给船离开水面时增加重力
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api.lua
2
api.lua
@ -207,7 +207,7 @@ function vehicles.object_drive(entity, dtime, def)
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--apply water effects
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if is_watercraft and entity.on_water == false then
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entity.object:setvelocity({x=0, y=0, z=0})
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entity.object:setvelocity({x=velo.x*decell,y=velo.y-1,z=velo.z*decell})
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elseif entity.on_water and not is_watercraft then
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entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
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--boost
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