Add some mods

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mods/beds/README.txt Normal file
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Minetest Game mod: beds
=======================
See license.txt for license information.
Authors of source code
----------------------
Originally by BlockMen (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures)
---------------------------
BlockMen (CC BY-SA 3.0)
This mod adds a bed to Minetest which allows to skip the night.
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
immediately. If playing multiplayer you get shown how many other players are in bed too,
if all players are sleeping the night gets skipped. The night skip can be forced if more
than 50% of the players are lying in bed and use this option.
Another feature is a controlled respawning. If you have slept in bed (not just lying in
it) your respawn point is set to the beds location and you will respawn there after
death.
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
minetest.conf.
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
minetest.conf or by using the /set command in-game.

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local reverse = true
local function destruct_bed(pos, n)
local node = minetest.get_node(pos)
local other
if n == 2 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.subtract(pos, dir)
elseif n == 1 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.add(pos, dir)
end
if reverse then
reverse = not reverse
minetest.remove_node(other)
minetest.check_for_falling(other)
else
reverse = not reverse
end
end
function beds.register_bed(name, def)
minetest.register_node(name .. "_bottom", {
description = def.description,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
drawtype = "nodebox",
tiles = def.tiles.bottom,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
sounds = def.sounds or default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = def.nodebox.bottom,
},
selection_box = {
type = "fixed",
fixed = def.selectionbox,
},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local pos
if udef and udef.buildable_to then
pos = under
else
pos = pointed_thing.above
end
local player_name = placer and placer:get_player_name() or ""
if minetest.is_protected(pos, player_name) and
not minetest.check_player_privs(player_name, "protection_bypass") then
minetest.record_protection_violation(pos, player_name)
return itemstack
end
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
if not node_def or not node_def.buildable_to then
return itemstack
end
local dir = placer and placer:get_look_dir() and
minetest.dir_to_facedir(placer:get_look_dir()) or 0
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
if minetest.is_protected(botpos, player_name) and
not minetest.check_player_privs(player_name, "protection_bypass") then
minetest.record_protection_violation(botpos, player_name)
return itemstack
end
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
return itemstack
end,
on_destruct = function(pos)
destruct_bed(pos, 1)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
beds.on_rightclick(pos, clicker)
return itemstack
end,
on_rotate = function(pos, node, user, mode, new_param2)
local dir = minetest.facedir_to_dir(node.param2)
local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p)
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
not node.param2 == node2.param2 then
return false
end
if minetest.is_protected(p, user:get_player_name()) then
minetest.record_protection_violation(p, user:get_player_name())
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
local node3 = minetest.get_node_or_nil(newp)
local node_def = node3 and minetest.registered_nodes[node3.name]
if not node_def or not node_def.buildable_to then
return false
end
if minetest.is_protected(newp, user:get_player_name()) then
minetest.record_protection_violation(newp, user:get_player_name())
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.set_node(p, {name = "air"})
minetest.set_node(pos, node)
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
return true
end,
})
minetest.register_node(name .. "_top", {
drawtype = "nodebox",
tiles = def.tiles.top,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom",
node_box = {
type = "fixed",
fixed = def.nodebox.top,
},
on_destruct = function(pos)
destruct_bed(pos, 2)
end,
})
minetest.register_alias(name, name .. "_bottom")
minetest.register_craft({
output = name,
recipe = def.recipe
})
end

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-- Fancy shaped bed
beds.register_bed("beds:fancy_bed", {
description = "Fancy Bed",
inventory_image = "beds_bed_fancy.png",
tiles = {
bottom = {
"beds_bed_top1.png",
"default_wood.png",
"beds_bed_side1.png",
"beds_bed_side1.png^[transformFX",
"default_wood.png",
"beds_bed_foot.png",
},
top = {
"beds_bed_top2.png",
"default_wood.png",
"beds_bed_side2.png",
"beds_bed_side2.png^[transformFX",
"beds_bed_head.png",
"default_wood.png",
}
},
nodebox = {
bottom = {
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
},
top = {
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
}
},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
recipe = {
{"", "", "group:stick"},
{"wool:red", "wool:red", "wool:white"},
{"group:wood", "group:wood", "group:wood"},
},
})
-- Simple shaped bed
beds.register_bed("beds:bed", {
description = "Simple Bed",
inventory_image = "beds_bed.png",
tiles = {
bottom = {
"beds_bed_top_bottom.png^[transformR90",
"default_wood.png",
"beds_bed_side_bottom_r.png",
"beds_bed_side_bottom_r.png^[transformfx",
"beds_bed_side_top.png",
"beds_bed_side_bottom.png"
},
top = {
"beds_bed_top_top.png^[transformR90",
"default_wood.png",
"beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx",
"beds_bed_side_top.png",
"beds_bed_side_bottom.png",
}
},
nodebox = {
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
},
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
recipe = {
{"wool:red", "wool:red", "wool:white"},
{"group:wood", "group:wood", "group:wood"}
},
})
-- Aliases for PilzAdam's beds mod
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "beds:fancy_bed_bottom",
burntime = 13,
})
minetest.register_craft({
type = "fuel",
recipe = "beds:bed_bottom",
burntime = 12,
})

