iron bars, with lock",
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-- infotext = "Locked",
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-- inventory_image = "real_locks_door_iron_bars.png",
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-- groups = {cracky=1,bendy=2,melty=1,door=1,level=1},
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-- tiles_bottom = {"real_locks_door_iron_bars_b.png", "real_locks_door_iron_bars_side.png"},
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-- tiles_top = {"real_locks_door_iron_bars_a.png", "real_locks_door_iron_bars_side.png"},
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--})
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--
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--real_locks:register_door("real_locks:door_iron_heavy", {
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-- description = "Heavy Metal door with lock",
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-- infotext = "Locked",
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-- inventory_image = "real_locks_door_iron_heavy.png",
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-- groups = {cracky=3,bendy=2,melty=3,door=1,level=3},
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-- tiles_bottom = {"real_locks_door_iron_heavy_b.png", "real_locks_door_iron_heavy_side.png"},
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-- tiles_top = {"real_locks_door_iron_heavy_a.png", "real_locks_door_iron_heavy_side.png"},
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--})
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--
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--real_locks:register_door("real_locks:door_iron_decorative", {
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-- description = "Decorative iron door with lock",
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-- infotext = "Locked",
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-- inventory_image = "real_locks_door_iron_decorative.png",
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-- groups = {cracky=2,bendy=2,melty=2,door=1,level=2},
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-- tiles_bottom = {"real_locks_door_iron_decorative_b.png", "real_locks_door_iron_decorative_side.png"},
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-- tiles_top = {"real_locks_door_iron_decorative_a.png", "real_locks_door_iron_decorative_side.png"},
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--})
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--
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---- Just an example
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--real_locks:register_door("real_locks:door_wood_bolt", {
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-- description = "Wooden Door with bolt",
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-- infotext = "Bolted",
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-- inventory_image = "door_wood.png",
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-- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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-- tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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-- tiles_top = {"door_wood_a.png", "door_brown.png"},
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-- can_open = function (pos, clicker)
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-- if string.find(minetest.get_node(pos).name, "_1") then
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-- local door_facedir = minetest.get_node(pos).param2
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-- local clicker_facedir = minetest.dir_to_facedir(vector.direction(clicker:getpos(),pos))
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-- if door_facedir ~= clicker_facedir then return false
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-- end
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-- end
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-- return true
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-- end
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--})
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--{{{ door iron bars
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tt = {
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"door_wood_a.png",
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"door_wood_side.png", "door_wood_side_open.png",
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"door_wood_y.png", "door_wood_y_open.png"
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}
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tb = {
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"door_wood_b.png",
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"door_wood_side.png", "door_wood_side_open.png",
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"door_wood_y.png", "door_wood_y_open.png"
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}
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doors:register_door("doors:door_iron_bars", {
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description = "Door of iron bars",
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inventory_image = "door_wood.png",
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groups = {cracky=1,bendy=2,melty=1,door=1,level=1},
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tiles = t,
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on_rightclick = function (pos, node, clicker, wield_item)
