Add mods
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Minetest 0.4 mod: flowers
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=========================
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License of source code:
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-----------------------
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Copyright (C) 2012-2013 Ironzorg, VanessaE, Casimir
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Gambit (CC BY-SA 4.0):
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flowers_mushroom_*.png
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flowers_dandelion_white.png
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flowers_dandelion_yellow.png
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flowers_rose.png
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flowers_tulip.png
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flowers_geranium.png
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flowers_viola.png
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Casimir (CC BY-SA 4.0)
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flowers_mushroom_brown_spores.png
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flowers_mushroom_red_spores.png
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default
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-- Minetest 0.4 mod: default
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-- See README.txt for licensing and other information.
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flowers = {}
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-- Map Generation
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dofile(minetest.get_modpath("flowers").."/mapgen.lua")
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-- Aliases for original flowers mod
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minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
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minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
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minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
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minetest.register_alias("flowers:flower_rose", "flowers:rose")
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minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
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minetest.register_alias("flowers:flower_viola", "flowers:viola")
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flowers.flowers = {
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-- flower name, desc, groups
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{"dandelion_white", "White Dandelion", {flower=1, flora=1, color_white=1, attached_node = 1}},
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{"dandelion_yellow", "Yellow Dandelion", {flower=1, flora=1, color_yellow=1, attached_node = 1}},
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{"geranium", "Blue Geranium", {flower=1, flora=1, color_blue=1, attached_node = 1}},
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{"rose", "Rose", {flower=1, flora=1, color_red=1, attached_node = 1}},
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{"tulip", "Tulip", {flower=1, flora=1, color_orange=1, attached_node = 1}},
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{"viola", "Viola", {flower=1, flora=1, color_violet=1, attached_node = 1}},
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}
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-- Flowers
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for _, row in ipairs(flowers.flowers) do
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local name = row[1]
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local desc = row[2]
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local groups = row[3]
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groups.dig_immediate = 3
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groups.flammable = 2
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minetest.register_node("flowers:"..name, {
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description = desc,
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drawtype = "torchlike",
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tiles = {"flowers_"..name..".png"},
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inventory_image = "flowers_"..name..".png",
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wield_image = "flowers_"..name..".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.25, 0.25},
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},
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})
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end
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flowers.mushrooms = {
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-- name, desc, groups, hp change
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{"mushroom_brown", "Brown Mushroom", {flora=1, attached_node = 1}, 1},
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{"mushroom_red", "Red Mushroom", {flora=1, attached_node = 1}, -1},
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}
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-- Mushrooms
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for _, row in ipairs(flowers.mushrooms) do
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local name = row[1]
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local desc = row[2]
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local groups = row[3]
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local hp = row[4]
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groups.dig_immediate = 3
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groups.flammable = 2
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minetest.register_node("flowers:"..name, {
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description = desc,
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drawtype = "plantlike",
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tiles = {"flowers_"..name..".png"},
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inventory_image = "flowers_"..name..".png",
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wield_image = "flowers_"..name..".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.25, 0.25},
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},
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on_use = minetest.item_eat(hp),
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after_dig_node = function(pos, node, metadata, digger)
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if node.param2 ~= 1 then
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minetest.add_node(pos, {name="flowers:"..name.."_spores"})
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end
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end,
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on_timer = function(pos)
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local node = minetest.get_node(pos)
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if node.param2 ~= 1 then return true end
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node.param2 = nil
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minetest.set_node(pos, node)
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end,
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after_place_node = function(pos)
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minetest.add_node(pos, {name="flowers:"..name, param2=1})
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minetest.get_node_timer(pos):start(math.random(6000,48000))
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end,
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})
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minetest.register_node("flowers:"..name.."_spores", {
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description = ""..desc.." Spores",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5 + (1 / 16), 0.5}
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},
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tiles = {"flowers_"..name.."_spores.png"},
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inventory_image = "flowers_"..name.."_spores.png",
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wield_image = "flowers_"..name.."_spores.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3},
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drop = "",
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sounds = default.node_sound_leaves_defaults(),
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on_timer = function(pos)
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if minetest.get_item_group(node_under.name, "soil") == 0 then
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minetest.remove_node(pos)
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else
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minetest.set_node(pos, {name="flowers:"..name})
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end
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(6000,48000))
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end,
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})
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end
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@ -0,0 +1,68 @@
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local function register_mgv6_flower(name, seed)
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local seed = seed or 0
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.01,
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scale = 0.03,
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spread = {x = 10, y = 10, z = 10},
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seed = 436+seed,
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octaves = 3,
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persist = 0.5
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},
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y_min = 1,
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y_max = 300,
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decoration = "flowers:"..name,
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})
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end
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local function register_mgv6_mushroom(name, seed)
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local seed = seed or 0
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.04,
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spread = {x = 100, y = 100, z = 100},
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seed = 7133+seed,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = 300,
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decoration = "flowers:"..name,
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spawn_by = "group:tree",
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num_spawn_by = 1,
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})
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end
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function flowers.register_mgv6_decorations()
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register_mgv6_flower("rose", 1)
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register_mgv6_flower("tulip", 2)
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register_mgv6_flower("dandelion_yellow", 3)
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register_mgv6_flower("geranium", 4)
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register_mgv6_flower("viola", 5)
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register_mgv6_flower("dandelion_white", 6)
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register_mgv6_mushroom("mushroom_brown", 1)
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register_mgv6_mushroom("mushroom_red", 2)
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-- TODO: Add waterlily
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-- register_mgv6_waterlily()
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end
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--
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-- Detect mapgen to select functions
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--
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-- TODO: Other mapgens
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-- local mg_name = minetest.get_mapgen_setting("mg_name")
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-- if mg_name == "v6" then
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flowers.register_mgv6_decorations()
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-- else
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-- flowers.register_decorations()
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-- end
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After Width: | Height: | Size: 362 B |
After Width: | Height: | Size: 364 B |
After Width: | Height: | Size: 384 B |
After Width: | Height: | Size: 155 B |
After Width: | Height: | Size: 180 B |
After Width: | Height: | Size: 167 B |
After Width: | Height: | Size: 188 B |
After Width: | Height: | Size: 334 B |
After Width: | Height: | Size: 359 B |
After Width: | Height: | Size: 364 B |
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@ -0,0 +1,191 @@
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barter = {}
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barter.chest = {}
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barter.chest.formspec = {
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main = "size[8,9]"..
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"list[current_name;pl1;0,0;3,4;]"..
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"list[current_name;pl2;5,0;3,4;]"..
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"list[current_player;main;0,5;8,4;]",
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pl1 = {
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start = "button[3,1;1,1;pl1_start;Start]",
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player = function(name) return "label[3,0;"..name.."]" end,
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accept1 = "button[3,1;1,1;pl1_accept1;Confirm]"..
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"button[3,2;1,1;pl1_cancel;Cancel]"..
|
||||
"listring[current_name;pl1]"..
|
||||
"listring[current_player;main]"..
|
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"listring[current_name;pl1]",
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accept2 = "button[3,1;1,1;pl1_accept2;Exchange]"..
|
||||
"button[3,2;1,1;pl1_cancel;Cancel]"..
|
||||
"listring[current_name;pl1]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;pl1]",
|
||||
},
|
||||
pl2 = {
|
||||
start = "button[4,1;1,1;pl2_start;Start]",
|
||||
player = function(name) return "label[4,0;"..name.."]" end,
|
||||
accept1 = "button[4,1;1,1;pl2_accept1;Confirm]"..
|
||||
"button[4,2;1,1;pl2_cancel;Cancel]"..
|
||||
"listring[current_name;pl2]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;pl2]",
|
||||
accept2 = "button[4,1;1,1;pl2_accept2;Exchange]"..
|
||||
"button[4,2;1,1;pl2_cancel;Cancel]"..
