waynes_game/mods/treecapitator/init.lua

430 lines
11 KiB
Lua

local load_time_start = os.clock()
--------------------------------------Settings----------------------------------------------
treecapitator = {
drop_items = false, --drop them / get them in the inventory
drop_leaf = false,
play_sound = true,
moretrees_support = true,
delay = 0, --lets trees become capitated <delay> seconds later
default_tree = { --replaces not defined stuff (see below)
trees = {"default:tree"},
leaves = {"default:leaves"},
range = 2,
fruits = {},
type = "default",
},
}
---------------------------------------------------------------------------------------------
--the table where the trees are stored at
treecapitator.trees = {}
--a table of trunks which couldn't be redefined
treecapitator.rest_tree_nodes = {}
--------------------------------------------fcts----------------------------------------------
-- don't use minetest.get_node more times for the same position
local known_nodes = {}
local function remove_node(pos)
known_nodes[pos.z .." "..pos.y .." "..pos.x] = {name="air", param2=0}
minetest.remove_node(pos)
end
local function dig_node(pos, node, digger)
known_nodes[pos.z .." "..pos.y .." "..pos.x] = {name="air", param2=0}
minetest.node_dig(pos, node, digger)
end
local function get_node(pos)
local pstr = pos.z .." "..pos.y .." "..pos.x
local node = known_nodes[pstr]
if node then
return node
end
node = minetest.get_node(pos)
known_nodes[pstr] = node
return node
end
--definitions of functions for the destruction of nodes
local destroy_node, drop_leaf, remove_leaf
if treecapitator.drop_items then
function drop_leaf(pos, item, inv)
minetest.add_item(pos, item)
end
function destroy_node(pos, node, digger)
local drops = minetest.get_node_drops(node.name)
for _,item in pairs(drops) do
minetest.add_item(pos, item)
end
remove_node(pos)
end
else
function drop_leaf(pos, item, inv)
if inv
and inv:room_for_item("main", item) then
inv:add_item("main", item)
else
minetest.add_item(pos, item)
end
end
destroy_node = dig_node
end
if not treecapitator.drop_leaf then
function remove_leaf(p, leaf, inv)
local leaves_drops = minetest.get_node_drops(leaf)
for _, itemname in pairs(leaves_drops) do
if itemname ~= leaf then
drop_leaf(p, itemname, inv)
end
end
remove_node(p) --remove the leaves
end
else
function remove_leaf(p, _, _, node, digger)
destroy_node(p, node, digger)
end
end
table.icontains = table.icontains or function(t, v)
for i = 1,#t do
if t[i] == v then
return true
end
end
return false
end
--tests if the node is a trunk
local function findtree(node)
if node == 0 then
return true
end
return table.icontains(treecapitator.rest_tree_nodes, node.name)
end
--returns positions for leaves allowed to be dug
local function find_next_trees(pos, range, trees, leaves, fruits)
local tab = {}
local r = 2*range
for i = -r, r do
for j = -r, r do
for h = r,-r,-1 do
local p = {x=pos.x+j, y=pos.y+h, z=pos.z+i}
-- tests if a trunk is at the current pos
local nd = get_node(p)
if table.icontains(trees, nd.name)
and nd.param2 == 0
and (pos.x ~= p.x or pos.z ~= p.z) then
-- search for a leaves or fruit node next to the trunk
local leaf = get_node({x=p.x, y=p.y+1, z=p.z}).name
local leaf_found = table.icontains(leaves, leaf) or table.icontains(fruits, leaf)
if not leaf_found then
leaf = get_node({x=p.x, y=p.y, z=p.z+1}).name
leaf_found = table.icontains(leaves, leaf) or table.icontains(fruits, leaf)
end
if leaf_found then
local z1 = math.max(-range+i, -range)