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if wield_item:get_name() == "real_locks:lock" then
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doors.add_lock(
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pos, node, wield_item, "lock",
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{"lock_pass", wield_item:get_metadata()}
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)
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else
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doors.open_door(pos, node.name)
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end
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end
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})
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-- Locked version
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doors:register_door("doors:door_iron_bars_lock", {
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description = "Door of iron bars, with lock",
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inventory_image = "door_wood.png",
|
||||
groups = {cracky=1,bendy=2,melty=1,door=1,level=1},
|
||||
tiles = t,
|
||||
on_rightclick = doors.rightclick_on_locked
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Locked")
|
||||
end
|
||||
})
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "doors:door_iron_bars",
|
||||
recipe = {
|
||||
{"default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
--}}}
|
||||
|
||||
--{{{ door iron heavy
|
||||
tt = {
|
||||
"door_wood_a.png",
|
||||
"door_wood_side.png", "door_wood_side_open.png",
|
||||
"door_wood_y.png", "door_wood_y_open.png"
|
||||
}
|
||||
tb = {
|
||||
"door_wood_b.png",
|
||||
"door_wood_side.png", "door_wood_side_open.png",
|
||||
"door_wood_y.png", "door_wood_y_open.png"
|
||||
}
|
||||
|
||||
doors:register_door("doors:door_iron_heavy", {
|
||||
description = "Heavy Metal door",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {cracky=3,bendy=2,melty=3,door=1,level=3},
|
||||
tiles = t,
|
||||
on_rightclick = function (pos, node, clicker, wield_item)
|
||||
if wield_item:get_name() == "real_locks:lock" then
|
||||
doors.add_lock(
|
||||
pos, node, wield_item, "lock",
|
||||
{"lock_pass", wield_item:get_metadata()}
|
||||
)
|
||||
elseif wield_item:get_name() == "real_locks:bolt" then
|
||||
doors.add_lock(pos, node, wield_item, "bolt")
|
||||
else
|
||||
doors.open_door(pos, node.name)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Bolted version
|
||||
doors:register_door("doors:door_iron_heavy_bolt", {
|
||||
description = "Heavy Metal door, with bolt",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {cracky=3,bendy=2,melty=3,door=1,level=3},
|
||||
tiles = t,
|
||||
on_rightclick = doors.rightclick_on_bolted
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Bolted")
|
||||
end
|
||||
})
|
||||
|
||||
-- Locked version
|
||||
doors:register_door("doors:door_iron_heavy_lock", {
|
||||
description = "Heavy Metal door, with lock",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {cracky=3,bendy=2,melty=3,door=1,level=3},
|
||||
tiles = t,
|
||||
on_rightclick = doors.rightclick_on_locked
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Locked")
|
||||
end
|
||||
})
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "doors:door_iron_heavy",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
--}}}
|
||||
|
||||
--{{{ door iron decorative
|
||||
tt = {
|
||||
"door_wood_a.png",
|
||||
"door_wood_side.png", "door_wood_side_open.png",
|
||||
"door_wood_y.png", "door_wood_y_open.png"
|
||||
}
|
||||
tb = {
|
||||
"door_wood_b.png",
|
||||
"door_wood_side.png", "door_wood_side_open.png",
|
||||
"door_wood_y.png", "door_wood_y_open.png"
|
||||
}
|
||||
|
||||
doors:register_door("doors:door_iron_decorative", {
|
||||
description = "Decorative iron door",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {cracky=2,bendy=2,melty=2,door=1,level=2},
|
||||
tiles = t,
|
||||
on_rightclick = function (pos, node, clicker, wield_item)
|
||||
if wield_item:get_name() == "real_locks:lock" then
|
||||
doors.add_lock(
|
||||
pos, node, wield_item, "lock",
|
||||
{"lock_pass", wield_item:get_metadata()}
|
||||
)
|
||||
elseif wield_item:get_name() == "real_locks:bolt" then
|
||||
doors.add_lock(pos, node, wield_item, "bolt")
|
||||
else
|
||||
doors.open_door(pos, node.name)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Bolted version
|
||||
doors:register_door("doors:door_iron_decorative_bolt", {
|
||||
description = "Decorative iron door, with bolt",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {cracky=2,bendy=2,melty=2,door=1,level=2},
|
||||
tiles = t,
|
||||
on_rightclick = doors.rightclick_on_bolted
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Bolted")
|
||||
end
|
||||
})
|
||||
|
||||
-- Locked version
|
||||
doors:register_door("doors:door_iron_decorative_lock", {
|
||||
description = "Decorative iron door, with lock",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {cracky=2,bendy=2,melty=2,door=1,level=2},
|
||||
tiles = t,
|
||||
on_rightclick = doors.rightclick_on_locked
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Locked")
|
||||
end
|
||||
})
|
||||
|
||||
-- Craft
|
||||
minetest.register_craft({
|
||||
output = "doors:door_iron_decorative",
|
||||
recipe = {
|
||||
{, "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
--}}}
|
||||
--}}}
|
||||
|
||||
minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
|
||||
|
|
Loading…
Reference in New Issue