|
||||
"listring[current_name;pl2]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;pl2]",
|
||||
},
|
||||
}
|
||||
|
||||
barter.chest.check_privilege = function(listname,playername,meta)
|
||||
if listname == "pl1" then
|
||||
if playername ~= meta:get_string("pl1") then
|
||||
return false
|
||||
elseif meta:get_int("pl1step") ~= 1 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
if listname == "pl2" then
|
||||
if playername ~= meta:get_string("pl2") then
|
||||
return false
|
||||
elseif meta:get_int("pl2step") ~= 1 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
barter.chest.update_formspec = function(meta)
|
||||
formspec = barter.chest.formspec.main
|
||||
pl_formspec = function (n)
|
||||
if meta:get_int(n.."step")==0 then
|
||||
formspec = formspec .. barter.chest.formspec[n].start
|
||||
else
|
||||
formspec = formspec .. barter.chest.formspec[n].player(meta:get_string(n))
|
||||
if meta:get_int(n.."step") == 1 then
|
||||
formspec = formspec .. barter.chest.formspec[n].accept1
|
||||
elseif meta:get_int(n.."step") == 2 then
|
||||
formspec = formspec .. barter.chest.formspec[n].accept2
|
||||
end
|
||||
end
|
||||
end
|
||||
pl_formspec("pl1") pl_formspec("pl2")
|
||||
meta:set_string("formspec",formspec)
|
||||
end
|
||||
|
||||
barter.chest.give_inventory = function(inv,list,playername)
|
||||
player = minetest.env:get_player_by_name(playername)
|
||||
if player then
|
||||
for k,v in ipairs(inv:get_list(list)) do
|
||||
player:get_inventory():add_item("main",v)
|
||||
inv:remove_item(list,v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
barter.chest.cancel = function(meta)
|
||||
barter.chest.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl1"))
|
||||
barter.chest.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl2"))
|
||||
meta:set_string("pl1","")
|
||||
meta:set_string("pl2","")
|
||||
meta:set_int("pl1step",0)
|
||||
meta:set_int("pl2step",0)
|
||||
end
|
||||
|
||||
barter.chest.exchange = function(meta)
|
||||
barter.chest.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl2"))
|
||||
barter.chest.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl1"))
|
||||
meta:set_string("pl1","")
|
||||
meta:set_string("pl2","")
|
||||
meta:set_int("pl1step",0)
|
||||
meta:set_int("pl2step",0)
|
||||
end
|
||||
|
||||
minetest.register_node("furnature:barter", {
|
||||
drawtype = "nodebox",
|
||||
description = "Barter Table",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
tiles = {"furnature_wood.png^furnature_arrows.png",
|
||||
"furnature_wood.png",
|
||||
"furnature_wood.png"},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000},
|
||||
{-0.437500,-0.500000,-0.437500,-0.250000,0.500000,-0.250000},
|
||||
{-0.437500,-0.500000,0.250000,-0.250000,0.500000,0.437500},
|
||||
{0.250000,-0.500000,-0.437500,0.437500,0.500000,-0.250000},
|
||||
{0.250000,-0.500000,0.250000,0.437500,0.500000,0.447500},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_string("infotext", "Barter Table")
|
||||
meta:set_string("pl1","")
|
||||
meta:set_string("pl2","")
|
||||
barter.chest.update_formspec(meta)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("pl1", 3*4)
|
||||
inv:set_size("pl2", 3*4)
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
pl_receive_fields = function(n)
|
||||
if fields[n.."_start"] and meta:get_string(n) == "" then
|
||||
meta:set_string(n,sender:get_player_name())
|
||||
end
|
||||
if meta:get_string(n) == "" then
|
||||
meta:set_int(n.."step",0)
|
||||
elseif meta:get_int(n.."step")==0 then
|
||||
meta:set_int(n.."step",1)
|
||||
end
|
||||
if sender:get_player_name() == meta:get_string(n) then
|
||||
if meta:get_int(n.."step")==1 and fields[n.."_accept1"] then
|
||||
meta:set_int(n.."step",2)
|
||||
end
|
||||
if meta:get_int(n.."step")==2 and fields[n.."_accept2"] then
|
||||
meta:set_int(n.."step",3)
|
||||
if n == "pl1" and meta:get_int("pl2step") == 3 then barter.chest.exchange(meta) end
|
||||
if n == "pl2" and meta:get_int("pl1step") == 3 then barter.chest.exchange(meta) end
|
||||
end
|
||||
if fields[n.."_cancel"] then barter.chest.cancel(meta) end
|
||||
end
|
||||
end
|
||||
pl_receive_fields("pl1") pl_receive_fields("pl2")
|
||||
-- End
|
||||
barter.chest.update_formspec(meta)
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not barter.chest.check_privilege(from_list,player:get_player_name(),meta) then return 0 end
|
||||
if not barter.chest.check_privilege(to_list,player:get_player_name(),meta) then return 0 end
|
||||
return count
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not barter.chest.check_privilege(listname,player:get_player_name(),meta) then return 0 end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if not barter.chest.check_privilege(listname,player:get_player_name(),meta) then return 0 end
|
||||
return stack:get_count()
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'currency:barter',
|
||||
recipe = {
|
||||
{'furnature:wood', 'default:chest', 'furnature:wood'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
}
|
||||
})
|
|
@ -0,0 +1,219 @@
|
|||
function furnature.get_nodedef_field(nodename, fieldname)
|
||||
if not minetest.registered_nodes[nodename] then
|
||||
return nil
|
||||
end
|
||||
return minetest.registered_nodes[nodename][fieldname]
|
||||
end
|
||||
|
||||
furnature.fdir_to_right = {
|
||||
{ 1, 0 },
|
||||
{ 0, -1 },
|
||||
{ -1, 0 },
|
||||
{ 0, 1 },
|
||||
}
|
||||
|
||||
furnature.fdir_to_fwd = {
|
||||
{ 0, 1 },
|
||||
{ 1, 0 },
|
||||
{ 0, -1 },
|
||||
{ -1, 0 },
|
||||
}
|
||||
|
||||
function furnature.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
|
||||
local pos = pointed_thing.under
|
||||
local pnode = minetest.get_node(pointed_thing.under)
|
||||
local rnodedef = minetest.registered_nodes[pnode.name]
|
||||
|
||||
if not rnodedef["buildable_to"] then
|
||||
pos = pointed_thing.above
|
||||
end
|
||||
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local pos2
|
||||
if dir then
|
||||
pos2 = { x = pos.x + furnature.fdir_to_right[fdir+1][1], y=pos.y, z = pos.z + furnature.fdir_to_right[fdir+1][2] }
|
||||
else
|
||||
pos2 = { x = pos.x + furnature.fdir_to_fwd[fdir+1][1], y=pos.y, z = pos.z + furnature.fdir_to_fwd[fdir+1][2] }
|
||||
end
|
||||
|
||||
local tnode = minetest.get_node(pos)
|
||||
local tnode2 = minetest.get_node(pos2)
|
||||
|
||||
if furnature.get_nodedef_field(tnode.name, "buildable_to")
|
||||
and furnature.get_nodedef_field(tnode2.name, "buildable_to")
|
||||
and not minetest.is_protected(pos, placer:get_player_name())
|
||||
and not minetest.is_protected(pos2, placer:get_player_name()) then
|
||||
minetest.add_node(pos, { name = node1, param2 = fdir })
|
||||
minetest.add_node(pos2, { name = node2, param2 = fdir })
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(player_name)) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("furnature:bench_large_1_left", {
|
||||
description = "Simple Bench",
|
||||
tiles = {"furnature_wood.png",},
|
||||
inventory_image = "furnature_bench_large_1_inv.png",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.25, 0.375, 0.5, 0.4375, 0.4375}, -- NodeBox1
|
||||
{-0.5, 0, 0.375, 0.5, 0.1875, 0.4375}, -- NodeBox2
|
||||
{-0.5, -0.125, 0.115, 0.5, -0.0625, 0.35}, -- NodeBox3
|
||||
{-0.5, -0.125, -0.0872, 0.5, -0.0625, 0.079}, -- NodeBox4
|
||||
{-0.3125, -0.5, 0.4375, -0.25, 0.375, 0.5}, -- NodeBox5
|
||||
{-0.3125, -0.25, -0.0625, -0.25, -0.125, 0.4375}, -- NodeBox6
|
||||
{-0.3125, -0.5, -0.0625, -0.25, -0.25, 0}, -- NodeBox7
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.09375, 1.5, 0.5, 0.5 }
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return furnature.stack_sideways(itemstack, placer, pointed_thing,
|
||||
"furnature:bench_large_1_left", "furnature:bench_large_1_right", true)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local fdir = oldnode.param2
|
||||
if not fdir or fdir > 3 then return end
|
||||
local pos2 = { x = pos.x + furnature.fdir_to_right[fdir+1][1], y=pos.y, z = pos.z + furnature.fdir_to_right[fdir+1][2] }
|
||||
if minetest.get_node(pos2).name == "furnature:bench_large_1_right" then
|
||||
minetest.remove_node(pos2)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("furnature:bench_large_1_right", {
|
||||
tiles = {"furnature_wood.png",},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.25, 0.375, 0.5, 0.4375, 0.4375}, -- NodeBox1
|
||||
{-0.5, 0, 0.375, 0.5, 0.1875, 0.4375}, -- NodeBox2
|
||||
{-0.5, -0.125, 0.115, 0.5, -0.0625, 0.35}, -- NodeBox3
|
||||
{-0.5, -0.125, -0.0872, 0.5, -0.0625, 0.079}, -- NodeBox4
|
||||
{0.25, -0.5, 0.4375, 0.3125, 0.375, 0.5}, -- NodeBox5
|
||||
{0.25, -0.25, -0.0625, 0.3125, -0.125, 0.5}, -- NodeBox6
|
||||
{0.25, -0.5, -0.0625, 0.3125, -0.25, 0}, -- NodeBox7
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { 0, 0, 0, 0, 0, 0 }
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("furnature:bench_large_2_left", {
|
||||
description = "Fancy Garden Bench",
|
||||
tiles = {"furnature_wood.png",},
|
||||
inventory_image = "furnature_bench_large_2_inv.png",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, -- NodeBox1
|
||||
{-0.375, 0.3125, 0.4375, 0.5, 0.4375, 0.5}, -- NodeBox2
|
||||
{-0.375, -0.0625, 0.4375, 0.5, 0.0625, 0.5}, -- NodeBox3
|
||||