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default
wool

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mods/beds/functions.lua Normal file
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local pi = math.pi
local player_in_bed = 0
local is_sp = minetest.is_singleplayer()
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
if enable_respawn == nil then
enable_respawn = true
end
-- Helper functions
local function get_look_yaw(pos)
local rotation = minetest.get_node(pos).param2
if rotation > 3 then
rotation = rotation % 4 -- Mask colorfacedir values
end
if rotation == 1 then
return pi / 2, rotation
elseif rotation == 3 then
return -pi / 2, rotation
elseif rotation == 0 then
return pi, rotation
else
return 0, rotation
end
end
local function is_night_skip_enabled()
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
if enable_night_skip == nil then
enable_night_skip = true
end
return enable_night_skip
end
local function check_in_beds(players)
local in_bed = beds.player
if not players then
players = minetest.get_connected_players()
end
for n, player in ipairs(players) do
local name = player:get_player_name()
if not in_bed[name] then
return false
end
end
return #players > 0
end
local function lay_down(player, pos, bed_pos, state, skip)
local name = player:get_player_name()
local hud_flags = player:hud_get_flags()
if not player or not name then
return
end
-- stand up
if state ~= nil and not state then
local p = beds.pos[name] or nil
if beds.player[name] ~= nil then
beds.player[name] = nil
player_in_bed = player_in_bed - 1
end
-- skip here to prevent sending player specific changes (used for leaving players)
if skip then
return
end
if p then
player:setpos(p)
end
-- lay down
else
beds.player[name] = 1
player_in_bed = player_in_bed + 1
end
player:hud_set_flags(hud_flags)
end
local function update_formspecs(finished)
local ges = #minetest.get_connected_players()
local form_n
local is_majority = (ges / 2) < player_in_bed
if finished then
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
else
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
" of " .. tostring(ges) .. " players are in bed]"
if is_majority and is_night_skip_enabled() then
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
end
end
for name,_ in pairs(beds.player) do
minetest.show_formspec(name, "beds_form", form_n)
end
end
-- Public functions
function beds.kick_players()
for name, _ in pairs(beds.player) do
local player = minetest.get_player_by_name(name)
lay_down(player, nil, nil, false)
end
end
function beds.skip_night()
minetest.set_timeofday(0.23)
end
function beds.on_rightclick(pos, player)
local name = player:get_player_name()
local ppos = player:getpos()
-- move to bed
if not beds.player[name] then
lay_down(player, ppos, pos)
beds.set_spawns() -- save respawn positions when entering bed
else
lay_down(player, nil, nil, false)
end
if not is_sp then
update_formspecs(false)
end
-- skip the night and let all players stand up
if check_in_beds() then
minetest.after(0, function()
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end
end
-- Callbacks
-- Only register respawn callback if respawn enabled
if enable_respawn then
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()
local pos = beds.spawn[name]
if pos then
player:setpos(pos)
return true
end
end)
end
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
lay_down(player, nil, nil, false, true)
beds.player[name] = nil
if check_in_beds() then
minetest.after(2, function()
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "beds_form" then
return
end
if fields.quit or fields.leave then
lay_down(player, nil, nil, false)
update_formspecs(false)
end
if fields.force then
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end
end)

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beds = {}
beds.player = {}
beds.pos = {}
beds.spawn = {}
beds.formspec = "size[8,15;true]" ..
"bgcolor[#080808BB; true]" ..
"button_exit[2,12;4,0.75;leave;Leave Bed]"
local modpath = minetest.get_modpath("beds")
-- Load files
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/beds.lua")
dofile(modpath .. "/spawns.lua")

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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2016 BlockMen
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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local world_path = minetest.get_worldpath()
local org_file = world_path .. "/beds_spawns"
local file = world_path .. "/beds_spawns"
local bkwd = false
-- check for PA's beds mod spawns
local cf = io.open(world_path .. "/beds_player_spawns", "r")
if cf ~= nil then
io.close(cf)
file = world_path .. "/beds_player_spawns"
bkwd = true
end
function beds.read_spawns()
local spawns = beds.spawn
local input = io.open(file, "r")
if input and not bkwd then
repeat
local x = input:read("*n")
if x == nil then
break
end
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
spawns[name:sub(2)] = {x = x, y = y, z = z}
until input:read(0) == nil
io.close(input)
elseif input and bkwd then
beds.spawn = minetest.deserialize(input:read("*all"))
input:close()
beds.save_spawns()
os.rename(file, file .. ".backup")
file = org_file
end
end
beds.read_spawns()
function beds.save_spawns()
if not beds.spawn then
return
end
local data = {}
local output = io.open(org_file, "w")
for k, v in pairs(beds.spawn) do
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
end
output:write(table.concat(data))
io.close(output)
end
function beds.set_spawns()
for name,_ in pairs(beds.player) do
local player = minetest.get_player_by_name(name)
local p = player:getpos()
-- but don't change spawn location if borrowing a bed
if not minetest.is_protected(p, name) then
beds.spawn[name] = p
end
end
beds.save_spawns()
end

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default

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minetest.register_node("bells:bronze_bell", {
description = "Bronze Bell",
drawtype = "mesh",
tiles = {"default_bronze_block.png"},
paramtype = "light",
mesh = "bells_bell.obj",
selection_box = {
type = "fixed",
fixed = {-0.55, -0.5, -0.55, 0.55, 0.5, 0.55}
},
is_ground_content = false,
groups = {cracky = 2},
on_punch = function (pos, node, puncher)
minetest.sound_play('bells_bell_punch', {pos = pos, gain = 1.5, max_hear_distance = 2000});
end,
on_rightclick = function(pos, node, puncher)
minetest.sound_play('bells_bell', {pos = pos, gain = 15, max_hear_distance = 1000});
end,
})
minetest.register_craft({
output = "bells:bronze_bell",
recipe = {
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
{"default:bronze_ingot", "", "default:bronze_ingot"},
{"default:bronze_ingot", "", "default:bronze_ingot"},
}
})
minetest.register_node("bells:silver_bell", {
description = "Silver Bell",
drawtype = "mesh",
tiles = {"default_steel_block.png"},
paramtype = "light",
mesh = "bells_bell.obj",
selection_box = {
type = "fixed",
fixed = {-0.55, -0.5, -0.55, 0.55, 0.5, 0.55}
},
is_ground_content = false,
groups = {cracky = 2},
on_punch = function (pos, node, puncher)
minetest.sound_play('bells_bell_punch', {pos = pos, gain = 1.5, max_hear_distance = 2000});
end,
on_rightclick = function(pos, node, puncher)
minetest.sound_play('bells_bell', {pos = pos, gain = 15, max_hear_distance = 1000});
end,
})
minetest.register_craft({
output = "bells:silver_bell",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
}
})
minetest.register_node("bells:iron_bell", {
description = "Iron Bell",
drawtype = "mesh",
tiles = {"default_iron_block.png"},
paramtype = "light",
mesh = "bells_bell.obj",
selection_box = {
type = "fixed",
fixed = {-0.55, -0.5, -0.55, 0.55, 0.5, 0.55}
},
is_ground_content = false,
groups = {cracky = 2},
on_punch = function (pos, node, puncher)
minetest.sound_play('bells_bell_punch', {pos = pos, gain = 1.5, max_hear_distance = 2000});
end,
on_rightclick = function(pos, node, puncher)
minetest.sound_play('bells_bell', {pos = pos, gain = 15, max_hear_distance = 1000});
end,
})
minetest.register_craft({
output = "bells:iron_bell",
recipe = {
{"default:iron_lump", "default:iron_lump", "default:iron_lump"},
{"default:iron_lump", "", "default:iron_lump"},
{"default:iron_lump", "", "default:iron_lump"},
}
})

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original bell sound licensed under cc0 by dsp9000 from http://www.freesound.org/people/dsp9000/sounds/76405/
modified by mootpoint licensed under cc0
===========================================
file name: church_bell_punch.ogg
Author: Ulrich Metzner
http://opengameart.org/content/church-bell
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
https://creativecommons.org/licenses/by-sa/3.0/
original file name: churchbell.flac
===========================================

Binary file not shown.

Binary file not shown.

