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v-rob 2018-07-14 14:39:13 -07:00 committed by GitHub
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LICENSE Normal file
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LICENSE FOR CODE:
=================
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
LICENSE FOR MEDIA:
==================
Licenses of media (textures, models and sounds)
-----------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

1
depends.txt Normal file
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default

1
init.lua Normal file
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dofile(minetest.get_modpath("advcarts").."/tracks.lua")

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# Blender v2.78 (sub 0) OBJ File: ''
# www.blender.org
mtllib advtrains_cargo_cart.mtl
o Cube
v 4.999998 -5.000000 -4.999997
v 4.999998 -5.000000 4.999998
v -4.999998 -5.000000 4.999997
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v 4.999994 5.000000 5.000000
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v -4.999997 5.000000 -4.999998
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vt 0.5000 0.5000
vt 1.0000 0.5000
vt 1.0000 1.0000
vt 0.5000 1.0000
vt 0.5000 0.5000
vt 1.0000 0.0000
vt 1.0000 0.5000
vt 0.5000 0.5000
vt 0.5000 0.0000
vt 1.0000 0.5000
vt 1.0000 1.0000
vt 0.5000 1.0000
vt 0.5000 0.5000
vt 0.0000 0.5000
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usemtl Material
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f 2/13/4 6/14/4 7/15/4 3/16/4
f 3/17/5 7/18/5 8/19/5 4/20/5
f 5/21/6 1/22/6 4/23/6 8/24/6

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models/advcarts_cart.obj Normal file
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# Blender v2.78 (sub 0) OBJ File: 'carts_cart.blend'
# www.blender.org
mtllib advtrains_cart.mtl
o Cube
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vt 0.5000 -0.0000
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vn 0.0000 0.0000 -1.0000
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usemtl Material
s off
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f 2/5/2 1/4/2 5/6/2 6/7/2
f 8/8/3 4/9/3 3/10/3 7/11/3
f 4/12/4 8/13/4 5/14/4 1/15/4
f 6/16/5 7/17/5 3/18/5 2/19/5
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# Blender v2.78 (sub 0) OBJ File: ''
# www.blender.org
mtllib advcarts_engine.mtl
o Cube.001
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usemtl Material.001
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f 10/34/6 7/33/6 8/30/6 11/29/6

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# Blender v2.78 (sub 0) OBJ File: 'advcarts_track_diagonal_slope_bottom.obj'
# www.blender.org
mtllib advcarts_track_diagonal_slope_bottom.mtl
o Plane
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v -0.853553 0.000000 0.146447
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vt 0.0000 0.4142
vt 0.4142 0.0000
vt 1.0000 0.5858
vt 0.5858 1.0000
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usemtl None
s 1
f 1/1/1 2/2/1 3/3/1 4/4/1

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# Blender v2.78 (sub 0) OBJ File: 'advcarts_track_diagonal_slope_bottom.obj'
# www.blender.org
mtllib advcarts_track_diagonal_slope_top.mtl
o Plane.002
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# Blender v2.78 (sub 0) OBJ File: 'advcarts_track_normal.obj'
# www.blender.org
mtllib advcarts_track_normal.mtl
o Plane
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usemtl None
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# Blender v2.78 (sub 0) OBJ File: 'advcarts_track_diagonal_slope_bottom.obj'
# www.blender.org
mtllib advcarts_track_slope_bottom.mtl
o Plane.001
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# Blender v2.78 (sub 0) OBJ File: 'advcarts_track_diagonal_slope_bottom.obj'
# www.blender.org
mtllib advcarts_track_slope_top.mtl
o Plane.001
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# Blender v2.78 (sub 0) OBJ File: 'advcarts_straight.obj'
# www.blender.org
mtllib advcarts_track_straight.mtl
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track.txt Normal file
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6 5 4
\ | /
7 - * - 3
/ | \
8 1 2

408
tracks.lua Normal file