{-0.3125, 0.0625, 0.45, -0.25, 0.3125, 0.48}, -- NodeBox4
|
||||
{-0.1875, 0.0625, 0.45, -0.125, 0.3125, 0.48}, -- NodeBox5
|
||||
{-0.0625, 0.0625, 0.45, 0, 0.3125, 0.48}, -- NodeBox6
|
||||
{0.0625, 0.0625, 0.45, 0.125, 0.3125, 0.48}, -- NodeBox7
|
||||
{0.1875, 0.0625, 0.45, 0.25, 0.3125, 0.48}, -- NodeBox8
|
||||
{0.3125, 0.0625, 0.45, 0.375, 0.3125, 0.48}, -- NodeBox9
|
||||
{0.4375, 0.0625, 0.45, 0.5, 0.3125, 0.48}, -- NodeBox10
|
||||
{-0.5, 0.0625, -0.145362, -0.375, 0.125, 0.375}, -- NodeBox11
|
||||
{-0.5, -0.5, -0.0625, -0.375, 0.0625, 0.0625}, -- NodeBox12
|
||||
{-0.4375, -0.125, -0.0625, 0.5, -0.0911603, 0.4375}, -- NodeBox13
|
||||
{-0.4375, -0.4375, 0.0625, -0.375, -0.3125, 0.375}, -- NodeBox14
|
||||
{-0.375, -0.342324, 0.25, 0.5, -0.4375, 0.1875}, -- NodeBox15
|
||||
{-0.5, -0.25, -0.0290173, 0.5, -0.125, 0.0125346}, -- NodeBox16
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.15625, 1.5, 0.5, 0.5 }
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return furnature.stack_sideways(itemstack, placer, pointed_thing,
|
||||
"furnature:bench_large_2_left", "furnature:bench_large_2_right", true)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local fdir = oldnode.param2
|
||||
if not fdir or fdir > 3 then return end
|
||||
local pos2 = { x = pos.x + furnature.fdir_to_right[fdir+1][1], y=pos.y, z = pos.z + furnature.fdir_to_right[fdir+1][2] }
|
||||
if minetest.get_node(pos2).name == "furnature:bench_large_2_right" then
|
||||
minetest.remove_node(pos2)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("furnature:bench_large_2_right", {
|
||||
tiles = {"furnature_wood.png",},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=3},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, -- NodeBox1
|
||||
{-0.5, 0.3125, 0.4375, 0.375, 0.4375, 0.5}, -- NodeBox2
|
||||
{-0.5, -0.0625, 0.4375, 0.375, 0.0625, 0.5}, -- NodeBox3
|
||||
{-0.5, 0.0625, 0.45, -0.4375, 0.3125, 0.48}, -- NodeBox4
|
||||
{-0.375, 0.0625, 0.45, -0.3125, 0.3125, 0.48}, -- NodeBox5
|
||||
{-0.25, 0.0625, 0.45, -0.1875, 0.3125, 0.48}, -- NodeBox6
|
||||
{-0.125, 0.0625, 0.45, -0.0625, 0.3125, 0.48}, -- NodeBox7
|
||||
{0, 0.0625, 0.45, 0.0625, 0.3125, 0.48}, -- NodeBox8
|
||||
{0.125, 0.0625, 0.45, 0.1875, 0.3125, 0.48}, -- NodeBox9
|
||||
{0.25, 0.0625, 0.45, 0.3125, 0.3125, 0.48}, -- NodeBox10
|
||||
{0.375, 0.0625, -0.145362, 0.5, 0.125, 0.375}, -- NodeBox11
|
||||
{0.375, -0.5, -0.0625, 0.5, 0.125, 0.0625}, -- NodeBox12
|
||||
{0.375, -0.4375, 0.0625, 0.4375, -0.3125, 0.375}, -- NodeBox13
|
||||
{-0.5, -0.4375, 0.1875, 0.375, -0.342324, 0.25}, -- NodeBox14
|
||||
{-0.5, -0.125, -0.0625, 0.4375, -0.0911603, 0.4375}, -- NodeBox15
|
||||
{-0.5, -0.25, -0.0290173, 0.5, -0.125, 0.0125346}, -- NodeBox16
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { 0, 0, 0, 0, 0, 0 }
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'furnature:bench_large_2_left',
|
||||
recipe = {
|
||||
{'group:stick', 'group:stick', 'group:stick'},
|
||||
{'furnature:wood', 'furnature:wood', 'furnature:wood'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'furnature:bench_large_1_left',
|
||||
recipe = {
|
||||
{'', 'group:stick', ''},
|
||||
{'furnature:wood', 'furnature:wood', 'furnature:wood'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
}
|
||||
})
|
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
stairs
|
|
@ -0,0 +1,263 @@
|
|||
furnature = {}
|
||||
|
||||
minetest.register_node("furnature:chair", {
|
||||
description = "Chair",
|
||||
tiles = {"furnature_wood.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
|
||||
{0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
|
||||
{-0.3125, -0.5, -0.3125, -0.1875, 0, -0.1875},
|
||||
{0.1875, -0.5, -0.3125, 0.3125, 0, -0.1875},
|
||||
{-0.3125, -0.125, -0.3125, 0.3125, 0, 0.3125},
|
||||
{-0.25, 0.0625, 0.25, 0.25, 0.4375, 0.25},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125},
|
||||
},
|
||||
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'furnature:chair',
|
||||
recipe = {
|
||||
{'group:stick', ''},
|
||||
{'group:stick', 'furnature:wood'},
|
||||
{'group:stick', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("furnature:bench", {
|
||||
drawtype = "nodebox",
|
||||
description = ("Plain Bench"),
|
||||
tiles = {"furnature_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.15, 0.1, 0.5, -0.05, 0.5},
|
||||
{-0.4, -0.5, 0.2, -0.3, -0.15, 0.4},
|
||||
{ 0.3, -0.5, 0.2, 0.4, -0.15, 0.4},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, 0, 0.5, 0, 0.5},
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'furnature:bench',
|
||||
recipe = {
|
||||
{'group:stick', 'furnature:wood', 'group:stick'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("furnature:shelf", {
|
||||
drawtype = "nodebox",
|
||||
description = ("Shelf"),
|
||||
tiles = {"furnature_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.3, -0.4, 0.5, 0.5},
|
||||
{0.4, -0.5, -0.3, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.2, -0.3, 0.5, -0.1, 0.5},
|
||||
{-0.5, 0.3, -0.3, 0.5, 0.4, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("formspec",
|
||||
"size[8,8]"..
|
||||
"list[current_name;main;0,0;8,3;]"..
|
||||
"list[current_player;main;0,4;8,4;]")
|
||||
meta:set_string("infotext", ("Storage Shelf"))
|
||||
local inv = meta:get_inventory();
|
||||
inv:set_size("main", 24);
|
||||
end,
|
||||
can_dig = function( pos,player )
|
||||
local meta = minetest.get_meta( pos );
|
||||
local inv = meta:get_inventory();
|
||||
return inv:is_empty("main");
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta( pos );
|
||||
meta:set_string('infotext', ('Storage Shelf'));
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta( pos );
|
||||
local inv = meta:get_inventory();
|
||||
if( inv:is_empty("main")) then
|
||||
meta:set_string('infotext', ('Storage Shelf'));
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'furnature:shelf',
|
||||
recipe = {
|
||||
{'furnature:wood', '', 'furnature:wood'},
|
||||
{'furnature:wood', 'group:stick', 'furnature:wood'},
|
||||
{'furnature:wood', '', 'furnature:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("furnature:table", {
|
||||
drawtype = "nodebox",
|
||||
description = ("Table"),
|
||||
tiles = {"furnature_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
|
||||
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
|
||||
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
|
||||
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
|
||||
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
|
||||
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
|
||||
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
|
||||
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
|
||||
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'furnature:simple_table',
|
||||
recipe = {
|
||||
{'furnature:wood', 'furnature:wood', 'furnature:wood'},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("furnature:simple_table", {
|
||||
drawtype = "nodebox",
|
||||
description = ("Simple Table"),
|
||||
tiles = {"furnature_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.1, -0.5, -0.1, 0.1, 0.49, 0.1},
|
||||
{ -0.5, 0.5, -0.5, 0.5, 0.4, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'furnature:table',
|
||||
recipe = {
|
||||
{'furnature:wood', 'furnature:wood', 'furnature:wood'},
|
||||
{'group:stick', 'group:stick', 'group:stick'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("furnature:plain_table", {
|
||||
drawtype = "nodebox",
|
||||
description = ("Plain Table"),
|
||||
tiles = {"furnature_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.500000,0.312500,-0.500000,0.500000,0.500000,0.500000},
|
||||
{-0.437500,-0.500000,-0.437500,-0.250000,0.500000,-0.250000},
|
||||
{-0.437500,-0.500000,0.250000,-0.250000,0.500000,0.437500},
|
||||
{0.250000,-0.500000,-0.437500,0.437500,0.500000,-0.250000},
|
||||
{0.250000,-0.500000,0.250000,0.437500,0.500000,0.447500},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'furnature:plain_table',
|
||||
recipe = {
|
||||
{'furnature:wood', 'furnature:wood', 'furnature:wood'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("furnature:wood", {
|
||||
description = "Polished Wood",
|
||||
tiles = {"furnature_wood.png"},
|
||||
is_ground_content = false,
|
||||
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3, wood=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'furnature:wood',
|
||||
recipe = {
|
||||
{'default:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:wood',
|
||||
recipe = {
|
||||
{'furnature:wood'},
|
||||
}
|
||||
})
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"furnature_wood",
|
||||
"furnature:wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
{"furnature_wood.png"},
|
||||
"Polished Wooden Stair",
|
||||
"Polished Wooden Slab",
|
||||
default.node_sound_wood_defaults()
|
||||
)
|
||||
|
||||
dofile(minetest.get_modpath("furnature").."/barter.lua")
|
||||
dofile(minetest.get_modpath("furnature").."/store.lua")
|
||||
dofile(minetest.get_modpath("furnature").."/benches.lua")
|
|
@ -0,0 +1,137 @@
|
|||
minetest.register_privilege("autostore", {
|
||||
description = "Place, Dig, and configure autostores.",
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
formspec_owner =
|
||||
'size[8,7;]'..