15
mods/boats/README.txt Normal file
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Minetest Game mod: boats
========================
See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures and model)
-------------------------------------
Textures: Zeg9 (CC BY-SA 3.0)
Model: thetoon and Zeg9 (CC BY-SA 3.0),
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
modified by sofar (CC BY-SA 3.0)

2
mods/boats/depends.txt Normal file
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@ -0,0 +1,2 @@
default
player_api

275
mods/boats/init.lua Normal file
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--
-- Helper functions
--
local function is_water(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
--
-- Boat entity
--
local boat = {
physical = true,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boats_boat.obj",
textures = {"default_wood.png"},
driver = nil,
v = 0,
last_v = 0,
removed = false
}
function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
player_api.player_attached[name] = false
player_api.set_animation(clicker, "stand" , 30)
local pos = clicker:getpos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
minetest.after(0.1, function()
clicker:setpos(pos)
end)
elseif not self.driver then
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = clicker
clicker:set_attach(self.object, "",
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
player_api.player_attached[name] = true
minetest.after(0.2, function()
player_api.set_animation(clicker, "sit" , 30)
end)
clicker:set_look_horizontal(self.object:getyaw())
end
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
if staticdata then
self.v = tonumber(staticdata)
end
self.last_v = self.v
end
function boat.get_staticdata(self)
return tostring(self.v)
end
function boat.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
player_api.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "boats:boat") then
local leftover = inv:add_item("main", "boats:boat")
-- if no room in inventory add a replacement boat to the world
if not leftover:is_empty() then
minetest.add_item(self.object:getpos(), leftover)
end
end
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
end
end
function boat.on_step(self, dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
if self.driver then
local ctrl = self.driver:get_player_control()
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
elseif ctrl.down then
self.v = self.v - 0.1
end
if ctrl.left then
if self.v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
elseif ctrl.right then
if self.v < 0 then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
end
end
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:getpos())
return
end
local s = get_sign(self.v)
self.v = self.v - 0.02 * s
if s ~= get_sign(self.v) then
self.object:setvelocity({x = 0, y = 0, z = 0})
self.v = 0
return
end
if math.abs(self.v) > 5 then
self.v = 5 * get_sign(self.v)
end
local p = self.object:getpos()
p.y = p.y - 0.5
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else
p.y = p.y + 1
if is_water(p) then
local y = self.object:getvelocity().y
if y >= 5 then
y = 5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
self.object:setpos(self.object:getpos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
end
end
end
self.object:setvelocity(new_velo)
self.object:setacceleration(new_acce)
end
minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boats_inventory.png",
wield_image = "boats_wield.png",
wield_scale = {x = 2, y = 2, z = 1},
liquids_pointable = true,
groups = {flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
if not is_water(pointed_thing.under) then
return itemstack
end
pointed_thing.under.y = pointed_thing.under.y + 0.5
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
if boat then
if placer then
boat:setyaw(placer:get_look_horizontal())
end
local player_name = placer and placer:get_player_name() or ""
if not (creative and creative.is_enabled_for and
creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_craft({
output = "boats:boat",
recipe = {
{"", "", "" },
{"group:wood", "", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
},
})
minetest.register_craft({
type = "fuel",
recipe = "boats:boat",
burntime = 20,
})