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advcarts = {}
advcarts.autoconnect_rails = function(pos, node)
node_dict = {
{x = pos.x, y = pos.y, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z},
{x = pos.x + 1, y = pos.y, z = pos.z + 1},
{x = pos.x, y = pos.y, z = pos.z + 1},
{x = pos.x - 1, y = pos.y, z = pos.z + 1},
{x = pos.x - 1, y = pos.y, z = pos.z},
{x = pos.x - 1, y = pos.y, z = pos.z - 1},
}
local is_rail = function(i)
if minetest.get_item_group(minetest.get_node(node_dict[i]).name, "advcarts_rail") == 1 then
return true
else
return false
end
end
if minetest.registered_nodes[node.name].advcarts_rail_type == "slope" then
return
end
local prefix = node.name:sub(0, node.name:find("000") + 2)
if is_rail(1) == true and is_rail(5) == true then
minetest.set_node(pos, {name = prefix.."straight", param2 = 0})
elseif is_rail(3) == true and is_rail(7) == true then
minetest.set_node(pos, {name = prefix.."straight", param2 = 1})
elseif is_rail(4) == true and is_rail(8) == true then
minetest.set_node(pos, {name = prefix.."diagonal", param2 = 0})
elseif is_rail(2) == true and is_rail(6) == true then
minetest.set_node(pos, {name = prefix.."diagonal", param2 = 1})
elseif is_rail(1) == true and is_rail(4) == true then
minetest.set_node(pos, {name = prefix.."curve", param2 = 0})
elseif is_rail(2) == true and is_rail(7) == true then
minetest.set_node(pos, {name = prefix.."curve", param2 = 1})
elseif is_rail(5) == true and is_rail(8) == true then
minetest.set_node(pos, {name = prefix.."curve", param2 = 2})
elseif is_rail(3) == true and is_rail(6) == true then
minetest.set_node(pos, {name = prefix.."curve", param2 = 3})
elseif is_rail(1) == true and is_rail(6) == true then
minetest.set_node(pos, {name = prefix.."diagonal_curve", param2 = 3})
elseif is_rail(4) == true and is_rail(7) == true then
minetest.set_node(pos, {name = prefix.."diagonal_curve", param2 = 0})
elseif is_rail(2) == true and is_rail(5) == true then
minetest.set_node(pos, {name = prefix.."diagonal_curve", param2 = 1})
elseif is_rail(3) == true and is_rail(8) == true then
minetest.set_node(pos, {name = prefix.."diagonal_curve", param2 = 2})
elseif is_rail(1) == true or is_rail(5) == true then
minetest.set_node(pos, {name = prefix.."straight", param2 = 0})
elseif is_rail(3) == true or is_rail(7) == true then
minetest.set_node(pos, {name = prefix.."straight", param2 = 1})
elseif is_rail(4) == true or is_rail(8) == true then
minetest.set_node(pos, {name = prefix.."diagonal", param2 = 0})
elseif is_rail(2) == true or is_rail(6) == true then
minetest.set_node(pos, {name = prefix.."diagonal", param2 = 1})
end
end
advcarts.update_nodes_around = function(pos, node)
node_dict = {
{x = pos.x, y = pos.y, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z - 1},
{x = pos.x + 1, y = pos.y, z = pos.z},
{x = pos.x + 1, y = pos.y, z = pos.z + 1},
{x = pos.x, y = pos.y, z = pos.z + 1},
{x = pos.x - 1, y = pos.y, z = pos.z + 1},
{x = pos.x - 1, y = pos.y, z = pos.z},
{x = pos.x - 1, y = pos.y, z = pos.z - 1},
}
local is_rail = function(i)
if minetest.get_item_group(minetest.get_node(node_dict[i]).name, "advcarts_rail") == 1 then
return true
else
return false
end
end
for i = 1, 8 do
if is_rail(i) then
advcarts.autoconnect_rails(node_dict[i], minetest.get_node(node_dict[i]))
end
end
end
advcarts.register_track_node = function(name_prefix, name_suffix, mesh, texture, track, rail_type, creative_inv, collision, selection)
minetest.register_node(name_prefix, {
description = name_suffix,
drawtype = "mesh",
mesh = mesh,
tiles = {texture},
inventory_image = "advcarts_track_"..track.."_inv.png",
wield_image = "advcarts_track_"..track.."_inv.png",
selection_box = {type = "fixed", fixed = selection or {{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}}},
collision_box = {type = "fixed", fixed = collision or {{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}}},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
advcarts_rail_type = rail_type,
drop = "advcarts:track_"..track.."_000straight",
groups = {oddly_breakable_by_hand = 3, advcarts_rail = 1, not_in_creative_inventory = creative_inv or 1},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos)
local node = minetest.get_node(pos)
advcarts.autoconnect_rails(pos, node)