|
||||
'label[0,0.25;Selling What:]'..
|
||||
'list[context;selling;2,0;1,1;]'..
|
||||
'field[3.3,0.4;1,1;sellinga;;1]'..
|
||||
'label[0,1.25;For How Much:]'..
|
||||
'list[context;cost;2,1;1,1;]'..
|
||||
'field[3.3,1.4;1,1;costa;;1]'..
|
||||
'field[5.3,0.4;3,1;sname;store name;Unconfigured Store]'..
|
||||
'field[0.3,2.5;8,1;desc;What the item is or is used for. (Optional);]'..
|
||||
'button_exit[5,1;3,1;save;Save Store]'..
|
||||
'list[current_player;main;0,3;8,4;]'
|
||||
|
||||
minetest.register_node('furnature:xstore_1', {
|
||||
description = 'Unconfigured Store',
|
||||
tiles = {'default_steel_block.png', 'default_steel_block.png', 'default_steel_block.png', 'default_steel_block.png', 'default_steel_block.png', 'furnature_autostore_off.png'},
|
||||
groups = {oddly_breakable_by_hand=3, choppy=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
paramtype2 = 'facedir',
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
meta:set_string('infotext', 'Unconfigured Store')
|
||||
meta:set_string('formspec', formspec_owner)
|
||||
inv:set_size("selling", 1)
|
||||
inv:set_size("cost", 1)
|
||||
inv:set_size("input", 1)
|
||||
inv:set_size("output", 1)
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
if minetest.check_player_privs(placer:get_player_name(), {autostore = true}) then
|
||||
else
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
if minetest.check_player_privs(player:get_player_name(), {autostore = true}) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local out = inv:get_stack("output", 1)
|
||||
local node = minetest.get_node(pos)
|
||||
if fields ['save'] then
|
||||
minetest.swap_node(pos,{name = 'furnature:xstore', param2=node.param2})
|
||||
local selling_1 = inv:get_stack("selling", 1)
|
||||
local cost_1 = inv:get_stack('cost', 1)
|
||||
local selling_thing = selling_1:get_name()
|
||||
local cost_thing = cost_1:get_name()
|
||||
local selling_amount = tonumber(fields.sellinga)
|
||||
local cost_amount = tonumber(fields.costa)
|
||||
local desc = fields.desc
|
||||
meta:set_string('infotext', fields.sname)
|
||||
meta:set_string('sellinga', selling_amount)
|
||||
meta:set_string('costa', cost_amount)
|
||||
meta:set_string('selling', selling_thing)
|
||||
meta:set_string('cost', cost_thing)
|
||||
meta:set_string('formspec',
|
||||
'size[8,6;]'..
|
||||
'label[0,0.25;Selling:]'..
|
||||
'item_image_button[1,0;1,1;'..selling_thing..' '..selling_amount..';blah;]'..
|
||||
'label[0,1.25;For:]'..
|
||||
'item_image_button[1,1;1,1;'..cost_thing..' '..cost_amount..';blah;]'..
|
||||
'label[2,0.25;Pay:]'..
|
||||
'list[context;input;3,0;1,1;]'..
|
||||
'label[2,1.25;Take:]'..
|
||||
'list[context;output;3,1;1,1;]'..
|
||||
'textarea[4.3,0;4,2;;'..desc..';]'..
|
||||
'button[6,1;2,1;buy;Buy Now]'..
|
||||
'list[current_player;main;0,2;8,4;]'..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;input]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;output]"..
|
||||
"listring[current_player;main]")
|
||||
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node('furnature:xstore', {
|
||||
description = 'Configured Store (Something Broke)',
|
||||
tiles = {'default_steel_block.png', 'default_steel_block.png', 'default_steel_block.png', 'default_steel_block.png', 'default_steel_block.png', 'furnature_autostore_front.png'},
|
||||
groups = {oddly_breakable_by_hand=3, choppy=2, not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
paramtype2 = 'facedir',
|
||||
drop = 'furnature:xstore_1',
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
if minetest.check_player_privs(placer:get_player_name(), {autostore = true}) then
|
||||
else
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
if minetest.check_player_privs(player:get_player_name(), {autostore = true}) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local out = inv:get_stack("output", 1)
|
||||
local cost_thing = meta:get_string('cost')
|
||||
local cost_amount = tonumber(meta:get_string('costa'))
|
||||
local selling_thing = meta:get_string('selling')
|
||||
local selling_amount = tonumber(meta:get_string('sellinga'))
|
||||
local sell_output = selling_thing..' '..selling_amount
|
||||
if fields['buy'] then
|
||||
local instack = inv:get_stack("input", 1)
|
||||
if instack:get_name() == cost_thing and instack:get_count() >= cost_amount and out:item_fits(sell_output) then
|
||||
instack:take_item(cost_amount)
|
||||
inv:set_stack("input",1,instack)
|
||||
inv:add_item("output",sell_output)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
After Width: | Height: | Size: 895 B |
After Width: | Height: | Size: 752 B |
After Width: | Height: | Size: 753 B |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 666 B |
After Width: | Height: | Size: 705 B |
|
@ -0,0 +1,8 @@
|
|||
Minetest Game mod: give_initial_stuff
|
||||
=====================================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
local stuff_string = "craftguide:book,default:pick_stone"
|
||||
|
||||
give_initial_stuff = {
|
||||
items = {}
|
||||
}
|
||||
|
||||
function give_initial_stuff.give(player)
|
||||
minetest.log("action",
|
||||
"Giving initial stuff to player " .. player:get_player_name())
|
||||
local inv = player:get_inventory()
|
||||
for _, stack in ipairs(give_initial_stuff.items) do
|
||||
inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
|
||||
function give_initial_stuff.add(stack)
|
||||
give_initial_stuff.items[#give_initial_stuff.items + 1] = ItemStack(stack)
|
||||
end
|
||||
|
||||
function give_initial_stuff.clear()
|
||||
give_initial_stuff.items = {}
|
||||
end
|
||||
|
||||
function give_initial_stuff.add_from_csv(str)
|
||||
local items = str:split(",")
|
||||
for _, itemname in ipairs(items) do
|
||||
give_initial_stuff.add(itemname)
|
||||
end
|
||||
end
|
||||
|
||||
function give_initial_stuff.set_list(list)
|
||||
give_initial_stuff.items = list
|
||||
end
|
||||
|
||||
function give_initial_stuff.get_list()
|
||||
return give_initial_stuff.items
|
||||
end
|
||||
|
||||
give_initial_stuff.add_from_csv(stuff_string)
|
||||
minetest.register_on_newplayer(give_initial_stuff.give)
|
|
@ -0,0 +1,25 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
|
@ -0,0 +1,196 @@
|
|||
API documentation for the HUD bars mod
|
||||
======================================
|
||||
|
||||
## Introduction
|
||||
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
|
||||
|
||||
## Overview
|
||||
To give you a *very* brief overview over this API, here is the basic workflow on how to add your own custom HUD bar:
|
||||
|
||||
* Create images for your HUD bar
|
||||
* Call `hb.register_hudbar` to make the definition of the HUD bar known to this mod
|
||||
* Call `hb.init_hudbar` for each player for which you want to use previously defined HUD bar
|
||||
* Use `hb.change_hudbar` whenever you need to change the values of a HUD bar of a certain player
|
||||
* If you need it: Use `hb.hide_hudbar` and `hb.unhide_hudbar` to hide or unhide HUD bars of a certain player
|
||||
|
||||
## The basic rules
|
||||
In order to use this API, you should be aware of a few basic rules in order to understand it:
|
||||
|
||||
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
|
||||
* The current value must always be equal to or smaller then the maximum
|
||||
* Both current value and maximum must not be smaller than 0
|
||||
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
|
||||
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
|
||||
* The health and breath HUD bars are hardcoded.