63
mods/boats/license.txt Normal file
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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures and model)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2012-2016 Zeg9
Copyright (C) 2012-2016 thetoon
Copyright (C) 2012-2016 PavelS(SokolovPavel)
Copyright (C) 2016 sofar (sofar@foo-projects.org)
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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@ -0,0 +1,358 @@
# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
# www.blender.org
mtllib boat.mtl
o boats_boat
v -6.786140 -3.033999 -9.415440
v -6.786140 -1.967150 -9.415440
v -6.786140 -1.967150 8.793510
v -6.786140 -3.033999 8.793510
v 5.732520 -1.967150 -9.415440
v 5.732520 -3.033999 -9.415440
v 5.732520 -3.033999 8.793510
v 5.732520 -1.967150 8.793510
v -2.233900 -3.033999 -9.415440
v -2.233900 -1.967150 -9.415440
v -2.233900 -1.967150 8.793510
v -2.233900 -3.033999 8.793510
v 2.318340 -3.033999 -9.415440
v 2.318340 -1.967150 -9.415440
v 2.318340 -1.967150 8.793510
v 2.318340 -3.033999 8.793510
v -3.371960 -3.033999 8.793510
v -3.371960 -1.967150 8.793510
v -3.371960 -1.967150 -9.415440
v -3.371960 -3.033999 -9.415440
v 2.318340 0.276645 8.793510
v 1.180280 -1.967150 8.793510
v 5.732520 0.276645 8.793510
v 5.732520 1.039180 8.793510
v 6.870580 0.276645 8.793510
v 6.870580 -1.967150 8.793510
v 2.318340 1.039180 8.793510
v 1.180280 0.276645 8.793510
v 1.180280 1.039180 8.793510
v 1.180280 -3.033999 8.793510
v -2.233900 0.276645 8.793510
v -3.371960 0.276645 8.793510
v -2.233900 1.039180 8.793510
v -3.371960 1.039180 8.793510
v -6.786140 0.276645 8.793510
v -7.786200 0.276645 8.793510
v -7.786200 -1.967150 8.793510
v -6.786140 1.039180 8.793510
v 1.180280 -1.967150 -9.415440
v 1.180280 -3.033999 -9.415440
v 2.318340 0.276645 -9.415440
v 1.180280 0.276645 -9.415440
v 2.318340 1.039180 -9.415440
v 5.732520 0.276645 -9.415440
v 6.870580 -1.967150 -9.415440
v 5.732520 1.039180 -9.415440
v 6.870580 0.276645 -9.415440
v 0.042220 1.039180 -9.415440
v 1.180280 1.039180 -9.415440
v 0.042220 -1.967150 -9.415440
v -1.095840 -1.967150 -9.415440
v -2.233900 0.276645 -9.415440
v -3.371960 0.276645 -9.415440
v -2.233900 1.039180 -9.415440
v -1.095840 1.039180 -9.415440
v -3.371960 1.039180 -9.415440
v -6.786140 0.276645 -9.415440
v -6.786140 1.039180 -9.415440
v -7.786200 -1.967150 -9.415440
v -7.786200 0.276645 -9.415440
v -1.095840 0.156645 -12.044100
v -1.095840 -4.601110 -9.415440
v -1.095840 1.039181 -10.802900
v -1.095840 2.868579 -10.802900
v -1.095840 2.868580 -7.883420
v -1.095840 3.746069 -12.034100
v -1.095840 3.746070 -7.883420
v -1.095840 0.156645 -14.294900
v -1.095840 -4.601110 -14.284900
v 0.042220 -4.601110 -14.284900
v 0.042220 -4.601110 -9.415440
v 0.042220 1.039181 -10.802900
v 0.042220 0.156645 -12.044100
v 0.042220 2.868579 -10.802900
v 0.042220 0.156645 -14.294900
v 0.042220 3.746069 -12.034100
v 0.042220 3.746070 -7.883420
v 0.042220 2.868580 -7.883420
v -1.096322 -3.033999 -9.415440
v 0.044046 -3.035397 -9.415440
vt 1.000000 0.187500
vt -1.000000 0.312500
vt 1.000000 0.312500
vt 0.687500 1.000000
vt 0.500000 0.875000
vt 0.500000 0.625000
vt -1.000000 0.062500
vt 1.000000 0.062500
vt 1.000000 -0.000000
vt -1.000000 0.125000
vt 1.000000 0.125000
vt 0.437500 0.125000
vt 0.312500 0.500000
vt 0.312500 0.125000
vt 1.000000 0.625000
vt -1.000000 0.500000
vt 1.000000 0.500000
vt 0.187500 0.687500
vt -0.187500 0.687500
vt -0.187500 0.312500
vt 1.000000 0.812500
vt -1.000000 0.937500
vt -1.000000 0.812500
vt 0.812500 0.687500
vt 1.187500 0.687500
vt 0.812500 0.312500
vt 1.000000 0.562500
vt 0.312500 0.437500
vt 1.000000 0.437500
vt 1.000000 0.750000
vt -1.000000 0.875000
vt -1.000000 0.750000
vt -1.000000 1.000000
vt 1.000000 1.000000
vt 0.437500 0.625000
vt 0.562500 0.437500
vt 0.562500 0.625000
vt -1.000000 0.437500
vt -1.000000 0.000000
vt 0.500000 0.062500
vt 0.375000 0.750000
vt 0.500000 0.750000
vt -1.000000 0.250000
vt -1.000000 0.687500
vt 1.000000 0.687500
vt 0.625000 0.375000
vt 1.000000 0.375000
vt 1.000000 0.250000
vt 1.000000 0.937500
vt 0.437500 0.812500
vt 0.312500 0.312500
vt 0.312500 0.812500
vt 0.437500 0.312500
vt 0.437500 0.437500
vt 0.687500 0.812500
vt 0.000000 0.687500
vt 0.000000 0.812500
vt -1.000000 0.562500
vt 0.875000 0.812500
vt 0.875000 0.687500
vt 0.250000 0.312500
vt 0.562500 0.187500
vt 0.250000 0.187500
vt -1.000000 0.187500
vt 0.312500 0.625000
vt 0.312500 0.187500
vt 0.312500 -0.187500
vt 1.000000 -0.187500
vt 0.687500 0.500000
vt -0.000000 1.000000
vt 0.000000 0.875000
vt 0.437500 0.500000
vt -1.000000 0.625000
vt 0.812500 0.187500
vt 1.187500 0.187500
vt 1.187500 0.312500
vt 1.312500 0.312500
vt 1.312500 0.687500
vt 0.687500 0.187500
vt 0.687500 0.312500
vt 1.187500 0.812500
vt 0.812500 0.812500
vt 0.187500 0.312500
vt 0.312500 0.687500
vt 0.687500 0.687500
vt -0.187500 0.187500
vt 0.187500 0.187500
vt -0.312500 0.687500
vt -0.312500 0.312500
vt 0.187500 0.812500
vt -0.187500 0.812500
vt 0.437500 0.687500
vt 0.437500 0.187500
vt 0.562500 0.812500
vt 0.562500 0.687500
vt 0.312500 0.562500
vt 1.000000 0.875000
vt 0.375000 0.062500
vt -1.000000 0.375000
vt 0.625000 0.500000
vt 0.875000 0.562500
vt 0.937500 0.812500
vt 0.937500 0.687500
vt 0.875000 0.937500
vt 0.562500 0.312500
vn -1.000000 0.000000 0.000000
vn 1.000000 0.000000 0.000000
vn 0.000000 0.000000 1.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
vn 0.000000 -0.002100 -1.000000
vn 0.001200 -1.000000 0.000000
vn 0.000000 0.002800 -1.000000
vn -0.001200 -1.000000 0.000200
g boats_boat_boats_boat_None
usemtl None
s off
f 41/1/1 27/2/1 43/3/1
f 76/4/2 74/5/2 72/6/2
f 8/7/2 6/1/2 5/8/2
f 15/9/1 13/10/1 16/11/1
f 51/12/3 71/13/3 50/14/3
f 56/15/2 32/16/2 53/17/2
f 15/18/3 8/19/3 23/20/3
f 22/21/2 40/22/2 39/23/2
f 19/24/4 2/25/4 53/26/4
f 70/27/5 62/28/5 69/29/5
f 11/30/5 19/31/5 10/32/5
f 4/15/5 20/33/5 17/34/5
f 72/35/3 64/36/3 63/37/3
f 13/8/5 7/38/5 16/7/5
f 23/39/6 47/11/6 44/9/6
f 68/40/7 70/41/7 69/42/7
f 80/43/8 40/10/8 30/11/8
f 3/15/1 1/32/1 4/30/1
f 20/44/2 18/27/2 17/45/2
f 74/17/5 65/46/5 64/47/5
f 31/43/1 54/47/1 52/48/1
f 22/47/5 14/43/5 15/48/5
f 46/1/2 23/7/2 44/8/2
f 57/21/1 38/22/1 58/49/1
f 61/50/9 76/51/9 73/52/9
f 37/45/5 2/23/5 3/21/5
f 78/28/3 67/53/3 65/54/3
f 64/5/1 66/4/1 63/6/1
f 76/55/6 67/56/6 77/57/6
f 47/17/2 26/10/2 45/11/2
f 5/16/5 26/47/5 8/17/5
f 33/58/6 48/59/6 55/60/6
f 29/38/2 42/3/2 49/29/2
f 32/44/6 52/21/6 53/45/6
f 58/15/6 34/33/6 56/34/6
f 27/7/6 46/29/6 43/8/6
f 73/61/6 68/62/6 61/63/6
f 21/58/6 42/29/6 28/38/6
f 11/29/1 9/58/1 12/27/1
f 59/45/1 36/2/1 60/3/1
f 60/9/6 35/10/6 57/11/6
f 41/1/1 21/64/1 27/2/1
f 72/6/2 48/65/2 50/66/2
f 50/66/2 71/67/2 70/68/2
f 70/68/2 75/17/2 73/69/2
f 76/4/2 77/70/2 74/5/2
f 77/70/2 78/71/2 74/5/2
f 50/66/2 70/68/2 73/69/2
f 73/69/2 76/4/2 72/6/2
f 72/6/2 50/66/2 73/69/2
f 8/7/2 7/64/2 6/1/2
f 15/9/1 14/39/1 13/10/1
f 51/12/3 62/72/3 71/13/3
f 56/15/2 34/73/2 32/16/2
f 32/26/3 34/74/3 38/75/3
f 35/76/3 36/77/3 37/78/3
f 32/26/3 38/75/3 35/76/3
f 29/66/3 33/79/3 31/80/3
f 32/26/3 35/76/3 3/25/3
f 28/51/3 29/66/3 31/80/3
f 31/80/3 32/26/3 18/24/3
f 3/25/3 4/81/3 17/82/3
f 35/76/3 37/78/3 3/25/3
f 21/83/3 28/51/3 22/84/3
f 3/25/3 17/82/3 18/24/3
f 11/85/3 12/55/3 30/52/3
f 32/26/3 3/25/3 18/24/3
f 11/85/3 30/52/3 22/84/3
f 31/80/3 18/24/3 11/85/3
f 24/86/3 27/87/3 21/83/3
f 28/51/3 31/80/3 11/85/3
f 11/85/3 22/84/3 28/51/3
f 24/86/3 21/83/3 23/20/3
f 26/88/3 25/89/3 23/20/3
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30
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Minetest 0.4 mod: bucket
=========================
License of source code:
-----------------------
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Gambit (CC BY-SA 4.0):
bucket.png
bucket_lava.png
bucket_water.png

