spawnpoint/init.lua

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-- spawnpoint/init.lua
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spawnpoint = {}
local path = minetest.get_worldpath().."/spawnpoint.conf"
-- [function] Log
function spawnpoint.log(content, log_type)
if not content then return false end
if log_type == nil then log_type = "action" end
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minetest.log(log_type, "[SpawnPoint] "..content)
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end
----------------------
-- HELPER FUNCTIONS --
----------------------
-- [function] Load
function spawnpoint.load()
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local res = io.open(path, "r"):read("*all")
if res ~= "" then
spawnpoint.pos = minetest.string_to_pos(res)
end
end
-- [function] Save
function spawnpoint.save()
io.open(path, "w"):write(minetest.pos_to_string(spawnpoint.pos))
end
-- [function] Set
function spawnpoint.set(pos)
if type(pos) == "string" then
pos = minetest.string_to_pos(pos)
end
if type(pos) == "table" then
spawnpoint.pos = pos
end
end
-- [function] Bring
function spawnpoint.bring(player)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
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if player and spawnpoint.pos then
local pos = spawnpoint.pos
player:setpos({x=pos.x, y=pos.y+0.5, z=pos.z})
end
end
-------------------
---- CALLBACKS ----
-------------------
spawnpoint.load()
-- [register] On Shutdown
minetest.register_on_shutdown(spawnpoint.save)
-- [register] On Respawn Player
minetest.register_on_respawnplayer(function(player)
spawnpoint.bring(player)
end)
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-- [register] On New Player
minetest.register_on_newplayer(function(player)
spawnpoint.bring(player)
end)