|
||||
|
||||
These are soft rules, the HUD bars mod will not enforce all of these.
|
||||
But this mod has been programmed under the assumption that these rules are followed, for integrity.
|
||||
|
||||
## Adding a HUD bar
|
||||
To make a new HUD bar known to this mod, you need …
|
||||
|
||||
* … an image of size 2×16 for the bar
|
||||
* … an icon of size 16×16 (optional)
|
||||
* … to register it with `hb.register_hudbar`
|
||||
|
||||
### Bar image
|
||||
The image for the bar will be repeated horizontally to denote the “value” of the HUD bar.
|
||||
It **must** be of size 2×16.
|
||||
If neccessary, the image will be split vertically in half, and only the left half of the image
|
||||
is displayed. So the final HUD bar will always be displayed on a per-pixel basis.
|
||||
|
||||
The default bar images are single-colored, but you can use other styles as well, for instance,
|
||||
a vertical gradient.
|
||||
|
||||
### Icon
|
||||
A 16×16 image shown left of the HUD bar. This is optional.
|
||||
|
||||
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
|
||||
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
|
||||
and unhidden on a per-player basis.
|
||||
Note this does not yet display the HUD bar.
|
||||
|
||||
The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
|
||||
manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
|
||||
for more information.
|
||||
|
||||
|
||||
#### Parameters
|
||||
* `identifier`: A globally unique internal name for the HUD bar, will be used later to refer to it. Please only rely on alphanumeric characters for now. The identifiers “`health`” and “`breath`” are used internally for the built-in health and breath bar, respectively. Please do not use these names.
|
||||
* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
|
||||
* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
|
||||
* `textures`: A table with the following fields:
|
||||
* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
|
||||
* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
|
||||
* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
|
||||
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
||||
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
||||
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
||||
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
## Displaying a HUD bar
|
||||
After a HUD bar has been registered, they are not yet displayed yet for any player. HUD bars must be
|
||||
explicitly initialized on a per-player basis.
|
||||
|
||||
You probably want to do this in the `minetest.register_on_joinplayer`.
|
||||
|
||||
### `hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)`
|
||||
This function initialzes and activates a previously registered HUD bar and assigns it to a
|
||||
certain client/player. This has only to be done once per player and after that, you can change
|
||||
the values using `hb.change_hudbar`.
|
||||
|
||||
However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
|
||||
will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
|
||||
the HUD bar will be initially be shown to the player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the new HUD bar should be displayed to.
|
||||
* `identifier`: The identifier of the HUD bar type, as specified in `hb.register_hudbar`.
|
||||
* `start_value`: The initial current value of the HUD bar. This is optional, `default_start_value` of the registration function will be used, if this is `nil`.
|
||||
* `start_max`: The initial maximum value of the HUD bar. This is optional, `default_start_max` of the registration function will be used, if this is `nil`
|
||||
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Modifying a HUD bar
|
||||
After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
|
||||
You use the function `hb.change_hudbar` for this.
|
||||
|
||||
### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
|
||||
Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
|
||||
and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
|
||||
to worry too much about the other parameters.
|
||||
|
||||
The following parameters are less important and provided for styling the HUD bar after registration (if
|
||||
this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
|
||||
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
|
||||
for players.
|
||||
|
||||
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
|
||||
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
|
||||
function is a no-op.
|
||||
|
||||
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
|
||||
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
|
||||
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
|
||||
or the displayed string changed, so you do not have to worry about it. There is, however, no
|
||||
such network optimization for the “styling” parameters, so keep this in mind.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
|
||||
* `new_value`: The new current value of the HUD bar
|
||||
* `new_max_value`: The new maximum value of the HUD bar
|
||||
* `new_icon`: File name of the new icon
|
||||
* `new_bgicon`: File name of the new background icon for the modern-style statbar
|
||||
* `new_bar`: File name of the new bar segment image
|
||||
* `new_label`: A new text label of the HUD bar. Note the format string still applies
|
||||
* `new_text_color`: A 3-octet number defining the new color of the text.
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Hiding and unhiding a HUD bar
|
||||
You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still
|
||||
use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar
|
||||
has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid
|
||||
unneccessary traffic.
|
||||
|
||||
Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
|
||||
to write your own routines for this or by setting the correct value for `start_hidden` when calling
|
||||
`hb.init_hudbar`.
|
||||
|
||||
### `hb.hide_hudbar(player, identifier)`
|
||||
Hides the specified HUD bar from the screen of the specified player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
### `hb.unhide_hudbar(player, identifier)`
|
||||
Makes a previously hidden HUD bar visible again to a player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Reading HUD bar information
|
||||
It is also possible to read information about existing HUD bars.
|
||||
|
||||
### `hb.get_hudbar_state(player, identifier)`
|
||||
Returns the current state of the active player's HUD bar.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
On success, returns a table which holds information on the current state of the HUD bar. Note
|
||||
the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information
|
||||
hold by the table is only true for the moment you called this function. The fields of this table are:
|
||||
|
||||
* `value`: Current value of HUD bar.
|
||||
* `max`: Current maximum value of HUD bar.
|
||||
* `hidden`: Boolean denoting whether the HUD bar is hidden.
|
||||
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
|
||||
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
|
||||
|
||||
If the player does not exist, returns `nil` instead.
|
||||
|
||||
### `hb.get_hudbar_identifiers()`
|
||||
Returns a table of all currently registered HUD bar identifiers.
|
|
@ -0,0 +1,58 @@
|
|||
# HUD bars
|
||||
|
||||
## Description
|
||||
This mod changes the HUD of Minetest. It replaces the default health and breath
|
||||
symbols by horizontal colored bars with text showing the number.
|
||||
|
||||
Furthermore, it enables other mods to add their own custom bars to the HUD,
|
||||
this mod will place them accordingly.
|
||||
|
||||
**Important**: Keep in mind if running a server with this mod, that the custom
|
||||
position should be displayed correctly on every screen size.
|
||||
|
||||
## Current version
|
||||
The current version is 1.10.0.
|
||||
|
||||
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
|
||||
standard.
|
||||
|
||||
## Settings
|
||||
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
|
||||
Use the advanced settings menu in Minetest for detailed configuration.
|
||||
|
||||
## API
|
||||
The API is used to add your own custom HUD bars.
|
||||
Documentation for the API of this mod can be found in `API.md`.
|
||||
|
||||
## Legal
|
||||
### License of source code
|
||||
Author: Wuzzy (2015)
|
||||
|
||||
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
|
||||
|
||||
Translations:
|
||||
|
||||
* German: Wuzzy
|
||||
* Portuguese: BrunoMine
|
||||
* Turkish: admicos
|
||||
* Dutch: kingoscargames
|
||||
* Italian: Hamlet
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the MIT License.
|
||||
|
||||
### Licenses of textures
|
||||
|
||||
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_icon_breath.png`—kaeza (MIT License), modified by BlockMen, modified again by Wuzzy
|
||||
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (MIT License)
|
||||
* `hudbars_bar_health.png`—Wuzzy (MIT License)
|
||||
* `hudbars_bar_breath.png`—Wuzzy (MIT License)
|
||||
* `hudbars_bar_background.png`—Wuzzy (MIT License)
|
||||
|
||||
### License references
|
||||
|
||||
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||
* [MIT License](https://opensource.org/licenses/MIT)
|
|
@ -0,0 +1,92 @@
|
|||
Note: This software uses semantic versioning,
|
||||
as of version 2.0.0 of the standard <http://semver.org/>.
|
||||
|
||||
0.1.0
|
||||
-----
|
||||
- Initial release, forked from mod “Better HUD” [hud].
|
||||
|
||||
0.2.0
|
||||
-----
|
||||
- Add API documentation
|
||||
|
||||
0.3.0
|
||||
-----
|
||||
- Rename main table from “hud” to “hb” (affects function names!)