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default

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-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'group:metal_ingot', '', 'group:metal_ingot'},
{'', 'group:metal_ingot', ''},
}
})
bucket = {}
bucket.liquids = {}
local function check_protection(pos, name, text)
if minetest.is_protected(pos, name) then
minetest.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. minetest.pos_to_string(pos)
.. " with a bucket")
minetest.record_protection_violation(pos, name)
return true
end
return false
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if not itemname then return end
minetest.register_craftitem(itemname, {
description = name,
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef
if node then
ndef = minetest.registered_nodes[node.name]
end
-- Call on_rightclick if the pointed node defines it
if ndef and ndef.on_rightclick and
user and not user:get_player_control().sneak then
return ndef.on_rightclick(
pointed_thing.under,
node, user,
itemstack) or itemstack
end
local place_liquid = function(pos, node, source, flowing)
if check_protection(pos,
user and user:get_player_name() or "",
"place "..source) then
return
end
minetest.add_node(pos, {name=source})
end
-- Check if pointing to a buildable node
if ndef and ndef.buildable_to then
-- Buildable; replace the node
place_liquid(pointed_thing.under, node, source, flowing)
else
-- Not buildable to; place the liquid above
-- Check if the node above can be replaced
local node = minetest.get_node_or_nil(pointed_thing.above)
if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above, node, source, flowing)
else
-- Do not remove the bucket with the liquid
return
end
end
return {name="bucket:bucket_empty"}
end
})
end
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.itemname ~= nil and
node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- Only one bucket: replace
local count = itemstack:get_count()
if count == 1 then
minetest.add_node(pointed_thing.under, {name="air"})
return ItemStack({name = liquiddef.itemname,
metadata = tostring(node.param2)})
end
-- Staked buckets: add a filled bucket, replace stack
local inv = user:get_inventory()
if inv:room_for_item("main", liquiddef.itemname) then
minetest.add_node(pointed_thing.under, {name="air"})
count = count - 1
itemstack:set_count(count)
bucket_liquid = ItemStack(liquiddef.itemname)
inv:add_item("main", bucket_liquid)
return itemstack
else
minetest.chat_send_player(user:get_player_name(), "Your inventory is full.")
end
end
end,
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket"
)
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png",
"Lava Bucket"
)
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 60,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})

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Conifer
=======
Rewrite of Cisouns original mod "Conifers".
https://forum.minetest.net/viewtopic.php?pid=17541
License of source code:
-----------------------
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Cisoun (CC BY-SA 4.0):
nodetest_coniferleaves_1.png
nodetest_coniferleaves_2.png
nodetest_conifersapling.png
nodetest_conifertree.png
nodetest_conifertree_top.png

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default

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conifer = {}
minetest.register_alias("mapgen_pine_tree", "conifer:tree")
minetest.register_alias("mapgen_pine_needles", "conifer:leaves_1")
--
-- Nodes
--
minetest.register_node("conifer:sapling", {
description = "Conifer Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"conifer_sapling.png"},
inventory_image = "conifer_sapling.png",
wield_image = "conifer_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
floodable = true,
waving = 1,
on_timer = function(pos)
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local name = minetest.get_node(below).name
if minetest.get_item_group(name, "soil") ~= 0 then
conifer.grow_conifersapling(pos)
end
end,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2, sapling=1, flammable=2, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(300, 4800))
end,
})
minetest.register_alias("conifers:sapling", "conifer:sapling")
minetest.register_alias("nodetest:conifersapling", "conifer:sapling")
minetest.register_node("conifer:tree", {
description = "Conifer Tree",
tiles = {"conifer_tree_top.png", "conifer_tree_top.png", "conifer_tree.png"},
groups = {tree=1, choppy=2, flammable=1},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node
})
minetest.register_alias("conifers:trunk", "conifer:tree")
minetest.register_alias("nodetest:conifertree", "conifer:tree")
for i=1,2 do
minetest.register_node("conifer:leaves_"..i, {
description = "Conifer Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"conifer_leaves_"..i..".png"},
paramtype = "light",
waving = 1,
trunk = "conifer:tree",
groups = {
snappy=3,
leafdecay=4,
flammable=2,
leaves=1,
fall_damage_add_percent=default.COUSHION
},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/rarity chance
items = {'conifer:sapling'},
rarity = 40,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"conifer:leaves_"..i..""},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("conifer:pine_cone_leaves_"..i, {
description = "Conifer Cone Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"conifer_leaves_"..i..".png^conifer_pine_cone_leaves.png"},
paramtype = "light",
waving = 1,
groups = {
snappy=3,
leafdecay=4,
flammable=2,
leaves=1,
fall_damage_add_percent=default.COUSHION
},
drop = "conifer:pine_cone",
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_alias("nodetest:coniferleaves_"..i, "conifer:leaves_"..i)
end
minetest.register_node("conifer:pine_cone", {
description = "Conifer Cone",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"conifer_pine_cone.png"},
inventory_image = "conifer_pine_cone.png",
wield_image = "conifer_pine_cone.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
buildable_to = true,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {fleshy=3, dig_immediate=3, flammable=2, attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("conifer:cooked_pine_cone", {
description = "Cooked Conifer Cone",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"conifer_cooked_pine_cone.png"},
inventory_image = "conifer_cooked_pine_cone.png",
wield_image = "conifer_cooked_pine_cone.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
buildable_to = true,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {fleshy=3, dig_immediate=3, flammable=2, attached_node=1},
on_use = minetest.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft({
type = "cooking",
output = "conifer:cooked_pine_cone",
recipe = "conifer:pine_cone",
})
--
-- Crafting definition
--
dofile(minetest.get_modpath("conifer").."/trees.lua")

