Add itemframes
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DO WHAT THE FUCK YOU WANT TO BUT IT'S NOT MY FAULT PUBLIC LICENSE
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Version 1, October 2013
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Copyright (C) 2017 Jere Oikarinen
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO BUT IT'S NOT MY FAULT PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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1. Do not hold the author(s), creator(s), developer(s) or
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distributor(s) liable for anything that happens or goes wrong
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with your use of the work.
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Minetest 0.4 mod: itemframes
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============================
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Original mod found here:
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https://forum.minetest.net/viewtopic.php?f=11&t=5600
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This version adds support for multiple pedestals. By default,
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there are pedestals of the exact same materials as in the stairs
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mod. You can add/remove new pedestals easily as much as you like.
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License of media (textures)
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---------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Jere Oikarinen: "./textures/itemframes_frame.png"
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default
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-- See README and LICENCE for licensing and other information.
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local tmp = {}
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itemframes = {}
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minetest.register_entity("itemframes:item",{
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hp_max = 1,
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visual="wielditem",
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visual_size={x=.33,y=.33},
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collisionbox = {0,0,0,0,0,0},
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physical=false,
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textures={"air"},
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on_activate = function(self, staticdata)
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if tmp.nodename ~= nil and tmp.texture ~= nil then
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self.nodename = tmp.nodename
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tmp.nodename = nil
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self.texture = tmp.texture
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tmp.texture = nil
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else
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if staticdata ~= nil and staticdata ~= "" then
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local data = staticdata:split(';')
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if data and data[1] and data[2] then
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self.nodename = data[1]
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self.texture = data[2]
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end
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end
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end
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if self.texture ~= nil then
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self.object:set_properties({textures={self.texture}})
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end
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if self.nodename ~= "itemframes:frame" then
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self.object:set_properties({automatic_rotate=1})
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end
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end,
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get_staticdata = function(self)
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if self.nodename ~= nil and self.texture ~= nil then
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return self.nodename .. ';' .. self.texture
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end
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return ""
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end,
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})
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local facedir = {}
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facedir[0] = {x=0,y=0,z=1}
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facedir[1] = {x=1,y=0,z=0}
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facedir[2] = {x=0,y=0,z=-1}
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facedir[3] = {x=-1,y=0,z=0}
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local remove_item = function(pos, node)
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local objs = nil
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if node.name == "itemframes:frame" then
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objs = minetest.env:get_objects_inside_radius(pos, .5)
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elseif minetest.get_item_group(node.name, "group:pedestal") then
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objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y+1,z=pos.z}, .5)
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end
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if objs then
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for _, obj in ipairs(objs) do
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if obj and obj:get_luaentity() and obj:get_luaentity().name == "itemframes:item" then
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obj:remove()
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end
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end
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end
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end
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local update_item = function(pos, node)
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remove_item(pos, node)
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local meta = minetest.env:get_meta(pos)
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if meta:get_string("item") ~= "" then
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if node.name == "itemframes:frame" then
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local posad = facedir[node.param2]
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if not posad then return end
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pos.x = pos.x + posad.x*6.5/16
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pos.y = pos.y + posad.y*6.5/16
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pos.z = pos.z + posad.z*6.5/16
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elseif minetest.get_item_group(node.name, "group:pedestal") then
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pos.y = pos.y + 12/16+.33
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end
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tmp.nodename = node.name
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tmp.texture = ItemStack(meta:get_string("item")):get_name()
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local e = minetest.env:add_entity(pos,"itemframes:item")
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if node.name == "itemframes:frame" then
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local yaw = math.pi*2 - node.param2 * math.pi/2
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e:setyaw(yaw)
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end
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end
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end
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local drop_item = function(pos, node)
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local meta = minetest.env:get_meta(pos)
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if meta:get_string("item") ~= "" then
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if node.name == "itemframes:frame" then
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minetest.env:add_item(pos, meta:get_string("item"))
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elseif minetest.get_item_group(node.name, "group:pedestal") then
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minetest.env:add_item({x=pos.x,y=pos.y+1,z=pos.z}, meta:get_string("item"))
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end
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meta:set_string("item","")
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end
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remove_item(pos, node)
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end
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minetest.register_node("itemframes:frame",{
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description = "Item frame",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.4375, 0.4375, 0.4375, 0.4375, 0.5}, -- NodeBox1
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{0.375, -0.4375, 0.375, 0.4375, 0.4375, 0.5}, -- NodeBox2
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{-0.4375, -0.4375, 0.375, -0.375, 0.4375, 0.5}, -- NodeBox3
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{-0.4375, 0.375, 0.375, 0.4375, 0.4375, 0.5}, -- NodeBox4
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{-0.4375, -0.4375, 0.375, 0.4375, -0.375, 0.5}, -- NodeBox5
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}
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},
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tiles = {"itemframes_frame.png"},
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inventory_image = "itemframes_frame.png",
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wield_image = "itemframes_frame.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {choppy=3},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner",placer:get_player_name())
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meta:set_string("infotext", "Item frame\n(owned by "..placer:get_player_name()..")")