|
||||
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
|
||||
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
|
||||
- Update API documentation and fix mistakes
|
||||
- Use “hudbars.conf” instead of “hud.conf”
|
||||
|
||||
0.4.0
|
||||
-----
|
||||
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
|
||||
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
|
||||
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
|
||||
- start_hidden parameter now finally works
|
||||
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
|
||||
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
|
||||
- Update documentation
|
||||
- Lots of refactoring
|
||||
- Health and breath bar now use API
|
||||
|
||||
1.0.0
|
||||
-----
|
||||
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
|
||||
- Copy-editing of API.md and README.txt
|
||||
- Internal: Fix add_all weirdness
|
||||
|
||||
1.0.1
|
||||
-----
|
||||
- Fix race condition causing crash at start of server
|
||||
|
||||
1.0.2
|
||||
-----
|
||||
- Fix other HUD elements disappearing for rejoining players
|
||||
- Remove pointless delays for initializing the HUD for new or rejoining players
|
||||
|
||||
1.0.3
|
||||
-----
|
||||
- Adjust default HUD bars position for Minetest 0.4.12
|
||||
|
||||
1.1.0
|
||||
-----
|
||||
- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
|
||||
|
||||
1.2.0
|
||||
-----
|
||||
- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
|
||||
- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
|
||||
- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
|
||||
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
|
||||
- Various position-related HUD bar settings (see README.txt)
|
||||
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
|
||||
|
||||
1.2.1
|
||||
-----
|
||||
- Fix crash when enable_damage is changed in mid-game
|
||||
|
||||
1.3.0
|
||||
-----
|
||||
- Make all settings avaialbe in Minetest's advanced settings menu
|
||||
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
|
||||
- Use Markdown syntax in readme file
|
||||
- Fix some factual mistakes in readme file
|
||||
- Add metadata: mod.conf, description.txt, screenshot.png
|
||||
|
||||
1.4.0
|
||||
-----
|
||||
- Allow to change HUD bar images and label after it has been registered
|
||||
- Minor API.md correction
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
|
||||
|
||||
1.5.0
|
||||
-----
|
||||
- Portuguese translation by BrunoMine
|
||||
|
||||
1.5.1
|
||||
-----
|
||||
- Fix critical bug: Mod does not work with both intllib and mod security enabled
|
||||
- Update screenshot to use new 3:2 aspect ratio
|
|
@ -0,0 +1,49 @@
|
|||
-- (Hardcoded) default settings
|
||||
|
||||
hb.settings.max_bar_length = 160
|
||||
hb.settings.statbar_length = 20
|
||||
|
||||
-- Statbar positions
|
||||
hb.settings.pos_left = {}
|
||||
hb.settings.pos_right = {}
|
||||
hb.settings.start_offset_left = {}
|
||||
hb.settings.start_offset_right= {}
|
||||
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
|
||||
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
|
||||
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
|
||||
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
|
||||
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -350)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||
else
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -100000)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -100000)
|
||||
end
|
||||
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24)
|
||||
hb.settings.hmargin = hb.load_setting("hudbars_vmargin", "number", -182)
|
||||
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
|
||||
|
||||
-- Experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||
|
||||
-- Misc. settings
|
||||
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "straight", {"zigzag", "straight", "stack_up", "stack_down"})
|
||||
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
|
||||
|
||||
local sorting = minetest.settings:get("hudbars_sorting")
|
||||
if sorting ~= nil then
|
||||
hb.settings.sorting = {}
|
||||
hb.settings.sorting_reverse = {}
|
||||
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||
hb.settings.sorting[k] = tonumber(v)
|
||||
hb.settings.sorting_reverse[tonumber(v)] = k
|
||||
end
|
||||
else
|
||||
hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 }
|
||||
hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" }
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
intllib?
|
|
@ -0,0 +1 @@
|
|||
Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
|
@ -0,0 +1,534 @@
|
|||
local S
|
||||
if minetest.global_exists("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
S = intllib.make_gettext_pair()
|
||||
else
|
||||
S = intllib.Getter()
|
||||
end
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
hb = {}
|
||||
|
||||
hb.hudtables = {}
|
||||
|
||||
-- number of registered HUD bars
|
||||
hb.hudbars_count = 0
|
||||
|
||||
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||
hb.registered_slots = {}
|
||||
|
||||
hb.settings = {}
|
||||
|
||||
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||
local sval
|
||||
if stype == "string" then
|
||||
sval = minetest.settings:get(sname)
|
||||
elseif stype == "bool" then
|
||||
sval = minetest.settings:get_bool(sname)
|
||||
elseif stype == "number" then
|
||||
sval = tonumber(minetest.settings:get(sname))
|
||||
end
|
||||
if sval ~= nil then
|
||||
if valid_values ~= nil then
|
||||
local valid = false
|
||||
for i=1,#valid_values do
|
||||
if sval == valid_values[i] then
|
||||
valid = true
|
||||
end
|
||||
end
|
||||
if not valid then
|
||||
minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
|
||||
return defaultval
|
||||
else
|
||||
return sval
|
||||
end
|
||||
else
|
||||
return sval
|
||||
end
|
||||
else
|
||||
return defaultval
|
||||
end
|
||||
end
|
||||
|
||||
-- Load default settings
|
||||
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
|
||||
|
||||
local function player_exists(player)
|
||||
return player ~= nil and player:is_player()
|
||||
end
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
hb.players = {}
|
||||
|
||||
function hb.value_to_barlength(value, max)
|
||||
if max == 0 then
|
||||
return 0
|
||||
else
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local x
|
||||
if value < 0 then x=-0.5 else x = 0.5 end
|
||||
local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
|
||||
return ret
|
||||
else
|
||||
local x
|
||||
if value < 0 then x=-0.5 else x = 0.5 end
|
||||
local ret = math.modf((value/max) * hb.settings.statbar_length + x)
|
||||
return ret
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.get_hudtable(identifier)
|
||||
return hb.hudtables[identifier]
|
||||
end
|
||||
|
||||
function hb.get_hudbar_position_index(identifier)
|
||||
if hb.settings.sorting[identifier] ~= nil then
|
||||
return hb.settings.sorting[identifier]
|
||||
else
|
||||
local i = 0
|
||||
while true do
|
||||
if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
|
||||
return i
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
|
||||
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
|
||||
local hudtable = {}
|
||||
local pos, offset
|
||||
local index = math.floor(hb.get_hudbar_position_index(identifier))
|
||||
hb.registered_slots[index] = true
|
||||
if hb.settings.alignment_pattern == "stack_up" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||
}
|
||||
elseif hb.settings.alignment_pattern == "straight" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x - hb.settings.hmargin * index,
|
||||
y = hb.settings.start_offset_left.y
|
||||
}
|
||||
elseif hb.settings.alignment_pattern == "stack_down" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||
}
|
||||
else
|
||||
if index % 2 == 0 then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||
}
|
||||
else
|
||||
pos = hb.settings.pos_right
|
||||
offset = {
|
||||
x = hb.settings.start_offset_right.x,
|
||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||
}
|
||||
end
|
||||
end
|
||||
if format_string == nil then
|
||||
format_string = S("%s: %d/%d")
|
||||
end
|
||||
|
||||
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
||||
if start_value == nil then start_value = hudtable.default_start_value end
|
||||
if start_max == nil then start_max = hudtable.default_start_max end
|
||||
if start_hidden == nil then start_hidden = hudtable.default_start_hidden end
|
||||
local ids = {}
|
||||
local state = {}
|
||||
local name = player:get_player_name()
|
||||
local bgscale, iconscale, text, barnumber, bgiconnumber
|
||||
if start_max == 0 or start_hidden then
|
||||
bgscale = { x=0, y=0 }
|
||||
else
|
||||
bgscale = { x=1, y=1 }
|
||||
end
|
||||
if start_hidden then
|
||||
iconscale = { x=0, y=0 }
|
||||
barnumber = 0
|
||||
bgiconnumber = 0
|
||||
text = ""
|
||||
else
|
||||
iconscale = { x=1, y=1 }
|
||||
barnumber = hb.value_to_barlength(start_value, start_max)
|
||||
bgiconnumber = hb.settings.statbar_length
|
||||
text = string.format(format_string, label, start_value, start_max)
|
||||
end
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = bgscale,
|
||||
text = "hudbars_bar_background.png",
|
||||
alignment = {x=1,y=1},
|
||||
offset = { x = offset.x - 1, y = offset.y - 1 },
|
||||
})
|
||||
if textures.icon ~= nil then
|
||||
ids.icon = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = iconscale,
|
||||
text = textures.icon,
|
||||
alignment = {x=-1,y=1},
|
||||
offset = { x = offset.x - 3, y = offset.y },
|
||||
})
|
||||
end
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
if textures.bgicon ~= nil then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = textures.bgicon,
|
||||
number = bgiconnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = { x = offset.x, y = offset.y },
|
||||
direction = 0,
|
||||
size = {x=24, y=24},
|
||||
})
|
||||
end
|
||||
end
|
||||
local bar_image, bar_size
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
bar_image = textures.bar
|
||||
bar_size = nil
|
||||
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||
bar_image = textures.icon
|
||||
bar_size = {x=24, y=24}
|
||||
end
|
||||
ids.bar = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_image,
|
||||
number = barnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
direction = 0,
|
||||
size = bar_size,
|
||||
})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.text = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = pos,
|
||||
text = text,
|
||||
alignment = {x=1,y=1},
|
||||
number = text_color,
|
||||
direction = 0,
|
||||
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||
})
|
||||
end
|
||||
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||
state.hidden = start_hidden
|
||||
state.value = start_value
|
||||
state.max = start_max
|
||||
state.text = text
|
||||
state.barlength = hb.value_to_barlength(start_value, start_max)
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". "
|
||||
|
||||
if start_max < start_value then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
|
||||
end
|
||||
if start_max < 0 then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!")