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local random = math.random
local c_air = minetest.get_content_id("air")
local c_leaves_1 = minetest.get_content_id("conifer:leaves_1")
local c_leaves_2 = minetest.get_content_id("conifer:leaves_2")
local c_snow = minetest.get_content_id("default:snow")
local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_special, height, snow)
local x, y, z = pos.x, pos.y, pos.z
local leaves_cid = c_leaves_1
if leaves_special then leaves_cid = c_leaves_2 else end
-- Trunk
for y_dist = 0, height - 1 do
local vi = a:index(x, y + y_dist, z)
if y_dist == 0 or data[vi] == c_air or data[vi] == c_leaves_1 or data[vi] == c_leaves_2 then
data[vi] = tree_cid
end
end
-- Add rings of leaves randomly
local d = 0
for yi = height+1, 4 + random(0, 2), -1 do
for xi = -d, d do
for zi = -d, d do
if math.abs(xi) + math.abs(zi) <= d or math.abs(zi) + math.abs(xi) <= d then
local vi = a:index(x + xi, y + yi, z + zi)
if data[vi] == c_air then
if leaves_special then
data[vi] = c_leaves_2
else
data[vi] = c_leaves_1
end
-- Cover in snow
if snow and random(1, 2) == 1 then
local vi_snow = a:index(x + xi, y + yi + 1, z + zi)
if data[vi_snow] == c_air then
data[vi_snow] = c_snow
end
end
end
end
end
end
d = d + 1
if d > random(2,4) then d = 1 end
end
end
local c_tree = minetest.get_content_id("conifer:tree")
function conifer.grow_tree(pos, leaves_special, snow)
local x, y, z = pos.x, pos.y, pos.z
local height = random(12, 24)
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
add_trunk_and_leaves(data, a, pos, c_tree, leaves_special, height, snow)
-- Roots
for xi = -1, 1 do
local vi_1 = a:index(x+xi, y, z)
local vi_2 = a:index(x+xi, y-1, z)
if data[vi_2] == c_air then
data[vi_2] = c_tree
elseif data[vi_1] == c_air then
data[vi_1] = c_tree
end
end
for zi = -1, 1 do
local vi_1 = a:index(x, y, z+zi)
local vi_2 = a:index(x, y-1, z+zi)
if data[vi_2] == c_air then
data[vi_2] = c_tree
elseif data[vi_1] == c_air then
data[vi_1] = c_tree
end
end
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
function conifer.grow_conifersapling(pos)
if not default.can_grow(pos) then return true end
if minetest.find_node_near(pos, 3, {"group:tree", "group:sapling"}) then
minetest.set_node(pos, {name="default:grass_"..math.random(1, 5)})
return
end
if not default.enough_light(pos) then
minetest.get_node_timer(pos):start(math.random(60, 960))
return
end
conifer.grow_tree(pos, random(1, 4) == 1)
end
minetest.register_lbm({
name = "conifer:convert_saplings_to_node_timer",
nodenames = {"conifer:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(random(600, 4800))
end
})

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« Copyright © 2015-2017, Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
The Software is provided “as is”, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and noninfringement. In no event shall the authors or copyright holders X be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the Software.
Except as contained in this notice, the name of the <copyright holders> shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the <copyright holders>. »

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sfinv_buttons?

