xdecor/src/mechanisms.lua

221 lines
6.6 KiB
Lua

-- Thanks to sofar for helping with that code.
minetest.setting_set("nodetimer_interval", 0.1)
local plate = {}
screwdriver = screwdriver or {}
function plate_closing_after(door,player_name,actuator,pos_actuator)
minetest.after(1, function()
-- Re-get player object (or nil) because 'player' could
-- be an invalid object at this time (player left)
local player = minetest.get_player_by_name(player_name)
-- calculate player distance from the pressure plate
local dist_square = 9 -- player not online == far of the pplate
if player then
local ppos = player:get_pos()
local dx = ppos.x - pos_actuator.x
local dy = ppos.y - pos_actuator.y
local dz = ppos.z - pos_actuator.z
dist_square = dx*dx + dy*dy + dz*dz
end
-- prevent the door to close if player still on the pressure plate
if dist_square > 0.64 then -- = 0.8²
if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
minetest.set_node(pos_actuator,
{name = actuator.name, param2 = actuator.param2})
end
door:close(player)
else
-- if player still here whe check again after
plate_closing_after(door,player_name,actuator,pos_actuator)
end
end)
end
local function door_toggle(pos_actuator, pos_door, player)
local player_name = player:get_player_name()
local actuator = minetest.get_node(pos_actuator)
local door = doors.get(pos_door)
if not door then return end
if actuator.name:sub(-4) == "_off" then
minetest.set_node(pos_actuator,
{name = actuator.name:gsub("_off", "_on"), param2 = actuator.param2})
end
door:open(player)
plate_closing_after(door,player_name,actuator,pos_actuator)
end
function plate.construct(pos)
local timer = minetest.get_node_timer(pos)
timer:start(0.1)
end
function plate.timer(pos)
local objs = minetest.get_objects_inside_radius(pos, 0.8)
if not next(objs) or not doors.get then return true end
local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
local maxp = {x = pos.x + 2, y = pos.y, z = pos.z + 2}
local doors_pos = minetest.find_nodes_in_area(minp, maxp, "group:door")
for _, player in pairs(objs) do
if player:is_player() then
for i = 1, #doors_pos do
-- only keep in front of ppalte side (not diagonal ones)
if doors_pos[i].x == pos.x or doors_pos[i].z == pos.z then
local is_to_toggle = true
local node = nil
if math.abs(doors_pos[i].x - pos.x) == 2 or math.abs(doors_pos[i].z - pos.z) == 2 then
local node = minetest.get_node(doors_pos[i])
local door = doors.get(doors_pos[i])
is_to_toggle = false
-- only toogle door facing (when closed) the pplate when they are 2 node far.
if door:state() then
if (node.param2 == 2 and doors_pos[i].x - pos.x > 0)
or (node.param2 == 0 and doors_pos[i].x - pos.x < 0)
or (node.param2 == 1 and doors_pos[i].z - pos.z > 0)
or (node.param2 == 3 and doors_pos[i].z - pos.z < 0)
then
is_to_toggle = true
end
else
if (node.param2 == 1 and doors_pos[i].x - pos.x > 0)
or (node.param2 == 3 and doors_pos[i].x - pos.x < 0)
or (node.param2 == 0 and doors_pos[i].z - pos.z > 0)
or (node.param2 == 2 and doors_pos[i].z - pos.z < 0)
then
is_to_toggle = true
end
end
end
if is_to_toggle then door_toggle(pos, doors_pos[i], player) end
end
end
break
end
end
return true
end
function plate.register(material, desc, def)
xdecor.register("pressure_" .. material .. "_off", {
-- xdecor.register("pressure_wood_off", {
-- xdecor.register("pressure_stone_on", {
description = desc .. " Pressure Plate",
tiles = {"xdecor_pressure_" .. material .. ".png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
groups = def.groups,
sounds = def.sounds,
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
on_construct = plate.construct,
on_timer = plate.timer
})
xdecor.register("pressure_" .. material .. "_on", {
tiles = {"xdecor_pressure_" .. material .. ".png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
groups = def.groups,
sounds = def.sounds,
drop = "xdecor:pressure_" .. material .. "_off",
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple
})
end
plate.register("bronze", "Bronze", {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2}
})
plate.register("steel", "Steel", {
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 3, oddly_breakable_by_hand = 2}
})
xdecor.register("lever_off", {
description = "Lever",
tiles = {"xdecor_lever_off.png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
groups = {cracky = 3, oddly_breakable_by_hand = 2},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
on_rightclick = function(pos, node, clicker, itemstack)
if not doors.get then return itemstack end
local minp = {x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}
local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
for i = 1, #doors do
door_toggle(pos, doors[i], clicker)
end
return itemstack
end
})
xdecor.register("lever_on", {
tiles = {"xdecor_lever_on.png"},
drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
groups = {cracky = 3, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:lever_off"
})
-- back compatibility
minetest.register_alias("xdecor:pressure_stone_off", "xdecor:pressure_steel_off")
minetest.register_alias("xdecor:pressure_stone_on", "xdecor:pressure_steel_on")
minetest.register_alias("xdecor:pressure_wood_off", "xdecor:pressure_bronze_off")
minetest.register_alias("xdecor:pressure_wood_on", "xdecor:pressure_bronze_on")
-- Recipes
if core.get_modpath("technic") then
minetest.register_craft({
output = "xdecor:pressure_steel_off",
type = "shapeless",
recipe = {"technic:stainless_steel_ingot", "default:technic:stainless_steel_ingot"}
})
else
minetest.register_craft({
output = "xdecor:pressure_steel_off",
type = "shapeless",
recipe = {"default:steel_ingot", "default:steel_ingot"}
})
end
minetest.register_craft({
output = "xdecor:pressure_bronze_off",
type = "shapeless",
recipe = {"default:bronze_ingot", "default:bronze_ingot"}
})
minetest.register_craft({
output = "xdecor:lever_off",
recipe = {
{"group:stick"},
{"group:stone"}
}
})