|
||||
end
|
||||
if start_value < 0 then
|
||||
minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
hb.hudtables[identifier].hudids[name] = ids
|
||||
hb.hudtables[identifier].hudstate[name] = state
|
||||
end
|
||||
|
||||
hudtable.identifier = identifier
|
||||
hudtable.format_string = format_string
|
||||
hudtable.label = label
|
||||
hudtable.hudids = {}
|
||||
hudtable.hudstate = {}
|
||||
hudtable.default_start_hidden = default_start_hidden
|
||||
hudtable.default_start_value = default_start_value
|
||||
hudtable.default_start_max = default_start_max
|
||||
|
||||
hb.hudbars_count= hb.hudbars_count + 1
|
||||
|
||||
hb.hudtables[identifier] = hudtable
|
||||
end
|
||||
|
||||
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
||||
if not player_exists(player) then return false end
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||
return true
|
||||
end
|
||||
if not player_exists(player) then
|
||||
return false
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
local value_changed, max_changed = false, false
|
||||
|
||||
if new_value ~= nil then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = hudtable.hudstate[name].value
|
||||
end
|
||||
if new_max_value ~= nil then
|
||||
if new_max_value ~= hudtable.hudstate[name].max then
|
||||
hudtable.hudstate[name].max = new_max_value
|
||||
max_changed = true
|
||||
end
|
||||
else
|
||||
new_max_value = hudtable.hudstate[name].max
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||
end
|
||||
if new_bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||
end
|
||||
if new_label ~= nil then
|
||||
hudtable.label = new_label
|
||||
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
end
|
||||
if new_text_color ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
||||
end
|
||||
else
|
||||
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
|
||||
end
|
||||
end
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
|
||||
if new_max_value < new_value then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
|
||||
end
|
||||
if new_max_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!")
|
||||
end
|
||||
if new_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
if hudtable.hudstate[name].hidden == false then
|
||||
if max_changed and hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudstate[name].max == 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
else
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
end
|
||||
|
||||
if value_changed or max_changed then
|
||||
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
||||
if new_barlength ~= hudtable.hudstate[name].barlength then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
||||
hudtable.hudstate[name].barlength = new_barlength
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
|
||||
if new_text ~= hudtable.hudstate[name].text then
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
hudtable.hudstate[name].text = new_text
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.hide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if(hudtable.hudstate[name].hidden == false) then
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
hudtable.hudstate[name].hidden = true
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.unhide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if(hudtable.hudstate[name].hidden) then
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.get_hudbar_state(player, identifier)
|
||||
if not player_exists(player) then return nil end
|
||||
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
||||
-- Do not forget to update this chunk of code in case the state changes
|
||||
local copy = {
|
||||
hidden = ref.hidden,
|
||||
value = ref.value,
|
||||
max = ref.max,
|
||||
text = ref.text,
|
||||
barlength = ref.barlength,
|
||||
}
|
||||
return copy
|
||||
end
|
||||
|
||||
function hb.get_hudbar_identifiers()
|
||||
local ids = {}
|
||||
for id, _ in pairs(hb.hudtables) do
|
||||
table.insert(ids, id)
|
||||
end
|
||||
return ids
|
||||
end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
local flags = player:hud_get_flags()
|
||||
flags.healthbar = false
|
||||
flags.breathbar = false
|
||||
player:hud_set_flags(flags)
|
||||
end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local hide
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
hide = false
|
||||
else
|
||||
hide = true
|
||||
end
|
||||
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
|
||||
local breath = player:get_breath()
|
||||
local hide_breath
|
||||
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
|
||||
end
|
||||
end
|
||||
|
||||
local function update_health(player)
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
end
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if not player_exists(player) then return end
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
if hb.settings.forceload_default_hudbars then
|
||||
hb.unhide_hudbar(player, "health")
|
||||
end
|
||||
--air
|
||||
local breath = player:get_breath()
|
||||
|
||||
if breath == 11 and hb.settings.autohide_breath == true then
|
||||
hb.hide_hudbar(player, "breath")
|
||||
else
|
||||
hb.unhide_hudbar(player, "breath")
|
||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
||||
end
|
||||
--health
|
||||
update_health(player)
|
||||
elseif hb.settings.forceload_default_hudbars then
|
||||
hb.hide_hudbar(player, "health")
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player)
|
||||
if hb.players[player:get_player_name()] ~= nil then
|
||||
update_health(player)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
update_health(player)
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
hb.players[player:get_player_name()] = player
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hb.settings.tick or timer > 4 then
|
||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _, player in pairs(hb.players) do
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
|
@ -0,0 +1,3 @@
|
|||
Health = Leben
|
||||
Breath = Atem
|
||||
%s: %d/%d = %s: %d/%d
|
|
@ -0,0 +1,5 @@
|
|||
Health = Salute
|
||||
Breath = Ossigeno
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
|
@ -0,0 +1,5 @@
|
|||
Health = Gezondheid
|
||||
Breath = Adem
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
|
@ -0,0 +1,5 @@
|
|||
Health = Saude
|
||||
Breath = Folego
|
||||
|
||||
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||
%s: %d/%d
|
|
@ -0,0 +1,5 @@
|
|||
Health
|
||||
Breath
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
|
@ -0,0 +1,3 @@
|
|||
Health = Can
|
||||
Breath = Nefes
|
||||
%s: %d/%d = %s: %d/%d
|
|
@ -0,0 +1 @@
|
|||
name = hudbars
|
After Width: | Height: | Size: 9.3 KiB |
|
@ -0,0 +1,119 @@
|
|||
[Appearance]
|
||||
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
|
||||
# available. You can choose between the default progress-bar-like bars and the good
|
||||
# old statbars like you know from vanilla Minetest.
|
||||
# These values are possible:
|
||||
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
|
||||
# (current, maximum), and an icon. These bars usually convey the most
|
||||
# information. This is the default and recommended value.
|
||||
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
|
||||
# half-symbols. Those bars represent the vague ratio between
|
||||
# the current value and the maximum value. 1 half-symbol stands for
|
||||
# approximately 5% of the maximum value.
|
||||
# - statbar_modern: Like the classic statbar, but also supports background images, this
|
||||
# kind of statbar may be considered to be more user-friendly than the
|
||||
# classic statbar. This bar type closely resembles the mod
|
||||
# “Better HUD” [hud] by BlockMen.
|
||||
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
|
||||
|
||||
|
||||
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
|
||||
# after the breath has been filled up. Otherwise, the breath will always be displayed.
|
||||
hudbars_autohide_breath (Automatically hide breath indicators) bool true
|
||||
|
||||
# This setting changes the way the HUD bars are ordered on the display. You can choose
|
||||
# between a zig-zag pattern (default) or a vertically stacked pattern.
|
||||
# The following values are allowed:
|
||||
# - zigzag: Starting from the left bottom, the next is right from the first,
|
||||
# the next is above the first, the next is right of the third, etc.
|
||||
# - stack_up: The HUD bars are stacked vertically, going upwards.
|
||||
# - stack_down: The HUD bars are stacked vertically, going downwards.
|
||||
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
|
||||
|
||||
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
|
||||
# (the default), the health and breath indicators come first, additional indicators
|
||||
# may appear in any order. This setting is quite technical and normal users probably do not
|
||||
# need to worry about it.
|
||||
#
|
||||
# Syntax:
|
||||
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
|
||||
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
|
||||
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
|
||||
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
|
||||
# All HUD bars to which no order value has been applied will fill in all slots which have
|
||||
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
|
||||
# from the lowest slot number.
|
||||
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
|
||||
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
|
||||
# setting is entirely optional.
|
||||
# The identifier for the health bar is “health” and the identifier for the breath bar is
|
||||
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
|
||||
#
|
||||
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
|
||||
# each other!
|
||||
#
|
||||
# Example: “breath=0, health=1”
|
||||
# This makes the breath bar first and the health bar second, which is the opposite order
|
||||
# of the default one.
|
||||
hudbars_sorting (HUD bars order) string
|
||||
|
||||
[Positions and offsets]
|
||||
# Horizontal (x) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical (y) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
|
||||
# Horizontal (x) main position of the right HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical main position (y) of the right HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
||||
|
||||
# The vertical distance between two HUD bars, in pixels.
|
||||
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||
|
||||
[Performance]
|
||||
# The of seconds which need to pass before the server updates the default HUD bars
|
||||
# (health and breath). Increase this number if you have a slow server or a slow network
|
||||
# connection and experience performance problems.
|
||||
hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
|
After Width: | Height: | Size: 202 B |
After Width: | Height: | Size: 138 B |
After Width: | Height: | Size: 138 B |
After Width: | Height: | Size: 175 B |
After Width: | Height: | Size: 196 B |
After Width: | Height: | Size: 273 B |
After Width: | Height: | Size: 526 B |
|
@ -0,0 +1,24 @@
|
|||
minetest.register_chatcommand("killme", {
|
||||
description = "Kill yourself to respawn",
|
||||
func = function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
player:set_hp(0)
|
||||
return true
|
||||
else
|
||||
for _, callback in pairs(core.registered_on_respawnplayers) do
|
||||
if callback(player) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- There doesn't seem to be a way to get a default spawn pos from the lua API
|
||||
return false, "No static_spawnpoint defined"
|
||||
end
|
||||
else
|
||||
-- Show error message if used when not logged in, eg: from IRC mod
|
||||
return false, "You need to be online to be killed!"