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local craftguide, datas, minetest = {}, {}, minetest
local progressive_mode = minetest.setting_getbool("craftguide_progressive_mode")
local get_recipe, get_recipes = minetest.get_craft_recipe, minetest.get_all_craft_recipes
local get_result, show_formspec = minetest.get_craft_result, minetest.show_formspec
local reg_items = minetest.registered_items
-- Lua 5.3 removed `table.maxn`, use this alternative in case of breakage:
-- https://github.com/kilbith/xdecor/blob/master/handlers/helpers.lua#L1
local remove, maxn, sort = table.remove, table.maxn, table.sort
local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
local group_stereotypes = {
wool = "wool:white",
dye = "dye:white",
water_bucket = "bucket:bucket_water",
coal = "default:coal_lump",
flower = "flowers:dandelion_yellow",
}
function craftguide:group_to_item(item)
if item:sub(1,6) == "group:" then
local itemsub = item:sub(7)
if group_stereotypes[itemsub] then
item = group_stereotypes[itemsub]
elseif reg_items["default:" .. itemsub] then
item = item:gsub("group:", "default:")
else
for name, def in pairs(reg_items) do
if def.groups[item:match("[^,:]+$")] then
item = name
end
end
end
end
return item:sub(1,6) == "group:" and "" or item
end
local function extract_groups(str)
if str:sub(1,6) ~= "group:" then return end
return str:sub(7):split(",")
end
local function colorize(str)
-- If client <= 0.4.14, don't colorize for compatibility.
return minetest.colorize and minetest.colorize("#FFFF00", str) or str
end
local function get_fueltime(item)
return get_result({method = "fuel", width = 1, items = {item}}).time
end
function craftguide:get_tooltip(item, recipe_type, cooktime, groups)
local tooltip, item_desc = "tooltip[" .. item .. ";", ""
local fueltime = get_fueltime(item)
local has_extras = groups or recipe_type == "cooking" or fueltime > 0
if reg_items[item] then
if not groups then
item_desc = reg_items[item].description
end
else
return tooltip .. "Unknown Item (" .. item .. ")]"
end
if groups then
local groupstr = "Any item belonging to the "
for i=1, #groups do
groupstr = groupstr .. colorize(groups[i]) ..
(groups[i + 1] and " and " or "")
end
tooltip = tooltip .. groupstr .. " group(s)"
end
if recipe_type == "cooking" then
tooltip = tooltip .. item_desc .. "\nCooking time: " .. colorize(cooktime)
end
if fueltime > 0 then
tooltip = tooltip .. item_desc .. "\nBurning time: " .. colorize(fueltime)
end
return has_extras and tooltip .. "]" or ""
end
function craftguide:get_recipe(iY, xoffset, tooltip, item, recipe_num, recipes)
local formspec, recipes_total = "", #recipes
if recipes_total > 1 then
formspec = formspec ..
"button[6,0.81;3,1;alternate;Alternate (Recipe "..recipe_num .." of "..recipes_total..")]"
end
local recipe_type = recipes[recipe_num].type
local items = recipes[recipe_num].items
local width = recipes[recipe_num].width
if recipe_type == "cooking" or (recipe_type == "normal" and width == 0) then
local icon = recipe_type == "cooking" and "furnace" or "shapeless"
formspec = formspec ..
"image[9,2.81;1,1;craftguide_" .. icon .. ".png]"
else
formspec = formspec ..
"image[9,2.81;1,1;craftguide_arrow.png]"
end
if width == 0 then width = min(3, #items) end
local rows = ceil(maxn(items) / width)
local btn_size, craftgrid_limit = 1, 5
if recipe_type == "normal" and
width > craftgrid_limit or rows > craftgrid_limit then
else
for i, v in pairs(items) do
local X = (i - 1) % width + 6
local Y = ceil(i / width + (iY + 2) - min(2, rows)) - 3.17
if recipe_type == "normal" and width > 3 or rows > 3 then
btn_size = width > 3 and 3 / width or 3 / rows
X = btn_size * (i % width) + 6
Y = btn_size * floor((i - 1) / width) + (iY + 3) - min(2, rows) - 3.17
end
local groups = extract_groups(v)
local label = groups and "\nG" or ""
local item_r = self:group_to_item(v)
local tltip = self:get_tooltip(item_r, recipe_type, width, groups)
formspec = formspec ..
"item_image_button["..X..","..Y..";"..btn_size..","..btn_size..";"..item_r..";"..item_r..";"..label.."]"..tltip
end
end
local output = recipes[recipe_num].output
return formspec ..
"item_image_button[10,2.81;1,1;"..output..";"..item..";]"..tooltip
end
function craftguide:get_formspec(player_name, is_fuel)
local data = datas[player_name]
local iY = data.iX - 5
if not data.items then
data.items = datas.init_items
end
data.pagemax = max(1, ceil(#data.items / (6*4)))
local formspec = "size[13.3,7.3]"..
--"image[-0.3,-0.315;16.9,9.15;craftguide_bg.png]"..
"image_button[3.28,-0.01;1.05,0.85;;clear;Clear]"..
"image_button[2.4,-0.01;1.05,0.85;;search;Search]"..
"image_button[0.28,6.83;1.64,0.7;;prev;<<]"..
"image_button[2.7,6.83;1.64,0.7;;next;>>]"..
"label[2.0,6.88;"..tostring(data.pagenum).."/"..tostring(data.pagemax).."]"..
"field[0.58,0.23;2.27,1;filter;;"..minetest.formspec_escape(data.filter).."]"..
"field_close_on_enter[filter;false]"
local even_num = data.iX % 2 == 0
local xoffset = data.iX / 2 + (even_num and 0.5 or 0)
if not next(data.items) then end
local first_item = (data.pagenum - 1) * (6*4)
for i = first_item, first_item + (6*4) - 1 do
local name = data.items[i + 1]
if not name then break end
local X = i % 4 + 0.3
local Y = ((i % (6*4) - X) / data.iX * 2.22) + 0.91
-- local pagenum = math.floor(start_i / (6*4) + 1)
-- local pagemax = math.ceil(inv.size / (6*4))
formspec = formspec ..
"item_image_button["..X..","..Y..";1,1;"..name..";"..name.."_inv;]"
end
if data.item and reg_items[data.item] then
local tooltip = self:get_tooltip(data.item)
if not data.recipes_item or (is_fuel and not get_recipe(data.item).items) then
formspec = formspec ..
"image[10,2.81;1,1;craftguide_scorched_stuff.png]"..
"image[9,2.81;1,1;default_furnace_fire_fg.png]"..
"item_image_button[8,2.81;1,1;"..data.item..";"..data.item..";]".. tooltip
else
formspec = formspec ..
self:get_recipe(iY, xoffset, tooltip, data.item,
data.recipe_num, data.recipes_item)
end
end
data.formspec = formspec
show_formspec(player_name, "craftguide", formspec)
end
local function player_has_item(T)
for i = 1, #T do
if T[i] then
return true
end
end
end
local function group_to_items(group)
local items_with_group, counter = {}, 0
for name, def in pairs(reg_items) do
if def.groups[group:sub(7)] then
counter = counter + 1
items_with_group[counter] = name
end
end
return items_with_group
end
local function item_in_inv(inv, item)
return inv:contains_item("main", item)
end
function craftguide:recipe_in_inv(inv, item_name, recipes_f)
local recipes = recipes_f or get_recipes(item_name) or {}
local show_item_recipes = {}
for i=1, #recipes do
show_item_recipes[i] = true
for _, item in pairs(recipes[i].items) do
local group_in_inv = false
if item:sub(1,6) == "group:" then
local groups = group_to_items(item)
for j = 1, #groups do
if item_in_inv(inv, groups[j]) then
group_in_inv = true
end
end
end
if not group_in_inv and not item_in_inv(inv, item) then
show_item_recipes[i] = false
end
end
end
for i = #show_item_recipes, 1, -1 do
if not show_item_recipes[i] then
remove(recipes, i)
end
end
return recipes, player_has_item(show_item_recipes)
end
function craftguide:get_init_items()
local items_list, counter = {}, 0
for name, def in pairs(reg_items) do
local is_fuel = get_fueltime(name) > 0
if not (def.groups.not_in_creative_inventory == 1 or def.groups.not_in_craftguide == 1) and
(get_recipe(name).items or is_fuel) and
def.description and def.description ~= "" then
counter = counter + 1
items_list[counter] = name
end
end
sort(items_list)
datas.init_items = items_list
end
function craftguide:get_filter_items(data, player)
local filter = data.filter
local items_list = progressive_mode and data.init_filter_items or datas.init_items
local inv = player:get_inventory()
local filtered_list, counter = {}, 0
for i=1, #items_list do
local item = items_list[i]
local item_desc = reg_items[item].description:lower()
if filter ~= "" then
if item:find(filter, 1, true) or item_desc:find(filter, 1, true) then
counter = counter + 1
filtered_list[counter] = item
end
elseif progressive_mode then
local _, has_item = self:recipe_in_inv(inv, item)
if has_item then
counter = counter + 1
filtered_list[counter] = item
end
end
end
if progressive_mode and not data.items then
data.init_filter_items = filtered_list
end
data.items = filtered_list
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "craftguide" then return end
local player_name = player:get_player_name()
local data = datas[player_name]
if fields.clear then
data.filter, data.item, data.pagenum, data.recipe_num = "", nil, 1, 1
data.items = progressive_mode and data.init_filter_items or datas.init_items
craftguide:get_formspec(player_name)
elseif fields.alternate then
local recipe = data.recipes_item[data.recipe_num + 1]
data.recipe_num = recipe and data.recipe_num + 1 or 1
craftguide:get_formspec(player_name)
elseif (fields.key_enter_field == "filter" or fields.search) and
fields.filter ~= "" then
data.filter = fields.filter:lower()
data.pagenum = 1
craftguide:get_filter_items(data, player)
craftguide:get_formspec(player_name)
elseif fields.prev or fields.next then
data.pagenum = data.pagenum - (fields.prev and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
craftguide:get_formspec(player_name)
elseif (fields.size_inc and data.iX < 12) or
(fields.size_dec and data.iX > 8) then
data.pagenum = 1
data.iX = data.iX - (fields.size_dec and 1 or -1)
craftguide:get_formspec(player_name)
else for item in pairs(fields) do
if item:find(":") then
if item:sub(-4) == "_inv" then
item = item:sub(1,-5)
end
local is_fuel = get_fueltime(item) > 0
local recipes = get_recipes(item)
if not recipes and not is_fuel then return end
if item == data.item then
if data.recipes_item and #data.recipes_item >= 2 then
local recipe = data.recipes_item[data.recipe_num + 1]
data.recipe_num = recipe and data.recipe_num + 1 or 1
craftguide:get_formspec(player_name)
end
else
if progressive_mode then
local inv = player:get_inventory()
local _, has_item = craftguide:recipe_in_inv(inv, item)
if not has_item then return end
recipes = craftguide:recipe_in_inv(inv, item, recipes)
end
data.item = item
data.recipe_num = 1
data.recipes_item = recipes
craftguide:get_formspec(player_name, is_fuel)
end
end
end
end
end)
function craftguide:on_use(itemstack, user)
if not datas.init_items then
craftguide:get_init_items()
end
local player_name = user:get_player_name()
local data = datas[player_name]
if progressive_mode or not data then
datas[player_name] = {filter = "", pagenum = 1, iX = 9}
if progressive_mode then
craftguide:get_filter_items(datas[player_name], user)
end
craftguide:get_formspec(player_name)
else
show_formspec(player_name, "craftguide", data.formspec)
end
end
minetest.register_craftitem("craftguide:book", {
description = "Crafting Guide",
inventory_image = "craftguide_book.png",
wield_image = "craftguide_book.png",
stack_max = 1,
groups = {book = 1},
on_use = function(itemstack, user)
craftguide:on_use(itemstack, user)
end
})
minetest.register_craft({
output = "craftguide:book",
type = "shapeless",
recipe = {"default:book"}
})
minetest.register_craft({
type = "fuel",
recipe = "craftguide:book",
burntime = 3
})