local z2 = math.min(range+i, range)
local y1 = math.max(-range+h, -range)
local y2 = math.min(range+h, range)
local x1 = math.max(-range+j, -range)
local x2 = math.min(range+j, range)
for z = z1,z2 do
for y = y1,y2 do
for x = x1,x2 do
tab[z.." "..y.." "..x] = true
end
end
end
end
end
end
end
end
--minetest.chat_send_all(dump(tab)) <— I used these to find my mistake
local tab2,n = {},1
for z = -range,range do
for y = -range,range do
for x = -range,range do
if not tab[z.." "..y.." "..x] then
local p = {x=x, y=y, z=z}
tab2[n] = p
n = n+1
end
end
end
end
return tab2
end
-- table iteration instead of recursion
local function get_tab(pos, func, max)
local todo = {pos}
local tab_avoid = {[pos.x.." "..pos.y.." "..pos.z] = true}
local tab_done,num = {pos},2
while todo[1] do
for n,p in pairs(todo) do
--[[
for i = -1,1,2 do
for _,p2 in pairs({
{x=p.x+i, y=p.y, z=p.z},
{x=p.x, y=p.y+i, z=p.z},
{x=p.x, y=p.y, z=p.z+i},
}) do]]
for i = -1,1 do
for j = -1,1 do
for k = -1,1 do
local p2 = {x=p.x+i, y=p.y+j, z=p.z+k}
local pstr = p2.x.." "..p2.y.." "..p2.z
if not tab_avoid[pstr]
and func(p2) then
tab_avoid[pstr] = true
tab_done[num] = p2
num = num+1
table.insert(todo, p2)
if max
and num > max then
return false
end
end
end
end
end
todo[n] = nil
end
end
return tab_done
end
--the function which is used for capitating
local capitating = false --necessary if minetest.node_dig is used
local function capitate_tree(pos, node, digger)
if capitating
or not digger then
return
end
--minetest.chat_send_all("test0") <— and this
if digger:get_player_control().sneak
or not findtree(node) then
return
end
local t1 = os.clock()
capitating = true
local nd = get_node({x=pos.x, y=pos.y+1, z=pos.z})
for _,tr in pairs(treecapitator.trees) do
local trees = tr.trees
local tree_found = table.icontains(trees, nd.name) and nd.param2 == 0
if tree_found then
if tr.type == "default" then
local np = {x=pos.x, y=pos.y+1, z=pos.z}
local nd = nd
local tab, n = {}, 1
while tree_found do
tab[n] = {vector.new(np), nd}
n = n+1
np.y = np.y+1
nd = get_node(np)
tree_found = table.icontains(trees, nd.name) and nd.param2 == 0
end
local leaves = tr.leaves
local fruits = tr.fruits
np.y = np.y-1
local leaf_found = table.icontains(leaves, nd.name) or table.icontains(fruits, nd.name)
if not leaf_found then
local leaf = get_node({x=np.x, y=np.y, z=np.z+1}).name
leaf_found = table.icontains(leaves, leaf) or table.icontains(fruits, leaf)
end
if leaf_found then
if treecapitator.play_sound then
minetest.sound_play("tree_falling", {pos = pos, gain = 0.1, max_hear_distance = 16})
end
for _,i in pairs(tab) do
destroy_node(i[1], i[2], digger)
end
local range = tr.range
local inv = digger:get_inventory()
local head_ps = find_next_trees(np, range, trees, leaves, fruits) --definition of the leavespositions
--minetest.chat_send_all("test1") <— this too
for _,i in pairs(head_ps) do
local p = vector.add(np, i)
local node = get_node(p)
local nodename = node.name
if not table.icontains(trees, nodename)
or node.param2 ~= 0 then
if table.icontains(leaves, nodename) then
remove_leaf(p, nodename, inv, node, digger)
elseif table.icontains(fruits, nodename) then
destroy_node(p, node, digger)
end
end
end
break
end
elseif tr.type == "moretrees" then
local leaves = tr.leaves
local fruits = tr.fruits
local minx = pos.x-tr.range
local maxx = pos.x+tr.range
local minz = pos.z-tr.range
local maxz = pos.z+tr.range
local maxy = pos.z+tr.height
local num_trunks = 0
local num_leaves = 0
local ps = get_tab({x=pos.x, y=pos.y+1, z=pos.z}, function(pos)