advcarts.update_nodes_around(pos, node)
end,
after_dig_node = function(pos)
local node = minetest.get_node(pos)
advcarts.update_nodes_around(pos, node)
end,
})
end
advcarts.register_track = function(track, track_desc)
advcarts.register_track_node("advcarts:track_"..track.."_000straight", track_desc.." Rail", "advcarts_track_straight.obj", "advcarts_track_"..track.."_straight.png", track, "regular", 0)
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal", track_desc.." Rail (Diagonal)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_diagonal.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000curve", track_desc.." Rail (Curved)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_curve.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_curve", track_desc.." Rail (Opposite Curved)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_curve.png^[transformFXR270", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000right_switch", track_desc.." Rail (Right Switch)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_switch.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000left_switch", track_desc.." Rail (Left Switch)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_switch.png^[transformFX", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_right_switch", track_desc.." Rail (Diagonal Right Switch)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_diagonal_switch.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_left_switch", track_desc.." Rail (Diagonal Left Switch)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_diagonal_switch.png^[transformFXR270", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000y_switch", track_desc.." Rail (Split Switch)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_switch_y.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_y_switch", track_desc.." Rail (Diagonal Split Switch)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_diagonal_switch_y.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000ty_switch", track_desc.." Rail (Triple Split Switch)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_switch_ty.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_ty_switch", track_desc.." Rail (Triple Diagonal Split Switch)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_diagonal_switch_ty.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_0004_crossing", track_desc.." Rail (4-Way Crossing)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_crossing.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_4_crossing", track_desc.." Rail (Diagonal 4-Way Crossing)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_diagonal_crossing.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000skewed_4_crossing", track_desc.." Rail (Skewed 4-Way Crossing)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_skewed_crossing.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_skewed_4_crossing", track_desc.." Rail (Diagonal Skewed 4-Way Crossing)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_skewed_crossing.png^[transformFYR90", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_0006_crossing", track_desc.." Rail (6-Way Crossing)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_6_way_crossing.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_6_crossing", track_desc.." Rail (Diagonal 6-Way Crossing)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_diagonal_6_way_crossing.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_0008_crossing", track_desc.." Rail (8-Way Crossing)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_8_way_crossing.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_8_crossing", track_desc.." Rail (8-Way Crossing)", "advcarts_track_normal.obj", "advcarts_track_"..track.."_8_way_crossing.png", track, "regular")
advcarts.register_track_node("advcarts:track_"..track.."_000slope_bottom", track_desc.." Rail (Slope Bottom)", "advcarts_track_slope_bottom.obj", "advcarts_track_"..track.."_inv.png", track, "slope", 1, {{-0.5, -0.4375, -0.5, 0.5, -0.375, -0.25},
{-0.5, -0.375, -0.375, 0.5, -0.3125, -0.125},
{-0.5, -0.3125, -0.25, 0.5, -0.25, 6.70552e-008},
{-0.5, -0.25, -0.125, 0.5, -0.1875, 0.125},
{-0.5, -0.1875, 0, 0.5, -0.125, 0.25},