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17
mods/creative/README.txt Normal file
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Minetest Game mod: creative
===========================
See license.txt for license information.
Authors of source code
----------------------
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
Author of media (textures)
--------------------------
paramat (CC BY-SA 3.0):
* creative_prev_icon.png
* creative_next_icon.png
* creative_search_icon.png
* creative_clear_icon.png
* creative_trash_icon.png derived from a texture by kilbith (CC BY-SA 3.0)

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default
sfinv

70
mods/creative/init.lua Normal file
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creative = {}
minetest.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false
})
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function creative.is_enabled_for(name)
return creative_mode_cache or
minetest.check_player_privs(name, {creative = true})
end
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if creative_mode_cache then
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
},
damage_groups = {fleshy = 10},
}
})
end
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
return creative.is_enabled_for(placer:get_player_name())
end
end)
-- Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or
not creative.is_enabled_for(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end

190
mods/creative/inventory.lua Normal file
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local player_inventory = {}
local inventory_cache = {}
local function init_creative_cache(items)
inventory_cache[items] = {}
local i_cache = inventory_cache[items]
for name, def in pairs(items) do
if def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= "" then
i_cache[name] = def
end
end
table.sort(i_cache)
return i_cache
end
function creative.init_creative_inventory(player)
local player_name = player:get_player_name()
player_inventory[player_name] = {
size = 0,
filter = "",
start_i = 0
}
minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) or
to_list == "main" then
return 0
end
return count
end,
allow_put = function(inv, listname, index, stack, player2)
return 0
end,
allow_take = function(inv, listname, index, stack, player2)
local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) then
return 0
end
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
end,
on_take = function(inv, listname, index, stack, player2)
if stack and stack:get_count() > 0 then
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
end
end,
}, player_name)
return player_inventory[player_name]
end
function creative.update_creative_inventory(player_name, tab_content)
local creative_list = {}
local inv = player_inventory[player_name] or
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
for name, def in pairs(items) do
if def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true) then
creative_list[#creative_list+1] = name
end
end
table.sort(creative_list)
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
creative.formspec_add = ""
function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, {
title = title,
is_in_nav = function(self, player, context)
return creative.is_enabled_for(player:get_player_name())
end,
get = function(self, player, context)
local player_name = player:get_player_name()
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local start_i = inv.start_i or 0
local pagenum = math.floor(start_i / (6*4) + 1)
local pagemax = math.ceil(inv.size / (6*4))
return sfinv.make_formspec(player, context,
"size[13.3,7.3]"..
--"image[6,0.6;1,2;player.png]"..
"list[current_player;main;5,3.5;8,4;]"..
"list[current_player;craft;8,0;3,3;]"..
"list[current_player;craftpreview;12,1;1,1;]"..
"image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[detached:creative_"..player_name..";main;0.3,0.82;4,6;"..tostring(start_i).."]"..
"label[2.0,6.88;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
"image_button[0.28,6.83;1.64,0.7;;creative_prev;<<]"..
"image_button[2.7,6.83;1.64,0.7;;creative_next;>>]"..
"listring[current_player;main]"..
"listring[detached:creative_trash;main]"..
"listring[current_player;craft]"..
"listring[current_player;main]"..
"listring[detached:creative_"..player_name..";main]" ..
"label[5,1.5;Trash:]"..
"list[detached:creative_trash;main;5,2;1,1;]"..
"field[0.58,0.23;2.27,1;creative_filter;;"..minetest.formspec_escape(inv.filter).."]"..
"image_button[3.28,-0.01;1.05,0.85;;creative_clear;Clear]"..
"image_button[2.4,-0.01;1.05,0.85;;creative_search;Search]"..
"field_close_on_enter[creative_filter;false]"..
creative.formspec_add, false)
end,
on_enter = function(self, player, context)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
if inv then
inv.start_i = 0
end
end,
on_player_receive_fields = function(self, player, context, fields)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
assert(inv)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 3*8
if start_i < 0 then
start_i = inv.size - (inv.size % (3*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (3*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
if start_i >= inv.size then
start_i = 0
end
end
inv.start_i = start_i
sfinv.set_player_inventory_formspec(player, context)
end
end
})
end
creative.register_tab("all", "All", minetest.registered_items)
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
creative.register_tab("tools", "Tools", minetest.registered_tools)
creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)
if creative.is_enabled_for(player:get_player_name()) then
return "creative:all"
else
return old_homepage_name(player)
end
end

61
mods/creative/license.txt Normal file
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License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Copyright (C) 2018 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
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For more details:
http://creativecommons.org/licenses/by-sa/3.0/