if pos.x < minx
or pos.x > maxx
or pos.z < minz
or pos.z > maxz
or pos.y > maxy then
return false
end
local nam = get_node(pos).name
if table.icontains(trees, nam) then
num_trunks = num_trunks+1
elseif table.icontains(leaves, nam) then
num_leaves = num_leaves+1
elseif not table.icontains(fruits, nam) then
return false
end
return true
end, tr.max_nodes)
if not ps then
print("no ps found")
elseif num_trunks < tr.num_trunks_min
or num_trunks > tr.num_trunks_max then
print("wrong trunks num")
elseif num_leaves < tr.num_leaves_min
or num_leaves > tr.num_leaves_max then
print("wrong leaves num")
else
if treecapitator.play_sound then
minetest.sound_play("tree_falling", {pos = pos, gain = 0.1, max_hear_distance = 16})
end
local inv = digger:get_inventory()
for _,p in pairs(ps) do
local node = get_node(p)
local nodename = node.name
if table.icontains(leaves, nodename) then
remove_leaf(p, nodename, inv, node, digger)
else
destroy_node(p, node, digger)
end
end
break
end
end
end
end
known_nodes = {}
capitating = false
minetest.log("info", string.format("[treecapitator] tree capitated at ("..pos.x.."|"..pos.y.."|"..pos.z..") after ca. %.2fs", os.clock() - t1))
end
local delay = treecapitator.delay
if delay > 0 then
local oldfunc = capitate_tree
function capitate_tree(...)
minetest.after(delay, function(...)
oldfunc(...)
end, ...)
end
end
--adds trunks to rest_tree_nodes if they were overwritten by other mods
local tmp_trees = {}
local function test_overwritten(tree)
table.insert(tmp_trees, tree)
end
minetest.after(0, function()
for _,tree in pairs(tmp_trees) do
if not minetest.registered_nodes[tree].after_dig_node then
minetest.log("error", "[treecapitator] Error: Overwriting "..tree.." went wrong.")
table.insert(treecapitator.rest_tree_nodes, tree)
end
end
tmp_trees = nil
end)
-- the function to overide trunks
local override
if minetest.override_item then
function override(name)
minetest.override_item(name, {
after_dig_node = function(pos, _, _, digger)
capitate_tree(pos, 0, digger)
end
})
end
else
table.copy = table.copy or function(tab)
local tab2 = {}
for n,i in pairs(tab) do
tab2[n] = i
end
return tab2
end
function override(name, data)
data = table.copy(data)
data.after_dig_node = function(pos, _, _, digger)
capitate_tree(pos, 0, digger)
end
minetest.register_node(":"..name, data)
end
end
--the function to register trees to become capitated
local num = 1
function treecapitator.register_tree(tab)
for name,value in pairs(treecapitator.default_tree) do
tab[name] = tab[name] or value --replaces not defined stuff
end
treecapitator.trees[num] = tab
num = num+1
for _,tree in pairs(tab.trees) do
local data = minetest.registered_nodes[tree]
if not data then
minetest.log("info", "[treecapitator] Info: "..tree.." isn't registered yet.")
table.insert(treecapitator.rest_tree_nodes, tree)
else
if data.after_dig_node then
minetest.log("info", "[treecapitator] Info: "..tree.." already has an after_dig_node.")
table.insert(treecapitator.rest_tree_nodes, tree)
else
override(tree, data)
test_overwritten(tree)
end
end
end
end
dofile(minetest.get_modpath("treecapitator").."/trees.lua")
---------------------------------------------------------------------------------------------
--use register_on_dignode if trunks are left
if treecapitator.rest_tree_nodes[1] then
minetest.register_on_dignode(capitate_tree)
end
minetest.log("info", string.format("[treecapitator] loaded after ca. %.2fs", os.clock() - load_time_start))