103 lines
3.3 KiB
Plaintext
103 lines
3.3 KiB
Plaintext
#=============== Server ===============
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#===== Server Listing =====
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server_announce = true
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server_name = Craig's Server
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server_address = minetest.davison.io
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bind_address =
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port = 30000
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server_url = https://forum.minetest.net/viewtopic.php?t=7010
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server_description = Come and join us! :)
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default_privs = shout, fast
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#===== Upon joining =====
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strict_protocol_version_checking = false # When set to true this will probably stop a lot of people from joining.
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disallow_empty_password = true
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#===== In-game config =====
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motd = Welcome to Craig's Server! || Type /welcome for more information.
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max_users = 50
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enable_damage = true
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enable_pvp = true
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creative_mode = false
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enable_rollback_recording = true
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static_spawnpoint = 0, 5, 0
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# Causes issues when set to false.
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disable_anticheat = true
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player_transfer_distance = 0
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#===== Map Settings =====
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mg_name = v6
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mg_flags = trees, caves, dungeons, light
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mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes
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#===== Performance Settings =====
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# (default: 3)
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active_object_send_range_blocks = 2
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# (default: 2)
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active_block_range = 1
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# (default: 10)
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max_simultaneous_block_sends_per_client = 2
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# (default: 40)
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max_simultaneous_block_sends_server_total = 20
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# (default: 10)
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max_block_send_distance = 8
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# (default: 6)
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max_block_generate_distance = 4
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# (default: 16)
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max_forceloaded_blocks = 10
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# How often the server sends the current time to the client. (default: 5)
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time_send_interval = 5
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# The client saves this themselves so this can be low. (default: 29)
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server_unload_unused_data_timeout = 20
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# How many objects in a mapblock.(default: 49)
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max_objects_per_block = 40
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# How often the map gets saves with important stuff. (default: 5.3)
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server_map_save_interval = 15
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# Apparently this speeds up stuff, but can be unreliable. (default: 2)
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sqlite_synchronous = 0
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# How many seconds the block takes to appear as if it is removed. (default: 2.0)
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full_block_send_enable_min_time_from_building = 0.1
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# (default: 0.1)
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dedicated_server_step = 0.5
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# (default: 256)
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emergequeue_limit_total = 250
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# (default: 32)
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emergequeue_limit_diskonly = 30
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# (default: 32)
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emergequeue_limit_generate = 30
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# Amount of packets sent per step. Reduce for bad connections. (default: 1024)
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max_packets_per_iteration = 1024
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# Can speed up stuff if used correctly. (default: 1)
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num_emerge_threads = 1
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#===== Player Movement (from Carbone Game) =====
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# Decreased acceleration compared to minetest_game.
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movement_acceleration_default = 2.4
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movement_acceleration_air = 1.2
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# Very fast acceleration in fast mode for more control.
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movement_acceleration_fast = 24
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# Walking is 25 % faster than in minetest_next. Makes playing without the "fast" privilege less boring.
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movement_speed_walk = 4.8
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# Half the speed of walking, just like the animation.
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movement_speed_crouch = 2.4
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# 5 times faster than walking.
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movement_speed_fast = 24
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# Makes climbing speed faster than rising in the water. Also makes ladders more useful.
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movement_speed_climb = 4.8
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# Faster movement in liquids. Jumping at the water surface also speeds up swimming.
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movement_liquid_fluidity = 1.6
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# Slightly less gravity.
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movement_gravity = 9.5
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# Jump height slightly reduced.
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movement_speed_jump = 6.25
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#===== Backend =====
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enable_mapgen_debug_info = true
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debug_log_level = 2
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ignore_world_load_errors = false
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secure.enable_security = false
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#===== Mods =====
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give_initial_stuff = true
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