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then return end
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local item_name
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if itemstack:is_empty() then
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item_name = " "
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else
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item_name = ": "..minetest.registered_items[itemstack:get_name()].description
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end
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local meta = minetest.env:get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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drop_item(pos,node)
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local s = itemstack:take_item()
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meta:set_string("infotext", "Item frame"..item_name.."\n(owned by "..clicker:get_player_name()..")")
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meta:set_string("item",s:to_string())
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update_item(pos,node)
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end
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return itemstack
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end,
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on_punch = function(pos,node,puncher)
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local meta = minetest.env:get_meta(pos)
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if puncher:get_player_name() == meta:get_string("owner") then
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meta:set_string("infotext", "Item frame\n(owned by "..puncher:get_player_name()..")")
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drop_item(pos, node)
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end
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos)
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return player:get_player_name() == meta:get_string("owner")
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end,
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})
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minetest.register_craft({
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output = 'itemframes:frame',
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recipe = {
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{'group:stick', 'group:stick', 'group:stick'},
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{'group:stick', 'default:paper', 'group:stick'},
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{'group:stick', 'group:stick', 'group:stick'},
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}
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})
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function itemframes.register_pedestal(subname, recipeitem, groups, images, description, sounds)
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minetest.register_node("itemframes:pedestal_" .. subname, {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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node_box = { type = "fixed", fixed = {
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{-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, -- bottom plate
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{-6/16, -7/16, -6/16, 6/16, -6/16, 6/16}, -- bottom plate (upper)
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{-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar
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{-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate
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}},
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groups = groups,
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sounds = sounds,
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paramtype = "light",
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner",placer:get_player_name())
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meta:set_string("infotext", "Pedestal\n(owned by "..placer:get_player_name()..")")
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then return end
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local item_name
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if itemstack:is_empty() then
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item_name = " "
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else
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item_name = ": "..minetest.registered_items[itemstack:get_name()].description
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end
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local meta = minetest.env:get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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drop_item(pos,node)
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local s = itemstack:take_item()
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meta:set_string("infotext", "Pedestal"..item_name.."\n(owned by "..clicker:get_player_name()..")")
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meta:set_string("item",s:to_string())
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update_item(pos,node)
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end
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return itemstack
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end,
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on_punch = function(pos,node,puncher)
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local meta = minetest.env:get_meta(pos)
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if puncher:get_player_name() == meta:get_string("owner") then
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meta:set_string("infotext", "Pedestal\n(owned by "..puncher:get_player_name()..")")
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drop_item(pos,node)
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end
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos)
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return player:get_player_name() == meta:get_string("owner")
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end,
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})
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minetest.register_craft({
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output = 'itemframes:pedestal_' .. subname,
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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{'', recipeitem, ''},
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{recipeitem, recipeitem, recipeitem},
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}
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})
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end
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-- automatically restore entities lost from
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-- frames/pedestals due to /clearobjects or similar
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minetest.register_abm({
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nodenames = {"itemframes:frame", "group:pedestal"},
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interval = 15,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if #minetest.get_objects_inside_radius(pos, 0.5) > 0 then return end
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update_item(pos, node)
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end
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})
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