{-0.5, -0.125, 0.125, 0.5, -0.0625, 0.375},
{-0.5, -0.0625, 0.25, 0.5, -1.49012e-008, 0.5},
{-0.5, 0, 0.375, 0.5, 0.0625, 0.5},
{-0.5, -0.5, -0.5, 0.5, -0.4375, -0.375}}, {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}})
advcarts.register_track_node("advcarts:track_"..track.."_000slope_top", track_desc.." Rail (Slope Top)", "advcarts_track_slope_top.obj", "advcarts_track_"..track.."_inv.png", track, "slope", 1, {{-0.5, 0.375, 0.25, 0.5, 0.4375, 0.5},
{-0.5, 0.3125, 0.125, 0.5, 0.375, 0.375},
{-0.5, 0.25, -6.70552e-008, 0.5, 0.3125, 0.25},
{-0.5, 0.1875, -0.125, 0.5, 0.25, 0.125},
{-0.5, 0.125, -0.25, 0.5, 0.1875, -0},
{-0.5, 0.0625, -0.375, 0.5, 0.125, -0.125},
{-0.5, 1.49012e-008, -0.5, 0.5, 0.0625, -0.25},
{-0.5, -0.0625, -0.5, 0.5, -0, -0.375},
{-0.5, 0.4375, 0.375, 0.5, 0.5, 0.5}}, {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}})
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_slope_bottom", track_desc.." Rail (Diagonal Slope Bottom)", "advcarts_track_diagonal_slope_bottom.obj", "advcarts_track_"..track.."_diagonal_slope.png", track, "slope", 1, {{-0.5, -0.5, -0.5, 0, -0.4375, -0.375},
{-0.5, -0.5, -0.5, -0.375, -0.4375, 0},
{-0.5, -0.4375, -0.5, -0.25, -0.375, 0},
{-0.5, -0.4375, -0.5, 0, -0.375, -0.25},
{-0.375, -0.375, -0.375, 0.125, -0.3125, -0.125},
{-0.375, -0.375, -0.375, -0.125, -0.3125, 0.125},
{-0.25, -0.3125, -0.25, -4.47035e-008, -0.25, 0.25},
{-0.25, -0.3125, -0.25, 0.25, -0.25, 0},
{-0.125, -0.25, -0.125, 0.375, -0.1875, 0.125},
{-0.125, -0.25, -0.125, 0.125, -0.1875, 0.375},
{0, -0.1875, 0, 0.25, -0.125, 0.5},
{0, -0.1875, 0, 0.5, -0.125, 0.25},
{0.125, -0.125, 0.125, 0.625, -0.0625, 0.375},
{0.125, -0.125, 0.125, 0.375, -0.0625, 0.625},
{0.25, -0.0625, 0.25, 0.5, -2.23517e-008, 0.75},
{0.25, -0.0625, 0.25, 0.75, -2.23517e-008, 0.5},
{0.375, 0, 0.375, 0.75, 0.0625, 0.5},
{0.375, 0, 0.375, 0.5, 0.0625, 0.75}}, {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}})
advcarts.register_track_node("advcarts:track_"..track.."_000diagonal_slope_top", track_desc.." Rail (Diagonal Slope Top)", "advcarts_track_diagonal_slope_top.obj", "advcarts_track_"..track.."_diagonal_slope.png", track, "slope", 1, {{0.375, 0.4375, -0, 0.5, 0.5, 0.5},
{-0, 0.4375, 0.375, 0.5, 0.5, 0.5},
{-0, 0.375, 0.25, 0.5, 0.4375, 0.5},
{0.25, 0.375, -0, 0.5, 0.4375, 0.5},
{0.125, 0.3125, -0.125, 0.375, 0.375, 0.375},
{-0.125, 0.3125, 0.125, 0.375, 0.375, 0.375},
{-0.25, 0.25, 4.47035e-008, 0.25, 0.3125, 0.25},
{-0, 0.25, -0.25, 0.25, 0.3125, 0.25},
{-0.125, 0.1875, -0.375, 0.125, 0.25, 0.125},
{-0.375, 0.1875, -0.125, 0.125, 0.25, 0.125},
{-0.5, 0.125, -0.25, -0, 0.1875, -0},
{-0.25, 0.125, -0.5, -0, 0.1875, -0},
{-0.375, 0.0625, -0.625, -0.125, 0.125, -0.125},
{-0.625, 0.0625, -0.375, -0.125, 0.125, -0.125},
{-0.75, 2.23517e-008, -0.5, -0.25, 0.0625, -0.25},
{-0.5, 2.23517e-008, -0.75, -0.25, 0.0625, -0.25},
{-0.5, -0.0625, -0.75, -0.375, -0, -0.375},
{-0.75, -0.0625, -0.5, -0.375, -0, -0.375}}, {{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}})
end
advcarts.register_track("steel", "Steel")
minetest.register_craftitem("advcarts:railworker", {
description = "\nRail Worker\n\nLeft-click: Change a rail type\nRight-click: Rotate a rail\nSneak + Left-click: Change to a slope\n",
inventory_image = "advcarts_hammer.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "nothing" then
return
end
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos)
local is_rail = function()
if minetest.get_item_group(node.name, "advcarts_rail") == 1 then
return true
else
return false
end
end
if is_rail() == true then
local prefix = node.name:sub(0, node.name:find("000") + 2)
local suffix = node.name:sub(node.name:find("000") + 3, node.name:len())
local facedir = node.param2
local ctrl = user:get_player_control()
if ctrl and ctrl.sneak then
if suffix:sub(0, 8) == "diagonal" then
suffix = "diagonal_slope_bottom"
else
suffix = "slope_bottom"
end
else
if suffix == "straight" then
suffix = "curve"
elseif suffix == "diagonal" then
suffix = "diagonal_curve"
elseif suffix == "curve" and minetest.registered_nodes[node.name].advcarts_rail_type == "simple" then
suffix = "straight"
elseif suffix == "diagonal_curve" and minetest.registered_nodes[node.name].advcarts_rail_type == "simple" then
