README fix, improvements.

master
twetzel59 2017-06-11 17:52:31 -04:00
parent ebf3da99fb
commit 5f74dc14ec
4 changed files with 9 additions and 4 deletions

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@ -100,7 +100,7 @@ You can run your own server or connect to mine. The server is written in Python
but requires a compiled DLL so it can perform the terrain generation just like
the client.
gcc -std=c99 -O3 -fPIC -shared -o world -I src -I deps/noise deps/noise/noise.c src/world.c
gcc -std=c99 -O3 -fPIC -shared -o world -I src -I deps/noise deps/noise/noise.c src/worldgen/*
python server.py [HOST [PORT]]
### Controls

2
deps/noise/noise.c vendored
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@ -1,4 +1,6 @@
/*
https://github.com/fogleman/Craft
noise.h and noise.c are derived from this project:
https://github.com/caseman/noise

3
deps/noise/noise.h vendored
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@ -1,4 +1,7 @@
/*
These files are from Craft:
https://github.com/fogleman/Craft
noise.h and noise.c are derived from this project:
https://github.com/caseman/noise

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@ -27,9 +27,9 @@ typedef union {
} MapEntry;
typedef struct {
int dx;
int dy;
int dz;
short dx;
short dy;
short dz;
unsigned int mask;
unsigned int size;
MapEntry *data;