Update init.lua
Please fix typo in init.lua
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@ -1,11 +1,11 @@
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--[[
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--[[
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StreetsMod: Concrete stairs (compatible to circular saw)
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StreetsMod: Concrete stairs (compatible to circular saw)
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]]
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]]
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if type(register_stair_slab_panel_mirco) == "function" and streets.extendedBy.prefab == false then
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if type(register_stair_slab_panel_micro) == "function" and streets.extendedBy.prefab == false then
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register_stair_slab_panel_micro("streets", "concrete", "streets:concrete", {cracky=2}, {"streets_concrete.png"}, "Concrete", "concrete", nil)
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register_stair_slab_panel_micro("streets", "concrete", "streets:concrete", {cracky=2}, {"streets_concrete.png"}, "Concrete", "concrete", nil)
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table.insert(circular_saw.known_stairs,"streets:concrete")
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table.insert(circular_saw.known_stairs,"streets:concrete")
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minetest.register_alias("stairs:stair_concrete","streets:stair_concrete")
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minetest.register_alias("stairs:stair_concrete","streets:stair_concrete")
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else
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else
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minetest.register_alias("stairs:stair_concrete","prefab:concrete_stair")
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minetest.register_alias("stairs:stair_concrete","prefab:concrete_stair")
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minetest.register_alias("stairs:slab_concrete","prefab:concrete_slab")
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minetest.register_alias("stairs:slab_concrete","prefab:concrete_slab")
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end
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end
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