suffix = "diagonal"
elseif suffix == "curve" and minetest.registered_nodes[node.name].advcarts_rail_type == "regular" then
suffix = "right_switch"
elseif suffix == "diagonal_curve" and minetest.registered_nodes[node.name].advcarts_rail_type == "regular" then
suffix = "diagonal_right_switch"
elseif suffix == "right_switch" then
suffix = "left_switch"
elseif suffix == "diagonal_right_switch" then
suffix = "diagonal_left_switch"
elseif suffix == "left_switch" then
suffix = "y_switch"
elseif suffix == "diagonal_left_switch" then
suffix = "diagonal_y_switch"
elseif suffix == "y_switch" then
suffix = "ty_switch"
elseif suffix == "diagonal_y_switch" then
suffix = "diagonal_ty_switch"
elseif suffix == "ty_switch" then
suffix = "4_crossing"
elseif suffix == "diagonal_ty_switch" then
suffix = "diagonal_4_crossing"
elseif suffix == "4_crossing" then
suffix = "skewed_4_crossing"
elseif suffix == "diagonal_4_crossing" then
suffix = "diagonal_skewed_4_crossing"
elseif suffix == "skewed_4_crossing" then
suffix = "6_crossing"
elseif suffix == "diagonal_skewed_4_crossing" then
suffix = "diagonal_6_crossing"
elseif suffix == "6_crossing" then
suffix = "8_crossing"
elseif suffix == "diagonal_6_crossing" then
suffix = "diagonal_8_crossing"
elseif suffix == "8_crossing" then
suffix = "slope_bottom"
elseif suffix == "diagonal_8_crossing" then
suffix = "diagonal_slope_bottom"
elseif suffix == "slope_bottom" then
suffix = "slope_top"
elseif suffix == "diagonal_slope_bottom" then
suffix = "diagonal_slope_top"
elseif suffix == "slope_top" then
suffix = "straight"
elseif suffix == "diagonal_slope_top" then
suffix = "diagonal"
end
end
minetest.set_node(pos, {name = prefix..suffix, param2 = facedir})
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "nothing" then
return
end
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos)
local is_rail = function()
if minetest.get_item_group(node.name, "advcarts_rail") == 1 then
return true
else
return false
end
end
if is_rail() == true then
local prefix = node.name:sub(0, node.name:find("000") + 2)
local suffix = node.name:sub(node.name:find("000") + 3, node.name:len())
local facedir = node.param2
if suffix == "straight" then
suffix = "diagonal"
elseif suffix == "diagonal" then
suffix = "straight"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "curve" then
suffix = "diagonal_curve"
elseif suffix == "diagonal_curve" then
suffix = "curve"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "right_switch" then
suffix = "diagonal_right_switch"
elseif suffix == "diagonal_right_switch" then
suffix = "right_switch"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "left_switch" then
suffix = "diagonal_left_switch"
elseif suffix == "diagonal_left_switch" then
suffix = "left_switch"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "y_switch" then
suffix = "diagonal_y_switch"
elseif suffix == "diagonal_y_switch" then
suffix = "y_switch"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "ty_switch" then
suffix = "diagonal_ty_switch"
elseif suffix == "diagonal_ty_switch" then
suffix = "ty_switch"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "4_crossing" then
suffix = "diagonal_4_crossing"
elseif suffix == "diagonal_4_crossing" then
suffix = "4_crossing"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "skewed_4_crossing" then
suffix = "diagonal_skewed_4_crossing"
elseif suffix == "diagonal_skewed_4_crossing" then
suffix = "skewed_4_crossing"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "6_crossing" then
suffix = "diagonal_6_crossing"
elseif suffix == "diagonal_6_crossing" then
suffix = "6_crossing"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "8_crossing" then
suffix = "diagonal_8_crossing"
elseif suffix == "diagonal_8_crossing" then
suffix = "8_crossing"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "slope_bottom" then
suffix = "diagonal_slope_bottom"
elseif suffix == "diagonal_slope_bottom" then
suffix = "slope_bottom"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
if suffix == "slope_top" then
suffix = "diagonal_slope_top"
elseif suffix == "diagonal_slope_top" then
suffix = "slope_top"
facedir = facedir + 1
if facedir >= 4 then
facedir = 0
end
end
minetest.set_node(pos, {name = prefix..suffix, param2 = facedir})
end
end
})