|
||||
end
|
||||
end
|
||||
})
|
|
@ -0,0 +1,3 @@
|
|||
default
|
||||
mana
|
||||
experience
|
|
@ -0,0 +1,436 @@
|
|||
local vessels_formspec =
|
||||
"size[8,7;]" ..
|
||||
"list[context;vessels;0,0.3;8,2;]" ..
|
||||
"list[current_player;main;0,2.85;8,1;]" ..
|
||||
"list[current_player;main;0,4.08;8,3;8]" ..
|
||||
"listring[context;vessels]" ..
|
||||
"listring[current_player;main]"
|
||||
|
||||
local function update_vessels(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local invlist = inv:get_list("vessels")
|
||||
|
||||
local formspec = vessels_formspec
|
||||
-- Inventory slots overlay
|
||||
local bx, by = 0, 0.3
|
||||
local n_written, n_empty = 0, 0
|
||||
for i = 1, 16 do
|
||||
if i == 9 then
|
||||
bx = 0
|
||||
by = by + 1
|
||||
end
|
||||
local stack = invlist[i]
|
||||
if stack:is_empty() then
|
||||
else
|
||||
local metatable = stack:get_meta():to_table() or {}
|
||||
if metatable.fields and metatable.fields.text then
|
||||
n_written = n_written + stack:get_count()
|
||||
else
|
||||
n_empty = n_empty + stack:get_count()
|
||||
end
|
||||
end
|
||||
bx = bx + 1
|
||||
end
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", "Vessels Shelf")
|
||||
end
|
||||
|
||||
minetest.register_node("magic:shelf", {
|
||||
description = "Vessels Shelf",
|
||||
tiles = {"default_wood.png", "default_wood.png", "magic_shelf.png",
|
||||
"magic_shelf.png", "magic_shelf.png", "magic_shelf.png"},
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("vessels", 8 * 2)
|
||||
update_vessels(pos)
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("vessels")
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack)
|
||||
if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff in vessels shelf at " .. minetest.pos_to_string(pos))
|
||||
update_vessels(pos)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" puts stuff to vessels shelf at " .. minetest.pos_to_string(pos))
|
||||
update_vessels(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes stuff from vessels shelf at " .. minetest.pos_to_string(pos))
|
||||
update_vessels(pos)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "vessels", drops)
|
||||
drops[#drops+1] = "magic:shelf"
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "magic:shelf",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:vessel", "group:vessel", "group:vessel"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("magic:bottle", {
|
||||
description = "Empty Bottle",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_bottle.png"},
|
||||
inventory_image = "magic_bottle.png",
|
||||
wield_image = "magic_bottle.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "magic:bottle 20",
|
||||
recipe = {
|
||||
{"default:glass", "", "default:glass"},
|
||||
{"default:glass", "", "default:glass"},
|
||||
{"", "default:glass", ""},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("magic:health", {
|
||||
description = "Elixir of Health MK1",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_health.png"},
|
||||
inventory_image = "magic_health.png",
|
||||
wield_image = "magic_health.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1, not_in_craftguide = 1},
|
||||
on_use = minetest.item_eat(10, "magic:bottle"),
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("magic:health_1", {
|
||||
description = "Elixir of Health MK2",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_health_1.png"},
|
||||
inventory_image = "magic_health_1.png",
|
||||
wield_image = "magic_health_1.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1, not_in_craftguide = 1},
|
||||
on_use = minetest.item_eat(15, "magic:bottle"),
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("magic:health_2", {
|
||||
description = "Elixir of Health MK3",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_health_2.png"},
|
||||
inventory_image = "magic_health_2.png",
|
||||
wield_image = "magic_health_2.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1, not_in_craftguide = 1},
|
||||
on_use = minetest.item_eat(20, "magic:bottle"),
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "magic:health 10",
|
||||
recipe = {"magic:bottle", "default:apple", "default:peach", "flowers:viola"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "magic:health_1 10",
|
||||
recipe = {"magic:health", "default:pear", "default:plum", "flowers:geranium"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "magic:health_2 10",
|
||||
recipe = {"magic:health_1", "default:berry", "default:cactus_fig", "flowers:tulip"},
|
||||
})
|
||||
|
||||
minetest.register_node("magic:mana", {
|
||||
description = "Elixir of Mana MK1",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_mana.png"},
|
||||
inventory_image = "magic_mana.png",
|
||||
wield_image = "magic_mana.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1, not_in_craftguide = 1},
|
||||
on_use = function(itemstack, user)
|
||||
if itemstack:take_item() ~= nil then
|
||||
mana.add_up_to(user:get_player_name(), 75)
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item("magic:bottle")
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
-- Check if inv is null, since non-players don't have one
|
||||
if inv and inv:room_for_item("main", {name="magic:bottle"}) then
|
||||
inv:add_item("main", "magic:bottle")
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, "magic:bottle")
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("magic:mana_1", {
|
||||
description = "Elixir of Mana MK1",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_mana_1.png"},
|
||||
inventory_image = "magic_mana_1.png",
|
||||
wield_image = "magic_mana_1.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1, not_in_craftguide = 1},
|
||||
on_use = function(itemstack, user)
|
||||
if itemstack:take_item() ~= nil then
|
||||
mana.add_up_to(user:get_player_name(), 150)
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item("magic:bottle")
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
-- Check if inv is null, since non-players don't have one
|
||||
if inv and inv:room_for_item("main", {name="magic:bottle"}) then
|
||||
inv:add_item("main", "magic:bottle")
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, "magic:bottle")
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("magic:mana_2", {
|
||||
description = "Elixir of Mana MK3",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_mana_2.png"},
|
||||
inventory_image = "magic_mana_2.png",
|
||||
wield_image = "magic_mana_2.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1, not_in_craftguide = 1},
|
||||
on_use = function(itemstack, user)
|
||||
if itemstack:take_item() ~= nil then
|
||||
mana.add_up_to(user:get_player_name(), 1000000000)
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item("magic:bottle")
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
-- Check if inv is null, since non-players don't have one
|
||||
if inv and inv:room_for_item("main", {name="magic:bottle"}) then
|
||||
inv:add_item("main", "magic:bottle")
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, "magic:bottle")
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "magic:mana 10",
|
||||
recipe = {"magic:bottle", "default:peach", "default:banana", "flowers:dandelion_yellow"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "magic:mana_1 10",
|
||||
recipe = {"magic:mana", "default:mango", "default:pear", "flowers:rose"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "magic:mana_2 10",
|
||||
recipe = {"magic:mana_1", "default:apple", "default:orange", "default:dandelion_white"},
|
||||
})
|
||||
|
||||
minetest.register_node("magic:experience", {
|
||||
description = "Elixir of Experience MK1",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_experience.png"},
|
||||
inventory_image = "magic_experience.png",
|
||||
wield_image = "magic_experience.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
|
||||
on_use = function(itemstack, user)
|
||||
if itemstack:take_item() ~= nil then
|
||||
experience.add_up_to(user:get_player_name(), 20)
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item("magic:bottle")
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
-- Check if inv is null, since non-players don't have one
|
||||
if inv and inv:room_for_item("main", {name="magic:bottle"}) then
|
||||
inv:add_item("main", "magic:bottle")
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, "magic:bottle")
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("magic:experience_1", {
|
||||
description = "Elixir of Experience MK2",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_experience_1.png"},
|
||||
inventory_image = "magic_experience_1.png",
|
||||
wield_image = "magic_experience_1.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
|
||||
on_use = function(itemstack, user)
|
||||
if itemstack:take_item() ~= nil then
|
||||
experience.add_up_to(user:get_player_name(), 60)
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item("magic:bottle")
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
-- Check if inv is null, since non-players don't have one
|
||||
if inv and inv:room_for_item("main", {name="magic:bottle"}) then
|
||||
inv:add_item("main", "magic:bottle")
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, "magic:bottle")
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("magic:experience_2", {
|
||||
description = "Elixir of Experience MK3",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"magic_experience_2.png"},
|
||||
inventory_image = "magic_experience_2.png",
|
||||
wield_image = "magic_experience_2.png",
|
||||
paramtype = "light",
|
||||
visual_scale = 0.5,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
|
||||
},
|
||||
groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
|
||||
on_use = function(itemstack, user)
|
||||
if itemstack:take_item() ~= nil then
|
||||
experience.add_up_to(user:get_player_name(), 120)
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item("magic:bottle")
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
-- Check if inv is null, since non-players don't have one
|
||||
if inv and inv:room_for_item("main", {name="magic:bottle"}) then
|
||||
inv:add_item("main", "magic:bottle")
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, "magic:bottle")
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
After Width: | Height: | Size: 336 B |
After Width: | Height: | Size: 381 B |
After Width: | Height: | Size: 364 B |
After Width: | Height: | Size: 349 B |
After Width: | Height: | Size: 362 B |
After Width: | Height: | Size: 355 B |
After Width: | Height: | Size: 355 B |
After Width: | Height: | Size: 351 B |
After Width: | Height: | Size: 355 B |
After Width: | Height: | Size: 355 B |
After Width: | Height: | Size: 694 B |